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(Undo revision 125067 by GreenShrike (talk) this is a side note to the whale side mission. Granny's recipe has its own bullet point here, and a detailed description on its own page.)
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|Target = [[Bundry Rothwild]]
 
|Target = [[Bundry Rothwild]]
 
|Location = [[Slaughterhouse Row]]<br>[[Rothwild Slaughterhouse]]
 
|Location = [[Slaughterhouse Row]]<br>[[Rothwild Slaughterhouse]]
|Classes Encountered = [[Survivors]]
+
|Classes Encountered = [[Civilians#Laborers|Laborers]]
 
|Enemies = [[Butchers]]<br>[[City Watch]]<br>[[Warfare Overseers|Overseers]]
 
|Enemies = [[Butchers]]<br>[[City Watch]]<br>[[Warfare Overseers|Overseers]]
 
|Runes = 6
 
|Runes = 6
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|Followed by = [[Eminent Domain]]
 
|Followed by = [[Eminent Domain]]
 
}}
 
}}
 
 
'''A Captain of Industry''' is the first mission in ''[[The Knife of Dunwall]]'' [[Downloadable Content|DLC]].
 
'''A Captain of Industry''' is the first mission in ''[[The Knife of Dunwall]]'' [[Downloadable Content|DLC]].
   
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==Briefing==
 
==Briefing==
''Bundry Rothwild is a ruthless businessman who owns a slaughterhouse and a fleet of whaling ships, including a ship called the ''Delilah''. Infiltrate the Rothwild Slaughterhouse and find out what's behind the name.''
+
''Bundry Rothwild is a ruthless businessman who owns a slaughterhouse and a fleet of whaling ships, including a ship called the Delilah. Infiltrate the Rothwild Slaughterhouse and find out what's behind the name.''
   
 
==Infiltration==
 
==Infiltration==
 
[[File:Slaughterhouse row01.png|thumb|200px|Slaughterhouse Row.]]
 
[[File:Slaughterhouse row01.png|thumb|200px|Slaughterhouse Row.]]
 
===Slaughterhouse Row===
 
===Slaughterhouse Row===
To complete the main objective, Daud must first make his way to the slaughterhouse, bypassing a [[Wall of Light|wall of light]] and one to two [[Arc Pylon|arc pylons]].
+
To complete the main objective, Daud must first make his way to the slaughterhouse, bypassing a [[Wall of Light|wall of light]] and one to two [[Arc Pylon|arc pylons]]. Before entering [[Slaughterhouse Row]], Billie Lurk tells Daud that Rothwild's [[Civilians#Laborers|workers]] are on strike. Just below the entrance to the area, a worker can be seen quarreling with a [[City Watch Officers|City Watch Officer]] and a [[Butchers|Butcher]] about his time card. After the debate is over, the Officer walks away, giving Daud plenty of time to get past them with a quick [[Blink]].
Before entering [[Slaughterhouse Row]], Billie Lurk tells Daud that Rothwild's workers are on strike. Just below the entrance to the area, a worker can be seen quarreling with a [[City Watch Officers|City Watch Officer]] and a [[Butchers|Butcher]] about his time card. After the debate is over, the Officer walks away, giving Daud plenty of time to get past them with a quick [[Blink]].
 
   
 
The easiest strategy is to approach from the right side of the street, navigating from building to building via rooftops, and blinking to the left right before the wall of light. Several members of the [[City Watch]] and a [[Bone Charms|bone charm]] are found in these buildings.
 
The easiest strategy is to approach from the right side of the street, navigating from building to building via rooftops, and blinking to the left right before the wall of light. Several members of the [[City Watch]] and a [[Bone Charms|bone charm]] are found in these buildings.
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A time card is required to enter the main door, which can be obtained in two ways:
 
A time card is required to enter the main door, which can be obtained in two ways:
*Immediately after the wall of light is a Watch Outpost, and inside is a safe containing a time card. The [[Safe Combinations|combination]] varies per game. It can be found in a note in the water underneath the crane or by purchasing a [[Favors|favor]] at the start of the mission.
+
*By purchasing the Safe Code [[Favors|favor]] at the start of the mission, a time card will be found inside a safe within the shipping office located immediately after the wall of light. If the favor is not purchased, the safe may still be accessed with the [[Safe Combinations|combination]] written on a [[A Waterlogged Scrap of Paper|a note]] discovered in the water underneath the crane, but there will be no time card.
 
