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{{Spoilers}}
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{{Spoilers}}[[File:distillery bridge night 1.jpg|thumb|250px|The Distillery District Waterfront.]]
[[File:Clavering Boulevard.png|thumb|250px|Clavering Boulevard.]]
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The '''Distillery District''' is an area of [[Dunwall]] by the [[Wrenhaven River]], designated area 72 N85 by the [[City Watch]]. It is named after the [[Dunwall Whiskey Distillery]], a known gang territory, but also known as one of the worst slums in the Empire. Like most areas in Dunwall, it was affected by the [[Rat Plague]] although it did nothing to change the overall grim look of the place.
The '''Distillery District''' is an area of [[Dunwall]], designated area 72 N85 by the [[City Watch]], that has become rundown due to effects of the [[rat plague]].
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==Details==
 
==Details==
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The district grew around the distillery at first to supply its production line with the necessary workshops and manufacturing.<ref name=Dishonored_RPG>''[[Dishonored Roleplaying Game]]'', p.118-119</ref> The docks by the nearby river allow for goods transport both legal and extralegal, which itself makes it an ideal place for smuggling activities. Rails also go throughout Clavering Boulevard to [[Holger Square]] and [[the Golden Cat]] pleasure house further west and south.
   
It is home to a security checkpoint that leads to the [[Warfare Overseers|Overseers]]' compound and the [[Office of the High Overseer]] in [[Holger Square]], [[the Golden Cat]] pleasure house and the [[Dunwall Whiskey Distillery]]. Accompanying this, the district continues to display much of the Victorian-esque architecture that is witnessed throughout the city.
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Tenements appeared around the factories to house their workers. They eventually became over-populated and controlled by local gangs. The Rat Plague at first culled part of the district's population, which eventually grew back with the arrival of new immigrant workers from the others Isles occupying the then empty houses. This created even more disparity in the district, with each community fighting over food, jobs and housing.<ref name=Dishonored_RPG/>
   
Upon [[Corvo Attano]]'s first entrance to the area during the mission [[High Overseer Campbell (Mission)|High Overseer Campbell]], he will notice a moderate number of guards and citizens wandering the streets. At this time, the district's security checkpoint also includes a [[Wall of Light]] to separate the slums from the higher classed housing such as the [[Offices of Dr. Galvani]] along [[John Clavering Boulevard]].
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The Distillery District has been disputed gang territory for a while, despite the efforts of [[Hiram Burrows]] to suppress them even before his regency.<ref>[[Field Survey Notes: the Royal Spy]]</ref> At first, the distillery itself was controlled by the [[Hatters Gang|Hatters]], who then lost it in a fight with the up and coming [[Bottle Street Gang]] by 1837. In a continued effort to push back on gangs but also [[Weepers]], the City Watch placed security checkpoints and [[Wall of Light|Walls of Light]] on the main thoroughfare. After [[Corvo Attano]] took out [[Thaddeus Campbell|High Overseer Campbell]], patrols were increased, both on ground and on balconies, with [[City Watch Officers|Officers]] joining the lower ranks. A [[Watchtower]] was installed by the riverside to fire at any undesirable coming from the docks.
   
The slum side of the district seems to be more or less ignored by the guards, as they only appear to be stationed there to defend the checkpoint, letting the [[Bottle Street Gang]] take control of the streets. On the other side of the checkpoint, there are many more guards wandering freely about the richer housing estates, showing much more of a preference in defending those of some worth to [[Hiram Burrows]], the Lord Regent, than to those who have less to their name.
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Granny Rags' apartment will be locked up (although she can be found elsewhere). Depending on whether or not Corvo saved Griff in his first visit to the area, the latter will still be there, peddling his wares, or he can be encountered as a hostile [[Weepers|weeper]]. Members of [[Daud|Daud's]] [[Whalers|assassins]] will also prowl along the rooftops and balconies. There will be a distinct lack of citizens on the streets and a more tightly controlled band of neutral Bottle Street Gang thugs lurking along the back alleys, as well as more weepers.
   
