List of Minor Characters
Evans- A Hatter
Reggie- A butler at Brigmore Manor.
Y.- A butler at Brigmore Manor.
Brunhild: member of Delilah’s coven
Melina: member of Delilah's coven interrogated at Coldridge Prison.
Ashfield: an officer stationed at Coldridge Prison
Maggy: Pete’s girlfriend.
Bertram: an Overseer and friend of Pradclif.
S: member of Delilah’s coven.
Jasper: a Hatter.
Pike: a Hatter.
Baldwin: a Hatter.
Oscar: a Hatter.
Mitchel: Owner of Mitchel’s Marketplace.
Cranton: an Overseer.
Skeeves: a Hatter.
Lieutenant Wright: an officer stationed at Coldridge Prison.
Lord Brimon: a man robbed by the Hatters.
Royer: A worker stationed at the Draper’s Ward Sewers
Preston P.: A worker stationed at the Draper’s Ward Sewers
Leon: member of the Eyeless Gang
Lacie: member of the Eyeless …
Unseen/Mentioned Only Characters
There is a large number of characters in the Dishonored franchise that have very few mentions in-game, and so have been left out from the Wiki proper. This blog post is an attempt to collect all such characters, grouping them in a single blog post to save the hassle of creating different pages for each of. Currently, this covers only characters mentioned in Dishonored 2. Note that the character entries are styled as their own wiki pages, so repeated links are to be expected.
Characters will appear when they are first mentioned, future appearances will be mentioned in the same page as their first mention. For example, if a character appears first in mission x and then in mission y, the character's biography will be in mission x's page with a me…
Details You Might Have Missed
The following articles contain 352 interesting details, secrets, easter eggs, and connections in the franchise that are easy to miss. Some of them I discovered myself but there are many I collected from members of the Dishonored community, particularly the editors of this wiki. I try to give credit where it's due but let me know if I missed anyone. Please also note that:
- I won't list out well-known details such as the whaler spying on Corvo in the High Overseer Campbell mission.
- Some of the points here are speculations (although I wouldn't add them if there is no evidence), so don't take them as facts or confirmations.
- The Tales from Dunwall (7)
- Across Dishonored (13)
- Returning Home & Dishonored (10)
- High Overseer Campbell (12)
- House of Pleasure (15)
- T…
Details You Might Have Missed Across Dishonored DLCs
- The author of the note Meat, Death, Bones and Song mentioned that he's a tenant of "that shriveled old leech Wainwright". Wainwright is an aristocratic family in Dunwall with a seat in the Parliament. By the time of the Dishonored: The Peeress and the Price comic, it appears that the same Lord Wainwright died and passed his parlimentary seat to his son, Archibald Wainwright.
- The location of the scenes shown in the Chaos tutorial is actually an alley in the Eminent Domain mission. [Credit: u/winslow-revolving]
- While using Void Gaze, Daud's Mark glows brightly if he looks in the direction of a rune or a bonecharm.
- Daud has a unique assassination animation in which he shoots his Wristbow at the head of the victim at point blank range, then retract …
Details You Might Have Missed in The Light at the End
- The weather changes depending on the chaos level. [Credit: Essie Essex]
- In High Chaos, there are five different ways the confrontation between Martin and Pendleton could play out [Credit: jrakoczi]:
- If Corvo doesn't interrupts, Martin shoots and wounds Pendleton.
- If Corvo interrupts their conversation by moving closer to them, Martin will mock Corvo and then order the guards to attack.
- If Corvo shoots Pendleton but times his shot at the same time as Martin's, then Martin will think that he's the one who got Pendleton and compliment his own marksmanship.
- If Corvo shoots Pendleton before Martin does, Martin will get mad, thinking one of his guards did it. Then after realizing none of the guards did, he concludes that Corvo is in the fortress.
- If C…
Details You Might Have Missed in The Loyalists
- In one of the previous missions (I don't remember which), Cecelia told you that "If the City Watch breaks in I know what I'll do. I know how not to be noticed". This is exactly what she did.
- Cecelia tells Corvo that "I don't think the Admiral actually knew I existed". When Havelock listed out the members of the conspiracy to be executed in a note, he didn't mention Cecelia.
