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Dishonored Wiki
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[[File:Dishonored-0.jpg|thumb|250px|Corvo performing a drop assassination.]]
 
[[File:Dishonored-0.jpg|thumb|250px|Corvo performing a drop assassination.]]
  +
 
{{Quote|I saw him fight three to one in the practice yard. He's a whirlwind.|A guard about Corvo}}
 
{{Quote|I saw him fight three to one in the practice yard. He's a whirlwind.|A guard about Corvo}}
[[Corvo Attano]], [[Daud]] and [[Emily Kaldwin]] can utilize an extensive range of '''Natural Abilities''' which aid them throughout the course of the [[Dishonored (Franchise)|''Dishonored'' franchise]] in both combat and stealth.
+
[[Corvo Attano]], [[Daud]][[Emily Kaldwin]] and [[Billie Lurk]],can utilize an extensive range of '''natural abilities''' which aid them throughout the course of the [[Dishonored (Franchise)|''Dishonored'' franchise]] in both combat and stealth.
   
 
==Movement==
 
==Movement==
Corvo, Daud and Emily have a wide range of mobility; they can lean, slide, sneak, sprint, jump, and swim. 
+
{{Quote|If only I could spend every day running and jumping.|Emily during training}}Corvo, Daud, Emily and Billie have a wide range of mobility; they can lean, slide, sneak, sprint, jump, climb and swim. 
   
Certain [[Supernatural Abilities|supernatural abilities]] further widen the scope of their movements - [[Agility]], for instance, allows them to double-jump to reach greater heights. Movement is slowed by sneaking and holding bodies, although certain [[Bone Charms|bone charms]] (such as ''Swift Shadow'' and ''Undertaker'') can counteract this effect. Bone charms can similarly augment their natural abilities, allowing them to swing their weapons faster and increasing their strength.
+
Certain [[Supernatural Abilities|supernatural abilities]] further widen the scope of their movements - [[Agility]], for instance, allows them to double-jump to reach greater heights. Movement is slowed by sneaking and holding bodies, although certain [[Bone Charms|bone charms]] (such as ''Swift Shadow'' and ''Undertaker'') can counteract this effect. Bone charms can similarly augment their natural abilities, allowing them to swing their weapons faster and increasing their strength. They can also all climb well, so ledges and chains present themselves as solutions, not obstacles. In ''[[Dishonored 2]]'', Corvo and Emily can slide down chains rather than just climbing down.
   
In ''[[Dishonored 2]]'', Corvo and Emily can vault over objects, jumping just before hitting into them, allowing them to carry on without losing momentum. They can also slide into enemies and take them out, either lethally or non-lethally. Sprinting before a jump also gathers momentum, allowing them to cross wider gaps than possible from a standing start.
+
Also in ''Dishonored 2'', Corvo and Emily can vault over objects, jumping just before hitting into them, allowing them to carry on without losing momentum. They can also slide into enemies and take them out, either lethally or non-lethally. Sprinting before a jump also gathers momentum, allowing them to cross wider gaps than possible from a standing start.
   
Corvo, Daud and Emily are all competent swimmers, allowing them to quickly traverse areas underwater, or explore the riverbed for helpful items. Bone charms like ''Aquatic Nature'' and ''Good Lungs'' allow them to swim faster and further. In ''Dishonored 2'', Corvo and Emily can choose to swim even faster than normal if they so desire. However, neither Corvo, Emily nor Daud are good enough to outswim the predatory [[fish]] in the water.
+
Corvo, Daud, Emily and Billie are all competent swimmers, allowing them to quickly traverse areas underwater, or explore the riverbed for helpful items. Bone charms like ''Aquatic Nature'' and ''Good Lungs'' allow them to swim faster and further. In ''Dishonored 2'', Corvo and Emily can choose to swim even faster than normal if they so desire. However, neither Corvo, Emily nor Daud are good enough to outswim the predatory [[fish]] in the water.
   