Two primary landmarks occupy the City Watch-controlled area of the district along John Clavering Boulevard, the residence of the eminent [[Doctor Galvani]], a physician and vivisectionist who has moved out of the district. His estate, which is still well-furnished and in good shape, serves as a manor and a laboratory for the doctor. Second is the Art Dealer's apartment. In contrast to the opulence of Dr. Galvani's residence, the [[Art Dealer's Apartment|Art Dealer's apartment]] is run-down heavily on the inside and has no electric lighting. In addition, it is patrolled by thugs, and many of the paintings are missing, save for a few[[Sokolov Paintings| paintings]] by [[Anton Sokolov]]. Another landmark (outside of the City Watch controlled area) is the [[Bitterleaf Almshouse]], an asylum, workhouse and orphanage that was closed due to the effects of the plague (it was slated to originally feature as a mission in the game, but the idea was scrapped). [[Granny Rags]] resides in a run-down apartment by the waterfront, while [[Griff]] runs a curio shop in the inner alleyways.
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Despite the efforts of [[Emily Kaldwin|Empress Emily Kaldwin]] to quell criminality in Dunwall, the Distillery District remains a den for smugglers a decade after the end of the Rat Plague. Yet, the bridge from Clavering Boulevard to the North riverside was rebuilt.
   
When Corvo first visits the district, the only defenses in the area will be poorly-protected walls of light (for one, the shield guarding the [[whale oil tank]] is open). The only guards here will be [[Watch Lower Guard|Lower Guards]] and [[City Watch Guard]]s. [[Survivors]] will reside along the waterfront, while Bottle Street thugs prowl the alleys. The art dealer's apartment will be locked up, and Griff's shop will be boarded up (with Griff being harassed by members of the Bottle Street Gang).
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==Areas==
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===John Clavering Boulevard===
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The main street in the Distillery District, Clavering Boulevard goes through the district from the north bridge then forks to Holger Square and the Golden Cat, with large gates on each side. This is the only access through the district patrolled by the City Watch.
   
When Corvo returns to the district for a second time during the mission [[House of Pleasure]], he will notice a large increase in security. There will be many more guards patrolling, both on the ground and on the balconies, with [[City Watch Officer|officers]] joining the lower ranks in their patrol, and a newly installed [[Watchtower|turret]] that defends the district's bridge from any intruders. Granny Rags's apartment will be locked up (although she can be found elsewhere). Depending on whether Corvo saved or did not save Griff in his first visit to the area, Griff will still be there, peddling his wares, or he can be encountered as a hostile [[Weepers|weeper]]. Members of [[Daud]]'s [[assassins]] will also prowl along the rooftops and balconies. The art dealer's apartment will now become accessible (however, thugs will patrol the interior). There will also be a distinct lack of citizens on the streets and a more tightly controlled band of Bottle Street Gang thugs lurking along the back alleys. Following this, there is a larger amount of weepers in an abandoned area of the district, possibly hinting that many of the citizens who previously inhabited the area have succumbed to the rat plague.
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The slum side of the district neighboring the distillery is usually ignored by the City Watch, who only defend the checkpoints, leaving the side streets to the control of the gangs. On the other side of the checkpoint, there are many more guards patrolling the upper-class housing, showing much more of a preference in defending those of some worth to [[Hiram Burrows]], the Lord Regent, than to those who have less to their name. A few civilians walk by the slum and side streets, but avoid Bottle Street itself to not be harassed by the gang. The [[Businesses#Bitterleaf Almshouse|Bitterleaf Almshouse]] is a rare example of the help once provided to this district's poorest inhabitants.
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The only defenses in the area are poorly-protected Wwalls of Light to separate the slums from the upper-class buildings located along the boulevard. The only guards here will be [[Watch Lower Guards|Lower Guards]] and [[City Watch Guards]]. Hostile Bottle Street thugs can be found prowling the alleys.
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===Offices of Dr. Galvani===
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By 1837, the [[Offices of Dr. Galvani|medical offices and residence]] of the eminent [[Luigi Galvani|Doctor Galvani]] were located on John Clavering Boulevard. Galvani later moved to the [[Tower District]], hoping for more security after being victim of several robberies. Despite Galvani's absence during the Rat Plague, it was well maintained and guarded.
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===Art Dealer's Apartment===
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Facing the Offices of Dr. Galvani is the [[Art Dealer's Apartment|art gallery and residence]] of [[Bunting]], a well-known art dealer. By 1837, the art dealer's apartment is run-down on the inside and has no electric lighting, Bunting himself refuging himself at the Golden Cat. In addition, it has been invaded by [[rats]] and Bottle Street thugs after Bunting's fortune. A majority of the art is missing, save for a few [[Anton Sokolov/Sokolov's Paintings|paintings]] by [[Anton Sokolov]], one stored away in the gallery's vault.
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===Dunwall Whiskey Distillery===
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The infamous Dunwall Whiskey Distillery is the headquarters of the Bottle Street Gang and their bootleg plague elixir operation. It was taken over from the older [[Hatters Gang]] following a violent street war between both gangs.
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===The Golden Cat===
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The Golden Cat is a renown pleasure house and bath house in Dunwall, still in activity for the city's gentry despite the Rat Plague. Because of the Pendleton twins' stay to hide the kidnapped imperial heiress, the area surrounding the building is much more patrolled by the City Watch. As such, it appears less rundown than the rest of the district, despite being no nearby shops opened or civilians walking by.
   
