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[[File:Viktor_Antonov.jpg|thumb|250px|Viktor Antonov.]]
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[[File:Viktor Antonov.jpg|thumb|250px|Viktor Antonov.]]
'''Viktor Antonov''' (born in [[Wikipedia:Sofia|Sofia]], [[Wikipedia:Bulgaria|Bulgaria]]) is a video game art director and conceptual artist who worked with [[w:c:Half-Life:Valve Corporation|Valve]] on ''Half-Life 2'' and ''Half-Life 2: Lost Coast''.
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'''Viktor Antonov''' (born in [[Wikipedia:Sofia|Sofia]], [[Wikipedia:Bulgaria|Bulgaria]]) is a video game art director and conceptual artist who worked with [[w:c:half-life:Valve Corporation|Valve]] on ''Half-Life 2'' and ''Half-Life 2: Lost Coast''.
   
Antonov was the visual design director of ''[[Dishonored]]'' and oversaw the design of many of the unique settings in the game. He is currently the visual design director of {{wiki|Zenimax Media}}<ref name="Why">[http://www.eurogamer.net/articles/2012-07-23-why-half-life-2-city-17-creator-viktor-antonov-left-valve "Why Half-Life 2 City 17 creator Viktor Antonov left Valve"]</ref> and consults again with Arkane Studios for the development of ''[[Dishonored 2]]''.<ref>[https://twitter.com/Harvey1966/status/616658046815707137 Harvey Smith's twitter post on Antonov's involvement in ''Dishonored 2'']</ref>
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Antonov was the visual design director of ''[[Dishonored]]'' and oversaw the design of many of the unique settings in the game. He is currently the visual design director of [[Wikipedia:Zenimax Media|Zenimax Media]]<ref name="Why">[http://www.eurogamer.net/articles/2012-07-23-why-half-life-2-city-17-creator-viktor-antonov-left-valve "Why Half-Life 2 City 17 creator Viktor Antonov left Valve"]</ref> and consults again with Arkane Studios for the development of ''[[Dishonored 2]]''.<ref>[https://twitter.com/Harvey1966/status/616658046815707137 Harvey Smith's twitter post on Antonov's involvement in ''Dishonored 2'']</ref>
   
 
==Biography==
 
==Biography==
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==Work==
 
==Work==
===Video games===
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===Video Games===
 
*''[[Wikipedia:The Crossing (video game)|The Crossing]]'' (cancelled project)<ref name="VA website"/>
 
*''[[Wikipedia:The Crossing (video game)|The Crossing]]'' (cancelled project)<ref name="VA website"/>
 
*''[[Wikipedia:Dishonored 2|Dishonored 2]]'' (TBR 2016)
 
*''[[Wikipedia:Dishonored 2|Dishonored 2]]'' (TBR 2016)
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==Sample artwork==
 
==Sample artwork==
 
<gallery widths="180" position="center" captionalign="center" hideaddbutton="true">
 
<gallery widths="180" position="center" captionalign="center" hideaddbutton="true">
 
 
Vehicle concept art by Viktor Antonov.png|Vehicle concept art by Viktor Antonov.
 
Vehicle concept art by Viktor Antonov.png|Vehicle concept art by Viktor Antonov.
 
Dunwall bridge concept art by Viktor Antonov.jpg|Kaldwin's Bridge concept art by Viktor Antonov.
 
Dunwall bridge concept art by Viktor Antonov.jpg|Kaldwin's Bridge concept art by Viktor Antonov.
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{{Navbox Developers}}
 
{{Navbox Developers}}
   
[[es:Viktor_Antonov]]
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[[es:Viktor Antonov]]
[[Category:Developer]]
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[[Category:Developers]]

Revision as of 21:46, 12 January 2016

Viktor Antonov.

Viktor Antonov (born in Sofia, Bulgaria) is a video game art director and conceptual artist who worked with Valve on Half-Life 2 and Half-Life 2: Lost Coast.

Antonov was the visual design director of Dishonored and oversaw the design of many of the unique settings in the game. He is currently the visual design director of Zenimax Media[1] and consults again with Arkane Studios for the development of Dishonored 2.[2]

Biography

Antonov is renowned for creating compelling fictional worlds that combine beauty with striking realism. In his 13 years in the entertainment industry he has designed and art directed projects such as the blockbuster Half Life 2. His responsibilities on the project included the conception of the Half Life 2 universe - City 17, its suburbs and the alien " Combine " architecture and technology.

With a mostly steampunk style, Antonov has been in the video game industry since 1996. He holds a transportation design degree from Art Center College of Design in Pasadena and has also designed for commercials, animation and film in the USA and Europe. Antonov has been living in Paris (France), where he immigrated at 17, Montreaux (Switzerland), Los Angeles and Seattle.[3]

In 2006, Antonov founded the entertainment design studio "The Building" in Paris, France.[1] The firm provides design services and consulting for multiple platforms, ranging from video games and feature films to commercials and television series. He is also a visiting design instructor at the Baden-Wuerttemberg Film Academy.[4] In addition, Antonov and his wife Svetlana, an art director, co-organized the 2007 Entertainment Design Exhibition in Paris to spotlight video game artistry.[5]

Antonov was art director and conceptual artist for Half-Life 2 and Half-Life 2: Lost Coast. For Half-Life 2, he designed most of the City 17 style and the Combine architecture and technology.[4][6]

Art Direction

Antonov is a winner of the Visual Effects Society award and a BAFTA award for outstanding art direction. He was a designer for the sci-fi thriller movie Renaissance, and did matte painting for the series Skyland. Antonov’s projects include Arkane Studios' ‘The Crossing’ for which he designed a neo-gothic version o Paris. He is an author of the book D’artiste – Concept Art. His art has been published in “Raising The Bar -The Art of Half Life 2”, “The Art of Renaissance”, and many magazines worldwide. His illustrated novel The Colony was published in the US in 2010 by Design Studio Press.

Since January 2008, Antonov has been in charge of the visual design and the conception of the stylized New York for 'The Prodigies' – a groundbreaking animated feature produced by Fidelite Films, Onyx and Warner. He is co-writing Delcourt Editions' comic book prequel of the film, and will direct a video game sequel of the film.[7]

Work

Video Games

Film

Sample artwork

External links

References


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