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[[File:Wall of Light 02.jpg|thumb|250px|A wall of light disintegrating a trespasser.]]
 
[[File:Wall of Light 02.jpg|thumb|250px|A wall of light disintegrating a trespasser.]]
'''Walls of light''' are electrified entryways that are powered by [[Whale Oil|whale oil]], situated around [[Dunwall]] for the purposes of security and quarantine control. Normally, only the [[City Watch Guard|City Watch]] and [[tallboys]] are able to pass through unharmed, as they deactivate upon their approach. Anyone else attempting passage, including trying to [[Blink]] through, will be vaporized.
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'''Walls of light''' are electrified entryways that are powered by [[Whale Oil|whale oil]] or [[Windmill|windmills]], situated around [[Dunwall]] and [[Karnaca]] for the purposes of security and quarantine control. Normally, only the [[City Watch]], [[Grand Guard]] and [[tallboys]] are able to pass through unharmed, as they deactivate upon their approach. Anyone or anything else attempting passage, including trying to [[Blink]] through, will be vaporized.
   
Walls of light work via two electric coils placed together on either side of an entry, as if to resemble a gate. Above these coils is a revolving device, possibly a sensor, that emits a blue light. When a hostile approaches, it will sound an alarm and glow red. It will let out a low-pitched signal when someone attuned to the wall passes through it.
+
Walls of light work via two electric coils placed together on either side of an entry, as if to resemble a gate. Above these coils is a revolving device that emits a blue light. When a hostile approaches, it will sound an alarm and glow red. It will let out a low-pitched signal when someone attuned to the wall passes through it.
   
Upon starting their watch duty, members of the City Watch will be approached by the Technical [[City Watch Officers|Officer]]. This individual will be carrying a device known as a charger, which is attuned to a specific wall of light. Each member of the new shift must lay a hand upon the charger, from [[Watch Lower Guards]] to Tallboys. Once this is done, that wall of light "recognizes" these individuals and will not harm them.
+
Upon starting their watch duty, members of the City Watch will be approached by the Technical Officer. This individual will be carrying a device known as a charger, which is attuned to a specific wall of light. Each member of the new shift must lay a hand upon the charger. Once this is done, that wall of light "recognizes" these individuals and will not harm them.
   
[[Corvo Attano]], with the help of [[Rewire Tool|rewire tools]], can reconfigure walls of light to allow him passage. This has the added effect of causing guards to be detected as "unauthorized" users, disintegrating them instantly. The device can also be disabled by removing the [[Whale Oil Tank|whale oil tank]] that powers it. The second level of the [[Bend Time]] power also allows Corvo to pass through an active wall of light unharmed.
+
A protagonist can, with the help of [[Rewire Tool|rewire tools]], reconfigure walls of light to allow them passage. This has the added effect of causing guards to be detected as "unauthorized" users, disintegrating them instantly. The device can also be disabled by removing the [[Whale Oil Tank|whale oil tank]] or disabling the windmill that powers it. The second tier of [[Bend Time]] allows [[Corvo Attano]] and [[Daud]] to pass through an active wall of light unharmed.
   
==Notes==
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==Trivia==
*[[Rats]] tend to avoid active walls of light, and if a guard or other hostile notices that a friendly Wall of Light has been reprogrammed, they will as well. However, if a guard hasn't witnessed someone being disintegrated by the wall, he may attempt to pass it, even if there are other guards throwing stones at it.
+
*[[Rats]] tend to avoid active walls of light, and if a guard or other hostile notices that a friendly wall of light has been reprogrammed, they will as well. However, if a guard hasn't witnessed someone being disintegrated by the wall, they may attempt to pass it, even if there are other guards throwing stones at it.
*[[Bullets]], [[Crossbow Bolts|bolts]], bottles, and other inanimate objects will also disintegrate when coming in contact with a wall of light.
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*[[Bullets]], [[Crossbow Bolts|bolts]], [[Throwing Objects|bottles]], and other inanimate objects will also disintegrate when coming in contact with a wall of light.
 
**This includes [[Whales|whale]] oil tanks, meaning that when thrown into a wall of light, they will not explode as they would normally.
 
**This includes [[Whales|whale]] oil tanks, meaning that when thrown into a wall of light, they will not explode as they would normally.
 
