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[[File:Sokolov safehouse.png|thumb|250px|Sokolov's safehouse.]]
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'''Anton Sokolov's Safehouse''' is a building atop [[Kaldwin's Bridge]] in which [[Anton Sokolov]] lives and where he conducts experiments to find a cure for the [[Rat Plague|plague]]. [[Corvo Attano]] visits this place during [[The Royal Physician]] to kidnap Sokolov.
[[File:Sokolov03.png|thumb|300px|Sokolov on the top floor of his safehouse]]
 
'''Anton Sokolov's Safehouse '''is a building atop [[Kaldwin's Bridge]] in which [[Anton Sokolov]] lives and where he conducts experiments to find a cure for the [[Rat Plague|plague]]. [[Corvo Attano]] visits this place during [[The Royal Physician]] to kidnap Sokolov. 
 
   
  +
==Description==
 
The safehouse features a wine cellar, a large lower level comprised of Sokolov's studio and some encased machines, an enclosed middle level containing a dining hall and a kitchen, and an upper level housing Sokolov's libraries and quarters. On the roof is a greenhouse where Sokolov often cages his human test subjects.
 
The safehouse features a wine cellar, a large lower level comprised of Sokolov's studio and some encased machines, an enclosed middle level containing a dining hall and a kitchen, and an upper level housing Sokolov's libraries and quarters. On the roof is a greenhouse where Sokolov often cages his human test subjects.
   
 
The immediate area around the safehouse is abandoned and derelict. The safehouse itself is separated from the street by a moat.
 
The immediate area around the safehouse is abandoned and derelict. The safehouse itself is separated from the street by a moat.
   
It is heavily guarded by both the [[City Watch]] and [[Overseers]] and has a few [[Wall of Light|walls of light]] for protection, but the greenhouse has only one guard. One of [[Sokolov Paintings|Sokolov's paintings]] can be found on the first floor, and the house also has a [[whale oil]]-powered elevator, which connects the first level with the library. There are empty vials that can be filled with [[Sokolov's Elixir|elixir]] in the greenhouse.
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It is heavily guarded by both the [[City Watch]] and [[Warfare Overseers|Overseers]] and has a few [[Wall of Light|walls of light]] for protection, but the greenhouse has only one guard. One of [[Anton Sokolov/Sokolov's Paintings|Sokolov's paintings]] can be found on the first floor, and the house also has a [[Whale Oil|whale oil]]-powered elevator, which connects the first level with the library. There are empty vials that can be filled with [[Sokolov's Elixir|elixir]] in the greenhouse.
  +
 
Sokolov performs experiments on many human subjects, [[Test Subject 312|one]] of whom can be found locked in a cage in the greenhouse. Corvo has the option of setting her free once he obtains Sokolov's [[Keys|key]].
   
Sokolov performs experiments on many human subjects, [[Test Subject 312|one]] who can be found locked in a cage in the greenhouse. Corvo has the option of setting her free once he obtains Sokolov's key.
 
 
==Trivia==
 
==Trivia==
*The safehouse has a stone wall with an advertisement not usually found on houses, but on [[Dunwall]]'s warehouses.
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*The safehouse has a stone wall with an advertisement not usually found on houses, but on [[Dunwall|Dunwall's]] warehouses.
*Allthough Sokolov lives in the house there is no advanced laboratory equipment, suggesting that his main work is done elsewhere.
+
*Although Sokolov lives in the house there is no advanced laboratory equipment, suggesting that his main work is done elsewhere.
  +
*The section of the bridge at which Sokolov's safehouse is located is called [[Streets of Dunwall#Kaldwin's Bridge|North End]].
  +
*At the end of ''[[Dishonored 2]]'', Sokolov wonders if his apartment is still as he left it after moving to [[Karnaca]].<ref>Sokolov aboard the ''[[Dreadful Wale]]'' in [[Death to the Empress]]</ref>
   
 
==Gallery==
 
==Gallery==
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<div class="scrollbox">
<gallery position="center" captionalign="center">
+
<gallery captionalign="center" position="center">
 
entrance.jpg|Main entrance.
 
entrance.jpg|Main entrance.
Dishonored 2013-08-11 21-15-01-79.jpg|Safehouse exterior.
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sokolov safehouse first floor.jpg|Safehouse interior.
  +
bridge sokolov safehouse.png|First floor.
Dishonored 2013-08-11 21-26-13-69.jpg|Safehouse interior.
 
