- "It's happened again. Someone's pulled the rug out from under you. An empire at your feet, and you've lost it all. Be honest, did you really deserve any of it? More important, what would you do to get it back?"
- —The Outsider
Dishonored 2 is a first-person stealth and action video game, developed by Arkane Studios and published by Bethesda Softworks. It was released on November 11, 2016, for PlayStation 4, Xbox One and PC. It was first announced at Bethesda Softworks' first E3 showcase, on June 14, 2015. The project was headed by creative director Harvey Smith, lead designer of Deus Ex and lead of Deus Ex: Invisible War. Sébastien Mitton returned as the Art Director of Dishonored 2.
- "Take Back What's Yours."
- —Marketing tagline
The game features two playable characters: Emily Kaldwin, the dethroned Empress, and Corvo Attano, the protagonist of the original Dishonored and father of Emily. Each character has their own set of unique abilities and dialogue. During the course of the coup, the Outsider's Mark is removed from Corvo who loses his supernatural abilities. Depending on the protagonist chosen, either Corvo or Emily are turned to stone by Delilah. The other must then escape from Dunwall and seek to defeat the conspirators by setting out to Karnaca, the capital city of the isle of Serkonos, aided by Meagan Foster and her ship, the Dreadful Wale.
The mysterious being known as The Outsider returns, offering his Mark which may be refused if the protagonist so wishes. The protagonist must travel throughout Karnaca, which is plagued by large parasitic insects known as bloodflies and wracked by dust caused by the overmining of silver ore. To defeat the coup, key figures need to be eliminated and new alliances may need to be formed, all while deciding just how much blood to shed in the process.
Dishonored 2 features multiple endings that are, similarly to the original Dishonored, dependent on the chaos level, as well as the choices made throughout various points in the game.
Dishonored 2 borrows many of the gameplay elements from the original Dishonored. Players define their own playstyle by blending immersive first-person action, assassination, stealth, mobility, and the game’s combat system. Combining tools at their disposal, players are allowed options to eliminate enemies, whether they choose to pursue them unseen or ruthlessly attack head on with weapons drawn. The player can also eliminate key targets by arranging an "accident" for them to fall into, veering on the edges of poetic justice.
Dishonored 2 will feature the same campaign style as its predecessor in which the protagonist must advance through a series of missions, using a creative blend of powers and weapons. Emily will have her own set of unique abilities while Corvo retains his now deepened and expanded abilities from the original game. The game features branching upgrade paths for its powers but also offers the option to play entirely without supernatural abilities. These abilities feature a lethal and non-lethal upgrade path.
After playing the opening prologue of the game as Emily Kaldwin, the player will be faced with a permanent choice to play as either Emily or Corvo for the remainder of the game. Each character retains their own, unique abilities, with Corvo's "Blink" being substituted with Emily's "Far Reach", along with several other original powers. The game can be completed entirely without taking a single life in the process. Dishonored 2 also features system for crafting bone charms.
Each level in Dishonored 2 has a unique theme, whether in "fiction" or "mechanic." For example, in one mission, players can extrapolate tensions between two rival factions to further their own ends, aid one in its fight against the other, or neither. Occasional dust storms hinder the AI's sight and visibility, allowing the player to move by stealthily. Throughout missions, the player can come across random encounters with the citizens of Karnaca. For example, one instance involves a gang member threatening to expose a black-market dealer, and the player is offered the option to diffuse the situation. In-between levels, the player will take refuge on the Dreadful Wale, a ship where a player can rest and upgrade their gear.
The majority of the game occurs on the tropical Isle of Serkonos, in the city of Karnaca. There, insects called "bloodflies" hatch in dead corpses, and act as a substitute for the Rat Plague present in the original Dishonored. Players are encouraged to hide bodies from these flies to prevent them from attacking him/her, but can also use them to harass enemy guards. Players who kill more characters will notice an increased bloodfly count in future missions.
- "It all started for us with thinking about Emily. We just imagined: what would Emily be like down the road, as an empress. What would she be like as a character to inhabit?"
- —Harvey Smith[[src]]
As the developers began work on Dishonored 2, a complete re-work of the chaos system of the first game was envisioned. Realizing that some players killed based solely on what The Heart said, the team decided to make it a gameplay element. Different guards elicit different personality traits, ranging from sympathetic, guilty, or murderous. In an interview with Rolling Stone, Smith provided an example of the mechanic. "You approach a guard, and it can say he works double shifts to feed the family down the street." Thus, killing that guard would give the player a higher chaos rating than killing a corrupt or immoral one.
To address concerns that the first game was too easy, the developers increased the game's difficulty dramatically. A number of settings are available to the player to toggle how hard it is for the AI to detect them. For example, whether or not guards can spot them leaning around corners.
The development team was inspired by southern Europe when choosing the aesthetic style of the game. The designers sought to make Dishonored 2 look like a "painting in motion," and chose the game's color palette and artistic look accordingly. To create a believable world, the developers used a "layered design process" to enhance world-building. Food, song, architecture, and climate are all based on the people living in the city, with special attention catered towards how people would organically inhabit the gamespace. Furthermore, development focused on the history of locales the player can visit, designing locations based on what a building had been used for before the player arrived, or by showing watermarks on the walls from past floods.