 
*Around the corner of the building to the left of the wall of light, two laborers have been locked up for civil unrest. If Daud obtains the key to their cell and deactivates the wall of light for them, one of the men will give Daud his time card.
 
*Around the corner of the building to the left of the wall of light, two laborers have been locked up for civil unrest. If Daud obtains the key to their cell and deactivates the wall of light for them, one of the men will give Daud his time card.
 
**Daud can also choose to climb over the cell bars and pickpocket the time card from the detained laborers; however, this will cause them to alert any nearby guards.
 
**Daud can also choose to climb over the cell bars and pickpocket the time card from the detained laborers; however, this will cause them to alert any nearby guards.
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If Daud enters the slaughterhouse through the main entrance or through the entrance up high, he will find himself in a shipping area filled with crates and dead [[fish]]. A large rail car will be on his right, giving him an easy way to hide.
 
If Daud enters the slaughterhouse through the main entrance or through the entrance up high, he will find himself in a shipping area filled with crates and dead [[fish]]. A large rail car will be on his right, giving him an easy way to hide.
   
At the other end of the room, Daud will be able to spot the laborer and the butchers, who block the entrance to the next room. To get to the offices, Daud must make his way past the Butchers in the meat packaging room. He can easily blink up to the track near the ceiling, sneaking above the Butchers. From here, he can either go straight into the next room or take a safer passage through the chute.
+
At the other end of the room, Daud will be able to spot the laborer and the Butchers, who block the entrance to the next room. To get to the offices, Daud must make his way past the Butchers in the meat packaging room. He can easily blink up to the track near the ceiling, sneaking above the Butchers. From here, he can either go straight into the next room or take a safer passage through the chute.
   
 
On the other side of the next room is a flight of stairs. The door at the top, leading to the offices, is locked, so Daud must find another way around. To get into the room, he must blink up to a walkway connecting Bundry Rothwild's office with the rest of the offices.
 
On the other side of the next room is a flight of stairs. The door at the top, leading to the offices, is locked, so Daud must find another way around. To get into the room, he must blink up to a walkway connecting Bundry Rothwild's office with the rest of the offices.
   
[[File:Rs worker butcher.png|thumb|200px|A butcher kills a laborer.]]
+
[[File:Rs worker butcher.png|thumb|200px|A Butcher kills a laborer.]]
If Daud enters through the sewers, he will see the scene with the laborer and the butchers on the floor above as he emerges from the sewers and onto the Killing Floor. The Killing Floor consists of two rooms: one in which the oil is collected from the whale and another in which the dead whale is butchered. From the whale, Daud can blink onto a platform above and onto another platform from which he can then blink onto the balcony of Bundry Rothwild's office or into the room just outside the office. The Slaughterhouse Offices are just across the walkway from there.
+
If Daud enters through the sewers, he will see the scene with the laborer and the Butchers on the floor above as he emerges from the sewers and onto the Killing Floor. The Killing Floor consists of two rooms: one in which the oil is collected from the whale and another in which the dead whale is butchered. From the whale, Daud can blink onto a platform above and onto another platform from which he can then blink onto the balcony of Bundry Rothwild's office or into the room just outside the office. The Slaughterhouse Offices are just across the walkway from there.
   
 
===Acquiring Information===
 
===Acquiring Information===
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===Escape===
 
===Escape===
 
[[File:Acoi001.png|thumb|200px|Three Overseers surround Billie.]]
 