 
==Combat==
 
==Combat==
[[File:Cgcombat!.jpg|thumb|250px|Combat in the ''Dishonored'' debut trailer.]]
+
[[File:Cgcombat!.jpg|thumb|250px|Combat in the ''Dishonored'' debut trailer.]]
Corvo, Daud and Emily all use their right hands to hold [[swords]] and their left hands for [[:Category:Ranged Weapons|ranged weapons]] or supernatural abilities. Melee combat is intricate and consists of slashes, stabs, blocks and parries. Accurate timing of sword blocks can also aid in combat. A off-balance enemy can easily be killed or (in ''Dishonored 2'') punched, allowing Corvo or Emily to use them as a shield or to choke them unconscious.
 
   
  +
{{Quote|I feel better knowing you can take care of yourself. When trouble does finally come, you're ready to fight.|Corvo, after finishing Emily's training}}
Ranged combat is available through the [[crossbow]] for Corvo and Emily, the [[wristbow]] for Daud, and the [[pistol]] for all three, each of which have various types of special [[:Category:Ammunition|ammunition]]. The crossbow and wristbow are the only weapons that can be used non-lethally, via the utilization of [[Sleep Darts|sleep darts]]; however, unlike regular [[Crossbow Bolts|crossbow bolts]], Corvo and Emily's sleep dart capacity cannot be [[Upgrades|upgraded]], limiting them to carrying ten at a time in ''[[Dishonored]]'' and five in ''Dishonored 2''. Daud's sleep dart capacity can be upgraded in the [[Downloadable Content|DLC]] from ten to fifteen.
 
 
Corvo, Daud, Emily and Billie all use their right hands to hold [[swords]] and their left hands for [[:Category:Ranged Weapons|ranged weapons]] or supernatural abilities. Melee combat is intricate and consists of slides, slashes, stabs, blocks and parries. Accurate timing of sword blocks can also aid in combat. An off-balance enemy can easily be killed or (in ''Dishonored 2'') punched, allowing Corvo or Emily to use them as a shield or to choke them unconscious. Furthermore, in ''Dishonored 2'', sliding into an enemy presents an opportunity to eliminate them, lethally or non-lethally, without having to parry or gain a vantage over them.
   
 
Ranged combat is available through the [[crossbow]] for Corvo and Emily, the [[wristbow]] for Daud, and the [[pistol]] for all three, each of which have various types of special [[:Category:Ammunition|ammunition]], save for Billie who uses a [[Voltaic Gun|voltaic gun]] with versatile functions. The crossbow and wristbow are the only weapons that can be used non-lethally, via the utilization of [[Sleep Darts|sleep darts]]; however, unlike regular [[Crossbow Bolts|crossbow bolts]], Corvo and Emily's sleep dart capacity cannot be [[Upgrades|upgraded]], limiting them to carrying ten at a time in ''[[Dishonored]]'' and five in ''Dishonored 2''. Daud's sleep dart capacity can be upgraded in the [[Downloadable Content|DLC]] from ten to fifteen.
Emily, Corvo and Daud also have a variety of gadgets at their disposal that can be used during combat, such as [[Spring Razor|spring razors]] and [[grenade]]s. Gadgets can also affect the environment in ways that augment combat and lethality; shooting the support for a [[loudspeaker]], for instance, will cause it to fall and explode, increasing overall destruction.
 
  +
 
Emily, Corvo, Daud and Billie also have a variety of gadgets at their disposal that can be used during combat, such as [[Spring Razor|spring razors]] and [[grenade]]s. Gadgets can also affect the environment in ways that augment combat and lethality; shooting the support for a [[loudspeaker]], for instance, will cause it to fall and explode, increasing overall destruction.
   
 
==Stealth==
 
==Stealth==
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[[File:CityWatchOfficerstab.jpg|thumb|200px|Corvo stabbing a City Watch Officer from behind.]]
 
