They see themselves as idealists and revolutionaries, trying to wrestle control of the city from the corrupt Duke Luca Abele and the Grand Guard for the good of the working people. They don't consider themselves as a gang per se, and see their acts, even against innocents, as justified.
The Howlers target, threaten and rob both upper and upper-middle class citizens who stumble upon them; referring to them as "parasites". In several areas, this definition extends to the protagonist, due to their refined clothing. Though this hostility could also be due to them not liking competition, as mentioned by Paolo.
Black market merchants pay the Howlers protection money to keep their shops safe from looters and perhaps stray Grand Guard. If the protagonist robs too many such stores, they will attempt to ambush them in the Palace District.
There are times in the game where they can be situational allies.
Skills and Abilities
Howlers are adept as using both their swords and wristbows simultaneously in combat. They will fire different forms of ammunition while in combat, using bolts to damage at range and howling bolts to stun enemies. In addition, they make use of hallucinogenic powder to severely disorient their targets. If the protagonist is under the influence of the powder, their reaction time is significantly slowed down.
- The name "Howlers" comes from the distinct howls that are occasionally uttered by members of the gang.
- Despite not liking Overseers due to them also wanting control over Karnaca, they will work with them in low chaos with Armando if neither faction leader is eliminated.
- Game Informer - Issue 278 - June 2016