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Bone Charm Level 2.png|Bone charm level 2.
 
Bone Charm Level 2.png|Bone charm level 2.
  +
Corrupted Charm.png|A corrupted charm.
 
Dishonored-Corvo Locating a BoneCharm.jpg|Corvo Locating a Whalebone Charm using The Heart.
 
Dishonored-Corvo Locating a BoneCharm.jpg|Corvo Locating a Whalebone Charm using The Heart.
 
images (1).jpg|A whalebone charm as it appears in ''Team Fortress 2''.
 
images (1).jpg|A whalebone charm as it appears in ''Team Fortress 2''.

Revision as of 22:19, 15 August 2013

A whalebone charm.

Whalebone Charms (or simply Bone Charms), are mystical objects created from the bones of whales, each with a unique effect on the users constitution and abilities. Corvo Attano can discover these trinkets throughout Dunwall, and use them to compliment his mission strategies.

History

In the days before the Empire, ownership of bone charms (including those made from the tusks of walruses in Tyvia) was tolerated, as their effects were said to improve the lives of lowly serfs. However, with the coming of the industrial revolution arising from Esmond Roseburrow's research on whale oil, the Abbey of the Everyman banned the use of bone charms, dubbing them witchery. Retaining bone charms is now considered a criminal offense, and there is a workshop at the Office of the High Overseer strictly dedicated to the destruction of bone charms.

Function

When they are equipped, bone charms provide a variety of enhancements, such as improving the effects of elixirs, swimming speed, jumping ability, and strengthening Corvo's supernatural powers.

Each playthrough of Dishonored spawns only 26 random bone charms, out of 36 available. Corvo starts with three slots in which to equip charms, but he can purchase more from Piero at The Hound Pits.

Charms spawn randomly. They are chosen when the level is loaded, so reloading right before obtaining one will always yield the same charm. Notable exception to this include:

  • The charm stuck in the vice (in the Backyard). Saving before collecting the charm will allow one to reset until the desired charm is spawned; this effect is very useful when attempting a ghost/low chaos/clean hands playthrough, as the Strong Arms charm is a tremendous help.
  • The charm Corvo gets from Daud in The Flooded District, either through pick-pocketing him or by defeating him and looting his body. It is much harder to pickpocket it undetected, but it is easier to manage with Bend Time Level II and Blink.

Charms and Effects

  1. Acrobat - Slightly faster climbing.
  2. Albinos - Increased chance of white rats.
  3. Blood Ox Heart - 20% increase to maximum mana.
  4. Carrion Killer - Killing rats grants some adrenaline.
  5. Clockwork Malfunction - Enemy grenades take slightly more time to explode.
  6. Falling Star - Drop assassinating recharges mana by 20%.
  7. Fleet Fighter - Drawn weapons do not slow movement speed.
  8. Golden Touch - Slight increase to value of precious items.
  9. Healthy Appetite I - Food heals slightly more.
  10. Healthy Appetite II - Food heals moderately more.
  11. Plague Affinity - Damage by weepers grants a small amount of mana.
  12. Plague Resistant - Weepers inflict slightly less damage.
  13. Rat Scent - Rats attack only when approached in close proximity.
  14. Reinforced Bolts - Bolts stuck in enemies break less often.
  15. Robust I - Potions grant 5% more health.
  16. Robust II - Potions grant 10% more health.
  17. Scavenger - Greater amounts of ammo on discovery.
  18. Spirited I - Potions grant 5% more mana.
  19. Spirited II - Potions grant 10% more mana.
  20. Spiritual Pool - Slightly faster mana regeneration.
  21. Spirit Water - Drinking from faucets recharges mana by 20%.
  22. Strong Arms - Faster choking speed.
  23. Sustained Rage - Adrenaline takes slightly longer to cool down.
  24. Swift Shadow - Increased movement speed in stealth mode.
  25. Throwing Hand - Thrown objects travel slightly further.
  26. Tough Skin - 15% increase to maximum health.
  27. Twist of Fortune I - Very rarely, using a potion grants full mana.
  28. Twist of Fortune II - Sometimes, using a potion grants full mana.
  29. Undertaker - Increased movement speed while carrying a corpse.
  30. Unnerving Target I - Enemies have a slight chance to miss with guns.
  31. Unnerving Target II - Enemies have a moderate chance to miss with guns.
  32. Vengeance - Being damaged grants a small amount of adrenaline.
  33. Water of Life - Drinking from fountains grants 7.5% health.
  34. Welcoming Host - Possession lasts 30 seconds on white rats. (Normally 20.)
  35. Whirlwind I - Swing speed for swords is slightly faster.
  36. Whirlwind II - Swing speed for swords is moderately faster.

DLC charms and effects

They appear in Corvo's room in the The Hound Pits after first meeting the Outsider.

  1. Acrobatic Killer: Raven - Drop assassinating grants health.
  2. Acrobatic Killer: River Affinity - Increased swimming speed.
  3. Acrobatic Killer: Quick Dodge - Ability to dodge bolts/arrows.
  4. Arcane Assassin: Gutter Feast - Eating white rats restores 5% mana.
  5. Arcane Assassin: Void Channel - 20% increased duration for powers, increased range for Blink and Windblast.
  6. Arcane Assassin: White Rat Friend - White rats are unhostile.
  7. Backstreet Butcher: Blast Resistant - Reduced damage from explosions.
  8. Backstreet Butcher: Fencer - Advantage in sword vs. sword combat.
  9. Backstreet Butcher: Fire Water - Increased explosion range for whisky bottles.
  10. Shadow Rat: Deep Breather - Increased underwater breath duration.
  11. Shadow Rat: Delicate Touch - Reduced noise for breaking glass.
  12. Shadow Rat: Voyeur - Magnification of sight when peeping through keyholes.