[[File:CityWatchOfficerstab.jpg|thumb|200px|Corvo stabbing a City Watch Officer from behind.]]
 
[[File:Keyhole.jpg|thumb|200px|Peering through keyholes is part of stealth play.]]
 
[[File:Keyhole.jpg|thumb|200px|Peering through keyholes is part of stealth play.]]
When they desire to remain undetected, Corvo, Daud and Emily can enter Stealth Mode, crouching and moving slowly to reduce sound and visibility. This mode allows them to move through the [[world]] without drawing attention, making sneak attacks easier to execute and often allowing them to avoid confrontation altogether.
 
   
  +
{{Quote|Why fight, when you can slip past?|Emily during stealth training}}
Silent attacks can be either lethal or non-lethal. Examples of lethal sneak attacks include drop assassinations (wherein Corvo, Emily or Daud attack an enemy from above, stabbing as they land on the target), slitting a target's throat, or stabbing them from behind. In ''Dishonored 2'', Corvo and Emily can perform a non-lethal version of this. Other non-lethal options are available in the form of sleep darts and the [[Tyvia]]n chokehold. With the exception of [[:Category:Animals|animals]], [[tallboys]], [[Clockwork Soldiers]] and [[the Crown Killer]], all enemies can be taken down with a sleeper hold; the effectiveness of sleep darts depends on the target, as some high-profile enemies (such as Daud and the [[Morris Sullivan|Royal Interrogator]] in ''Dishonored'') are immune.
 
 
When they desire to remain undetected, Corvo, Daud, Emily and Billie can enter Stealth Mode, crouching and moving slowly to reduce sound and visibility. This mode allows them to move through the [[world]] without drawing attention, making sneak attacks easier to execute and often allowing them to avoid confrontation altogether.
   
 
Silent attacks can be either lethal or non-lethal. Examples of lethal sneak attacks include drop assassinations (wherein Corvo, Emily, Daud or Billie attack an enemy from above, stabbing as they land on the target), slitting a target's throat, or stabbing them from behind. In ''Dishonored 2'', Corvo and Emily can perform a non-lethal version of this. Other non-lethal options are available in the form of sleep darts and the [[Tyvia]]n chokehold. With the exception of [[:Category:Animals|animals]], [[tallboys]], [[Clockwork Soldiers]] and [[the Crown Killer]], all enemies can be taken down with a sleeper hold; the effectiveness of sleep darts depends on the target, as some high-profile enemies (such as Daud and the [[Morris Sullivan|Royal Interrogator]] in ''Dishonored'') are immune.
Once a target has been incapacitated, Emily, Corvo and Daud can then move and hide the body in order to keep it from being discovered. Care must be taken to avoid accidentally killing unconscious victims, as they are more vulnerable to damage. Enemies cannot be woken by their comrades, but if their bodies are found, the discovering party will be on high alert.
 
   
 
Once a target has been incapacitated, Emily, Corvo, Daud and Billie can then move and hide the body in order to keep it from being discovered. Care must be taken to avoid accidentally killing unconscious victims, as they are more vulnerable to damage. Enemies cannot be woken by their comrades, but if their bodies are found, the discovering party will be on high alert.
Hiding in shadows renders Corvo, Emily and Daud all but invisible at a distance, but close-range enemies will still notice them when they are directly in the enemy's line of sight. Other actions that complement stealth play include eavesdropping, peering through [[keyholes]] and blowing out candles to reduce the light level. Objects can also be thrown to distract enemies and divert their attention. Corvo, Emily and Daud can also lean around corners, spying on enemies safely (note that Corvo and Emily can be seen while doing this in ''Dishonored 2'').
 
  +
 
Hiding in shadows renders Corvo, Emily, Daud and Billie all but invisible at a distance, but close-range enemies will still notice them when they are directly in the enemy's line of sight. Other actions that complement stealth play include eavesdropping, peering through [[keyholes]] and blowing out candles to reduce the light level. Objects can also be thrown to distract enemies and divert their attention. Corvo, Emily and Daud can also lean around corners, spying on enemies safely (note that Corvo and Emily can be seen while doing this in ''Dishonored 2'').
   
