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(Mention of minor role during dishonored 2 and bonecharm recycle in dishonored 2)
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[[File:Rat_render.png|right|180px]]
 
[[File:Rat_render.png|right|180px]]
'''Rats''', or''' Pandyssian Bull Rats '''as [[The Academy of Natural Philosophy]] names them, are carriers of the [[Rat Plague|rat plague]], spreading the disease which infects the [[Survivors|inhabitants]] of the city of [[Dunwall]].
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'''Rats''', or''' Pandyssian Bull Rats '''as [[The Academy of Natural Philosophy]] names them, are carriers of the [[Rat Plague|rat plague]], spreading the disease which infects the [[Civilians|inhabitants]] of the city of [[Dunwall]].
   
 
They can be encountered throughout Dunwall, both in swarms and on their own. Although small groups of rats appear regularly in Karnaca, swarms will only appear during high chaos, and are a very rare occurrence at that. Rats are aggressive in high numbers, and large groups are more likely to attack [[Corvo Attano]] or [[Daud]] if they near them. While they are cowardly in smaller numbers, in swarms they can easily take down and consume a lone watchman in a matter of moments.
 
They can be encountered throughout Dunwall, both in swarms and on their own. Although small groups of rats appear regularly in Karnaca, swarms will only appear during high chaos, and are a very rare occurrence at that. Rats are aggressive in high numbers, and large groups are more likely to attack [[Corvo Attano]] or [[Daud]] if they near them. While they are cowardly in smaller numbers, in swarms they can easily take down and consume a lone watchman in a matter of moments.

Revision as of 06:09, 10 December 2016

Rat render

Rats, or Pandyssian Bull Rats as The Academy of Natural Philosophy names them, are carriers of the rat plague, spreading the disease which infects the inhabitants of the city of Dunwall.

They can be encountered throughout Dunwall, both in swarms and on their own. Although small groups of rats appear regularly in Karnaca, swarms will only appear during high chaos, and are a very rare occurrence at that. Rats are aggressive in high numbers, and large groups are more likely to attack Corvo Attano or Daud if they near them. While they are cowardly in smaller numbers, in swarms they can easily take down and consume a lone watchman in a matter of moments.

Rats congregate in dark places and wherever corpses can be found. Although they are deterred by bright lights and large gatherings of people, they will notice if the former fails, and will investigate any newly-available areas.

Combat

Ratexplosion

An explosion decimating a group of rats.

The noise and spread of a pistol is a good way to quickly disperse a crowd of rats, killing some of them in the process. However, it is ill-advised to stay nearby for too long, as the dead rats will respawn with any remaining rats and will swarm at Corvo or Daud once more. An easy but time-consuming way to get rid of rats is by standing on higher ground, such as a chair or table, and hacking at the swarm of rats below. They will be unable to attack, while at the same time make easy targets for sword attacks.

Any thrown object can be used to kill rats, including bottles and bricks.

  • Grenades are effective at getting rid of large swarms of rats, but can easily attract other enemies.
  • Chokedust kills the rats without hurting the people being attacked by them.
  • Windblast can be used to dispel rats, killing enough to scare them off even if it is not upgraded.
  • Pull will instantly kill the whole swarm, not just the rat it was used on.

Supernatural Abilities

Corvo has two supernatural abilities that take advantage of these animals: Possession and Devouring Swarm, with the latter allowing Corvo to summon a group of rats for a means of attack. Accompanying these are several bone charms that provide bonuses when interacting with individual rats or rat swarms.

Related Bone Charms

Dishonored

  • Albinos - Increased chance of white rats.
  • Carrion Killer - Killing rats grants some adrenaline.
  • Rat Scent - Rats attack only when approached in close proximity.
  • Welcoming Host - Possession lasts 30 seconds on white rats (normally 20).

Void Walker's Arsenal

  • Arcane Assassin: Gutter Feast - Eating white rats restores 5% mana.
  • Arcane Assassin: White Rat Friend - White rats are not hostile.

Both Albinos and Gutter feast can be found during Dishonored 2.

Trivia

  • 'Rat Burning' is a practice whereupon the participant (typically a watchman, such as Sergeant Heyburn) will toss a live rat into a wall of light.
    • Captain Geoff Curnow has forbidden his men from taking part in this practice. Despite their commanding officer's orders, Sergeant Heyburn and his fellow watchmen still take part in 'Rat Burning'.[1]
  • A "Bull Rat Fetus" can be found in a jar in the upstairs lab area of Anton Sokolov's Safehouse as well as the Offices of Doctor Galvani, as well as in the Drapers Ward Textile Mill.
  • Rats will never attack Granny Rags, even when summoned with Devouring Swarm. Instead, Granny Rags will thank Corvo for summoning "more of her little pretties".
  • Due to the latter's advanced stage of plague infection, rats will ignore Weepers.
  • If unconcious or dead bodies are not lying on a climbable object or in a dumpster, a swarm of rats may spawn and devour the bodies. Having a high chaos or a large concentration of bodies makes this more likely.
    • Unconcious bodies eaten by rats count as killed by Corvo or Daud and count against the respective achievements.

Gallery

References