The Royal Conservatory is the fifth mission in Dishonored 2, where either Emily Kaldwin or Corvo Attano must infiltrate the Royal Conservatory of Karnaca to eliminate Delilah's follower, Breanna Ashworth, and prevent her from completing a mysterious device.
Pre-mission, Another Strange Visit
You've awakened with a strange feeling.
Pre-mission, Dreadful Wale
While held captive, Anton Sokolov learned the identity of one of Delilah's chief allies, Breanna Ashworth. An architect of the coup that took the throne in Dunwall, Ashworth is powerful and full of secrets. She is building a mysterious device for Delilah. Breanna Ashworth must be eliminated.
Another Strange Visit
Emily or Corvo will wake up in their cabin on the Dreadful Wale without mana. Leaving the room leads to an encounter with Delilah. She will share the story of her life, scenes of which can be seen while passing through the Void.
Waking up in the real-world cabin leads to an encounter with the spirit of former empress Jessamine Kaldwin. Anton Sokolov has spent three days recuperating and provides information he gathered in the Clockwork Mansion. Breanna Ashworth, curator of the Royal Conservatory, is working on a device called the Oraculum for Delilah.
Meagan Foster brings Emily or Corvo to Cyria Gardens in her skiff and suggests they visit the hidden Overseer outpost for information before heading to the conservatory. Finding the outpost and listening to the audiograph on the desk there will reveal that Ashworth may be interfering with the Oracular Order.
The district is protected by the Grand Guard, and Emily or Corvo must get past a wall of light and a watchtower before reaching the Royal Conservatory. Another wall of light at the entrance of the conservatory may be avoided by speaking with the Black Market shopkeeper and seeking his associate before going to find Ashworth. An alternate route may be taken to an open window directly across from the associate's balcony.
Once inside, they have to make their way through Delilah's coven of witches to get to Ashworth. She may be killed or for the nonlethal option her powers can be removed by placing the discarded lenses in the Oraculum and activating the machine. Ashworth need not be present at the time of the machine's initial activation.
Severing Ashworth's connection to the Void causes all remaining witches to fall unconscious and destroys all remaining gravehounds and bloodbriars. This can allow the player to explore freely and unhindered by foes, should they wish to collect Bone Charms or other loot.
- Shrewd Negotiations - Get the best price for the Roseburrow Prototype.
- Parley with Delilah - Talk to the statue in Ashworth’s office after eliminating Ashworth.
- Witch No More - Sever Ashworth’s connection with the Void.
- Black Market Heist - Rob the black market.
- Spying Overseers - Find Vice Overseer Byrne’s outpost.
- A conversation aboard the Dreadful Wale indicates that this mission takes place three days after The Clockwork Mansion, with Corvo or Emily telling Sokolov that "...[he] had three days to rest," seemingly irritated with him for not being in better condition.
- In high chaos, it may be possible to witness a female guard push someone off of a rooftop.
- In high chaos, a dead Overseer dressed in the uniform and mask more commonly worn by those from Dunwall can be found on the first floor of the Conservatory.
- The combination for the safe in the bloodfly-infested lecture hall may be purchased from the Black Market Shop.
- The mission's working title was "The Curator", as seen in the game's files.
- If the statue of Delilah is approached before killing Ashworth or sabotaging the Oraculum, there will be a "talk" prompt that does not result in Delilah talking.
- This is only possible by rendering Ashworth unconscious and eliminating her gravehounds. This is also the only way to obtain the Black Bone Charms on Ashworth's person if planning to eliminate her non-lethally or if killing her would cause her body to disintigrate with Shadow Kill.