 
==Related Bone Charms==
 
==Related Bone Charms==
Line 47: Line 52:
 
*Voyeur - Magnification of sight when peeping through keyholes.
 
*Voyeur - Magnification of sight when peeping through keyholes.
   
===''The Knife of Dunwall''and ''The Brigmore Witches''===
+
===''The Knife of Dunwall'' and ''The Brigmore Witches''===
 
*Bird of Prey - Drop assassination gives Daud a bit of health.
 
*Bird of Prey - Drop assassination gives Daud a bit of health.
 
*Fleet Fighter - Drawn weapons do not slow movement speed.
 
*Fleet Fighter - Drawn weapons do not slow movement speed.
Line 75: Line 80:
 
*Fleet Fighter - Your movement is not slowed when your weapons are unsheathed.
 
*Fleet Fighter - Your movement is not slowed when your weapons are unsheathed.
 
*Hardiness - Maximum Health is increased.
 
*Hardiness - Maximum Health is increased.
  +
===''Dishonored: Death of The Outsider''===
*''Corruption'' - Climbing speed is slightly slower.
 
  +
*Agility - Increase your jump height and distance.
*''Corruption'' - Movement is slightly slower in Stealth Mode.
 
  +
*Bloodthirsty - Build up Adrenaline in combat then trigger brutal melee fatalities.
*''Corruption'' - Movement is slightly slower with weapons sheathed.
 
  +
*Cornered Animal - Your attack damage is significantly increased when your Health is low.
*''Corruption'' - Slide speed is slightly slower.
 
  +
*Forceful Throw - Hurl objects with greater force.
*''Corruption'' - Reduced lung capacity underwater.
 
  +
*Iron Roots - Knockdowns are much less likely to affect you.
*''Corruption'' - Swim speed is slightly slower.
 
  +
*Leech Cuts - You gain Health when inflicting sword damage or assassinating enemies.
  +
*Reflexes - Block to deflect projectiles.
  +
*Snap Reaction - Quick reflexes seem to slow time briefly when an enemy spots you.
  +
*Solid Landing - Falling from a significant height creates a shockwave on impact, affecting nearby enemies and objects.
 
*Whirlwind - Sword attack speed is slightly faster.
   
 
==Gallery==
 
==Gallery==
Line 91: Line 101:
 
leaning.png|Leaning tutorial.
 
leaning.png|Leaning tutorial.
 
stealth.png|Stealth tutorial.
 
stealth.png|Stealth tutorial.
 
Coldridge drop assassination.png|Corvo poised to perform a drop assassination.
 
assassination.gif|Corvo performing a drop assassination (GIF).
 
assassination.gif|Corvo performing a drop assassination (GIF).
  +
Tallboy dropkill.gif|Corvo drop assassinating a tallboy (GIF).
 
sewers chain climb.png|Corvo climbing a chain.
 
sewers chain climb.png|Corvo climbing a chain.
Coldridge drop assassination.png|Corvo poised to perform a drop assassination.
 
 
</gallery>
 
</gallery>
   

Latest revision as of 05:47, 26 November 2018

Dishonored-0

Corvo performing a drop assassination.

"I saw him fight three to one in the practice yard. He's a whirlwind."
—A guard about Corvo

Corvo Attano, DaudEmily Kaldwin and Billie Lurk,can utilize an extensive range of natural abilities which aid them throughout the course of the Dishonored franchise in both combat and stealth.

Movement

"If only I could spend every day running and jumping."
—Emily during training

Corvo, Daud, Emily and Billie have a wide range of mobility; they can lean, slide, sneak, sprint, jump, climb and swim. 

