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==List of Side Objectives by Mission: ''Dishonored''== ===[[Returning Home]]=== {| class="wikitable" style="width: 100%; text-align: center;" | style="text-align:center;"|Name | style="text-align:center;"|Summary | style="text-align:center;"|Reward |- | style="text-align:center;"| Hide and Seek |Play Hide and Seek with [[Emily Kaldwin]] before going to see [[Jessamine Kaldwin|the Empress]]. |Leaning and stealth-mode tutorial. |} ===[[Dishonored (Mission)|Dishonored]]=== {| class="wikitable" style="width: 100%; text-align: center;" | style="text-align:center;"|Name | style="text-align:center;"|Summary | style="text-align:center;"|Reward |- | style="text-align:center;"| [[Jelly|Jelly's]] Share |Open Jelly's safe. The combination is behind the whiskey bottles. |[[Sokolov's Elixir|Sokolov's elixir]] and Moray Jewel Box (50 coins) |- | style="text-align:center;"| Hermit Hovel |In the final part of the sewers that contain guards, there is a hermit's hovel behind the wooden barrier. |[[Coin]] and a [[Dead Hermit's Note|note]]. |- | style="text-align:center;"| Sunken Treasure |After going out of the sewers, Corvo can dive in the water to discover a chest. |Moray War Medal and Hemlock Essence (70 coins) |} ===[[High Overseer Campbell]]=== {| class="wikitable" style="width: 100%; text-align: center;" | style="text-align:center;"|Name | style="text-align:center;"|Summary | style="text-align:center;"|Reward |- | style="text-align:center;"|The Rune |Use [[the Heart]] to seek out the [[Runes|rune]] hidden at [[the Hound Pits Pub]]. |Rune |- | style="text-align:center;"|[[Vera Moray|Granny Rags]] |Visit Granny Rags in her apartment. |Access to the "Gentlemen Callers" side objective and rewards. |- | style="text-align:center;"|Gentlemen Callers | After Corvo enters Granny Rags' residence and interacts with her for the first time, three members of the [[Bottle Street Gang]] arrive to extract "payment" from her. Granny Rags asks Corvo to deal with her "gentleman callers." When the thugs are dispatched, Granny Rags will ask Corvo to strike back at the gang by contaminating their bootleg [[Sokolov's Elixir|elixir]] still with a [[rats|plague rat]] viscera, which can be found at the [[Offices of Dr. Galvani]]. | Rune Rune |- |Rescue [[Griff]] |Rescue Griff from two Bottle Street Gang members who trapped him in a store. |Enables Griff to sell supplies and [[blueprints]] to Corvo. |- |Spare [[Geoff Curnow|Captain Curnow]] | [[Thaddeus Campbell]] plans to murder Curnow by giving him a poisoned glass of wine. Corvo can decide to poison both glasses, switch them or break both. If Corvo alerts Curnow, he must render the Captain unconscious. He must then take Curnow to a 'safe place': a dumpster outside the Office's main entrance. |100 coins, the [[Bodyguard]] achievement, and [[Callista Curnow|Callista's]] admiration. |- |Protect Elsa and Berthold |In the enclosed section of [[the Backyard]], the [[Warfare Overseers|Overseer]] [[Berthold]] can be found arguing with two fellow Overseers who wish to imprison his sister [[Elsa]] for witchcraft. When Elsa insists that she is innocent, the Overseers attack the pair. Incapacitate the attackers and spare Berthold and Elsa. |Combination to the bunkhouse safe. |} ===[[House of Pleasure]]=== {| class="wikitable" style="width: 100%; text-align: center;" | style="text-align:center;"|Name | style="text-align:center;"|Summary | style="text-align:center;"|Reward |- | style="text-align:center;"|Slackjaw |Visit [[Slackjaw]] at the [[Dunwall Whiskey Distillery]]. |Access to the "Slackjaw's Missing Man, Crowley" side objective and rewards. |- | style="text-align:center;"| Slackjaw's Missing Man, Crowley |If Corvo Visits the Dunwall Whiskey Distillery, Slackjaw says that one of his best men, a thug named [[Crowley]], has gone missing. Slackjaw asks Corvo to find him, and offers a reward in return. |Key to the Captain's Chair Hotel and access to House of Pleasure's nonlethal elimination. |- | style="text-align:center;"|Save the Citizen |A woman is being accosted by two [[City Watch Guard|guards]] attempting to steal elixir from her, in an alley leading to [[the Golden Cat]]. Intervene before the guards grow impatient and kill her. |Backdoor key to [[Art Dealer's Apartment]]. |} ===[[The Royal Physician]]=== {| class="wikitable" style="width: 100%; text-align: center;" | style="text-align:center;"|Name | style="text-align:center;"|Summary | style="text-align:center;"|Reward |- | style="text-align:center;"| Help the Scavenger |A Bottle Street thug named [[Alec]] has been jailed by the [[City Watch]]. He asks Corvo to free him in exchange for some [[River Krusts|river krust]] pearls he claims to have scavenged. In order to reach the location of the pearls, Corvo must help the thug past several obstacles, such as a colony of river krusts and a locked gate. | One large and two small river krust pearls. |- | style="text-align:center;"|Save the Survivor |A [[Survivors|survivor]] is trapped on the lowest level of an abandoned factory on the north end of [[Kaldwin's Bridge]]. Kill the swarm of plague rats in the factory to free her. |Access to the lower floor, bone charm. |- | style="text-align:center;"|Release the Captives |Near [[Anton Sokolov's Safehouse]] is an enclosure guarded by a [[Wall of Light]], where two survivors are being held captive for use in Sokolov's experiments. If Corvo neutralizes the guards in the area and frees the two, they will give him the combination to a safe in the remains of a destroyed building. |Two gold ingots. |- | style="text-align:center;"|Release the Test Subject |Release [[Test Subject 312|the woman]] held captive as a test subject in Anton Sokolov's Safehouse. |Lowers overall chaos. |} ===[[Lady Boyle's Last Party]]=== {| class="wikitable" style="width: 100%; text-align: center;" | style="text-align:center;"|Name | style="text-align:center;"|Summary | style="text-align:center;"|Reward |- | style="text-align:center;"| Pendleton's Note |Prior to Corvo's departure for [[Boyle Mansion]], [[Treavor Pendleton|Pendleton]] will give Corvo [[Note from Lord Pendleton to Lord Shaw|a letter]] to deliver to [[Montgomery Shaw]]. If Corvo gives Shaw the letter, he will be entered into a duel as Pendleton's representative. |Rune |} ===[[Return to the Tower]]=== {| class="wikitable" style="width: 100%; text-align: center;" | style="text-align:center;"|Name | style="text-align:center;"|Summary | style="text-align:center;"|Reward |- | style="text-align:center;"| Search for Emily |When Corvo returns from the Boyle Mansion, Callista tells him that Emily is hiding from her. Search for Emily; the game will specify whether she is hiding in the streets behind the Hound Pits, inside the Hound Pits, or somewhere in the tower area. | Rune |- | style="text-align:center;"|Eliminate the Royal Interrogator |[[Morris Sullivan]] is in dungeons of [[Dunwall Tower]] with his trusty [[wolfhounds|wolfhound]]. Take revenge and eliminate him. |Rune and [[Outsider Shrines|shrine]] access |- | style="text-align:center;"|Find Jessamine's Secret Room |The Empress maintained a secret room somewhere in Dunwall Tower. Find it. |Bone charm, audiograph, letter, [[Piero's Spiritual Remedy]], Imperial Cigarette Case (150 coins) |} ===[[The Flooded District]]=== {| class="wikitable" style="width: 100%; text-align: center;" | style="text-align:center;"|Name | style="text-align:center;"|Summary | style="text-align:center;"|Reward |- | style="text-align:center;"|Tools of the Trade |Return to the [[Greaves Refinery]] and retrieve Corvo's equipment. |All previously held equipment and items. |- | style="text-align:center;"| [[Creating a Safe Haven]] |Help survivors escape eradication. | None |- | style="text-align:center;"|Settle the Confrontation Between Granny Rags and Slackjaw |Granny Rags has captured Slackjaw and plans to cook him in her lair in the Dunwall Sewers. Corvo can choose to either confront Granny Rags and save Slackjaw, or help her prepare him. |Rune, and 600 coins if assisting Slackjaw. |} ===[[The Loyalists]]=== {| class="wikitable" style="width: 100%; text-align: center;" | style="text-align:center;"|Name | style="text-align:center;"|Summary | style="text-align:center;"|Reward |- | style="text-align:center;"| Save Piero and Sokolov |At the Hound Pits Pub, Corvo will find [[Piero Joplin]] and [[Anton Sokolov]] locked in [[Piero's Workshop]], being assailed by a squadron of guards and [[tallboys]]. They have partially completed a next-generation [[Arc Pylon|arc pylon]] that can incapacitate all hostiles, but it is not yet functional. Corvo can choose to help complete and start the arc pylon, rescuing Piero and Sokolov. | Elimination of all hostiles at the Hound Pits Pub. |}
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