First of I wanna say this:
I will not pay for the treatment of people traumatized by playing the game utilizing this mod!
I've worked on a mod and want to release it.
Dishonored is just waaaaaaay to easy right?
Well... install this mod and suffer!
Changes:
-smarter AI (they attack more often, they don´t aim as long = shoot faster)
-realistic enemies (improved hearing, increased vision range) // super human hearing and spotting across the map are going to be common
-leaning Nerf // how did he do that anyway
-passive skills are more expensive // so that you have to specialize
-agility 2 turns your character into Usain Bolt // it will cost you 9 runes... +999²%
maximum velocity of your character... it at least feels like that
-no stun after falling from high heights // at least one good thing... right?
-and some other changes (to lazy to name them all) //find out yourself
pls tell me what you think about the changes!!!
Good night, Sir.
How to install (I can´t share files on this website):
1.) Go to C:\Users\insert user name\Documents\My Games\Dishonored/DishonoredGame\Config
2.) open DishonoredAI
delete the content
paste:
[DishonoredGame.DishonoredGlobalAIManager]
m_bCorpseCleanupInView=True
m_BullyCooldownPeriod=(m_fMinValue=3.000000,m_fMaxValue=8.000000)
m_CorpseAbsoluteMaximumCount=10
m_CorpseIdealMaximumCount=5
m_fCorpseIslandSize=400.000000
m_fCorpseUpdateTime=1.000000
m_fGroupDistance=1000.00000
m_fIslandSize=400.000000
m_fUpdateTime=1.000000
m_MagicReactionDelay=(m_fMinValue=0.200000,m_fMaxValue=0.300000)
m_MaxAIStimSize_bytes=128
m_MaxNumAIStims=512
m_ReactionDelay=(m_fMinValue=0.180000,m_fMaxValue=0.30000)
m_TetherDelay=(m_fMinValue=6.000000,m_fMaxValue=8.000000)
[DishonoredGame.DisAINoiseManager]
m_LoudnessDistanceArray=0.000000
m_LoudnessDistanceArray=400.000000
m_LoudnessDistanceArray=600.000000
m_LoudnessDistanceArray=800.000000
m_LoudnessDistanceArray=1000.000000
m_LoudnessDistanceArray=1200.000000
m_LoudnessDistanceArray=1600.000000
m_LoudnessDistanceArray=2000.000000
m_LoudnessDistanceArray=2400.000000
m_LoudnessDistanceArray=3000.000000
m_LoudnessDistanceArray=4000.000000
m_LoudnessDistanceArray=5000.000000
m_LoudnessDistanceArray=6000.000000
m_LoudnessDistanceArray=8000.000000
m_LoudnessDistanceArray=10000.000000
m_LoudnessDistanceArray=12000.000000
m_LoudnessDistanceArray=0.000000
[DishonoredGame.DishonoredSearchCrumbsComponent]
m_bUseRandomCrumbSelection=TRUE
m_fChanceOfPsychicSearch=0.250000
m_fCrumbLifetime=400.000000
m_fDistanceBetweenCrumbs=800.000000
m_fHeartbeatInterval=0.800000
m_fMaxWanderStep=1000.000000
m_fMinWanderStep=500.000000
m_fStickyProxyDuration=1.000000
m_fWanderAngularRange=60.000000
m_iNumSearchCrumbs=25
[DishonoredGame.DisGlobalCombatManager]
m_fInhibitionTimeAttractSpell=15.000000
m_fInhibitionTimeBackStep=8.000000
m_fInhibitionTimeGrenades=10.000000
