耻辱 Wiki
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  • As the capital city, Dunwall is home to the Empress and the royal court.
  • The "Flooded District" was once the thriving Rudshore Financial District.
  • The Abbey of the Everyman is the dominant religion across the Empire.
  • The Lighthouse was the last great project of the Lord Regent's reign.
  • The Wrenhaven River runs through the City of Dunwall.
  • High Overseer Campbell is the current leader of the Abbey of the Everyman.
  • Overseers are religious militants dedicated to fighting witchcraft.
  • The Overseers are a militant religious faction spread across the Empire.
  • The Overseers use ancient mathematics-based music to suppress magic.
  • The metallic masks worn by the Overseers protect them from frontal ranged attacks.
  • Collecting Runes and Bone Charms is considered heresy by the Overseers.
  • The Lord Regent has deployed Sokolov's technologies across the city.
  • The Lord Regent has upgraded Dunwall Tower since the time of the Empress.
  • The Lord Regent served as the Royal Spymaster prior to the Empress' death.
  • The Lord Regent's stilt walkers — known as Tallboys — fire incendiary arrows.
  • The Outsider is a figure out of myth, neither good nor evil.
  • Piero's Remedy and Sokolov's Elixir are competing anti-plague potions.
  • Whale oil is volatile but has enabled an industrial age across the Empire.
  • River Krusts are mollusks containing valuable pearls within their shells.


  • Keep moving in combat and don't get surrounded.
  • When facing too many attackers, move away and deal with them one-on-one.
  • Combat doesn't have to end in a bloodbath — escape is always an option.
  • Destroy any enemy in your path or adopt a stealthier approach.
  • Choke an enemy unconscious for a nonlethal takedown.
  • A successful drop assassination prevents falling damage and makes no sound.
  • Drop assassination can be accomplished from great heights.
  • For a drop assassination, fall on an enemy and attack just before colliding.


  • Blocking is a critical part of combat.
  • Block and counter-attack are essential combat skills.
  • A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack.
  • Block and counter-attack while your enemy is off-balance.
  • Blocking during sword combat protects you and can put enemies off-balance.
  • Timed right, blocking a sword attack throws the attacker off-balance.
  • Attack an off-balance or downed enemy to deliver a fatal, critical hit.


  • Wooden planks can be broken by sword attacks.
  • You can stick springrazors to any surface, including living creatures.
  • Ranged weapons inflict more damage if you hit an enemy in the head.
  • Ranged weapons inflict more damage when an enemy is unaware of you.
  • Sometimes your crossbow bolts can be recovered from corpses.
  • Use Sleep Darts from the Quick-access Wheel for nonlethal takedowns.


  • Tallboys are immune to sleep darts due to their thick armor.
  • Tallboys have vulnerable tanks of whale oil on their backs.
  • The Arc Pylon and Wall of Light do not harm those properly attuned.
  • The Arc Pylon generates dangerous electricity when approached.
  • Remove the whale oil tanks from security systems like the Wall of Light or Arc Pylon to power them down.
  • Rats are aggressive in swarms, but will flee when their number is reduced.
  • Rats do not attack weepers due to their advanced state of plague infection.


  • You can use most of your supernatural powers underwater.
  • Agility allows you to jump higher and reach elevated places. Combine Agility and Blink for extra distance.
  • Aim the Heart and use it to reveal secrets about people or places.
  • Aim the Heart at a person and use it to hear secrets.
  • Equip the Heart and use it to hear secrets about a location.
  • Equip the Heart to reveal the locations of Runes and Bone Charms around you.
  • Dark Vision allows you to keep hostiles in view at all times while hidden behind cover.
  • Dark Vision level 2 reveals the cables for security devices, allowing you to find their power sources and rewiring panels.
  • The Blink power is useful for stealth, exploration, and combat.
  • Use Blink to assassinate by blinking up to a target and attacking while they are surprised.
  • Use Blink to sneak by moving rapidly and silently from cover to cover.
  • With the right timing, you can chain together Blink and assassination (or Blink and choking).
  • When Bend Time level 2 is active any attack counts as an assassination, allowing you to deal with multiple enemies in a crowd.
  • If you stop time with Bend Time level 2, you can attach a springrazor to an enemy in a crowd. When time resumes, the springrazor will trigger.
  • Projectiles stopped in the air with Bend Time level 2 can be collected.
  • When time is stopped with Bend Time level 2, nobody will notice you. Use this to sneak through crowded locations.
  • Possessing people allows you to bypass security devices, like a Wall of Light or Arc Pylon, if that person is authorized to pass.
  • Possession allows you to escape from combat by possessing an enemy and "hiding" inside them.
  • Possessing rats and fish will often reveal alternative pathways.
  • When possessing a rat you fit into smaller spaces than normal.
  • If you can't find a rat to possess, use the rats from your Devouring Swarm power instead.
  • When possessing a wolfhound you can sprint.
  • You can survive great falls by possessing someone just before you hit.
  • If you jump from a great height, you can possess a person or animal on the way down to break your fall.