 
Boyle portrait location 1.jpg|Studio with portrait of Lady Boyle.
Dishonored 2013-08-11 21-25-02-87.jpg|Kitchen.
 
  +
sokolov safehouse kitchen 1.jpg|Kitchen.
Dishonored 2013-08-11 21-24-36-93.jpg|Dining hall.
 
  +
sokolov safehouse dining room 1.jpg|Dining room.
Dishonored 2013-08-11 21-22-50-49.jpg|Studio with portrait of Lady Boyle.
 
  +
sokolov safehouse library.jpg|Library.
Dishonored 2013-08-11 21-21-25-14.jpg|Laboratory in Sokolov's quarters.
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sokolov safehouse lab.jpg|Laboratory in Sokolov's quarters.
Dishonored 2013-08-11 21-21-12-67.jpg|Library.
 
Dishonored 2013-08-11 21-14-19-83.jpg|Sokolov's subjects near the safehouse.
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Whale oil tank06.png|Sokolov's whale oil dispenser.
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Sokolov greenhouse.png|Greenhouse exterior.
  +
Sokolov03.png|Sokolov in the greenhouse.
  +
08 greenhouse.png|The greenhouse.
  +
08 elixir still.png|The elixir still in Sokolov's greenhouse.
  +
sokolov wine cellar.png|Wine cellar.
  +
sokolov water wheel.png|Water wheel.
 
</gallery>
 
</gallery>
  +
</div>
[[Category:Locations]]
 
  +
  +
==References==
  +
<references/>
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[[es:Piso franco de Anton Sokolov]]
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[[ru:Дом Соколова]]
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[[Category:Dishonored Locations]]
 
[[Category:Buildings]]
 
[[Category:Buildings]]
[[Category:Article stubs]]
 

Latest revision as of 17:00, 24 May 2017

Sokolov safehouse

Sokolov's safehouse.

Anton Sokolov's Safehouse is a building atop Kaldwin's Bridge in which Anton Sokolov lives and where he conducts experiments to find a cure for the plague. Corvo Attano visits this place during The Royal Physician to kidnap Sokolov.

Description

The safehouse features a wine cellar, a large lower level comprised of Sokolov's studio and some encased machines, an enclosed middle level containing a dining hall and a kitchen, and an upper level housing Sokolov's libraries and quarters. On the roof is a greenhouse where Sokolov often cages his human test subjects.

The immediate area around the safehouse is abandoned and derelict. The safehouse itself is separated from the street by a moat.

It is heavily guarded by both the City Watch and Overseers and has a few walls of light for protection, but the greenhouse has only one guard. One of Sokolov's paintings can be found on the first floor, and the house also has a whale oil-powered elevator, which connects the first level with the library. There are empty vials that can be filled with elixir in the greenhouse.

Sokolov performs experiments on many human subjects, one of whom can be found locked in a cage in the greenhouse. Corvo has the option of setting her free once he obtains Sokolov's key.

Trivia

  • The safehouse has a stone wall with an advertisement not usually found on houses, but on Dunwall's warehouses.
  • Although Sokolov lives in the house there is no advanced laboratory equipment, suggesting that his main work is done elsewhere.
  • The section of the bridge at which Sokolov's safehouse is located is called North End.
  • At the end of Dishonored 2, Sokolov wonders if his apartment is still as he left it after moving to Karnaca.[1]

Gallery

References

  1. Sokolov aboard the Dreadful Wale in Death to the Empress