[[File:Acoi001.png|thumb|200px|Three Overseers surround Billie.]]
Upon leaving the Slaughterhouse Yard, Daud will find that the area has been overtaken by [[Warfare Overseers|Overseers]]. He can find Billie in an alley surrounded by three Overseers, one of which plays a [[Overseer Music Box|music box]], suppressing Billie's powers. After Daud saves her, Billie will blink to the roof of a nearby building, telling Daud that they should leave before the [[Wolfhounds|hounds]] show up.{{Clear}}
+
Upon leaving the Slaughterhouse Yard, Daud will find that the area has been overtaken by [[Warfare Overseers|Overseers]]. He can find Billie in an alley surrounded by three Overseers, one of which plays a [[Overseer Music Box|music box]], suppressing Billie's powers. After Daud saves her, Billie will blink to the roof of a nearby building, telling Daud that they should leave before the [[Wolfhounds|hounds]] show up.
  +
  +
{{Clear}}
   
 
==Non-Lethal Alternative==
 
==Non-Lethal Alternative==
[[File:Rothwild chair 02.png|thumb|200px|Rothwild in the interrogation chair.]]After interrogating Rothwild, Daud has the option to seal Rothwild in a crate bound for the [[Samara|far north]], neutralizing him and sending him far from [[Dunwall]]. The crate is located on the second level of the shipping room.
+
[[File:Rothwild chair 02.png|thumb|200px|Rothwild in the interrogation chair.]]
  +
After interrogating Rothwild, Daud has the option to seal Rothwild in a crate bound for the [[Samara|far north]], neutralizing him and sending him far from [[Dunwall]]. The crate is located on the second level of the shipping room.
By technicality, simply leaving Rothwild in the interrogation chair is also considered a non-lethal action. However, this will result in a group of Butchers appearing in the [[Eminent Domain|next level]], seeking vengeance upon Daud.{{Clear}}
+
By technicality, simply leaving Rothwild in the interrogation chair is also considered a non-lethal action. However, this will result in a group of Butchers appearing in the [[Eminent Domain|next level]], seeking vengeance upon Daud.
  +
  +
{{Clear}}
   
 
==Side Objectives==
 
==Side Objectives==
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**When Daud enters the slaughterhouse, an eviscerated whale can be seen suspended from the ceiling; notes in the area suggest this is a common practice, as processing the living whale yields a greater amount of [[Whale Oil|oil]]. Daud can choose to use a nearby electrical device to kill the whale and end its suffering.
 
**When Daud enters the slaughterhouse, an eviscerated whale can be seen suspended from the ceiling; notes in the area suggest this is a common practice, as processing the living whale yields a greater amount of [[Whale Oil|oil]]. Daud can choose to use a nearby electrical device to kill the whale and end its suffering.
 
**Doing so will also allow Daud to retrieve the whale's eye to complete the Granny's Recipe side objective.
 
**Doing so will also allow Daud to retrieve the whale's eye to complete the Granny's Recipe side objective.
**Killing the whale does not count as a kill for the end level screen or Cleaner Hands.{{Clear}}
+
**Killing the whale does not count as a kill for the end level screen or Cleaner Hands.
  +
  +
{{Clear}}
   
 
==Special Actions==
 
==Special Actions==
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==General Mission Notes==
 
==General Mission Notes==
[[File:Butcher A Captain of Industry Dishonored.png|thumb|200px|A butcher with a buzz saw.]]
+
[[File:Butcher A Captain of Industry Dishonored.png|thumb|200px|A Butcher with a buzz-saw.]]
 
*The safe in Rothwild's office can be opened with a combination gleaned from a note titled "[[Injury Report Code]]" found near Rothwild and Abigail.
 
*The safe in Rothwild's office can be opened with a combination gleaned from a note titled "[[Injury Report Code]]" found near Rothwild and Abigail.
 
*If Daud knocks Rothwild out and then leaves to turn the valves on, upon returning, he will discover that Abigail has killed Rothwild herself.
 
*If Daud knocks Rothwild out and then leaves to turn the valves on, upon returning, he will discover that Abigail has killed Rothwild herself.
*The 20 [[coin]] from each Butcher's saw does not count towards the coin total of the level, as a varying number of them may appear depending on the actions chosen.
+
*The 20 [[coin]]s from scavenging each butcher buzz-saw does not count towards the coin total of the mission, as a varying number of them may appear depending on the actions chosen.
  +
*The 500 coins Abigail Ames rewards Daud for sabotaging the slaughterhouse count towards the coin total of the mission.
 
*It is possible to attempt to confront Bundry directly and question him outright. Needless to say, he will refuse and run from the office, trying to gather any Butchers in the area to his aid.
 
