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2*2*2*3 = 24 possibilities. Each clue divides the possibilities by 2, and the last one by 3.
 
2*2*2*3 = 24 possibilities. Each clue divides the possibilities by 2, and the last one by 3.
   
To get 3 stars, you do not have to get the lucky guess bonus
+
To get 3 stars, you do not have to get the lucky guess bonus.
   
 
The player gets more points for avoiding guards than for knocking them out.
 
The player gets more points for avoiding guards than for knocking them out.
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Extra points are granted for the bonus goals 'Ghost' (not being seen), 'Very Fast' (killing the target in under a certain amount of time), and 'Lucky Guess' (killing the target with fewer than four clues). Even though all of these goals can be obtained just by repeatedly walking into the nearest room and killing a civilian until getting lucky, this is not enough to get all three stars; it is required to collect at least some of the clues.
 
Extra points are granted for the bonus goals 'Ghost' (not being seen), 'Very Fast' (killing the target in under a certain amount of time), and 'Lucky Guess' (killing the target with fewer than four clues). Even though all of these goals can be obtained just by repeatedly walking into the nearest room and killing a civilian until getting lucky, this is not enough to get all three stars; it is required to collect at least some of the clues.
   
Even if you don't get spotted, if someone hears or sees something and you stay hidden, you won't get all the points
+
Even if you don't get spotted, if someone hears or sees something and you stay hidden, you won't get all the points.
   
 
==Gallery==
 
==Gallery==

Revision as of 19:31, 25 February 2016

Mystery Foe is a stealth challenge in Dunwall City Trials where the objective is to identify and kill a target randomly selected in the level.

Objective

"Collect the four clues without being detected to discover who your target is and execute him or her."

Description

The challenge is set inside a mansion filled with guards and civilians, along with several dimensional portals. A random mystery target is then assigned to the player, and they must figure out who the target is by collecting clues hidden throughout the house. The mansion resembles the Dunwall Tower interior; however, it has many significant changes.

Killing an innocent or letting the target escape into one of the portals results in a game over.

Guide

Like the target, the locations of the clues are randomized. It is best to use the chandeliers and doors near the ceiling to move from room to room.

Possession is very useful for this challenge. Whether the player uses it to possess a rat in order to sneak or escape, or a person to collect a clue, it can be an invaluable tool.

There are 4 clues :

- The target's gender

- The color the target is wearing (Red or blue)

- If the target has something on it's head or not (hat, helmet, or mask)

- The target's profession (note : There are 3 professions, and this clue is always last, so if you only take the 3 first clues to get the Lucky guess bonus, you have 1/3 to kill the correct target).

If the target is a Male, the professions can be an Aristocrat, a City Watch Guard, or a City Watch Officer.

If it is a female, it can be an Aristocrat, a Servant, or a Courtesan.

2*2*2*3 = 24 possibilities. Each clue divides the possibilities by 2, and the last one by 3.

To get 3 stars, you do not have to get the lucky guess bonus.

The player gets more points for avoiding guards than for knocking them out.

Extra points are granted for the bonus goals 'Ghost' (not being seen), 'Very Fast' (killing the target in under a certain amount of time), and 'Lucky Guess' (killing the target with fewer than four clues). Even though all of these goals can be obtained just by repeatedly walking into the nearest room and killing a civilian until getting lucky, this is not enough to get all three stars; it is required to collect at least some of the clues.

Even if you don't get spotted, if someone hears or sees something and you stay hidden, you won't get all the points.

Gallery

Walkthrough