 
==Notable inhabitants==
 
==Notable inhabitants==
*[[Vera Moray|Granny Rags]]
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*[[Vera Moray|Granny Rags]] – resides in a run-down apartment on Endoria Street.
*[[Bunting]]
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*Bunting – an art dealer who owns an apartment and gallery on John Clavering Boulevard.
*[[Doctor Galvani]]
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*Doctor Galvani – a physician and vivisectionist who resides on John Clavering Boulevard.
*[[Slackjaw]]
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*[[Slackjaw]] – leader of the Bottle Street Gang.
*[[Griff]]
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*[[Griff]] – a black market merchant, who runs a [[Griff's Curio Shop|curio shop]] on Bloodox Way.
   
 
==Trivia==
 
==Trivia==
*The second time Corvo enters the district, if he approaches the back alley where he first met Griff on the ground, he will be ambushed by three assassins of the same group of those who killed the Empress, [[Jessamine Kaldwin]]. However, if he sneaks to the area via the rooftops, where he can see them from behind or above, Corvo will have an advantage over them and be able to take out the assassins without being detected.
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*The Bitterleaf Almshouse, an asylum, workhouse, and orphanage that was closed due to the effects of the plague, was slated to originally be featured as the prime location of a different mission in ''[[Dishonored]]'', but the idea was scrapped.<ref>[[:File:Timsh alms.png|PC Gamer Magazine November 2011]]</ref>
*There is a [[Outsider Shrines|shrine]] to [[the Outsider]] behind Granny Rags' house in the north-west corner.
 
   
 
==Gallery==
 
==Gallery==
<gallery captionalign="center" position="center">
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<div class="scrollbox">
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<gallery position="center" captionalign="center">
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Distillery Distict.jpg|The Distillery District as it shows up on the loading screen.
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distillery district night.png|The Distillery District upon Corvo's arrival.
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Clavering bridge.jpg|The Distillery District during the daytime.
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distillery district1.png|The Distillery District after the new watchtower is installed.
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Docks.png|A signpost near the docks.
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Dragon.png|A relief of a dragon-like creature atop the first wall of light.
 
Galvani.png|The Galvani Residence.
 
Galvani.png|The Galvani Residence.
Griffcurioshop.png|Griff's Curio Shop
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Curio Shop Sign.png|A sign pointing to Griff's Curio Shop.
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Griffcurioshop.png|Griff's Curio Shop.
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Billboard2.png|A billboard near Griff's Curio Shop.
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Fish Monger.png|A fish monger sign next to the shop in which Griff was held.
 
Bitterleaf Almshouse.png|The Bitterleaf Almshouse.
 
Bitterleaf Almshouse.png|The Bitterleaf Almshouse.
DunwallArea72N85Map.jpg|Map of the District.
 
Distillery Distict Map.jpg|An aerial map of the district.
 
Distillery Distict.jpg|The Distillery District as it shows up on the loading screen.
 
distillery district1.png|The Distillery District upon Corvo's arrival.
 
 
distillery district01.png|A sign for Bottle Street.
 