- Treavor Pendleton specifically told Wallace Higgins to load his audiograph player into a ship before he departs for Kingsparrow Island. For some reason, the machine ended up in the sewer. My guess is he escaped to the sewer when the guards raided the pub, while still holding on to the machine. He thought the audiograph player is important to Treavor Pendleton and never knew…
Details You Might Have Missed in The Flooded District
- The conversation between Daud and one of his Whalers has different variations, depending on what Corvo did [Credit: Desercitus, Frosty88d]
- If Corvo was seen and killed some of the whalers: "Corvo's beaten us, Sir. He's killed men who have no equal in the Isles. I'm afraid he'll kill me, too. You said this couldn't happen, sir."
- If Corvo was seen and didn't kill any of the whalers: "Corvo's escaped sir, we can't find him and he is moving through boundaries almost at will. We've failed you, sir."
- If Corvo was not seen, but reactivated the Greaves Refinery: "Corvo's vanished from confinement, from the whole area, and the men on duty swear they saw absolutely nothing. It sounds impossible, I know. The Greave's Refinery's restarted. What do you make …
Details You Might Have Missed in Return to the Tower
- If you go to the gazebo where Jessamine was killed, you can hear ominous, otherworldly whispers.
- You can find an interesting letter from Martin in the Overseer shrine of the Tower. Martin suspected that Morris Sullivan, the Royal Interrogator, is a follower of the Outsider. Oracular Order even had a vision about him: "Silence inflicts pain, and a hound's shadow follows the puppet of the Outsider."
- According to Harvey Smith, Morris Sullivan wasn't marked but his powers came from Granny Rags, via a variation of Arcane Bond called Apprentice. Apprentice can only share powers with one individual and unlike Arcane Bond, the apprentice can have different powers than the master.
- If the Regent's arrest is interrupted, he will attempt to escape to the …
Details You Might Have Missed in Lady Boyle's Last Party
- The lanterns outside the Boyle mansion can be shot and destroyed. The jellies in the banquet room can also be destroyed.
- If you disrupt Ramsey a few times, he will call the guards. When the officer asks who you are, you can either say that you are:
- Lord Pendleton, upon which the officer says you're an imposter and attacks you.
- An agent of the Outsider, and the officer says you're drunk and let you off.
- Although the name of Oxrush flowers was not mentioned until The Brigmore Witches DLC, you can actually find them all over the second floor of the mansion.
- The Boyle sisters say that the first guest that can identify them will be given the Boyle cameo. The Boyle cameo can actually be found in the attic of the mansion.
- You can bring a dead Lady Boyle …
Details You Might Have Missed in The Royal Physician
- The Heart mentions that many committed suicide by leaping from the Kaldwin bridge, and people also died building it.
- After disabling the floodlight, you can see Samuel driving his boat toward Sokolov's house. If you turn the lights back on while he's moving, you will get a unique game over screen that says "Samuel has been spotted by the floodlights". [Credit: u/Mirarahr & u/Ellesseffbee]
- Sokolov's house appears to be powered by a giant watermill.
- The first ever mention of the Brigmore Witches can be found in this mission. In a note, Sokolov mentioned Madame Prudence requested him to carve statues of four of the Brigmore Witches. The relationship between the Brigmore Witches and the Golden Cat is unclear.
- At the end of the mission, Treavor Pen…
Details You Might Have Missed in House of Pleasure
- If you knock out the weepers in the sewers instead of killing them, Piero will thank you as he can send the weeper to The Academy of Natural Philosophy as live plague specimen. [Credit: Payroo]
- There is more than one way to reach the sewer, you can possess a hagfish and swim through the hole in the sewer grate to reach the weepers.
- If you didn't rescue Griff from the Bottle Street Gang in the previous mission, he can be found in the same place but is now a weeper.
- If you branded Campbell, this poster will appear in this mission.
- If you killed Granny Rags in the previous mission, she will say "Yes. Here I am. Guess it's not so easy to be rid of Granny, is it?"
- Talking to Granny Rags reveals that she can somehow see because she has "the Sight". Th…
Secret of Delilah Copperspoon (heart power / mission 7 : A Crack in the Slab )
hello,
I found secrets' delilah in the 7th mission with the hearth of jessamine.
