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[[File:Karnaca alleyway pre release.jpg|thumb|250px|Howlers lying in ambush in an alley.]]
The Howlers are a gang in [[Karnaca]] led by [[Paolo]].
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'''The Howlers''' are a gang in [[Karnaca]] led by [[Paolo]] and [[Mindy Blanchard]].
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They see themselves as idealists and revolutionaries, trying to wrestle control of the city from the corrupt Duke [[Luca Abele]] and the [[Grand Guard]] for the good of the working people. They don't consider themselves as a gang per se, and see their acts, even against innocents, as justified.
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The Howlers target, threaten and rob both upper and upper-middle class citizens who stumble upon them; referring to them as "parasites". In several areas, this definition extends to the protagonist, due to their refined clothing. Though this hostility could also be due to them not liking competition, as mentioned by Paolo.
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[[Black Market Shops|Black market]] [[Civilians#Shopkeepers|merchants]] pay the Howlers protection money to keep their shops safe from looters and perhaps stray Grand Guard. If the protagonist robs too many such stores, they will attempt to ambush them in the [[Palace District]].
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They are currently locked in a territorial conflict with the [[Warfare Overseers|Overseers]] over the [[Dust District]] at the edge of the city.<ref>Game Informer - Issue 278 - June 2016</ref>
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There are times in the game where they can be situational allies.
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{{Clear}}
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==Skills and Abilities==
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Howlers are adept as using both their [[swords]] and [[wristbow]]s simultaneously in combat. They will fire different forms of ammunition while in combat, using [[Crossbow Bolts|bolts]] to damage at range and [[Howling Bolts|howling bolts]] to stun enemies. In addition, they make use of hallucinogenic powder to severely disorient their targets. If the protagonist is under the influence of the powder, their reaction time is significantly slowed down.
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==Trivia==
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*The name "Howlers" comes from the distinct howls that are occasionally uttered by members of the gang.
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*Despite not liking Overseers due to them also wanting control over Karnaca, they will work with them in low [[chaos]] with [[Armando]] if neither faction leader is eliminated.
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==Gallery==
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<gallery captionalign="center" position="center">
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Dishonored2 Paolo 730x411.jpg|Paolo, the leader of the gang.
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Mindy Blanchard.jpg|Mindy Blanchard, the second-in-command.
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Dishonored 2 corvo safe company.png|Two Howlers breaking into a safe company.
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Corvo gameinformer cover.png|Illustration of Corvo Attano fighting Howlers on rooftops.
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Dishonored2 Saloon.png|Members of the Howlers Gang dance in a saloon within the city of Karnaca.
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Howlers by Xanvast.png|Duke Luca Abele's body double Armando and Howlers in low chaos ending.
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howlers.png|Street graffiti referencing the Howlers Gang.
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howlersword.png|"...the Howlers' sword, made out of a tailor's scissor because the gang pays a lot of attention to their clothes".
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howlersword1.png|"First sketch of the Howlers' sword".
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Wanted Howlers.png|Wanted poster of the Howlers gang.
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Howlers hallucinogenic dust.gif|A Howler using hallucinogenic dust.
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</gallery>
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==References==
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<references/>[[ru:Стенатели]]
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[[zh:战嚎帮]]
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[[Category:Dishonored 2]]
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[[Category:Gangs]]

Revision as of 04:08, 4 March 2020

Karnaca alleyway pre release

Howlers lying in ambush in an alley.

The Howlers are a gang in Karnaca led by Paolo and Mindy Blanchard.

They see themselves as idealists and revolutionaries, trying to wrestle control of the city from the corrupt Duke Luca Abele and the Grand Guard for the good of the working people. They don't consider themselves as a gang per se, and see their acts, even against innocents, as justified.

The Howlers target, threaten and rob both upper and upper-middle class citizens who stumble upon them; referring to them as "parasites". In several areas, this definition extends to the protagonist, due to their refined clothing. Though this hostility could also be due to them not liking competition, as mentioned by Paolo.

Black market merchants pay the Howlers protection money to keep their shops safe from looters and perhaps stray Grand Guard. If the protagonist robs too many such stores, they will attempt to ambush them in the Palace District.

They are currently locked in a territorial conflict with the Overseers over the Dust District at the edge of the city.[1]

There are times in the game where they can be situational allies.

Skills and Abilities

Howlers are adept as using both their swords and wristbows simultaneously in combat. They will fire different forms of ammunition while in combat, using bolts to damage at range and howling bolts to stun enemies. In addition, they make use of hallucinogenic powder to severely disorient their targets. If the protagonist is under the influence of the powder, their reaction time is significantly slowed down.

Trivia

  • The name "Howlers" comes from the distinct howls that are occasionally uttered by members of the gang.
  • Despite not liking Overseers due to them also wanting control over Karnaca, they will work with them in low chaos with Armando if neither faction leader is eliminated.

Gallery

References

  1. Game Informer - Issue 278 - June 2016