distillery district01.png|A sign for Bottle Street.
Dishonored 2013-08-12 20-51-01-22.jpg|Waterfront
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Wall of light.jpg|Wall of light on John Clavering Boulevard.
Dishonored 2013-08-12 20-53-06-35.jpg|Street along the waterfront.
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Passage HS.png|Various signs on Clavering Boulevard.
Dishonored 2013-08-12 20-53-16-94.jpg|Granny rag's house.
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Clavering Boulevard.png|John Clavering Boulevard.
Dishonored 2013-08-12 20-53-43-02.jpg|Outsider shrine.
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Clavering2.png|John Clavering Boulevard in daylight.
Dishonored 2013-08-12 20-54-02-48.jpg|Distillery entrance.
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distillery clavering 1.jpg|Top view of John Clavering Boulevard.
Dishonored 2013-08-12 20-54-08-63.jpg|Bloodox Way.
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distillery clavering bridge 1.jpg|John Clavering Boulevard bridge entrance.
Dishonored 2013-08-12 20-55-29-38.jpg|Bottle street.
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Bridges Wrenhaven2.png|A destroyed bridge near the docks.
Dishonored 2013-08-12 20-55-38-91.jpg|Bottle street alternate view.
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Rocks 02 1.jpg|A view of the underside of the bridge.
Dishonored 2013-08-12 20-58-16-84.jpg|John Clavering Boulevard bridge entrance.
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distillery endoria 1.jpg|Endoria Street.
Dishonored 2013-08-12 20-58-26-98.jpg|Top view of John Clavering Boulevard.
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Endoria Street3.png|Endoria Street in daylight.
Dishonored 2013-08-12 20-58-51-33.jpg|Gaff street.
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distillery granny house 1.jpg|Granny Rags' house.
Dishonored 2013-08-12 20-59-47-02.jpg|Holger Square entrance.
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Poster Cluster5.png|A poster cluster in Endoria Street.
Dishonored 2013-08-12 21-00-10-70.jpg|Golden Cat entrance.
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distillery distillery 1.jpg|The Dunwall Whiskey Distillery entrance.
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distillery bloodox 1.jpg|Bloodox Way.
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Blood Ox Way.png|Bloodox Way, alternate view.
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Bloodox Way3.png|Bloodox Way in daylight.
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distillery bottle 1.jpg|Bottle Street.
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distillery bottle 2.jpg|Bottle Street alternate view.
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Rocks 02 2.jpg|The steep walls of Bottle Street.
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Bottle Street2.png|Bottle Street, near the distillery entrance.
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Gaff Street.png|Gaff Street.
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Gaff Street4.png|The corner of Bottle Street and Gaff Street in the daytime.
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Captains Chair2.png|The Captain's Chair Hotel located in the Distillery District.
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distillery holger 1.jpg|Holger Square entrance.
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distillery golden cat 1.jpg|The Golden Cat entrance.
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DunwallArea72N85Map.jpg|Map of the district.
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Distillery Distict Map.jpg|An aerial map of the district.
 
</gallery>
 
</gallery>
[[Category:Locations]]
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</div>
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==References==
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<references/>
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[[es:Barrio de la destilería]]
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[[ru:Винный квартал]]
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[[pl:Dzielnica Destylarni]]
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[[it:Distretto della Distilleria]]
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[[zh:酿酒厂区]]
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[[Category:Dishonored Locations]]
 
[[Category:Districts]]
 
[[Category:Districts]]
[[Category:Spoilers]]
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[[Category:Comics Locations]]

Latest revision as of 16:29, April 11, 2020

Distillery bridge night 1

The Distillery District Waterfront.

The Distillery District is an area of Dunwall by the Wrenhaven River, designated area 72 N85 by the City Watch. It is named after the Dunwall Whiskey Distillery, a known gang territory, but also known as one of the worst slums in the Empire. Like most areas in Dunwall, it was affected by the Rat Plague although it did nothing to change the overall grim look of the place.

DetailsEdit

The district grew around the distillery at first to supply its production line with the necessary workshops and manufacturing.[1] The docks by the nearby river allow for goods transport both legal and extralegal, which itself makes it an ideal place for smuggling activities. Rails also go throughout Clavering Boulevard to Holger Square and the Golden Cat pleasure house further west and south.

Tenements appeared around the factories to house their workers. They eventually became over-populated and controlled by local gangs. The Rat Plague at first culled part of the district's population, which eventually grew back with the arrival of new immigrant workers from the others Isles occupying the then empty houses. This created even more disparity in the district, with each community fighting over food, jobs and housing.[1]

The Distillery District has been disputed gang territory for a while, despite the efforts of Hiram Burrows to suppress them even before his regency.[2] At first, the distillery itself was controlled by the Hatters, who then lost it in a fight with the up and coming Bottle Street Gang by 1837. In a continued effort to push back on gangs but also Weepers, the City Watch placed security checkpoints and Walls of Light on the main thoroughfare. After Corvo Attano took out High Overseer Campbell, patrols were increased, both on ground and on balconies, with Officers joining the lower ranks. A Watchtower was installed by the riverside to fire at any undesirable coming from the docks.