*It is possible to attempt to confront Bundry directly and question him outright. Needless to say, he will refuse and run from the office, trying to gather any Butchers in the area to his aid.
   
 
==Trivia==
 
==Trivia==
*This mission takes place after [[Dishonored (Mission)|Dishonored]] from the main game. Several wanted posters featuring [[Corvo Attano|Corvo]], following his escape from [[Coldridge Prison|Coldridge]], can be seen around Slaughterhouse Row, and butchers can be heard discussing the reward for his capture.
+
*This mission takes place after [[Dishonored (Mission)|Dishonored]] from the main game. Several wanted posters featuring [[Corvo Attano|Corvo]], following his escape from [[Coldridge Prison|Coldridge]], can be seen around Slaughterhouse Row, and Butchers can be heard discussing the reward for his capture.
 
*A fisherman who can be found in a boat in the first section of the mission states that he is working with Abigail Ames on a plan involving the Slaughterhouse laborers' strike. After questioning him again he will mention that the workers will find new jobs in the business of a [[Jack Ramsey|Lord Ramsey]] who seems to be the whale-masked man in the mission [[Lady Boyle's Last Party]].
 
*A fisherman who can be found in a boat in the first section of the mission states that he is working with Abigail Ames on a plan involving the Slaughterhouse laborers' strike. After questioning him again he will mention that the workers will find new jobs in the business of a [[Jack Ramsey|Lord Ramsey]] who seems to be the whale-masked man in the mission [[Lady Boyle's Last Party]].
 
*In the German version, this mission is called "Big Boss".
 
*In the German version, this mission is called "Big Boss".
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*If the Safe Code Favor is not purchased, the combination to the Watch Officers' safe can be found in a pouch on the riverbed near the partially eaten body of a laborer named [[Jack]].
 
*If the Safe Code Favor is not purchased, the combination to the Watch Officers' safe can be found in a pouch on the riverbed near the partially eaten body of a laborer named [[Jack]].
 
**If the Safe Code favor is purchased, neither Jack, nor the notes pertaining to him (including the pouch with the safe combination) will be found during the mission.
 
**If the Safe Code favor is purchased, neither Jack, nor the notes pertaining to him (including the pouch with the safe combination) will be found during the mission.
** Conversely, if the favor is not purchased, and the combination is found in Jack's pouch, there will be no time card in the safe.
+
**Conversely, if the favor is not purchased, and the combination is found in Jack's pouch, there will be no time card in the safe.
* If Daud chooses to kill Bundry with his sword, the animation is the same as the assassination animation of [[Farley Havelock|Admiral Havelock]].
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*If Daud chooses to kill Bundry with his sword, the animation is the same as the assassination animation of [[Farley Havelock|Admiral Havelock]].
* If both Bundry and Abigail Ames die before either can be interrogated, the mission will fail, citing "Rothwild's secret has died with him".
+
*If both Bundry and Abigail Ames die before either can be interrogated, the mission will fail, citing "Rothwild's secret has died with him".
* If Bundry is packed into the shipping crate ''and'' the slaughterhouse is destroyed, the "Shipped Bundry to a Remote Island" special action won't be awarded and the game will continue as if Bundry had died.
+
*If Bundry is packed into the shipping crate ''and'' the slaughterhouse is destroyed, the "Shipped Bundry to a Remote Island" special action won't be awarded and the game will continue as if Bundry had died.
   
 
==Gallery==
 
==Gallery==
   
  +
<div class="scrollbox">
<div style="height:575px;width:675px;border:1px solid #683B35;font:16px/26px;overflow:auto;">
 
 
<gallery position="center" captionalign="center">
 
<gallery position="center" captionalign="center">
  +
Butcher Kick 300.png|A Butcher kicking a laborer.
 
industry2.png|A City Watch Officer gets zapped by an arc pylon at Slaughterhouse Row.
 
industry2.png|A City Watch Officer gets zapped by an arc pylon at Slaughterhouse Row.
 
industry3.png|Daud fights a City Watch Officer.
 
industry3.png|Daud fights a City Watch Officer.
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industry8.png|Daud speaks to the man in the boat about the slaughterhouse.
 
industry8.png|Daud speaks to the man in the boat about the slaughterhouse.
 
