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Tyvia on D2 map

A map of Tyvia.

Tyvia is the northernmost of the four main islands of the Empire of the Isles. The capital city of Tyvia is Dabokva, on the southern coast. Its terrain is harsh, with the heartland dominated by mountains, tundra, and glaciers, and its climate is persistently cold. The isle is ruled by the High Judges, the three most senior members of a sixteen-member governing council called the Presidium that represents each of Tyvia's districts. The peacekeeping arm of the state is a secret police force known as the Operators.

History[]

Tyvia was originally ruled by princes.[1] Of particular renown was the legendary Prince Kallisarr, a warrior-poet figure at the center of countless Tyvian folktales. Although every district of Tyvia insists Kallisarr hailed from there, the city of Alexin's myth is unique, asserting the prince was a brilliant strategist who not only defeated all of Tyvia's other princes, but went on to conquer Gristol and almost united the Isles into an empire long before the founding of the Empire of the Isles. On the eve of Kallisarr's invasion of Morley, he was poisoned by a jealous lover, but still proclaimed on his deathbed that "Tyvia and the Isles will be one." This legend of Prince Kallisarr is a source of pride for Alexin and the root of their fervent support for Gristol's bid to create the Empire of the Isles.[2]

Tyvia sided with Gristol early on in the War of Four Crowns, and when the Empire was founded in 1626, it was rewarded with more autonomy under Imperial rule than Serkonos or Morley.[3]

At some point prior to the Morley Insurrection (1801-1802), the Princes of Tyvia were overthrown in a popular uprising led by Karol Topek, the first Tyvian Hero of the State, and forced into exile. The government that replaced the aristocracy presented itself as a democracy designed to ensure full equality among all of the Tyvian people, but in practice it was a single-party, totalitarian police state controlled by a quasi-military tribunal: the High Judges of the Presidium.[4] Long after the uprising, Tyvia continued to be beset by bandits and revolutionaries who were, according to the state, being encouraged by the exiled princes.[5]

In return for Tyvia's support of Gristol during the Morley Insurrection, the Empire of the Isles granted Tyvia an even greater degree of autonomy. This "special relationship" allowed Tyvia more leeway to assert its unique cultural and political identity.[6]

In 1837, at the height of the Rat Plague, Tyvia declined Empress Jessamine Kaldwin's request, delivered by Royal Protector Corvo Attano, to provide aid to Dunwall, as it was fearful of bringing the plague to its own shores.

During the brief reign of the usurper Empress Delilah Kaldwin in 1852, Tyvia sided with Morley in questioning the legitimacy of Delilah's claim to the Imperial throne. The dispute threatened to drag the Empire into civil war, but Delilah was deposed and Empress Emily Kaldwin was restored to the throne before tensions escalated into open conflict. Emily worked quickly to mend relations between the Isles.

When the Void Rift Crisis enveloped the Empire in 1853, Tyvia suffered from the greatest concentration of Void Rifts in the Isles, causing widespread devastation. It was eventually uncovered that the Leviathan Company's mining activities in Alba were exacerbating the Void Rifts and triggering the surfeit of rifts in Tyvia.

Culture[]

Tyvian culture mixes survivalism and refinement. While Tyvia is cold and boasts a hostile ecosystem, its residents are known to be skilled in the culinary arts. In particular, Tyvian foods (such as whale meats and fine wines) are exported all over the Empire, and are enjoyed by both commoners and nobles alike. Tyvian art, from architecture to fashion, has been described as "ornate and complex".[7] Due to Tyvia's harsh climate, it imports the majority of its agricultural goods, mostly food, from Morley.[8] What arable land that can be found in Tyvia lies along the southern coast, and is mostly reserved for vineyards that produce Tyvian wine.[9]

Tyvia also produces exceptional metal ore, something sought after by Piero Joplin due to its superiority over Gristol's native metals. The Overseers of the Abbey of the Everyman also use Tyvian ore to craft their sabres.

The Isle of Tyvia suggests that the nation maintains a somewhat isolationist standing, claiming that "Tyvians are proud of their customs, food and history, and have little concern for the Isles to the south". However, the book also notes that the people of Caltan share much with those from the isle Morley, which stand in close proximity.

Government[]

Tyvia is governed by the Presidium, a council that convenes in the People's Chamber of the Citadel of Dabokva.[10] The Presidium is composed of a total of sixteen members who each represent one of Tyvia's districts. Presidium members are elected democratically by the citizens of Tyvia, but there is only one political party that is permitted to field candidates, and therefore each district of Tyvia only nominates a single representative every election. Voting is compulsory for the island's entire adult population.[11]

The three most senior council members of the Presidium are known as the High Judges, who also hold the rank of "Secretary for the People of Tyvia". The High Judges command the unquestioning obedience of all other council members, and are thus the true center of authority in Tyvia. The High Judges are said to rule with an iron fist. Despite the Presidium's hierarchy, all council members wear the exact same black and red uniforms with no special badges of office.[12]

Around 1840, the Presidium consisted of eleven men and five women. The incumbent High Judges were Secretary Cushing, Secretary Taren, and Secretary Kalin. Cushing was an old man who seldom spoke and was considered to be nearing the end of his career. Taren was described as a fierce woman, and the only Presidium member who could claim to be a descendant of Hero of the State Karol Topek. Kalin was the foremost member of the triumvirate, and he was subtly marked as such by the position of his seat in the People's Chamber: an imposing portrait of Karol Topek loomed over the circular council table, and Kalin held the seat directly beneath Topek's upraised left hand.[12]