I don't know to push 74 jpg file swiftly so I rewrite the content of my screenshot.
also it's possible I miss few screen so for found this dialogue you will go in room where delilah ressurecte and become immortal.
`` {jessamine dialogue\
I knew her! As a child. We played together at Dunwall Tower. She was a kitchen girl, and I... I was \
Delilah. How is it she lives? She wandered in the Void. I can See it. But then...\
She watched her mother sicken and die in the debtor's prison. She will never forget, never forgive. \
We are close to something - familiar and unknown. I feel afraid.\
[probably missing text] ...Adore her, she demands it. It nourshes her. \
They were never …
Dishonored
Hey everyone. Anyone have any questions about Dishonored? I could possibly answer them. Come to my page and post your questions on my wall, and I'll get to you as soon as I can.
Details You Might Have Missed in High Overseer Campbell
- At the beginning of the mission, if you talk to Lydia, she will tell you that someone knocked on the door of the Hounds Pit Pub a few days ago which gave everyone a scare. Talking to Cecelia reveals that she did it as a joke.
- When Corvo enters the Void for the first time, he can see a school of hagfishes swimming around. This marks the only time in the franchise, animals - other than whales or human - appear in the Void.
- The rats you summoned don't attack Granny Rag and instead just stand around.
- If you possess Granny Rag, she will say "Where? What's this. So confused. Oh, has he come for me at last? At last! At LAST!" (Yes, it's possible to gather enough runes in this mission to possess humans, and yes she says the same thing if you possess h…
Details You Might Have Missed in Returning Home & Dishonored
- Before entering the water lock, if you look to the right, you can see a few rats riding on some floating planks.
- The Burrow Lighthouse on Kingsparrow Island can be seen from Dunwall Tower. This is a dev oversight since according to this book, the construction of the lighthouse wouldn't start until after Jessamine Kaldwin's death.
- Maybe I'm reading too much into this but this rather unique-looking dead white tree is a possible reference to the White Tree of Gondor which can be found in front of the White Tower of Ecthelion in The Lord of the Rings. Dunwall Tower is also internally called "White Tower" (here and here). In The Lord of the Ring, the white tree withered after the line of the Kings of Gondor ended, which possibly foreshadows Jessami…
Details You Might Have Missed in The Tales from Dunwall
- This shot shows a harbor full of pre-industrialization, pre-whale-oil ships.
- In this scene, Sokolov can been seen proposing to Esmond Roseburrow a new Whaling Trawler design which features mounted speargun, oil-powered hook rigging system, and even cannons with whale-oil-powered explosives for ammunition. The cannons didn't seem to make it to the final design of the trawlers as seen in the games.
- According to the Dishonored Roleplaying Game rulebook, the flagship of Bundry Rothwild's whaling fleet, the Bundry Best, is a combination of trawler and warship. This ship was possibly built with Sokolov's original design. After all, Sokolov and Rothwild seemed to have a close professional relationship.
- This is the only time in the franchise that rifl…
Details You Might Have Missed Across Dishonored
- Across the game, there are multiple bridges that have been destroyed with only the piers remained. Most people would think that this was due to neglect and decay caused by the rat plague, but at that point, the plague has been going on for only 2 years. That's simply not enough time for the complete destruction of almost all the bridges across the Wrenhaven. Plus there is no debris of the fallen piers either. A more probable explanation is all the old stone bridges were destroyed to allow passage for the new whaling trawlers. Kaldwin's Bridge is the only bridge left, which can be raised to let ships pass through, and was likely designed with this specific feature. [Credit: Khazzadumm, Pauolo]
- Dunwall is ravaged by the Rat Plague and most bu…
Details You Might Have Missed in A Hole in the World
- The title of this mission, "A Hole in the World", is a phrase mentioned in the franchise a few times. This refers to portals or Void Rifts that allow people from the physical realm to enter the Void. In chapter 8 of the novel Dishonored: The Veiled Terror, the void rift inside Professor Dribner's lab is directly called "this hole in the world". In The Tales from Dunwall, Piero Joplin kept dreaming about the Lonely Rat Boy but one day, "the boy was gone, and there is a hole in the world", and Piero appeared to enter the Void. In Dishonored, Granny Rags also scribbled this phrase on the floor of her old apartment. Finally, during The Stolen Archive mission, the Outsider himself mentioned the phrase when Billie interacts with the hollow below the…
Details You Might Have Missed in The Bank Job
- At the beginning of the mission, while lying on a cot, Daud complains that the cot "smells like sweat and stale liquor". This is actually Sokolov's old cot back in Dishonored 2, as mentioned by Billie in her travel log. [Credit: u/Kaseven7]
- On top of the tall building, across Eolina Rey's apartment, there is a chest with a bonecharm, some ammunition, and some gadgets inside. If you look inside the crate and turn around, an Eyeless will be standing at the middle of the rooftop and start attacking you. There is also a wanted poster of Billie in the chest, suggesting this is an ambush.