Granny Rags' apartment will be locked up (although she can be found elsewhere). Depending on whether or not Corvo saved Griff in his first visit to the area, the latter will still be there, peddling his wares, or he can be encountered as a hostile weeper. Members of Daud's assassins will also prowl along the rooftops and balconies. There will be a distinct lack of citizens on the streets and a more tightly controlled band of neutral Bottle Street Gang thugs lurking along the back alleys, as well as more weepers.

Despite the efforts of Empress Emily Kaldwin to quell criminality in Dunwall, the Distillery District remains a den for smugglers a decade after the end of the Rat Plague. Yet, the bridge from Clavering Boulevard to the North riverside was rebuilt.

AreasEdit

John Clavering BoulevardEdit

The main street in the Distillery District, Clavering Boulevard goes through the district from the north bridge then forks to Holger Square and the Golden Cat, with large gates on each side. This is the only access through the district patrolled by the City Watch.

The slum side of the district neighboring the distillery is usually ignored by the City Watch, who only defend the checkpoints, leaving the side streets to the control of the gangs. On the other side of the checkpoint, there are many more guards patrolling the upper-class housing, showing much more of a preference in defending those of some worth to Hiram Burrows, the Lord Regent, than to those who have less to their name. A few civilians walk by the slum and side streets, but avoid Bottle Street itself to not be harassed by the gang. The Bitterleaf Almshouse is a rare example of the help once provided to this district's poorest inhabitants.

The only defenses in the area are poorly-protected Wwalls of Light to separate the slums from the upper-class buildings located along the boulevard. The only guards here will be Lower Guards and City Watch Guards. Hostile Bottle Street thugs can be found prowling the alleys.

Offices of Dr. GalvaniEdit

By 1837, the medical offices and residence of the eminent Doctor Galvani were located on John Clavering Boulevard. Galvani later moved to the Tower District, hoping for more security after being victim of several robberies. Despite Galvani's absence during the Rat Plague, it was well maintained and guarded.

Art Dealer's ApartmentEdit

Facing the Offices of Dr. Galvani is the art gallery and residence of Bunting, a well-known art dealer. By 1837, the art dealer's apartment is run-down on the inside and has no electric lighting, Bunting himself refuging himself at the Golden Cat. In addition, it has been invaded by rats and Bottle Street thugs after Bunting's fortune. A majority of the art is missing, save for a few paintings by Anton Sokolov, one stored away in the gallery's vault.

Dunwall Whiskey DistilleryEdit

The infamous Dunwall Whiskey Distillery is the headquarters of the Bottle Street Gang and their bootleg plague elixir operation. It was taken over from the older Hatters Gang following a violent street war between both gangs.

The Golden CatEdit

The Golden Cat is a renown pleasure house and bath house in Dunwall, still in activity for the city's gentry despite the Rat Plague. Because of the Pendleton twins' stay to hide the kidnapped imperial heiress, the area surrounding the building is much more patrolled by the City Watch. As such, it appears less rundown than the rest of the district, despite being no nearby shops opened or civilians walking by.

Notable inhabitantsEdit

  • Granny Rags – resides in a run-down apartment on Endoria Street.
  • Bunting – an art dealer who owns an apartment and gallery on John Clavering Boulevard.
  • Doctor Galvani – a physician and vivisectionist who resides on John Clavering Boulevard.
  • Slackjaw – leader of the Bottle Street Gang.
  • Griff – a black market merchant, who runs a curio shop on Bloodox Way.

TriviaEdit

  • The Bitterleaf Almshouse, an asylum, workhouse, and orphanage that was closed due to the effects of the plague, was slated to originally be featured as the prime location of a different mission in Dishonored, but the idea was scrapped.[3]

GalleryEdit


ReferencesEdit

  1. 1.0 1.1 Dishonored Roleplaying Game, p.118-119
  2. Field Survey Notes: the Royal Spy
  3. PC Gamer Magazine – November 2011
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