  • Your mask allows you to zoom in on a target location.
  • Search for alternate ways to eliminate key assassination targets.
  • Groups of rats are attracted to corpses.


  • A high body count leads to more rats, more plague victims and a darker outcome.
  • Choices have consequences. Using stealth or the nonlethal approach will lead to a more stable, less dark city.


  • You move more quickly with your weapons sheathed.
  • Sprint to evade enemies or build speed for jumps.
  • Stand next to a reachable ledge and hold the jump button to climb.
  • Climb to reach higher locations and bypass enemies.
  • Rooftops and ledges sometimes provide alternate pathways.


  • Go into stealth mode to sneak past enemies or approach them covertly.
  • When approaching a low space in stealth mode, move forward to automatically crouch and go beneath.
  • When sprinting, enter stealth mode to slide. Sliding into people counts as an attack.
  • Sliding into people counts as an attack and can put enemies off balance.
  • To slide, enter stealth mode when sprinting.
  • Sprinting and running make your footsteps louder. Sneaking is silent.
  • To sneak, go into stealth mode and stay behind cover. Shadows only make you harder to see at a distance.
  • Behind cover, you will not be detected while leaning out to observe.
  • Leaning out from behind cover gives you a chance to watch your enemies and eavesdrop on them. As long as your body is behind cover, you won't be visible.
  • Pick up corpses or unconscious bodies to carry them to a hiding place.
  • Shadows give you a bonus to hiding only at a distance.
  • Enemies see you less clearly at a greater distance and in darkness.
  • Eavesdropping sometimes reveals useful info.
  • If an enemy hears a suspicious sound, he will come to investigate.
  • If upgraded, your mask amplifies sound when you zoom in on a target.


  • Acquire new powers by spending Runes from within your Journal. Equip the Heart to hunt for Runes.
  • Bone Charms give you small bonuses when equipped in the Journal. Use the Heart to hunt for Bone Charms.
  • Collect Bone Charms and select which are active from the journal.
  • Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have.
  • Runes and Bone Charms emit a faint "singing" sound.
  • Runes can be used to gain or upgrade supernatural powers.
  • Collecting valuables during missions allows you to buy supplies and upgrades.
  • Pickpocket enemies (or loot their bodies) for coins, ammo and keys.
  • Explore the environment and loot fallen enemies to find resources.
  • Money can be used to buy or upgrade weapons and equipment.
  • Explore abandoned buildings and alleys to replenish your ammo, collect coins and find elixir.
  • Books usually provide background information about the world.
  • Notes are stored in your journal.
  • Notes contain useful information. Generally, books provide world fiction.
  • Written notes usually contain useful information and clues.


  • Check the journal to review Notes you have collected.
  • Check the journal to review your current Objectives.
  • Hold the attack button to "cook" grenades so they explode on contact.
  • You can "cook" grenades to make them explode on impact.
  • Hold the USE button to put away your weapons.
  • Jump up to a reachable ledge then hold the jump button to climb.
  • Use your left hand for powers, ranged weapons and gadgets.
  • Use your right hand to attack or block with a sword.
  • Save your game often.
  • From the Quick-access Wheel, restore health with Sokolov's Elixir (the red potion).
  • From the Quick-access Wheel, restore mana with Piero's Remedy (the blue potion).
  • From the Quick-access Wheel, you can assign weapons and powers to the quick-slots.
  • From the Quick-access Wheel, you can drink potions that restore your health and mana.
  • The Quick-access Wheel accesses potions and left-hand gear.
  • The Quick-access Wheel accesses your left-hand weapons.
  • The Quick-access Wheel slows time while in use.


  • Calibrate your brightness in the options menu.
  • You can change difficulty settings at any time.

顿沃城审判 (DLC)[]

Back Alley Brawl[]

  • Runes appear after some rounds and give a new power when picked up.
  • Hitting the Golden Merchant will earn you ammunition, potions and upgrades.
  • Dispatch your enemies in various ways to earn bonus points.
  • Some enemies drop ammo when killed. Watch closely.
  • Round 13 can't be beaten. Or can it?
  • If one of your enemies kills another, you will miss out on an opportunity to score points.
  • In Expert Mode, enemies know where you are as they spawn.

Assassin's Run[]

  • Don't shoot the masked civilians for a better score.
  • The faster you are, the more you'll score.
  • Headshots give you more points.
  • Pick your shots: the better the accuracy, the more points you score.
  • Killing an unaware or surprised target gives you bonus points.

