Dishonored Wiki
Dishonored Wiki
No edit summary
No edit summary
Line 1: Line 1:
   
[[File:Sokolov03.png|thumb|300px|Sokolov on the top floor of his safehouse]]
+
[[File:Dishonored 2013-08-11 21-15-01-79.jpg|thumb|300px|Sokolov's safehouse.]]
 
'''Anton Sokolov's Safehouse '''is a building atop [[Kaldwin's Bridge]] in which [[Anton Sokolov]] lives and where he conducts experiments to find a cure for the [[Rat Plague|plague]]. [[Corvo Attano]] visits this place during [[The Royal Physician]] to kidnap Sokolov. 
 
'''Anton Sokolov's Safehouse '''is a building atop [[Kaldwin's Bridge]] in which [[Anton Sokolov]] lives and where he conducts experiments to find a cure for the [[Rat Plague|plague]]. [[Corvo Attano]] visits this place during [[The Royal Physician]] to kidnap Sokolov. 
   
Line 16: Line 16:
 
==Gallery==
 
==Gallery==
 
<gallery position="center" captionalign="center">
 
<gallery position="center" captionalign="center">
  +
Sokolov03.png|Sokolov on the top floor of his safehouse.
 
entrance.jpg|Main entrance.
 
entrance.jpg|Main entrance.
Dishonored 2013-08-11 21-15-01-79.jpg|Safehouse exterior.
 
 
Dishonored 2013-08-11 21-26-13-69.jpg|Safehouse interior.
 
Dishonored 2013-08-11 21-26-13-69.jpg|Safehouse interior.
 
Dishonored 2013-08-11 21-25-02-87.jpg|Kitchen.
 
Dishonored 2013-08-11 21-25-02-87.jpg|Kitchen.

Revision as of 23:31, 13 October 2013

File:Dishonored 2013-08-11 21-15-01-79.jpg

Sokolov's safehouse.

Anton Sokolov's Safehouse is a building atop Kaldwin's Bridge in which Anton Sokolov lives and where he conducts experiments to find a cure for the plague. Corvo Attano visits this place during The Royal Physician to kidnap Sokolov. 

The safehouse features a wine cellar, a large lower level comprised of Sokolov's studio and some encased machines, an enclosed middle level containing a dining hall and a kitchen, and an upper level housing Sokolov's libraries and quarters. On the roof is a greenhouse where Sokolov often cages his human test subjects.

The immediate area around the safehouse is abandoned and derelict. The safehouse itself is separated from the street by a moat.

It is heavily guarded by both the City Watch and Overseers and has a few walls of light for protection, but the greenhouse has only one guard. One of Sokolov's paintings can be found on the first floor, and the house also has a whale oil-powered elevator, which connects the first level with the library. There are empty vials that can be filled with elixir in the greenhouse.

Sokolov performs experiments on many human subjects, one who can be found locked in a cage in the greenhouse. Corvo has the option of setting her free once he obtains Sokolov's key.

Trivia

  • The safehouse has a stone wall with an advertisement not usually found on houses, but on Dunwall's warehouses.
  • Allthough Sokolov lives in the house there is no advanced laboratory equipment, suggesting that his main work is done elsewhere.

Gallery