- If you didn't kill any Eyeless in the Spector Club (knocking them out is ok), the club is still open in this mission. Even if Billie was caught assaulting the memb…
Details You Might Have Missed in The Stolen Archive
- In the room adjacent to the black market, there is a brush, a palette, and a severed left ear. This could be a reference to Vincent Van Gogh, who is said to cut off his own left ear. [Credit: u/adamsmith9312]
- In the basement of the Royal Conservatory, you can find a note, detailing the possessions of a witch. Among them was a waxwork doll, fashioned to look like Kirin Jindosh, and it had been struck with several hairpins in the neck, head and groin. These are the same body parts that were attacked when the protagonist assassinated Jindosh. [Credit: Капитан Майк Фоули]
- Markings similar the plague marks in Dishonoed, are found throughout the Conservatory.
- Since the witches lost their powers, this one had to use pistol to defend herself. And the …
Dishonored // Mission Clues
- 1 Returning Home (intro)
- 2 Dishonored
- 3 High Overseer Campbell
- 4 House of Pleasure
- 5 The Royal Physician
- 6 Lady Boyle's Last Party
- 7 Return to the Tower
- 8 The Flooded District
- 9 The Loyalists
- 10 The Light at the End
Details You Might Have Missed in Death to the Empress
- By this time, most people have fled from Tower District. If you look at Dunwall from the Dreadful Wale, you can see there is no light coming from buildings in Tower District, but there are lights in Estate District (where the Parliament, Clocktower, and Boyle Mansion are).
- It's revealed in this mission that the damaged apartment (now on the verge of collapsing) belongs to a certain Fenella Reid, an employee of the Boyle Company. She asked the company for an allowance in order to repair her apartment but was denied, due to the death of Ichabod Boyle and unrest in Dunwall. Desperate for a way out, she gave away the key to the company's warehouse to a group of people, in exchange for passage to Driscol. These people used the warehouse to setup…
Details You Might Have Missed in The Grand Palace
- If Paolo has been killed previously, his wanted posters will be marked with red Xs. Same goes for Mindy Blanchard's.
- There is a Howler named Allison who ambushes you along with other Howlers if you have robbed more than one black markets. But if you have robbed only one black market so far, she can be seen lounging in a nearby alley, and in high chaos, will tell another Howler that she helped out and befriended an old lady. This lady invited Allison into her apartment and cook for her once a week. This apartment is actually in a nearby building and you can steal the key from Allison. Allison also hinted at stealing from the old lady later on.
- According to Harvey Smith, Luca Abele ordered a thousand-year old umberwood tree in front of the pal…
Details You Might Have Missed Across Death of the Outsider
- Shooting or hitting the bell on the Dreadful Wale's bridge will make it fall off, showing the disrepair state of the ship (this doesn't happen in Dishonored 2). After it fell, you can also kick it around like a ball, and it rings quite loudly too.
- Billie's wanted posters change over the course of the game and do have variants based on your actions.
- Many of the female Eyeless members were former Brigmore Witches and you can see scars on their skins where the flowers and vines used to be.
- In The Knife of Dunwall, during the prologue of A Captain of Industry mission, Daud mentions that "Lurk was especially good at uncovering [secrets]". Arkane probably built upon this quote to develop Billie's ability to talk to the rats and find out information no…
Details You Might Have Missed in One Last Fight
- The note Reply from 'T', found on the board on the Dreadful Wale, is actually from Thomas, in case it's not obvious enough.