Bend Time Massacre[]

  • Once inside the chamber, you may only exit the way you came. Some of the bonus challenges will require that you do so.
  • The bonus rounds are a one time opportunity to improve your score.
  • The enemies will move from place to place. Wait until they're in a good configuration before breaking the glass.
  • Check the environment for hazards that can be used to your advantage.
  • Striking your projectiles will knock them out of bend time, hitting their target before time resumes.

Kill Chain[]

  • After the first kill, you'll have to be very quick.
  • The Possession power allows you to move enemies where you see fit without killing them.
  • The environment can offer alternative ways to dispatch enemies.
  • Killing enemies simultaneously earns you the most points.
  • Whale Oil Tanks can be used to set off chain reactions.
  • The Bend Time power stops the timer, facilitating your kill chain.
  • The bonus rounds are a one time opportunity to improve your score.


  • You can't die from fall damage.
  • Mobility powers like Blink and Agility will be your best allies.
  • Look in the environment for ways to reach the higher beams of light.
  • Learn the area and make your own routes to move swiftly across it.
  • You don't have to touch the base of the beam to activate it.
  • In Expert Mode, pick up the glowing elixirs to fill up your mana faster.

Kill Cascade[]

  • Use the colors of the beams of light as a clue on how to perform the Drop Assassination.
  • Skipping some platforms may allow you to perform Drop Assassinations from a greater height and gain more points.
  • You can stray off the main path to find high Drop Assassination spots.
  • The end is only the beginning…
  • Remember to press Attack before reaching the target for a successful Drop Assassination.

Mystery Foe[]

  • The target can be anyone in the area.
  • Look high for wooden beams, chandeliers or attic trapdoors.
  • Some Mana elixirs have been randomly placed in the area.
  • Hide behind curtains and under tables to avoid being spotted.
  • If you get spotted, you'll get a couple of seconds before your target escapes through the Portals.
  • If an enemy spots a body he will alert people around him. If your target happens to be alerted, he or she will escape.
  • Avoiding the guards is worth more points than knocking them unconscious, which in turn is worth more than killing them.

Oil Drop[]

  • Special colored tanks grant special effects.
  • Shoot the tanks as they are high above you to avoid taking damage from the explosion.
  • Your pistol has a magazine of 4 bullets. Reload often to refill your magazine by pressing Use.
  • Try to shoot the special tanks first in order to make shooting the next ones easier.
  • You can move around on the platform, which can help you take less damage or have a better shooting angle.
  • You can trigger chains of explosions if you shoot a whale oil tank that is close to others.

Train Runner[]

  • Don't hesitate to try different paths, there's a lot of possibilities that could allow you to save some time.
  • Use your mana regeneration wisely.
  • Use Agilty, Blink, climb, and slide together for fluid mobility.
  • Falling from too high will slow you down. Use Blink or jump on objects to prevent this.
  • Use your sword and gun to break wooden barriers and doors.


  • It's a big mansion, and big mansions always have secret rooms.
  • A true ghost isn't just unseen; they harm no one and leave no proof behind.
  • The guards are unlikely to see you if you're hiding under a table or high up on a ledge.
  • If it looks like it might be valuable, it probably is.
  • Objects can be thrown to distract guards and divert their attention, but any alerts will decrease your score bonus.
  • Avoiding the guards is worth more points than knocking them unconscious, which in turn is worth more than killing them.

Dunwall City Trials[]

  • Earn a 1, 2 or 3 Star rating in a challenge to unlock a new piece of artwork in the Gallery.
  • You can unlock an Expert version of some of the challenges by earning a 2 Star rating.
  • There are 4 types of challenges: Stealth, Mobility, Combat and Puzzle.
  • Pay attention to the rules of each challenge; some use very different rules from the single player campaign.



  • Daud is an assassin for hire. His last target was Jessamine Kaldwin, Empress of the Isles.


  • If summoned outside of combat, assassins have interesting things to say about your environment.
  • Summoned assassins not only fight by your side, but they serve as a handy distraction for enemies and rats.
  • If you stop moving while Blinking, time will stop. This works in mid-air, allowing radical changes in direction.
  • Use Blink to assassinate by appearing next to a target and attacking while the target is surprised.
  • Bone Charms give you small bonuses when equipped in the Journal. Use Void Gaze to hunt for Bone Charms.
  • Equip the Void Gaze supernatural power to reveal the locations of Runes and Bone Charms around you.