Certain supernatural abilities further widen the scope of their movements - Agility, for instance, allows them to double-jump to reach greater heights. Movement is slowed by sneaking and holding bodies, although certain bone charms (such as Swift Shadow and Undertaker) can counteract this effect. Bone charms can similarly augment their natural abilities, allowing them to swing their weapons faster and increasing their strength. They can also all climb well, so ledges and chains present themselves as solutions, not obstacles. In Dishonored 2, Corvo and Emily can slide down chains rather than just climbing down.

Also in Dishonored 2, Corvo and Emily can vault over objects, jumping just before hitting into them, allowing them to carry on without losing momentum. They can also slide into enemies and take them out, either lethally or non-lethally. Sprinting before a jump also gathers momentum, allowing them to cross wider gaps than possible from a standing start.

Corvo, Daud, Emily and Billie are all competent swimmers, allowing them to quickly traverse areas underwater, or explore the riverbed for helpful items. Bone charms like Aquatic Nature and Good Lungs allow them to swim faster and further. In Dishonored 2, Corvo and Emily can choose to swim even faster than normal if they so desire. However, neither Corvo, Emily nor Daud are good enough to outswim the predatory fish in the water.

Combat

Cgcombat!

Combat in the Dishonored debut trailer.

"I feel better knowing you can take care of yourself. When trouble does finally come, you're ready to fight."
—Corvo, after finishing Emily's training

Corvo, Daud, Emily and Billie all use their right hands to hold swords and their left hands for ranged weapons or supernatural abilities. Melee combat is intricate and consists of slides, slashes, stabs, blocks and parries. Accurate timing of sword blocks can also aid in combat. An off-balance enemy can easily be killed or (in Dishonored 2) punched, allowing Corvo or Emily to use them as a shield or to choke them unconscious. Furthermore, in Dishonored 2, sliding into an enemy presents an opportunity to eliminate them, lethally or non-lethally, without having to parry or gain a vantage over them.

Ranged combat is available through the crossbow for Corvo and Emily, the wristbow for Daud, and the pistol for all three, each of which have various types of special ammunition, save for Billie who uses a voltaic gun with versatile functions. The crossbow and wristbow are the only weapons that can be used non-lethally, via the utilization of sleep darts; however, unlike regular crossbow bolts, Corvo and Emily's sleep dart capacity cannot be upgraded, limiting them to carrying ten at a time in Dishonored and five in Dishonored 2. Daud's sleep dart capacity can be upgraded in the DLC from ten to fifteen.

Emily, Corvo, Daud and Billie also have a variety of gadgets at their disposal that can be used during combat, such as spring razors and grenades. Gadgets can also affect the environment in ways that augment combat and lethality; shooting the support for a loudspeaker, for instance, will cause it to fall and explode, increasing overall destruction.

Stealth

Sneakbehindaguard

Corvo sneaking up behind a guard.

CityWatchOfficerstab

Corvo stabbing a City Watch Officer from behind.

Keyhole

Peering through keyholes is part of stealth play.

"Why fight, when you can slip past?"
—Emily during stealth training

When they desire to remain undetected, Corvo, Daud, Emily and Billie can enter Stealth Mode, crouching and moving slowly to reduce sound and visibility. This mode allows them to move through the world without drawing attention, making sneak attacks easier to execute and often allowing them to avoid confrontation altogether.

Silent attacks can be either lethal or non-lethal. Examples of lethal sneak attacks include drop assassinations (wherein Corvo, Emily, Daud or Billie attack an enemy from above, stabbing as they land on the target), slitting a target's throat, or stabbing them from behind. In Dishonored 2, Corvo and Emily can perform a non-lethal version of this. Other non-lethal options are available in the form of sleep darts and the Tyvian chokehold. With the exception of animals, tallboys, Clockwork Soldiers and the Crown Killer, all enemies can be taken down with a sleeper hold; the effectiveness of sleep darts depends on the target, as some high-profile enemies (such as Daud and the Royal Interrogator in Dishonored) are immune.

