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(→‎Other Work: for shame people... And after that friendly conversation we had regarding titles the other day, too. :P)
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==Other Work==
 
==Other Work==
Early in his career, Smith has worked on ''[[Wikipedia:System Shock|System Shock]]'' as QA Lead, and as an associate producer for ''[[wikipedia:Ultima VIII|Ultima VIII]]'', along with other games. He then worked as lead designer for ''[[w:c:deusex:Deus Ex|Deus Ex]]'' and its sequel, ''[[w:c:deusex:Deus Ex: Invisible War|Deus Ex: Invisible War]]''.
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Early in his career, Smith worked on ''[[Wikipedia:System Shock|System Shock]]'' as QA Lead, and as an associate producer for ''[[wikipedia:Ultima VIII|Ultima VIII]]'', along with other games. He then worked as lead designer for ''[[w:c:deusex:Deus Ex|Deus Ex]]'' and its sequel, ''[[w:c:deusex:Deus Ex: Invisible War|Deus Ex: Invisible War]]''.
   
In April 2013, Smith published his first novel, ''Big Jack is dead'', released by CreateSpace Independent Publishing Platform.
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In April 2013, Smith published his first novel, ''Big Jack is Dead'', using CreateSpace Independent Publishing Platform.
   
 
==Awards==
 
==Awards==

Revision as of 19:50, 1 February 2017

Harvey Smith

Harvey Smith.

Harvey Smith is an American game designer and co-creative director of Dishonored, along with Raphael Colantonio.

Based in Austin, Texas, Smith has worked at Origin Systems/Looking Glass Studios, Multitude, Ion Storm Inc. and now resides at Arkane Studios in Lyon, France.

Other Work

Early in his career, Smith worked on System Shock as QA Lead, and as an associate producer for Ultima VIII, along with other games. He then worked as lead designer for Deus Ex and its sequel, Deus Ex: Invisible War.

In April 2013, Smith published his first novel, Big Jack is Dead, using CreateSpace Independent Publishing Platform.

Awards

At the Game Developers Conference in 2006, Smith won the Game Designer's Challenge: Nobel Peace Prize, for his design featuring a portable video game that facilitates political social action.

Many of the games Smith has worked on have also earned numerous awards, most notably Deus Ex, which won over 40 Game Of the Year awards.