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'''Tyvia''' is the northernmost island in the [[Empire of the Isles]], ruled by a quasi-military tribunal: the High Judges.<ref>[[Dishonored: The Corroded Man]], p. 13</ref>
 
'''Tyvia''' is the northernmost island in the [[Empire of the Isles]], ruled by a quasi-military tribunal: the High Judges.<ref>[[Dishonored: The Corroded Man]], p. 13</ref>
   
Its terrain is harsh, and its climate is persistently cold. The cities of Tyvia include: [[Alexin]], [[Caltan]], [[Meya]], [[Pradym]], [[Samara]], [[Wei-Ghon]], [[Tamarak]], [[Yaro]], and [[Dabokva]], the island's capital city.<ref>[[Dishonored: The Corroded Man]], p. </ref>
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Its terrain is harsh, and its climate is persistently cold. The cities of Tyvia include: [[Alexin]], [[Caltan]], [[Meya]], [[Pradym]], [[Samara]], [[Tamarak]], [[Wei-Ghon]], [[Yaro]], and [[Dabokva]], the island's capital city.<ref>[[Dishonored: The Corroded Man]], p. </ref>
   
 
==Culture==
 
==Culture==

Revision as of 02:36, 29 November 2016

Tyvia map

A map of Tyvia.

Tyvia is the northernmost island in the Empire of the Isles, ruled by a quasi-military tribunal: the High Judges.[1]

Its terrain is harsh, and its climate is persistently cold. The cities of Tyvia include: Alexin, Caltan, Meya, Pradym, Samara, Tamarak, Wei-GhonYaro, and Dabokva, the island's capital city.[2]

Culture

Tyvian culture is one that mixes survivalism and refinement. While Tyvia is cold and boasts a hostile ecosystem, its residents are known to be skilled in the culinary arts. In particular, Tyvian foods (such as whale meats and fine wines) are exported all over the Empire, and are enjoyed by both commoners and nobles alike. Tyvian art, from architecture to fashion, has been described as "ornate and complex."[3]

Tyvia also produces exceptional metal ore, something sought after by Piero Joplin due to its superiority over Gristol's native metals. The Overseers of the Abbey of the Everyman also use Tyvian ore to craft their sabres.

The Isle of Tyvia suggests that the nation maintains a somewhat isolationist standing, claiming that "Tyvians are proud of their customs, food and history, and have little concern for the Isles to the south." However, the book also notes regular trade between the city of Caltan and the nation of Morley, which stand in close proximity.

Government

As a result of Tyvia's alliance with Gristol to stop the Morley Insurrection, Tyvia was granted a certain autonomy from the Empire by its recent rulers. This allowance further expands Tyvia's independence, both culturally and politically.[4]

Tyvia is ruled from the Citadel of Dabokva, within the People's Chamber.[5] It is in here where a small council of sixteen sits, made up of eleven men and five women - obedient to the High Judges, each a Secretary for the People of Tyvia. Council members are voted in democratically, however there is only one political party, fielding one representative from each district of Tyvia.[6]

The High Judges hold the real power, also ranked as "Secretary for the People of Tyvia,"[7] they are considered senior council members. They rule Tyvia with an iron fist, they themselves being set to three members:

  • Secretary Cushing
  • Secretary Taren
  • Secretary Kalin

Prison Camps

Tyvia ship no number

Tyvia.

"(...)we sentence you to a lifetime of freedom."
—Secretary Kalin[8]

Tyvia utilizes penal labor camps located in the nation's center for incarceration, some of which have no surrounding walls to contain prisoners; a prisoner is considered free if they choose to flee. However, due to the area's harsh climate, no escaped prisoner has survived the trek to civilization in recorded history. The prison guards' only functions is to keep order in the camps and to punish prisoners who did not fulfill their job quotas, as they are ordered not to stop fleeing prisoners. [9]

Varying in size, ranging from small camps of a few dozen convicts to prisons the size of a small town. They also ranged in functions. Convicts of lesser offenses are doomed to harvest lumber; but lumber camps were not penitentiaries, merely "correctional" facilities. Prisoners might even one day return to society - a ghost of their former self, their rebellion worked out of them. Other prisons exist, such as quarries or mines. Utyrka being an infamous salt mine, to be sent to one of these camps would be to disappear.[10] But, to be sent to a prison camp is to be granted freedom.

Prison guards wear the uniform of the Tyvian army, consisting of a fur-lined greatcoat, a wide-brimmed hat, a scarf woven from the pelt of a saber-toothed black bear and red snow goggles.[11]

Trivia

  • Tyvia seems to be based on the countries of North and East Europe, for example Sweden (climate), Russia (names), Poland (pears) and Ukraine or Georgia (wine).
  • Tyvia produces a fine red wine that can be found during various missions; for instance, Thaddeus Campbell attempts to assassinate Geoff Curnow with a poisoned glass of "Tyvian Red."
  • Tyvian poison was used in an assassination attempt against Corvo Attano.
  • A particular type of bone charm, made in Tyvia, is created from ice seal tusks.[12]
  • The nonlethal elimination in the first mission of The Knife of Dunwall involves Daud securing his target in a shipping crate bound for Samara, Tyvia.[13]
  • The thief Bluehand Jane was given a ten-year sentence at the Tyvian labor camp Utyrka.[14]
  • There is a painting found in several locations throughout Dishonored of a whaling ship anchored on a large ice shelf. It is christened, "Tyvia". 
  • Anton Sokolov hails from Tyvia, as is noted by the Heart[15] and in a book detailing his involvement with Bundry Rothwild.[16]
  • Although Tyvia possesses a rather inhospitable climate, it appears to have more cities/settlements than any other isle in the Empire.
  • Tyvian Ore is found throughout Dunwall and is worth 20 coins per piece.
  • Corvo can consume Tyvian pears to regain health.
  • Tyvia was once ruled by Princes.[17]
    • The people of Tyvia long for the return of the Princes.
  • Operators act as a secret police for the Tyvian government--anonymous agents, their citizenship stripped, their identities concealed behind flat black masks.[18]
  • Voting in Tyvia is compulsory for the entire adult population.[19]
  • Tyvia is beset by bandits, by revolutionaries, enouraged by exiled Princes.[20]
  • It is commonly held among the Grand Guard that wages in Tyvia are twice those in Serkonos. It is unknown whether this is actually the case.
  • Due to its northern location, Tyvia spends half the year in darkness.

References