Dishonored Wiki
Dishonored Wiki
No edit summary
mNo edit summary
Line 6: Line 6:
 
Guardsmen can be overheard attempting to barter for one another's [[Sokolov's Elixir|Elixir]] ration, and have been known to purchase the bootleg elixir from [[Slackjaw]] and his [[Bottle Street Gang]] for fear of contracting the plague.
 
Guardsmen can be overheard attempting to barter for one another's [[Sokolov's Elixir|Elixir]] ration, and have been known to purchase the bootleg elixir from [[Slackjaw]] and his [[Bottle Street Gang]] for fear of contracting the plague.
   
Watchmen react to alerts broadcast over [[loudspeaker]]s if they are close enough to hear them, and are able to pass through [[walls of light]] unharmed, though their understanding of this technology appears to be limited. When [[trans battery|trans batteries]] are removed from [[Arc Pylon|arc pylons]] or other devices, they will not replace them.
+
Watchmen react to alerts broadcast over [[loudspeaker]]s if they are close enough to hear them, and are able to pass through [[walls of light]] unharmed, though their understanding of this technology appears to be limited. When [[trans battery|trans batteries]] are removed from [[Ark Pylon|ark pylons]] or other devices, they will not replace them.
   
Being the most common enemies in early game, their fighting capability is somewhat poor, neither as agile and tactical as officers, nor possess special ability like gansters and weepers. They can still perform crouch attack, sometimes bypassing Corvo's block, and being able to throw objects when they can't reach Corvo. However they have the tendency to friendly fire when they are on each other's line of fire.
+
Being the most common enemies in the early events of ''[[Dishonored]]'', their fighting capability is somewhat poor, neither as agile and tactical as officers, nor do they possess special abilities like the Bottle Street Gang and [[weepers]]. They can still perform crouching attacks, sometimes bypassing Corvo's block, and being able to throw objects when they can't reach Corvo. However, they have the tendency to hit each other when they are in their fellow guards' line of fire.
   
 
==Trivia==
 
==Trivia==
 
*Their role's title seems to take a cue from the ''Thief'' series of games, where the standard police force was known simply as the City Watch.
 
*Their role's title seems to take a cue from the ''Thief'' series of games, where the standard police force was known simply as the City Watch.
*Their throwing objects appear out of nowhere, thus not limited by environment.
+
*Their throwing objects appear out of nowhere, not being limited by environment.
   
 
==Gallery==
 
==Gallery==
Line 21: Line 21:
 
City_Watch_Officer.jpg|Promotional artwork of a City Watch Guard.
 
City_Watch_Officer.jpg|Promotional artwork of a City Watch Guard.
 
</gallery>
 
</gallery>
 
{{Navbox Enemies}}
 
[[de:Offizier der Stadtwache]]
 
[[de:Offizier der Stadtwache]]
 
{{Navbox Enemies}}
 
 
[[Category:Enemies]]
 
[[Category:Enemies]]

Revision as of 08:00, 27 October 2012

The City Watch are guards that patrol the city of Dunwall, though they are little more than swords for hire and will kill anyone deemed a threat to their martial law, asking questions later.

They share similar sadistic viewpoints on the afflicted citizens as the Lord Regent, Hiram Burrows, and are eager to cleanse Dunwall of them. The more brutal the means of cleaning the city, the happier they are to see it through. Accompanying this, it is said that the only thing separating them from criminals is their uniform, and that they also come equipped with swords.

Guardsmen can be overheard attempting to barter for one another's Elixir ration, and have been known to purchase the bootleg elixir from Slackjaw and his Bottle Street Gang for fear of contracting the plague.

Watchmen react to alerts broadcast over loudspeakers if they are close enough to hear them, and are able to pass through walls of light unharmed, though their understanding of this technology appears to be limited. When trans batteries are removed from ark pylons or other devices, they will not replace them.

Being the most common enemies in the early events of Dishonored, their fighting capability is somewhat poor, neither as agile and tactical as officers, nor do they possess special abilities like the Bottle Street Gang and weepers. They can still perform crouching attacks, sometimes bypassing Corvo's block, and being able to throw objects when they can't reach Corvo. However, they have the tendency to hit each other when they are in their fellow guards' line of fire.

Trivia

  • Their role's title seems to take a cue from the Thief series of games, where the standard police force was known simply as the City Watch.
  • Their throwing objects appear out of nowhere, not being limited by environment.

Gallery