The Knife of Dunwall charms and effects

These new bone charms appear in The Knife of Dunwall DLC.

  1. Bird of Prey - Drop assassination gives Daud a bit of health.
  2. Hearty Crew - Summoned assassins deal more damage.
  3. Light as a Shadow - Take less damage from falls.
  4. Overpower - Very easily win contested interactions.
  5. Swift Stalker - If Daud's weapons are sheathed, his speed is boosted.

The Brigmore Witches charms and effects

These new bone charms appear in The Brigmore Witches DLC.

  1. Submariner: Regain health while submerged in water
  2. Void Surge: Sometimes, when using a power, no mana will be spent

Corrupted Charms

Introduced in The Brigmore Witches, Corrupted Charms are bone charms with powerful beneficial effects counterbalanced by embedded penalties.

Charm Benefit Penalty
Vengeance Build up adrenaline much faster Adrenaline takes much less time to cool down
Power Slash Daud deals greater damage with his sword He swings his sword slower
Splintering Bolts Bolts shot by wristbow do more damage Bolts almost always break when shot at enemies
Shivering Silhouette Enemies have a high chance to miss ranged attacks Daud is more visible to enemies
Tank Damage taken is reduced Overall movement speed is reduced
Leverage Pull power distance and speed are increased Mana cost for pull power is increased
Statuesque Daud will not be spotted by enemies as long as he is standing still

Mana will not regenerate

Witch's Skin When taking damage, Daud's mana is drained before his health Mana does not regenerate
Zephyr Overall movement speed is increased Damage taken is increase

Locations

Available mission Map Location
High Overseer Campbell Distillery District The bridge where guards are dumping bodies, on the other side of the metal gate. Swim to the back and climb up a chain to reach it.
Second floor of the building where Griff is imprisoned.
Dunwall Whiskey Distillery On top of the wine cellar. Requires Corvo to jump/blink over the barrels to reach.
The Backyard In warehouse A, access from above. This charm is always random before Corvo turns the vise to release it.
In a house near the river. Corvo will need to access from a window facing the river.
House of Pleasure Distillery District In the apartment where a weeper (high chaos) and an assassin reside. There are several ways to ascend the building, but all require jumping or blink.
In Granny Rags' new home, accessible from Bottle Street. The abandoned building also contains a door leading to the Golden Cat V.I.P. entrance.
In Captain's Chair Hotel under the stairs. The key to the hotel can be obtained from Slackjaw by finishing his first quest. Alternatively, the main door to Golden Cat is never locked.
The Golden Cat In the room directly above Madame Prudence's office. It can be accessed after taking the Golden Cat master key from the Madame. The charm is above the fireplace.
Dunwall Whiskey Distillery In a room next to the entrance to the distillery. The key can be obtained inside the building in the room with a door that must be opened by a wheel. Several weepers will be in the room if Corvo contaminated the elixir still and will break out after he has spoken to Slackjaw.
The Royal Physician Southern Bridgeway In a room with a weeper. This room is beside a security station with a controllable metal bridge. Corvo will see it if he goes to collect the rune in this map. It is also connected to the side door near the exit.
Midrow Substation After Corvo has passed the Wall of Light, enter the building on the left from above. The charm is at the bottom with a corpse.
North End In the building on Corvo's left as he enters this area. The building itself can be accessed by blinking to the second floor. However, to reach the charm, Corvo must make his way upstairs by exiting the building and then climbing/blinking to an upper balcony, because the stairs are blocked.
Lady Boyle's Last Party Hound Pits Pub After Corvo returns to the Hound Pits Pub, Havelock gives him the option of going straight to bed or saying goodnight to Emily. After picking the second option, speak to Cecelia, and then retrieve the key to the Abandoned Apartment hidden under her bunk. The charm is under a bed inside the apartment.
Estate District In a weeper-infested apartment with a rune and an Outsider shrine nearby. Note that this area has three weepers patrolling.
In a building very close to the Boyle Mansion. There is a door directly facing a window leading to the guardhouse. Corvo can also enter from the ground floor.
Return to the Tower Exterior In a tunnel in the waterlock, accessed by using blink (tier II). It is under a corpse.
Dunwall Tower In Jessamine Kaldwin's secret room on the second floor. Opened by interacting with the unlit candle beside the fireplace.
The Flooded District Rudshore Waterfront In a house near the end of the street (leading to The Refinery). An assassin will occasionally be on top after Corvo has retrieved his gear.
The Greaves Refinery Outside the building where Corvo's gear was dropped. Once he activates the stairs, go to the top of the staircase, and it will be under a collapsed walkway as he goes around.
Central Rudshore At the far end of the main street on the ground, guarded by two wolfhounds.
In Daud's pouch. Either steal it or loot it from him. It is hidden from The Heart and does not "sing".
Gateway Tunnel Immediately after Corvo enters the area, turn right. It will be surrounded by a swarm of rats.
Old Port District In front of some wooden planks, there is a house illuminated by lanterns. Enter the house and find it behind the collapsed second floor.
In the sewers, in a room on the way to Granny Rags's lair. A letter and a book sitting beside a safe hint at the combination to said safe in which Corvo can find the charm.
In the building near the Rudshore Gate. Note that the victims here will become weepers on high chaos.

Gallery

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