Survivor1.png|A laborer in a cage in the slaughterhouse yard.
 
Survivor1.png|A laborer in a cage in the slaughterhouse yard.
industry90.png|Daud fights butchers in the break house.
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industry90.png|Daud fights Butchers in the break house.
 
industry92.png|The entrance to the sewers underneath the slaughterhouse.
 
industry92.png|The entrance to the sewers underneath the slaughterhouse.
 
industry93.png|View from under the docks.
 
industry93.png|View from under the docks.
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Dis07.png|A whale in the Rothwild Slaughterhouse.
 
Dis07.png|A whale in the Rothwild Slaughterhouse.
 
industry97.png|A whale with a large gash cut into its belly at the slaughterhouse.
 
industry97.png|A whale with a large gash cut into its belly at the slaughterhouse.
Rs whale01.png|The whale at the slaughterhouse.
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Rs whale01.png|The live whale at the slaughterhouse.
 
industry994.png|Daud puts a whale out of its misery.
 
industry994.png|Daud puts a whale out of its misery.
A Captain of Industry, butcher killing a worker.png|Close up of a butcher killing a worker with a buzz-saw.
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A Captain of Industry, butcher killing a worker.png|Close up of a Butcher killing a worker with a buzz-saw.
industry990.png|Daud fights a butcher with a buzz-saw.
+
industry990.png|Daud fights a Butcher with a buzz-saw.
industry996.png|Dead man in alcove up above.
+
industry996.png|The dead man in the alcove.
 
industry99.png|Rothwild interrogates Abigail Ames.
 
industry99.png|Rothwild interrogates Abigail Ames.
 
Rothwild06.png|Rothwild speaks to Abigail Ames.
 
Rothwild06.png|Rothwild speaks to Abigail Ames.
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</gallery>
 
</gallery>
 
</div>
 
</div>
  +
   
 
==Low Chaos Walkthrough==
 
==Low Chaos Walkthrough==
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{{Navbox Missions}}
 
{{Navbox Missions}}
   
[[it:Un Capitano d'Industria]]
 
 
[[ru:Воротила]]
 
[[ru:Воротила]]
 
[[it:Un Capitano d'Industria]]
{{DEFAULTSORT:Captain of Industry}}
 
  +
[[Category:Walkthroughs]]
 
 
{{DEFAULTSORT:Captain of Industry, A}}
 
[[Category:The Knife of Dunwall Missions]]
 
[[Category:The Knife of Dunwall Missions]]
 
[[Category:Walkthroughs]]

Latest revision as of 07:34, 8 May 2019

A Captain of Industry is the first mission in The Knife of Dunwall DLC.

Daud, master assassin and murderer of Empress Jessamine Kaldwin, is visited by the Outsider shortly after the Empress' assassination. Warning Daud of his impending demise, the Outsider gives Daud a mystery to solve in his effort to seek redemption, with only a single clue: the name "Delilah". Daud's second-in-command Billie Lurk informs him of a whaling ship christened the Delilah, owned by the savage whaling entrepreneur Bundry Rothwild, and located at the Rothwild Slaughterhouse.

Briefing

Bundry Rothwild is a ruthless businessman who owns a slaughterhouse and a fleet of whaling ships, including a ship called the Delilah. Infiltrate the Rothwild Slaughterhouse and find out what's behind the name.

Infiltration

Slaughterhouse row01

Slaughterhouse Row.

Slaughterhouse Row

To complete the main objective, Daud must first make his way to the slaughterhouse, bypassing a wall of light and one to two arc pylons. Before entering Slaughterhouse Row, Billie Lurk tells Daud that Rothwild's workers are on strike. Just below the entrance to the area, a worker can be seen quarreling with a City Watch Officer and a Butcher about his time card. After the debate is over, the Officer walks away, giving Daud plenty of time to get past them with a quick Blink.

The easiest strategy is to approach from the right side of the street, navigating from building to building via rooftops, and blinking to the left right before the wall of light. Several members of the City Watch and a bone charm are found in these buildings.

Rothwild Slaughterhouse Yard

Time Card

After passing the wall of light, Daud will have access to the yard surrounding the slaughterhouse.