**If a corpse or unconscious body is thrown into the wall, it will also disintegrate.
 
**If a corpse or unconscious body is thrown into the wall, it will also disintegrate.
 
*Walls of light drain some of their supply of whale oil every time they incinerate something, and after enough uses, they will shut off.
 
*Walls of light drain some of their supply of whale oil every time they incinerate something, and after enough uses, they will shut off.
 
**The protagonist can utilize bottles, projectiles, and other objects to deplete a wall of light's whale oil.
 
**Once guards notice that a wall has been reprogrammed, they will start throwing rocks at it to drain the wall's supply of whale oil.
 
**Once guards notice that a wall has been reprogrammed, they will start throwing rocks at it to drain the wall's supply of whale oil.
 
*As guards never make any attempt to replace tanks removed by the protagonist, an unplugged wall will be disabled permanently.
**Corvo can also utilize thrown bottles, projectiles, and other objects to deplete a wall of light's whale oil.
 
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**In ''[[Dishonored 2]]'', guards will notice if a wall of light has been turned off and will begin to search the area.
*Corvo can shut down a wall by removing the [[whale oil tank]] from its generator. As Watch Guards never make any attempt to replace these tanks, an unplugged wall will be disabled permanently.
 
  +
*Attacking a wall of light with a [[Swords|sword]] or gun as "friendlies" attempt to pass through it will activate it and kill them. This can be used to quickly kill entire groups of pursuing guards.
  +
*If a [[Wolfhounds|wolfhound]] is thrown into a wall of light, the disintegration animation will depict a human foot flying away from it.
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*The practice of "Rat Burning" involves throwing a live rat into a wall of light. Due to the expense of whale oil, this practise is banned.<ref>[[Note to Sergeant Heyburn]]</ref>
  +
**Despite this, [[City Watch Guards]] such as [[Sergeant Heyburn]] can be seen participating in this practise.
  +
*The ''Dishonored'' achievement [[Wall of Sparks]] is granted by killing an enemy with a wall of light.
  +
*Wall of lights in ''Dishonored'' are made by [[Businesses#Sokolov Industries|Sokolov Industries]], while the ones in ''Dishonored 2'' and ''Death of the Outsider'' are made by [[Jindosh Clockworks]]. One Sokolov Industries' wall of light can be found in the [[Royal Conservatory]] in the [[The Royal Conservatory|mission of the same name]].
   
 
==Audio==
 
==Audio==
 
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 400px; margin: auto;"
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 400px; margin: auto;"
 
|-
 
|-
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==Gallery==
 
==Gallery==
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<gallery position="center" captionalign="center" spacing="small">
 
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<div class="scrollbox">
 
<gallery captionalign="center" position="center">
 
2 concept art wall of light.png|Concept art.
 
2 concept art wall of light.png|Concept art.
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walloflight.png|Concept art for the wall of light.
 
Wall of light.jpg|A wall of light guards an entrance to John Clavering Boulevard.
 
Wall of light.jpg|A wall of light guards an entrance to John Clavering Boulevard.
 
wall of light close up 1.jpg|A wall of light working against two City Watch guards.
 
wall of light close up 1.jpg|A wall of light working against two City Watch guards.
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Guard Rat3.png|Two City Watch Guards entertain themselves with "rat burning".
 
Guard Rat3.png|Two City Watch Guards entertain themselves with "rat burning".
 
Test subjects wall of light.jpg|Test subjects being held behind a wall of light.
 
Test subjects wall of light.jpg|Test subjects being held behind a wall of light.
  +
Gaurd oil replace.gif|Jeffrey, a City Watch Guard, replaces a tank of whale oil for a wall of light in Dunwall Tower (GIF).
 
Boyle mansion wall of light.jpg|A wall of light protecting a staircase.
 
Boyle mansion wall of light.jpg|A wall of light protecting a staircase.
 
Tallboy1.png|A tallboy walks through a rewired wall of light.
 
Tallboy1.png|A tallboy walks through a rewired wall of light.
Island wall of light.png|A wall of light on Kingsparrow Island.
 
 
wall of light1.png|A wall of light in front of the Rothwild Slaughterhouse Yard.
 
wall of light1.png|A wall of light in front of the Rothwild Slaughterhouse Yard.
 
City Watch Officer being burned by Wall Light A Captain of Industry TKoD.png|A City Watch Officer being burned by the same wall of light.
 
