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Possession's ability icon.
Possession's ability icon.

Possession is a supernatural ability in Dishonored and Dishonored 2 that allows Corvo Attano to merge corporeally with creatures and control them. In Dishonored, it costs 60% of Corvo's total mana, making it the joint most expensive power in the game with Bend Time. In Dishonored 2, Possession uses slightly less mana than Bend Time.

Click here for a list of quotes by characters who are aware that they are being possessed.

Dishonored[]

Tier I - (3 runes)[]

Wolfhounds 2

The perspective of a possessed wolfhound.

With Tier I Possession, Corvo is able to possess animals.

Tier II - (5 runes)[]

With Tier II Possession, Corvo can possess humans as well as animals.

Dishonored 2[]

Ability Runes Previous upgrade Description
Possession 4 None Assume control of a host for a short time.
Chain Hosts 3 Possession Transition between hosts.
Corpse Possession 1 Possession Occupy a recently deceased or unconscious human host.
Human Possession 4 Corpse Possession Control a human host.
Lasting Possession 1 Possession Extend Duration.

Usage tips[]

  • Possession can be used to bypass guard patrols and travel unharmed past walls of light and arc pylons.
  • If Corvo's host is killed, he dies as well.
  • Corvo can possess creatures from approximately 24 meters, teleporting "into" his target upon the power's activation.
    • If there are obstacles between Corvo and his target, the Possession will not occur. This includes active walls of light.
  • The control offered by possession is limited and does not allow the host to fight, jump, or climb.
    • They also cannot sprint, with the exception of wolfhounds and gravehounds, and humans when Corvo has the Mind Runner black bone charm equipped.
    • With the exception of fish, possessed targets will die when submerged in water, while Corvo will leave unharmed.
  • Possession, if timed correctly, breaks falls and negates falling damage.
  • The amount of time allotted when using Possession depends on the creature, spanning from fish to tallboys.
    • This time can be extended through the bone charms Welcoming Host and Void Channel in Dishonored and Accommodating Host and Agile Will in Dishonored 2.
  • After Possession ends, depending on what was possessed, Corvo will reappear behind, over, or underneath his former host. For humans, it is generally behind.
  • If Corvo terminates the possession, rats, river krusts, bloodflies and fish are killed. Humans, wolfhounds and gravehounds merely become nauseous.
  • When possessing a rat, Corvo can scare people, squeeze through tight spaces, and make quick getaways.
    • Guards and civilians will attempt to kill solitary rats if they are stationary.
  • Possessed bloodflies are capable of entering rat tunnels. However, the space is too small for them to fly in, reducing their speed to a slow crawl.
  • If Corvo enters a confined space as a rat, fish or bloodfly, he will be able to stay in possession of the creature until entering a space where it is safe for him to exit.
    • If Corvo tries to end the Possession manually while in a small space, he will die.
  • When possessing a fish, Corvo will be able to swim with unlimited breath, and will not be attacked by other fish.
  • While it is possible to possess river krusts, Corvo will not be able to move.
  • Possessing a person automatically pickpockets them, giving the protagonist the ability to easily steal valuables without being detected.
    • While it is possible to pickpocket pistols in Dishonored 2, Possession does not do this.
  • The bone charm Void Favor gives supernatural abilities a chance not to consume mana. Considering how much mana Possession uses, this can be very helpful.
  • The black bone charm Separation Trauma knocks out enemies after Possession ends. While this can be useful, be aware that unconscious bodies may be found by their fellow enemies.
  • Each use of Chain Possession uses 20% of Corvo's mana, which will completely regenerate given enough time. The time limit for Possession is not reset as it technically counts as part of the same Possession.
  • Towards the end of a Possession, the edges of the screen will begin to distort. This effect increases until Corvo is forcibly removed from the host body.
  • Corpse Possession does not allow Corvo to possess people who were dead when he entered the map, but newly-killed people can be possessed. Unconscious bodies can be possessed regardless of when the person lost consciousness.
  • No possessed person or animal has any recollection of what occurred after the time the Possession began. They will be a little disoriented when it ends, often throwing up, but will resume normal behaviour after that.
  • When possessed, sleeping people and wolfhounds will wake up. After the Possession has ended, they will begin walking around.
  • If, when possessing a bloodfly, Corvo attempts to fly too high, the bloodfly will quickly tire and drop to the ground. It can take off again very soon afterwards.
  • If Corvo possesses an NPC and moves them to in sight of their enemies, those enemies will begin to attack the host body.
    • While the enemy NPC will react with their standard surprise at seeing an enemy, this does not count as a detection for Corvo.
    • Any deaths as a result of these fights will not count towards Corvo's statistics.
  • Movement speed of the host is also affected by bone charms such as Swift Stalker and Zephyr, allowing for greater distances to be covered before Possession ends.

Related Bone Charms[]

Dishonored[]

  • Welcoming Host - Possess white rats for longer.
  • Void Channel - Increased duration for Possession.

Dishonored 2[]

  • Accommodating Host - Animal Possession lasts slightly longer.
  • Agile Will - Possession lasts slightly longer.
  • Separation Trauma - Enemies are rendered unconscious when you leave your host.
  • Mind Runner - Your possessed human host can sprint.

Trivia[]

  • Daud can only be possessed if he's not alerted. Once possessed, he will resist Corvo's control and mock him for trying it.
  • In Dishonored, Emily Kaldwin is immune to Possession, as well as the rest of Corvo's weapons.
  • People who are in a half-conscious state are immune to Possession, like Dunstan at the Golden Cat during the mission House of Pleasure.
    • In Dishonored 2, sleeping enemies, and unconscious enemies if Corvo has the Corpse Possession upgrade, are not immune to possession.
  • An unknown woman also had the power of Possession. However, she could not possess anything bigger than a moth, and had no control over the possessed animal.
  • Another unknown woman had Possession as well. She was seen entering her host, and an Overseer was able to detect her in her host and kill them both.
  • More achievements are related to Possession than to any other supernatural ability. Those achievements are:
    • Dishonored
    • Dishonored 2
      • Circle of Life – Cast Possession once, chaining between human, hounds, rat, fish and bloodfly.
  • If Corvo possesses a black market shopkeeper, the shop will automatically shut. If he ends the possession and escapes before they notice him, they will open the shop again.
  • If possessed, The Crown Killer will immediately kick Corvo out.
    • Possessing Alexandria Hypatia will cause her to transform, though Corvo will not be kicked out. Grim Alex will comment on how she enjoys sharing the body with him.
  • Witches are capable of noticing that they have been possessed, but will still forget afterwards.
  • Using Possession as a means to prevent fall damage was discovered during a playtest. The developers decided to increase support for this unintentional action.[1]
  • People rendered unconscious by the Separation Trauma bone charm do not appear on the statistics screen. These people are also not knocked unconscious immediately – in some cases, they can become almost fully aware before falling unconscious.
  • Possessing Thaddeus Campbell or Geoff Curnow after either has drunk poison allows for a unique gameover screen, stating "You Have Been Poisoned".
  • When Possession is used on Breanna Ashworth or Delilah Copperspoon, it immediately ends. They do not react to this and continue to go about their own business.
  • At the beginning of the mission Edge of the World, there is a group of bloodflies near a whale corpse. If Corvo possesses one of them, he can fly straight to the end of the mission.
  • Possession will automatically end when Corvo uses the syringe on the body in the mission The Good Doctor, as well as when he interacts with the equipment for the counter-serum.
  • A summoned Doppelgänger can be possessed.

Audio[]

Description Sound effect
Sound in the act of possessing a target.
Sound during possession.

Gallery[]