A time card is required to enter the main door, which can be obtained in two ways:

  • By purchasing the Safe Code favor at the start of the mission, a time card will be found inside a safe within the shipping office located immediately after the wall of light. If the favor is not purchased, the safe may still be accessed with the combination written on a a note discovered in the water underneath the crane, but there will be no time card.
  • Around the corner of the building to the left of the wall of light, two laborers have been locked up for civil unrest. If Daud obtains the key to their cell and deactivates the wall of light for them, one of the men will give Daud his time card.
    • Daud can also choose to climb over the cell bars and pickpocket the time card from the detained laborers; however, this will cause them to alert any nearby guards.

In addition, there are several alternative routes into the slaughterhouse if a time card cannot be procured:

  • There is an entrance to the building high on its right side, accessed via crane. The crane requires a whale oil tank to power it, which can be found on the nearby riverside.
    • With Agility I, it is possible to reach the top without powering the crane by standing on something reasonably tall and blinking at the top of an Agility-assisted jump.
  • On the opposite side of the yard, near an arc pylon, is a switch to open the sewers below. Also near this entrance is a bone charm.
    • A swarm of rats inhabit this entrance, so caution is advised.
    • In order to disable the arc pylon, Daud must find the key to the whale oil tank cover. It can be found in a boat in the storage house or on a Butcher guarding the house.

Inside the Rothwild Slaughterhouse

Sharks01

The shipping room.

Upon entering the Rothwild Slaughterhouse, Daud will come across a laborer speaking to two Butchers. One of the Butchers will eventually kill the laborer with his buzzsaw, saying that he will teach him a lesson. Upon the man's death, the Butcher tells the other that he only meant to scare the man.

  • Daud can save the laborer if he wishes.
    • While undetected by Butchers, Daud can throw a Chokedust into their vicinity, giving the laborer cover to escape while not necessarily revealing Daud's location and triggering hostility from the Butchers.
    • The laborer will flee either to the Laborer Washroom, or behind a rail car in Shipping, depending on where Daud entered the slaughterhouse. He does not have anything useful to contribute to the mission.

To find Rothwild, Daud must make his way to the Slaughterhouse Offices.

If Daud enters the slaughterhouse through the main entrance or through the entrance up high, he will find himself in a shipping area filled with crates and dead fish. A large rail car will be on his right, giving him an easy way to hide.

At the other end of the room, Daud will be able to spot the laborer and the Butchers, who block the entrance to the next room. To get to the offices, Daud must make his way past the Butchers in the meat packaging room. He can easily blink up to the track near the ceiling, sneaking above the Butchers. From here, he can either go straight into the next room or take a safer passage through the chute.

On the other side of the next room is a flight of stairs. The door at the top, leading to the offices, is locked, so Daud must find another way around. To get into the room, he must blink up to a walkway connecting Bundry Rothwild's office with the rest of the offices.

Rs worker butcher

A Butcher kills a laborer.

If Daud enters through the sewers, he will see the scene with the laborer and the Butchers on the floor above as he emerges from the sewers and onto the Killing Floor. The Killing Floor consists of two rooms: one in which the oil is collected from the whale and another in which the dead whale is butchered. From the whale, Daud can blink onto a platform above and onto another platform from which he can then blink onto the balcony of Bundry Rothwild's office or into the room just outside the office. The Slaughterhouse Offices are just across the walkway from there.

Acquiring Information

Slaughterhouse explody

The Rothwild Slaughterhouse on fire.

Upon infiltrating the slaughterhouse offices, Daud comes across Rothwild attempting to pry information from Abigail Ames. There are several ways to approach this situation:

  • Knock Rothwild out and move him to an interrogation chair in the meat locker.
  • Knock Abigail out and interrogate her in the meat locker.
    • From the offices, the meat locker can be reached by crawling through a tunnel. It is located in a small room off of the hallway surrounding the offices.
  • Cooperate with Abigail's plan to destroy the factory by increasing pressure in a series of valves throughout the factory.
    • Cleaner Hands Note: Cooperating with Abigail to destroy the factory is considered a high chaos action; when attempting Cleaner Hands it is important that none of the workers are near the exploding machinery, as they can be killed by the blasts.