- The suppression device appears to be assembled using parts from wall of lights and the new model of music boxes.
- Rats under the overpass next to Albarca Baths will tell Billie about a beggar, who used to live there, being taken away. The conversation between Lee and the Eyeless next to the kennel also reveals that they kidnapped a beggar, probably the same person mentioned by the rats, and used him to train the hounds. If you check the dumpster outside the bathhouse, you can actually find the beggar's body. Lee also told the Eyeless to be more careful with where he dumps the bodies next time.
- The Eyeless talking to Jeane…
Details You Might Have Missed in Follow the Ink
- In the dental office, a skull with some apparatus attached to it can be found on top of a shelf. This is a reference to the Neuromod showcases found in Prey (2017), another game by Arkane Studios. [Credit: u/Kayklira]
- On Billie's skiff at the canal, you can find this note: Thanks for the skiff, which mentions a certain "Lieutenant" Dunbar fixing the skiff. You can also find another (non-collectible) note on the skiff, which was signed by this Dunbar.
- This is actually a reference to a real-life Royal Navy officer, Lt. Mike Dunbar, who wrote an extensive analysis of the Dreadful Wale. In his articles, he said the Dreadful Wale looks seaworthy so the note that says "Certified Seaworthy by Lt. Dunbar" is probably a nod to that.
- There is a sunken tre…
Dishonored fanfiction
Dishonored have quite a lot of fanfictions. I also now want to write one too. I read MDGeistMD02 An Assassin's Tale 1: Deception and Dishonor it was interesting.
Details You Might Have Missed Across Dishonored 2
- On bulletin boards throughout the game, you might be able to see small graffiti that says "Kill the rats!". These date back to the days of the Rat Plague. The very same graffiti can also be seen in The Tales from Dunwall, and of course throughout Dishonored.
- The phrase "Minted Under Imperial Authority" is stamped on all silver and gold ingots in the game. Back in Dishonored, ingots minted during Hiram Burrows rule were stamped with "Minted Under Regency Authority".
- The icon of the pistol on the top-left corner of the screen actually shows how many bullets you have left before you have to reload.
- A few details about the Grand Guard's uniform and equipment:
- The equivalents of Dunwall's Lower City Watch and City Watch guards seem to be merged into …
Details You Might Have Missed in A Crack in the Slab
- An insane Stilton can see the Heart despite only a selected few can (Corvo/Emily, and Piero who made it). If you take the Heart out in front of him, he will recoil and tell you to put the "grotesque" thing away. This doesn't always happen though, as I have trouble reproducing this consistently. [Credit: Zevik]
- He also seems to be aware of the Outsider, since he says: "Quiet! The one in the Void hears everything."
- He might also mention 'the thing of bones that Ashworth made', which possibly refers to Delilah's effigy.
- There is cameo of a woman (could it be his mother?) next to the insane Stilton. If you take it, he will get irritated and told you not to mess with his things.
- There is a bonecharm, or what appears to be one, inside the Timepiece.
- T…
Details You Might Have Missed in The Dust District
- If you talk to Sokolov while he's walking to the skiff, he will tell you that he has 7 or 8 children around the Isle, and Corvo/Emily has done more for him than any of them did.
- Remember the windmill mechanic that overcharge walls of light? Curiously, dust storms don't do this. This is either a dev oversight or probably because the dust storms are not as strong as Windblast.
- Howlers posting bounties on Overseers, exchanging one bottle of Orbon Rum for an overseer mask. There are also a bunch of Overseer masks in the Crone's Hand Saloon.
- Howlers seem to have an abundance of Orbon Rum. If you look closely at their wristbows, you can see that the battery cases are made out of Orbon Rum bottles.
- Sebastien Mitton came up with idea of the Howler sci…
Details You Might Have Missed in The Royal Conservatory
- The shopkeeper of the black market shop in this mission has some interesting background information, probably more so than all the other shopkeepers. [Credit: AnnCrane]
- We don't know his full name, only the initials: M.V..
- He came from a well-off family.
- He owns or once owned a gallery and is long for the day when he can reopen it.
- His cousin managed to steal the combination for the safe in the bloodfly-infested apartment, the same combination now being sold in his shop.
