- "There are forces in the world and beyond the world, great forces that men call magic, and now these forces will serve your will. Use this newfound power, my gift to you."
- —The Outsider
Supernatural abilities, bestowed by the Outsider, can be divided into two categories -- active and passive. Mana is needed to perform these abilities, and the amount required varies by power.
Mana can be restored by using Piero's Spiritual Remedy or by drinking water if the 'Spirit Water' Bone Charm is used. A small amount of mana (20%) will recharge automatically after a short delay. Several whalebone charms can affect the amount of mana stored, increase the amount gained and provide other sources of mana.
Corvo Attano is only one of various other individuals who possess supernatural abilities that can be bought and upgraded through the use of runes.
Corvo's Abilities
Apart from these innate supernatural abilities, Corvo can also make use of the Heart.
Supernatural Ability | Runes | Mana Cost | |
---|---|---|---|
Blink I | 0 | 20% |
Teleport forward and a shorter distance upward |
Blink II | 3 | 20% | Increased movement distance in all directions |
Dark Vision I | 1 | 20% | See living/dead/unconscious persons/animals, their sight cones, and Corvo's sounds |
Dark Vision II | 2 | 20% | Also see resources (green) and machinery/traps (blue) |
Devouring Swarm I | 3 | 40% | Summon rats that attack others and eat corpses |
Devouring Swarm II | 4 | 40% | Rats attack and eat faster |
Possession I | 3 | 60% | Possess rats, fish and hounds |
Possession II | 5 | 60% |
Also possess people (can't make them attack or use powers) |
Bend Time I | 2 | 60% | Slow time for about 12 seconds, every attack is an instant kill |
Bend Time II | 8 | 60% | Freeze time (can pluck fired projectiles out of midair), slightly shorter duration than Tier I (about 8 seconds) |
Windblast I | 3 | 50% | Blast back groups of foes (non-lethal), break doors, blast bolts back at foes |
Windblast II | 4 | 50% | Kill foes if blown against solid objects |
Vitality I | 1 | None | More health |
Vitality II | 3 | None | Health regenerates more quickly |
Blood Thirsty I | 2 | Adrenaline | Brutal melee kill animations |
Blood Thirsty II | 3 | Adrenaline | Kill multiple foes in melee, adrenaline build up quicker |
Agility I | 2 | None | Higher jumps and less damage from falls |
Agility II | 3 | None | Faster running, climbing, and swimming |
Shadow Kill I | 2 | None | Unaware foes turn to ash when killed |
Shadow Kill II | 4 | None | All foes turn to ash when killed |
Daud's Abilities
Supernatural Ability | Runes | Mana Cost | |
---|---|---|---|
Blink I | 0 | 20% |
Teleport forward and a shorter distance upward. Time is stopped while aiming if Daud is not moving |
Blink II | 4 | 20% | Increased movement distance in all directions |
Void Gaze I | 0 | 20% | Daud can see the location of Runes and Bone Charms within a certain radius, the Outsider's Mark on Daud's hand will glow if aiming to a Rune or Bone Charm |
Void Gaze II | 2 | 20% | Also see living beings, their sounds, their cones of sight (yellow), resources (green), and machinery/traps (blue), and Daud's sounds |
Bend Time I | 2 | 60% | Slow time for about 12 seconds |
Bend Time II | 6 | 60% | Freeze time (can pluck fired projectiles out of midair); slightly shorter duration than Tier I (about 8 seconds) |
Summon Assassin I | 1 | 40% | Summon a Novice Assassin to fight by Daud's side |
Summon Assassin II | 5 | 40% | Summon a Master Assassin to fight by Daud's side |
Vitality I | 1 | None | More health |
Vitality II | 3 | None | Health regenerates more quickly |
Blood Thirsty I | 1 | Adrenaline | Brutal melee kill animations |
Blood Thirsty II | 3 | Adrenaline | Kill multiple foes in melee, adrenaline build up quicker |
Agility I | 1 | None | Higher jumps and less damage from falls |
Agility II | 3 | None | Faster running, climbing, and swimming |
Shadow Kill I | 1 | None | Unaware foes turn to ash when killed |
Shadow Kill II | 3 | None | All foes turn to ash when killed |
Arcane Bond I | 0 | None | Summoned assassins can teleport and get an increase in health |
Arcane Bond II |
4 |
None | Assassins are able to use Pull, are immune to Bend Time, and gain Shadow Kill |
Pull I | 2 | 20%/40% | Pull can be used to lift inanimate objects, collect and pilfer items |
Pull II | 4 | 20%/40% | Pull can lift bodies, living enemies are bound and can be choked out or executed |
Other Users
- Granny Rags
- An unknown young boy
- Morris Sullivan
- An unknown woman
- Delilah Copperspoon
- Whalers
- Brigmore Witches
Notes
- Opening up the Quick-Access Wheel will slow time by 20x its original speed. Having the radial open is not ability-based, as movement speed is also reduced by 20x.
Related Bone Charms
Dishonored
- Blood Ox Heart - 20% increase to maximum mana.
- Spiritual Pool - Slightly faster mana regeneration.
- Spirit Water - Drinking from faucets recharges mana by 20%.
- Welcoming Host - Possession lasts 30 seconds on white rats (normally 20).
Void Walker's Arsenal
- Arcane Assassin: Void Channel - 20% increased duration for powers, increased range for Blink and Windblast.
The Brigmore Witches
- Void Surge: Sometimes, when using a power, no mana will be spent.
Trivia
- According to Harvey Smith of Arkane Studios, the muttered phrases when Corvo uses a power are gibberish phrases made up of words in French, English, Arabic, Chinese and Portuguese.[citation needed]