The standard edition of Dishonored 2 for pre-orders is the Limited Edition. It contains the game as well as a digital copy of Dishonored: Definitive Edition.
Dishonored 2: Collector's Edition was announced on June 12th, 2016 for PC, Playstation 4 and Xbox One. It contains the game as well as several other bonuses:
- A replica of Corvo's mask on a stand (13.5" x 6" x 5.5").
- A replica of Emily's ring with a display box.
- A full size propaganda poster of the new Empress.
- A metal case for the game with the portraits of Emily on the front side and Corvo on the rear.
- The Imperial Assassin's Pack, including exclusive Bone Charms, lore books, a musical instrument in-game and 500 coins.
- A digital copy of Dishonored: Definitive Edition.
Dishonored 2 received "generally favorable" reviews on Metacritic getting a metascore of 86/100 on PC and 88/100 on both PS4 & Xbox One. On whatoplay.com, it receives an aggregate score (playscore) of 8.47 on PC, 8.85 on PS4, and 8.46 on Xbox One.
- The working title for Dishonored 2 at the beginning of its development was "Black Sparrow" or "Blacksparrow", as seen on some concept arts. The developers eventually dropped the subtitle when they considered how long the title of eventual DLC would sound with it.
- Development on Dishonored 2 started while the developers were working on the DLC of the first game. The developers used them to experiment playing with a different character, giving him voice lines and introducing new characters and gameplay elements.
- The song in the gameplay trailer released during E3 2016 is a cover of Gold Dust Woman by COPILOT (originally by Fleetwood Mac).
- The song used in the live-action trailer is Take It All by Ruelle. It was filmed in the streets of Žatec, in Czech Republic, where developers from Arkane Studios spent 8 days with the filming crew.
- The music used in the launch trailer is a cut version of Diabolical Clockwork, composed by Thomas Bergersen under the music label Two Steps from Hell.
- Similarly to the original Dishonored, the game has a longer title for the German version: Dishonored 2: Das Vermächtnis der Maske (meaning 'The Legacy of the Mask').
- Dishonored 2 was a part of Bethesda's showcase at E3 2017. The publisher teased the event with an illustration where each Isle is represented, with the Dreadful Wale sitting in the middle of them.
- The control scheme presented in the Dishonored 2 PlayStation 4 game manual does not correspond to the actual in-game control scheme presets.
- Main article: Dishonored 2 Videos
- Main article: Dishonored 2 Pre-Release Images
- ↑ Developer Commentary: Art Director
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Game Informer - Dishonored 2 Taps Vocal Talent From Game Of Thrones, Daredevil, And The Wire
- ↑ Press release info from Bethesda at E3 2015
- ↑ 4.0 4.1 4.2 DISHONORED 2: A MAD GAME MADE BY MAD MINDS
- ↑ Dishonored 2 - Bethesda Showcase Interview
- ↑ Pete Hines Dishonored 2 Interview
- ↑ 
- ↑ 8.0 8.1 
- ↑ 
- ↑ Dishonored 2 Harvey Smith interview
- ↑ 11.0 11.1 
- ↑ 
- ↑ 13.0 13.1 13.2 13.3 Game Informer - Dishonored 2 Taps Vocal Talent From Game Of Thrones, Daredevil, And The Wire
- ↑ DISHONORED 2: A MAD GAME MADE BY MAD MINDS
- ↑ Developer Commentary - Emily and Corvo Voiced
- ↑ Bethesda Showcase (2016) - Dishonored Gameplay World Premiere
- ↑ Metascore for Dishonored 2 on PCMetacritic, Retrieved March 24, 2020
- ↑ Metascore for Dishonored 2 on PS4Metacritic, Retrieved March 24, 2020
- ↑ Metascore for Dishonored 2 on Xbox OneMetacritic, Retrieved March 24, 2020
- ↑ playscore for Dishonored 2 on PCwhatoplay.com, Retrieved March 24, 2020
- ↑ playscore for Dishonored 2 on PS4whatoplay.com, Retrieved March 24, 2020
- ↑ playscore for Dishonored 2 on Xbox Onewhatoplay.com, Retrieved March 24, 2020
- ↑ Stepping into the Empire -Dishonored 2, and my conversation with Harvey Smith on Phos's blog.
- ↑ Watch: We chat Dishonored 2 with director Harvey Smith on eurogamer.net
- ↑ Gold Dust Woman on Wikipedia
- ↑ Dishonored 2 E3 Gameplay Trailer on copilotmusic.com
- ↑ https://www.youtube.com/watch?v=oQlYXdhN9iU
- ↑ Twitter post by Harvey Smith
- ↑ Twitter post by Harvey Smith
- ↑ Two Steps From Hell - Diabolic Clockwork (Halloween) on youtube.com
Games and other media in the Dishonored franchise
Void Walker's Arsenal (Acrobatic Killer Pack • Arcane Assassin Pack • Backstreet Butcher Pack • Shadow Rat Pack) • Dunwall City Trials • The Knife of Dunwall • The Brigmore Witches • Imperial Assassin's Pack
Dishonored Signature Series Guide • Dishonored 2 Strategy Guide • The Dunwall Archives • The Art of Dishonored 2 • The Wyrmwood Deceit • The Peeress and the Price • The Corroded Man • The Return of Daud • The Veiled Terror