m_fInhibitionTimeGrenadesWhenUnreachable=5.000000
m_fInhibitionTimeJumpAttack=3.0
m_fInhibitionTimeLongAttack=0.8
m_fInhibitionTimeMediumAttack=1.000000
m_fInhibitionTimeShortAttack=2.000000
m_fInhibitionTimeSideStep=6.000000
m_fInhibitionTimeStepBackAttack=1.000000
m_fInhibitionTimeTaunt=60.000000
m_fInhibitionTimeTeleportSpell=10.000000
m_fInhibitionTimeThrowRocks=5.00000
m_fInhibitionTimeWeeperArmGrab=20.000000
m_fInhibitionTimeWHArmAttack=8.000000
m_fInhibitionTimeWHJumpAttack=30.000000
m_fInhibitionTimeFireSaw=0.0
m_fInhibitionTimePullSpell=10.0
m_InnerSkirmishCaps[0]=1
m_InnerSkirmishCaps[1]=2
m_InnerSkirmishCaps[2]=3
m_InnerSkirmishCaps[3]=3
m_TotalSkirmishCaps[0]=2
m_TotalSkirmishCaps[1]=3
m_TotalSkirmishCaps[2]=4
m_TotalSkirmishCaps[3]=4
[IniVersion]
0=1457388272.000000
3.) repeat same instructions above
but open Camera
and paste:
[DishonoredGame.DishonoredPlayerCamera]
m_bAllowCamSmoothingForCollisionPop=True
m_BobAmount=0.500000
m_fCamCollisionLargestUnsmoothedPop=50.000000
m_fCamCollisionSmoothMinDifSize=10.000000
m_fCamCollisionSmoothSpeed=12.000000
m_fDefaultFOV=75.0
m_fDefaultFOVBlendSpeed=5.0
m_fReactionWeight=1.000000
m_fTopCameraHeight=1500.0
m_RollAmount=0.700000
[DishonoredGame.DishonoredCameraInfluence]
m_bUseFixedTimeStep=False
m_fDefaultWeight=1.000000
m_fFixedTimeStep=0.016667
m_TransitionSpeed=10.000000
[DishonoredGame.DishonoredCamera_PlayerControl]
m_fDefaultWeight=1.000000
m_fOffset_TransitionSpeed=2.500000
m_fReady_CamOffset=0.000000
m_TransitionSpeed=3.000000
[DishonoredGame.DishonoredCamera_AnimDriven]
m_fDefaultWeight=0.000000
m_TransitionSpeed=2.000000
[DishonoredGame.DisCamera_UnpossessDeath]
m_fDefaultWeight=0.000000
m_TransitionSpeed=5.000000
[DishonoredGame.DishonoredCamera_DisableArmFollow]
m_fDefaultWeight=0.000000
m_TransitionSpeed=2.000000
[DishonoredGame.DishonoredCamera_DisableArmOffset]
m_fDefaultWeight=0.000000
m_TransitionSpeed=4.000000
[DishonoredGame.DishonoredCamera_PhysicalReact]
m_ArmBounce=0.2
m_ArmBounce_End=300.0
m_ArmBounce_Start=20.000000
m_bHandleCameraCollision=True
m_bUseFixedTimeStep=True
m_fDefaultWeight=1.000000
m_StabilityConstants=(m_Springiness=85.000000,m_Damping=8.000000,m_bCapVelocity=True,m_fMaxVelocity=700.000000)
m_StrengthConstants=(m_Springiness=75.000000,m_Damping=8.000000,m_bCapVelocity=True,m_fMaxVelocity=700.000000)
[DishonoredGame.DishonoredCamera_HitReact]
m_ArmBounce=0.2
m_ArmBounce_End=300.000000
m_ArmBounce_Start=20.000000
m_CameraPivotOffset=(X=0.000000,Y=0.000000,Z=200.000000)
m_fDefaultWeight=1.000000
m_StabilityConstants=(m_Springiness=200.000000,m_Damping=15.000000)
m_StrengthConstants=(m_Springiness=300.000000,m_Damping=25.000000)
[DishonoredGame.DishonoredCamera_BumpSmoother]
m_fCompensationSpeed=8.000000
m_fDefaultWeight=1.000000
m_fSmoothDistance=400.0
[DishonoredGame.DishonoredCamera_Lean]