- He encountered a few of witches and that rattled him.
- This note probably addresses the same Rapollo who would've been pushed into a wall of light back in Edge of the World, if you didn't intervene. From the tone of the note, it probably try to warn him about the Grand Guards.
- The…
Details You Might Have Missed in The Clockwork Mansion
- Talking to Meagan at the beginning of the mission reveals that:
- Locals often go to Jindosh's mansion to test their courage or because they are desperate for a meal. Some say that they can be heard at night, banging at the windows, calling for help.
- Jindosh entered a clockwork soldier into the Blade Verbena and beat everyone. Corvo won this competition when he was 16.
- There are a few interesting details in Breanna Ashworth's letter to Bonville:
- Delilah and her circle tried to track down all guards present at the night when Delilah returned, and silence them. They paid Bonville to do the job.
- Ashworth poisoned Bonville to tie up the loose end.
- The guard in the letter mentioned seeing an exotic hooded figure during that night. This could be the Cro…
Details You Might Have Missed in The Good Doctor
- There is someone's shadow in this frame. The Crown Killer's maybe?
- You can hop back on the railcar and choose to go back to Campo Seta District, but the railcar will break down. The guards mentioned the engine breaking down in this note in the previous mission.
- Addermire was a solarium for the rich until Hypatia turned it into an institute for infectious disease that treats everyone. That's probably why wooden ramps were added to the original stone staircases to make them accessible for disabled people, particularly those who suffered from mine accidents. In the screenshot, you can also see a wheelchair at the top right corner.
- There is a guard called Valiente who was killed and mutilated by the Crown Killer. His head and left leg were missin…
Details You Might Have Missed in Edge of the World
- The protagonist travelled to Karnaca via the Grand Serkonan Canal, a man-made waterway built with money from rich Gristolian immigrants.
- In this scene in the mission intro, 3rd man of the left is probably a young Corvo, before leaving for Dunwall.
- If you bring Amadeo's corpse to Mindy even before she asking you to, she will say that you're "an odd one" for walking around with a corpse. [Credit: Капитан Майк Фоули]
- Paolo's Crone's Hand Saloon was originally in Campo Seta District (1st picture), across the Overseer's outpost. It was abandoned due to either the bloodfly infestation, the close proximity to the Overseers, or some other reasons. The Howlers later took over a bar in Dust District and renamed it Crone's Hand Saloon. You can see the o…
Details You Might Have Missed in A Long Day in Dunwall
- Alexi Mayhew's unique uniform is a reskin of Grand Guard Officer uniform.
- Mortimer Ramsey is a relative of Jack Ramsey, the guy who wore the huge whale mask in Lady Boyle's Last Party. [Credit: Doctor Void]
- Flushing toilet: after 15 years since Dishonored, flushing toilets have finally been invented. You can see them in Dunwall Tower and the old chamber pots are put away in the storage area, behind Emily's secret room. Only aristocrats and rich people can seem to afford these though, as chamber pots can still be found in middle-class and working class apartments.
- In this book, Callista wrote to Emily that Sokolov invented the modern steam-powered Whaling Trawler. In this scene in The Tales from Dunwall, a young Sokolov proposed the new whaling …
Dishonored Alternate Ending?
Dishonored's ending is already great. It's a twist with a revenge arc that really scratches an itch for me. But I've been brainstorming about an alternate ending and I'm recording it here to get it out there. And it all starts with one thing:
Corvo rejecting the poisoned drink in low chaos.
Let me elaborate.
Samuel plays a pivotal role in the latter third of the game, and I think he could get even more involved. He mentions to a weakened Corvo that he was forced to poison him under duress from Havelock, Martin and Pendleton. Get this: in low chaos, before Corvo steps into the pub, Samuel pulls him aside and admits what he'd been made to do. Says that after the care Corvo took in sparing as many people as possible, he couldn't let it go unsai…
Daud
Just some things I've noticed about Daud, and my opinions on him. I really don't know what this is going to be.
-I find it very interesting that as long as you reach Daud's office unnoticed and don't let him or any of his sentries see or hear you, you can sneak up behind him and slit his throat just like any other assassination target. I just find that very unusual. He's this legendary assassin who'll hear you coming unless you're Blinking like you've got infinite Remedies, and then you get up behind him and he dies like any normal mortal.