City Watch Officer being burned by Wall Light A Captain of Industry TKoD.png|A City Watch Officer being burned by the same wall of light.
 
Island wall of light.png|A wall of light on Kingsparrow Island.
 
Walloflightworking.jpg|A wall of light electrocuting a civilian to death.
 
Walloflightworking.jpg|A wall of light electrocuting a civilian to death.
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Rapollo's Execution.png|A wall of light in action in ''Dishonored 2''.
  +
Dishonored 2 Sokolov Wall of Light.jpg|A Sokolov Industries' wall of light in ''Dishonored 2''.
 
</gallery>
 
</gallery>
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</div>
  +
   
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==References==
  +
<references/>
 
[[pl:Ściana światła]]
 
[[pl:Ściana światła]]
  +
[[it:Muro di Luce]]
  +
[[ru:Стена света]]
  +
[[es:Arco Voltaico]]
  +
[[zh:光之壁]]
 
[[Category:Technology]]
 
[[Category:Technology]]

Revision as of 07:47, 14 January 2019

Wall of Light 02

A wall of light disintegrating a trespasser.

Walls of light are electrified entryways that are powered by whale oil or windmills, situated around Dunwall and Karnaca for the purposes of security and quarantine control. Normally, only the City Watch, Grand Guard and tallboys are able to pass through unharmed, as they deactivate upon their approach. Anyone or anything else attempting passage, including trying to Blink through, will be vaporized.

Walls of light work via two electric coils placed together on either side of an entry, as if to resemble a gate. Above these coils is a revolving device that emits a blue light. When a hostile approaches, it will sound an alarm and glow red. It will let out a low-pitched signal when someone attuned to the wall passes through it.

Upon starting their watch duty, members of the City Watch will be approached by the Technical Officer. This individual will be carrying a device known as a charger, which is attuned to a specific wall of light. Each member of the new shift must lay a hand upon the charger. Once this is done, that wall of light "recognizes" these individuals and will not harm them.

A protagonist can, with the help of rewire tools, reconfigure walls of light to allow them passage. This has the added effect of causing guards to be detected as "unauthorized" users, disintegrating them instantly. The device can also be disabled by removing the whale oil tank or disabling the windmill that powers it. The second tier of Bend Time allows Corvo Attano and Daud to pass through an active wall of light unharmed.

Trivia

  • Rats tend to avoid active walls of light, and if a guard or other hostile notices that a friendly wall of light has been reprogrammed, they will as well. However, if a guard hasn't witnessed someone being disintegrated by the wall, they may attempt to pass it, even if there are other guards throwing stones at it.
  • Bullets, bolts, bottles, and other inanimate objects will also disintegrate when coming in contact with a wall of light.
    • This includes whale oil tanks, meaning that when thrown into a wall of light, they will not explode as they would normally.
    • If a corpse or unconscious body is thrown into the wall, it will also disintegrate.
  • Walls of light drain some of their supply of whale oil every time they incinerate something, and after enough uses, they will shut off.
    • The protagonist can utilize bottles, projectiles, and other objects to deplete a wall of light's whale oil.
    • Once guards notice that a wall has been reprogrammed, they will start throwing rocks at it to drain the wall's supply of whale oil.
  • As guards never make any attempt to replace tanks removed by the protagonist, an unplugged wall will be disabled permanently.
    • In Dishonored 2, guards will notice if a wall of light has been turned off and will begin to search the area.
  • Attacking a wall of light with a sword or gun as "friendlies" attempt to pass through it will activate it and kill them. This can be used to quickly kill entire groups of pursuing guards.
  • If a wolfhound is thrown into a wall of light, the disintegration animation will depict a human foot flying away from it.
  • The practice of "Rat Burning" involves throwing a live rat into a wall of light. Due to the expense of whale oil, this practise is banned.[1]
  • The Dishonored achievement Wall of Sparks is granted by killing an enemy with a wall of light.
  • Wall of lights in Dishonored are made by Sokolov Industries, while the ones in Dishonored 2 and Death of the Outsider are made by Jindosh Clockworks. One Sokolov Industries' wall of light can be found in the Royal Conservatory in the mission of the same name.

Audio

Description Sound effect
Wall of Light
Enemy detected
Friend detected

Gallery


References