Escape

Acoi001

Three Overseers surround Billie.

Upon leaving the Slaughterhouse Yard, Daud will find that the area has been overtaken by Overseers. He can find Billie in an alley surrounded by three Overseers, one of which plays a music box, suppressing Billie's powers. After Daud saves her, Billie will blink to the roof of a nearby building, telling Daud that they should leave before the hounds show up.

Non-Lethal Alternative

Rothwild chair 02

Rothwild in the interrogation chair.

After interrogating Rothwild, Daud has the option to seal Rothwild in a crate bound for the far north, neutralizing him and sending him far from Dunwall. The crate is located on the second level of the shipping room. By technicality, simply leaving Rothwild in the interrogation chair is also considered a non-lethal action. However, this will result in a group of Butchers appearing in the next level, seeking vengeance upon Daud.

Side Objectives

Rs dead whale

The dead whale with its eye missing.

  • Put the whale out of its misery.
    • When Daud enters the slaughterhouse, an eviscerated whale can be seen suspended from the ceiling; notes in the area suggest this is a common practice, as processing the living whale yields a greater amount of oil. Daud can choose to use a nearby electrical device to kill the whale and end its suffering.
    • Doing so will also allow Daud to retrieve the whale's eye to complete the Granny's Recipe side objective.
    • Killing the whale does not count as a kill for the end level screen or Cleaner Hands.

Special Actions

  • Put Down the Captive Whale
  • Destroyed the Rothwild Slaughterhouse
  • Shipped Bundry Rothwild to a Remote Island
  • Freed the Detained Laborers
  • Completed the Granny Rags Recipe
  • Looted the Watch Officer’s Safe

General Mission Notes

Butcher A Captain of Industry Dishonored

A Butcher with a buzz-saw.

  • The safe in Rothwild's office can be opened with a combination gleaned from a note titled "Injury Report Code" found near Rothwild and Abigail.
  • If Daud knocks Rothwild out and then leaves to turn the valves on, upon returning, he will discover that Abigail has killed Rothwild herself.
  • The 20 coins from scavenging each butcher buzz-saw does not count towards the coin total of the mission, as a varying number of them may appear depending on the actions chosen.
  • The 500 coins Abigail Ames rewards Daud for sabotaging the slaughterhouse count towards the coin total of the mission.
  • It is possible to attempt to confront Bundry directly and question him outright. Needless to say, he will refuse and run from the office, trying to gather any Butchers in the area to his aid.

Trivia

  • This mission takes place after Dishonored from the main game. Several wanted posters featuring Corvo, following his escape from Coldridge, can be seen around Slaughterhouse Row, and Butchers can be heard discussing the reward for his capture.
  • A fisherman who can be found in a boat in the first section of the mission states that he is working with Abigail Ames on a plan involving the Slaughterhouse laborers' strike. After questioning him again he will mention that the workers will find new jobs in the business of a Lord Ramsey who seems to be the whale-masked man in the mission Lady Boyle's Last Party.
  • In the German version, this mission is called "Big Boss".
  • Notes found during the level suggest that the crate that Bundry is packed into during the non-lethal course was originally meant for Abigail.
  • In the shipping room, a missing worker can be found dead in a high alcove next to a note and a rune.
  • If the Safe Code Favor is not purchased, the combination to the Watch Officers' safe can be found in a pouch on the riverbed near the partially eaten body of a laborer named Jack.
    • If the Safe Code favor is purchased, neither Jack, nor the notes pertaining to him (including the pouch with the safe combination) will be found during the mission.
    • Conversely, if the favor is not purchased, and the combination is found in Jack's pouch, there will be no time card in the safe.
  • If Daud chooses to kill Bundry with his sword, the animation is the same as the assassination animation of Admiral Havelock.
  • If both Bundry and Abigail Ames die before either can be interrogated, the mission will fail, citing "Rothwild's secret has died with him".
  • If Bundry is packed into the shipping crate and the slaughterhouse is destroyed, the "Shipped Bundry to a Remote Island" special action won't be awarded and the game will continue as if Bundry had died.

Gallery


Low Chaos Walkthrough

High Chaos Walkthrough