Once a target has been incapacitated, Emily, Corvo, Daud and Billie can then move and hide the body in order to keep it from being discovered. Care must be taken to avoid accidentally killing unconscious victims, as they are more vulnerable to damage. Enemies cannot be woken by their comrades, but if their bodies are found, the discovering party will be on high alert.

Hiding in shadows renders Corvo, Emily, Daud and Billie all but invisible at a distance, but close-range enemies will still notice them when they are directly in the enemy's line of sight. Other actions that complement stealth play include eavesdropping, peering through keyholes and blowing out candles to reduce the light level. Objects can also be thrown to distract enemies and divert their attention. Corvo, Emily and Daud can also lean around corners, spying on enemies safely (note that Corvo and Emily can be seen while doing this in Dishonored 2).

Related Bone Charms

Dishonored

  • Acrobat - Slightly faster climbing.
  • Falling Star - Drop assassinating recharges mana by 20%.
  • Fleet Fighter - Drawn weapons do not slow movement speed.
  • Strong Arms - Faster choking speed.
  • Swift Shadow - Increased movement speed in stealth mode.
  • Throwing Hand - Thrown objects travel slightly farther.
  • Tough Skin - 15% increase to maximum health.
  • Undertaker - Increased movement speed while carrying a corpse.
  • Raven - Drop assassinating grants health.
  • River Affinity - Increased swimming speed.
  • Good Lungs - Increased underwater breath duration.
  • Voyeur - Magnification of sight when peeping through keyholes.

The Knife of Dunwall and The Brigmore Witches

  • Bird of Prey - Drop assassination gives Daud a bit of health.
  • Fleet Fighter - Drawn weapons do not slow movement speed.
  • Light as a Shadow - Take less damage from falls.
  • Overpowering - Very easily win contested interactions.
  • Strong Arms - Faster choking speed.
  • Swift Shadow - Increased movement speed in stealth mode.
  • Swift Stalker - If Daud's weapons are sheathed, his speed is boosted.
  • Undertaker - Increased movement speed while carrying a corpse.
  • Zephyr - Daud moves faster but takes more damage.

Dishonored 2

  • Acrobat - Climbing speed is slightly faster.
  • Agile Recovery - Recover from falls slightly quicker.
  • Ground Glider - Slide speed is slightly faster.
  • Swift Shadow - Movement is slightly faster in Stealth Mode.
  • Swift Stalker - Movement is slightly faster with weapons sheathed.
  • Undertaker - Move slightly faster while carrying a body.
  • Aquatic Nature - Swim speed is slightly faster.
  • Strong Lungs - Greater lung capacity underwater.
  • Bird of Prey - Drop Assassination restores some Health.
  • Falling Star - Drop Assassination restores some Mana.
  • Fencer - Win locked-sword Contests more easily.
  • Strong Arms - You choke enemies unconscious slightly faster.
  • Armored Bones - Corvo and Emily take less damage but move slower.
  • Zephyr - Corvo and Emily move faster but takes more damage.
  • Fleet Fighter - Your movement is not slowed when your weapons are unsheathed.
  • Hardiness - Maximum Health is increased.

Dishonored: Death of The Outsider

  • Agility - Increase your jump height and distance.
  • Bloodthirsty - Build up Adrenaline in combat then trigger brutal melee fatalities.
  • Cornered Animal - Your attack damage is significantly increased when your Health is low.
  • Forceful Throw - Hurl objects with greater force.
  • Iron Roots - Knockdowns are much less likely to affect you.
  • Leech Cuts - You gain Health when inflicting sword damage or assassinating enemies.
  • Reflexes - Block to deflect projectiles.
  • Snap Reaction - Quick reflexes seem to slow time briefly when an enemy spots you.
  • Solid Landing - Falling from a significant height creates a shockwave on impact, affecting nearby enemies and objects.
  • Whirlwind - Sword attack speed is slightly faster.

Gallery