-Why was Daud abducted as a boy? Moreso, was it the Outsider who did it? Probably not. An assassin who was prominent in the early 19th century and saw potential in him? Your garden-variety human trafficke…
Killing Meagan
I'm doing a high-chaos run with Emily, and when Meagan revealed who she was, I stabbed her and brought the body to Anton.
And he broke down. Whoever voice-acted him did a fantastic job in making me almost cry. My rage against Meagan was well-founded, but she didn't need to die, and I just broke a sad old man's heart, killed his only real friend. And he was working on a painting for me. A gift, that I threw back into his face with the body of his dearest companion. So I reloaded the save, choked her unconscious, left her on the deck and headed for the tower.
I know it's a god-damned game, and I need to calm the hell down and let it go, but that really isn't sitting well with me. I wish I'd never done it.
Analyzing Dishonored II In Contrast to Dishonored I
I'll start by saying that I find it really interesting how similar the game storylines are. The first mission sees you escaping imprisonment and fleeing Dunwall, after being dishonored. The fourth mission has you infiltrating the home of the resident genius--both even feature removing Sokolov! Your allies turn on you (or reveal their true colors) near the final mission. I just find it fascinating.
And I'm going to say that I'm somewhat disappointed as well. Throughout the first game, I knew exactly where I was going and why. Every time. Each level was its own world, its own section of Dunwall, and it was obvious. II has got me confused about pretty much the whole plot. The Royal Conservatory felt like it was just there to pad gameplay time…
Dishonored 2 Inital Impression
After considering it for some time, I finally bit the bullet and dropped $40 on Dishonored II. I was a little concerned because the reviews I've heard have denounced it as, while not necessarily being a bad game, not having the same magic as the original did.
And frankly, I think they're wrong.
Dishonored II doesn't have the same vibe, but it shouldn't need to. If I wanted a game that played and felt exactly like Dishonored I, I would have just kept playing Dishonored I. They're obviously two links in the same story chain, telling two separate, if related stories. Hot take: I prefer the graphics of II, because photorealism is always cool. I'm a little hit or miss on the voice acting, which kind of pulled me out of the experience, but it's no…
Thoughts on Corvo Attano
-I always considered every special action possible in each mission to be canon, and in the case where two special actions contradict one another/both cannot be earned in one playthrough, Corvo takes the action that causes less chaos (i.e. Helping Slackjaw Defeat Granny instead of Helping Granny Cook Slackjaw.) And this is at least partially supported by Dishonored II, which reveals that Corvo canonically retrieved his gear.
-I've mentioned this before, but just about every render I've seen of Corvo does him a disservice. From the Wanted posters and the Easy difficulty slider, it's obvious that Corvo is rather dashing; for a man of nearly forty he looks like he could be in his twenties. But the actual renders I've seen of him are rather cre…
Musings on Supernatural Abilities
I find the array of abilities available to the three protagonists really interesting. Blink, for example. During Dishonored, Corvo's Blink is considerably weaker than Daud's, which makes sense; Daud's been using black magic for nearly twenty years and Corvo's had his magical abilities for literal days, even by the final mission. Emily's transversal abilities are weaker still, acting as more of a grappling hook than actual teleportation.
Bend Time is another good point. Daud's Bend Time abilities are incredibly powerful, stopping time completely for twenty, thirty seconds, while Corvo's will stop time for about eight seconds fully upgraded. The power isn't even available for Emily to purchase.
By 1852, Corvo's power set has caught up, yes, …
Thoughts On Corvo Attano & Related
-I always considered every special action possible in each mission to be canon, and in the case where two special actions contradict one another/both cannot be earned in one playthrough, Corvo takes the action that causes less chaos (i.e. Helping Slackjaw Defeat Granny instead of Helping Granny Cook Slackjaw.) And this is at least partially supported by Dishonored II, which reveals that Corvo canonically retrieved his gear.