  • The Arc Mine and Stun Mine can be picked back up after placement as long as they haven't been triggered by an enemy.
  • The Arc Mine can stick to any surface, including living creatures.
  • The powered saw carried by the Rothwild Butchers deals a tremendous amount of damage and can deflect incoming projectiles.
  • Chokedust not only works against people, but it will also help clear out swarms of rats.
  • Chokedust will stop enemies in their tracks. Use this as an opportunity to escape or turn the tables in combat.



  • A black market merchant has set up shop in Drapers Ward.
  • Among Dunwall's aristocratic class, Drapers Ward was the center for high fashion in better days.
  • Drapers Ward is overrun with violent criminals. Use caution.
  • The canal in Drapers Ward was once flowing, but water has since been diverted away from the district.
  • After an Overseer assault on their hideout, Daud and his assassins plan their retaliation against the witch Delilah.
  • Daud — the assassin called the Knife of Dunwall — rose in infamy before the start of the Rat Plague, and was not seen again in the days after it passed.
  • Daud's tale will be whispered in the underworld for many years to come, though blood will be spilled over arguments about how it concluded.
  • Lizzy Stride is captain of the Undine, a cargo ship used by her gang for smuggling.
  • Most river traffic is restricted, but the Undine is allowed past corrupt harbor masters and River Patrol officers.
  • Longtime suppliers of timber, the Brigmore family lost its fortune during the whale oil boom.
  • Many heirlooms were left behind when the Brigmore family abandoned their ancestral home.
  • One of the butlers at Brigmore Manor was rumored to be a smuggler and a thief.
  • People fear the sewers since most who enter are not heard from again.
  • No one is certain of what happened in the sewers to cause the water flow to stop.
  • The Textile Mill is normally powered by a water wheel, but after the canal ran dry they took the engine coil to keep their production going.
  • One of the Drapers Ward gangs has acquired lethal Sokolov technology.
  • Overseer music broadcast around Coldridge Prison is intended to cancel out supernatural or heretical forces.
  • Security at Coldridge Prison has increased due to Corvo Attano's recent escape.
  • Several guards who were on duty during Corvo Attano's dramatic escape are being executed today in the prison yard.
  • The Abbey of the Everyman is currently in a state of turmoil with the role of High Overseer recently made vacant.
  • The Boyle estate is said to be having a gala event, the kind that used to be common in Drapers Ward.
  • The docks on the riverfront were built on the site of a ruined structure older than Dunwall.
  • The fate of the High Overseer has strained the already tenuous relationship between the Overseers and the City Watch.
  • The primary source of Dunwall's militarized technology — Anton Sokolov — has gone missing. Some suspect by the masked assassin that has been terrorizing Dunwall.
  • Falling in the Void is not fatal.


  • Your actions in this world have a way of catching up to you.


  • Be sure to review available Favors in the store at the start of each mission. They may dramatically change your experience.


  • Beware of Blood Briars that can pull any enemy within range off ledges.
  • The Blood Briar is a deadly trap summoned by the Brigmore Witches during battle.
  • Some witches may summon the Blood Briar, a dangerous manifestation of Delilah's power.
  • Disturbing a gravehound skull will awaken the gravehound, animated with energy from the Void.
  • The supernatural hounds of Brigmore will hunt you relentlessly unless you can discover their secret.
  • The Brigmore Witches are formidable foes with an array of supernatural powers and attacks.
  • Delilah and her witches are rumored to be living in Brigmore Manor, an abandoned estate up the Wrenhaven River from Dunwall.
  • Delilah Copperspoon is rumored to work from a secret studio inside of Brigmore Manor.
  • Delilah is a talented artist — a sculptor and a painter. Her works often seem to be watching those who gaze upon them.
  • Delilah's witches can reportedly animate plants and dead animals to serve as sentries.
  • Delilah's witches often rely on cruel traps to guard against intruders.
  • Delilah's ritual site is in the Void among the roots of an ancient tree.
  • Delilah's statues can act as sentries, but with care, they can be avoided.
  • The Dead Eels employ acid-filled missiles to maim and terrify their enemies.
  • The Dead Eels gang uses gaff hooks, formerly tools of the shipping trade, as vicious melee weapons.
  • The Dead Eels gang wields an aerosol weapon filled with an acidic substance harvested from River Krusts.
  • It's said that the Geezer is rigged to a device that will gas the entire Mill if he is killed.
  • The Geezer has a personal nurse that takes care of his health needs.
  • The Textile Mill is controlled by Mortimer Hat, known as "The Geezer", the leader of the Hatters gang.


  • The Pull power can be used to loot guarded valuables from afar without risking detection.
  • The Pull power can be used to pull bodies even while they're being eaten by rats.


  • Corrupted Charms are more powerful than Bone Charms but the extra power comes with an equally high price.
  • Corrupted Charms can be stacked with other charms or powers to enhance your abilities.