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  • I'm really impressed by your additions to Dialogue/A Captain of Industry. You doubled it's content in half a day! What's your secret?

    Tomorrow I'll go over your contributions to bring them in line with my style, and fix any possible errors.

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    • The secret is having some free time, having half the conversations already written down by you and knowing which are missing. :)

      In fact I actually know how most dialogues can be triggered for having tried each once. I have to say though it's the first time I ever saved that laborer at the entrance and never knew I could do it.

      I don't know if I'll have time to do more in the coming days though, but I'll work on it as I replay the DLC. I'll try to keep with your style too.

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    • I think I got everything for A Captain of Industry and Eminent Domain, except maybe a line or two for when the butchers show up at the Legal District Waterfront. To clarify the dialogues in the Legal District part, they vary based on where Timsh spawns, usually to indicate where he is. He then moves to the other floors and triggers some conversations with

      • the lawyers (1st floor)
      • the estate captain Blossum (3rd floor)
      • Delilah's statue once (4th floor)
      • Melissa the maid if he started on the 4th (4th floor)
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    • On Eminent Domain, there is still a brief conversation with two of the Hatters at The Black Friar side entrance on High Chaos before they notice Daud, and before Daud gets the key to the Legal District proper.

      I think there is also a High Chaos alternative to this one, but I could be mixing it up with one of Blossom's lines. Therefore, I'm not 100% about this one. :(

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    • @Pauolo
      How did you identify the lawyers, Sterret and Gerwin? I thought they couldn't be distinguished from each other, and the lack of pages for them seems evidence for that.

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    • Yes, I was going to ask the same thing.

      Also, there are a plethora of of spelling errors in the dialogue. Are these present in the actual text or no?

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    • @Geist

      I think I remember that conversation with the Hatters in low chaos too. As for the soldiers, I'll check it out in high chaos. Thanks for bringing both to attention. :)

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    • @ Pauolo

      No problem. :)

      Regarding the Hatters: the conversation is a bit different on Low Chaos - I think both talk about the fate of Chauncy. One says he is hurt and at the Friar, the other that he is still missing and fate unknown to his fellows.

      Again, not 100% though.

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    • I'm intrigued. I don't remember ever hearing this conservation but it sounds a lot interesting. I'll look into it asap.

      Btw I like how each floor in the estate reflects one of Timsh's personality traits. From ground to top: the ambitious, the melancholic, the perverse.

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    • Oddly I didn't see those posts on my phone so I'll answer them here.

      MDGeistMD02 wrote: Also, there are a plethora of of spelling errors in the dialogue. Are these present in the actual text or no?

      I copied directly from screens and usually characters like the butchers and Hatters have spelling errors, which can also be heard in their lines.

      Blood Ox wrote: @Pauolo
      How did you identify the lawyers, Sterret and Gerwin? I thought they couldn't be distinguished from each other, and the lack of pages for them seems evidence for that.

      It's a long guess work and I might have the names wrong so I'll have to check again, but I'll give you my reasoning. Originally, I noticed that all the characters Timsh speaks to on the first, third and fourth floor have consistent models from one playthrough to another. Melissa the harassed maid and Scott Blossom the long-trusted bodyguards also have their own names, so I figured the DLC's writers might have given the lawyers specific ones.

      First, I noticed it's not just consistent models, they always have the same set of dialogues and patrol animations. After some time, the blond-one will move to the double office J.Sterret/A.Thomson, while the black one will move from S.Tremblay to Benedict Gerwin and vice versa. That narrows their possible names down.


      The black-haired lawyer is the easier to guess. In his lines, he seems to be more professional and organised. He does a bit of boot-licking to keep in Timsh's good grace, but he knows where to find Timsh as opposed to his colleague. He also seems the most experienced of them, as Timsh comments when the lawyer brings him results of a case.

      In Note from a Lawyer (Note 2), B.Gerwin (of the four lawyers) seems to be the only one (if not counting A.Thomson of whom we know nothing) who is concerned with documenting cases and archiving them thoroughly. He was also concerned with security issues (Note from Timsh) and would conduct his work normally if not for Timsh's privileged clients (Timsh's Daily Business which also reveals his first name as Benedict). For me, the black-haired lawyer is most possibly Benedict Gerwin.


      The blond one is more tricky. I noticed from their variety of dialogues he is trying to please or flatter Timsh, probably because he sucks as a professional lawyer. He also seems the cynical kind, and not a bit affected by Timsh's death.

      In J.Sterret's note to S.Tremblay, Note from a Lawyer #1, Sterret's solution is more using Timsh's cheap tactics than working the case. From Note from a Lawyer #2, we also get that Sterret is not well organised or worse, hides his work to keep in Timsh's favor as a lawyer. So J.Sterret is a possible candidate for the blond ass mentioned above.


      It's more or less valid conjunctions, but in the end it was mostly a mean for me to avoid naming them "Lawyer 1" "and Lawyer 2" since they seem to both have their own traits.

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    • MDGeistMD02 wrote: On Eminent Domain, there is still a brief conversation with two of the Hatters at The Black Friar side entrance on High Chaos before they notice Daud, and before Daud gets the key to the Legal District proper.

      I think there is also a High Chaos alternative to this one, but I could be mixing it up with one of Blossom's lines. Therefore, I'm not 100% about this one. :(

      I checked, no HC alternative for the soldier at the plaza. As for the other conversation, if you meant the two Hatters lying in ambush on the rooftop at Treaver's Close, they don't mention Chauncy, regardless of chaos. However if by backdoor you meant the one near the wooden fence, with the Black Friar's key on a pile of coins, I can't find how to trigger the conversation. I'll try following a chain of clues or events in that order:

      • Save Thalia
      • Hear the guards discussing the distrcit's lockup, which triggers a clue "The Hatters may have the district's key".
      • Go to the Captain's quarters and recover the note about the missing key and Chauncy's hat.
      • Go to the Friar, although nothing hints that it is their hideout if not the proximity of Treaver's Close.
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    • Yes, the side entrance. The only time I ever remember it being triggered. Instead of going down through the trapped room behind the Hatters lying in wait by Thalia, I went down the main street (in between The Black Friar and the Watch outpost) and heard the Hatters talking. 

      I had difficulty retriggering it though, myself. :(

      Thank you for the effort

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    • I've looked into it, I can't seem to trigger it too and the Hatters never spawn close to each other to start a conversation. I may be wrong, but I also remember a guard making a comment about the Hatters hiding behind the fence and a colleague mocking him. I can't trigger that one too. /:

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    • I found the way to trigger the scene, and an explanation why it's easy to miss. You first need to try to open the locked gate to the Legal Plaza. This is the only way to trigger the quest where you need to look for the key, and so the scene. Daud will even have a comment after finding Chauncy's hat.

      Since that gate is far back in the level, I guess that those who usually take time exploring find the key before even needed it (meaning starting the quest). I guess it's something the developers overlooked, because exploring first means the hat is pointless.

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    • Isn't that the conversation where they mention some Hatter named Blanchfield? I'm still waiting for Geist to make a page on the guy.

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    • @DrTeatime That's the one. Blanchfield is the white shirt Hatter who stays by the wooden fence.

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    • A FANDOM user
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