-I've mentioned this before, but just about every render I've seen of Corvo does him a disservice. From the Wanted posters and the Easy difficulty slider, it's obvious that Corvo is rather dashing; for a man of nearly forty he looks like he could be in his twenties. But the actual renders I've seen of him are rather cre…
Arkane Studios celebrating their 20 years anniversary
Arkane Studios are currently celebrating their 20th anniversary. For those interested in the creators of the Dishonored series, Bethesda is publishing several articles retracing their work since their first game, Arx Fatalis. They also put a newsletter which gives you access to a short PDF artbook containing concept art of both Dishonored 2 and Prey (I'm pretty sure they can all be found in these games' respective official artbooks). More can be found on this website, including links to the Bethesda articles I mentioned: https://bethesda.net/en/hub/arkane20
Also, the Youtube channel NoClip recently released a long documentary on Arkane's history, including interview of its founders and developers about their experience during these 20 past years …
The Untold History of Arkane - A documentary by Noclip
Noclip just released a documentary about Arkane a few hours ago: https://www.youtube.com/watch?v=h4kdqwdbZZ8. Not much new info on Dishonored itself but pretty interesting nevertheless. You can clearly see the influence their previous games have on Dishonored. Thought you guys might want to watch it.
Edit: I want to add the they will also have a documentary dedicated to Dishonored, which is going to be released around June, July.
Back to Dishonored Series
Haven't played Dishonored since I jumped onto We Happy Few back in 2016 with my potato pc and followed the game for 4 years straight.
Managed to get both Death of the Outsider and D2 only "recently" (respectively summer 2019 and last month) and I must admit I forgot how entertaining Dishonored 1 was (and challenging with higher difficulty).
Actually replaying D2 for the third time on "New Game +" after replaying the first game to follow the story. I absolutely love how the game looks in terms of graphics (even if I get some visual glitch), character design and, more important, mechanics and the introduction of non lethal takedowns during the fight.
Still, how's anyone here?
Document compilation for lore runs
The purpose of this blog is to list all documents that can be found in-game and to be a guide for anyone wanting to do a playthrough without missing any of the games' lore. Barring some exceptions only the first appearance of a duplicate document is listed. An attempt has been made to list everything in an order that makes sense from an exploration perspective.
European floor numbering is used.
Work in progress.
- 1 Dishonored
- 1.1 DISHONORED
- 1.2 HIGH OVERSEER CAMPBELL
- 1.3 HOUSE OF PLEASURE
- 1.4 THE ROYAL PHYSICIAN
- 1.5 LADY BOYLE'S LAST PARTY
- 1.6 RETURN TO THE TOWER
- 1.7 THE FLOODED DISTRICT
- 1.8 THE LOYALISTS
- 1.9 THE LIGHT AT THE END
- 2 The Knife of Dunwall
- 2.1 A CAPTAIN OF INDUSTRY
- 2.2 EMINENT DOMAIN
- 2.3 THE SURGE
- 3 The Brigmore Witches
- 3.1 CHOOSING YOUR MARK
- 3.2 A STAY OF EXECUT…
So during High Chaos why does Emily become such a better artist?
I've noticed during my many high chaos runs that Emily Kaldwin draws more clearly.
Even tho they might look more "creepy" but they are more pretty.
Determining the size of the Isles
These were calculated by using the in game texture of .
I did that by maping the ingame texture on a globe (overlaying it in Google Earth) and measuring the North-South distance of the Isles. I was pleasantly surprised that the whole North-South span of the isles fit perfectly between 20 degrees of latitude - the 58° latitude line passes right along the northern coast of Tyvia (near Samara), and at the southernmost point of Serkonos (near Karnaca) is the 38° latitude line.
I traced the lines onto the Map of the Empire using the "degrees" along the border of the image as a guide.
So for the math:
The real world distance of 20° latitude is about 2224 km (~111.2 km for one degree at 58°-38° range), so that should the North-South span of the Isle…
Made-Up Ability: Isolate
Part of the inspiration for this ability came from Blood-Ox's made-up ability: Erase.
Isolate is an ability that comes from a changed version of the Timepiece, which gives the user the ability to isolate enemies and objects in time, as if under the effects of stop time. While this is happening, a portion of the user's energy is drained, the more enemies or objects, the quicker it drains. The area of effect turns gray and flickers, like on of the Hollows, but less violently.
This ablitly wasn't designed for any of the games, but for my fanfiction piece. Any critism/comments/etc. is/are welcome.