Tyvian law prohibits citizens from acting against each other, thus in order to police the populace and enforce their iron rule, the Presidium employs a secret police unit called Operators. Operators wear featureless black uniforms and flat, opaque black metal masks. Their citizenship stripped, identity concealed behind the masks, Operators are anonymous agents, who are never seen by ordinary people. They come at night, and can make people disappear without a trace.[13]

Prison Camps[]

"[…]we sentence you to a lifetime of freedom."
—Secretary Kalin[14]

Tyvia utilizes penal labor camps located in the nation's center for incarceration, some of which have no surrounding walls to contain prisoners; a prisoner is considered free if they choose to flee. However, due to the area's harsh climate, no escaped prisoner has survived the trek to civilization in recorded history. The prison guards' only functions is to keep order in the camps and to punish prisoners who did not fulfill their job quotas, as they are ordered not to stop fleeing prisoners. [15] The guards themselves are rotated to the camps in long tours. Due to the cold climate, they wear the heavy winter uniform of the Tyvian army, consisting of a fur-lined greatcoat, a wide-brimmed hat, a scarf woven from the pelt of a saber-toothed black bear and red snow goggles.[16]

Varying in size, ranging from small camps of a few dozen convicts to prisons the size of a small town. They also ranged in functions. Convicts of lesser offenses are doomed to harvest lumber; but lumber camps were not penitentiaries, merely "correctional" facilities. Prisoners might even one day return to society - a ghost of their former self, their rebellion worked out of them. Other prisons exist, such as quarries or mines. Utyrka being an infamous salt mine, to be sent to one of these camps would be to disappear.[17] But, to be sent to a prison camp is to be granted freedom.

Locations[]

Major Cities[]

Other[]

Trivia[]

  • Tyvia seems to be based on the countries of North and East Europe, for example Sweden (climate), Russia (names), Poland (pears) and Ukraine or Georgia (wine). Its ruling government, elaborated on in the novel Dishonored: The Corroded Man, appears to take heavy inspiration from the real-world government of the Soviet Union as opposed to Tsarist Russia. Other portions of Tyvia, as evidenced by the city of Wei-Ghon, seem to be based off East Asia.
  • Tyvia produces a fine red wine that can be found during various missions; for instance, Thaddeus Campbell attempts to assassinate Geoff Curnow with a poisoned glass of "Tyvian Red" in "High Overseer Campbell".
  • Tyvian poison was used in an assassination attempt against Corvo Attano in "The Flooded District".
  • The Outsider mentions Tyvian wine in "Lady Boyle's Last Party".
  • An aristocrat states in "The Grand Palace" that Tyvia exports exotic furniture.
  • In "Eminent Domain" it is stated that Tyvia exports silk.
  • A particular type of bone charm, made in Tyvia, is created from ice Seal tusks.[18]
  • Other notable fauna include tundra wolves and saber-toothed black bears, whose fangs were also used to craft bonecharms before whaling began.[19]
  • The nonlethal elimination in the first mission of The Knife of Dunwall involves Daud securing his target in a shipping crate bound for Samara, Tyvia.[20]
  • The thief Bluehand Jane was given a ten-year sentence at the Tyvian labor camp Utyrka.[21]
  • There is a painting found in several locations throughout Dishonored of a whaling ship anchored on a large ice shelf. It is christened, "Tyvia".
  • Anton Sokolov hails from Tyvia, as is noted by the Heart[22] and in a book detailing his involvement with Bundry Rothwild.[23]
  • Although Tyvia possesses a rather inhospitable climate, it appears to have more cities/settlements than any other isle in the Empire.
  • Most of its cities occur in the south, suggesting a more mountainous landscape and shelter from cold and storms.
  • Tyvian Ore is found throughout Dunwall and is worth 20 coins per piece.
  • Tyvian pears can be consumed to regain health.
  • Operators act as a secret police for the Tyvian government--anonymous agents, their citizenship stripped, their identities concealed behind flat black masks.[24]
  • An overheard discussion revealed that it is commonly held among the Grand Guard that wages in Tyvia are twice those in Serkonos. It is unknown whether this is actually the case.
  • Due to its northern location, Tyvia spends half the year in total darkness.
  • The first hero of the Tyvian state, as well as one of its founders, was Karol Topek. In the many years following his death, he has since been commemorated with a large mosaic in his likeness in the Citadel of Dabokva.[25]
  • The Tyvian city of Samara bears the same name as a real-life Russian city, as well as Alexin with a bit tweaked spelling.
  • References to Tyvia were made in Arkane Studios' 2021 game Deathloop. A sign on a door lock that was changed with a patch post-release used to read "You are now entering a Tyvia High Judge Army Installation. Use of deadly force has been authored[sic]."[26] Some art assets in the files also bear the name of Tyvia. Lastly, an unnamed country is referenced several times throughout the game as "the Motherland", which was the term used to personify Russia after the Communist revolution, on which Tyvia is based. This has been confirmed to be Tyvia, as Deathloop has has been confirmed to be set in the Dishonored universe.

Gallery[]

References[]


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