m_bHandleCameraCollision=True
m_bUseFixedTimeStep=True
m_fCameraTiltPercent=0.65
m_fLeanCamCollisionHeightRatio=0.6
m_fLeanHeightPct=2.000000
m_fMaxLeanAngle=5.000000
m_fMaxLeanAngle_Crouched=5.000000
m_fMaxLeanSoftenAngle=5.000000
m_fMaxLeanSoftenSpeed=5.0
m_LeanConstants=(m_Springiness=80.000000,m_Damping=12.000000)
[DishonoredGame.DishonoredCamera_Dodge]
m_fHeadLookSpeed=0.000000
m_fLookWeight_Distance=25.000000
m_fLookWeight_Speed_In=5.000000
m_fLookWeight_Speed_Out=2.000000
m_LeanConstants=(m_Springiness=40.000000,m_Damping=5.000000)
[DishonoredGame.DishonoredCamera_Shake]
m_bHandleCameraCollision=False
m_StabilityConstants=(m_Springiness=1200.000000,m_Damping=12.000000)
m_StrengthConstants=(m_Springiness=1000.000000,m_Damping=20.000000)
[DishonoredGame.DishonoredCamera_Recoil]
m_bHandleCameraCollision=False
m_StabilityConstants=(m_Springiness=100.000000,m_Damping=12.000000)
m_StrengthConstants=(m_Springiness=2000.000000,m_Damping=20.000000)
[DishonoredGame.DishonoredCamera_CrouchMantleOffset]
m_fDefaultWeight=0.000000
[DishonoredGame.DisCamera_StepUpMantleOffset]
m_fDefaultWeight=0.000000
[DishonoredGame.DisCamera_Look]
m_fDefaultWeight=0.000000
m_HorizontalVisionAngle=6400
m_VerticalVisionAngle=3200
[DishonoredGame.DisCamera_Possess]
m_fDefaultWeight=0.000000
[DishonoredGame.DisCamera_Aim]
m_fAmplitude=500
[DishonoredGame.DisCamera_FollowProjectile]
m_fDefaultWeight=0.000000
m_TransitionSpeed=20.000000
[IniVersion]
0=1457388298.000000
4.) repeat same instructions above
but open DishonoredContactSystem
and paste:
[DishonoredGame.DisContactType]
m_bAllowStickyGrenades=True
[DishonoredGame.DisContactType_Body]
m_bAllowSpringRazors=True
[DishonoredGame.DisContactType_Environment]
m_bAllowSpringRazors=True
[DishonoredGameContent.DisContactType_Env_Stone]
m_bAllowStickyGrenades=True
m_bProjectileContactResult=EDisProjectileContactResult_Block
[DishonoredGameContent.DisContactType_Env_Wood]
m_bProjectileContactResult=EDisProjectileContactResult_Block
[DishonoredGameContent.DisContactType_Env_Tile]
m_bAllowStickyGrenades=True
m_bProjectileContactResult=EDisProjectileContactResult_Destroy
[DishonoredGameContent.DisContactType_Env_Metal]
m_bAllowStickyGrenades=True
m_bProjectileContactResult=EDisProjectileContactResult_Destroy
[DishonoredGameContent.DisContactType_Env_Glass]
m_bAllowStickyGrenades=True
m_bProjectileContactResult=EDisProjectileContactResult_Destroy
[DishonoredGameContent.DisContactType_Env_BreakableGlass]
m_bAllowStickyGrenades=False
m_bProjectileContactResult=EDisProjectileContactResult_PassThru
[DishonoredGameContent.DisContactType_Env_WallOfLight]
m_bAllowSpringRazors=False
m_bAllowStickyGrenades=False
m_bProjectileContactResult=EDisProjectileContactResult_Destroy
[DishonoredGameContent.DisContactType_Grenade]
m_bAllowSpringRazors=False
m_bAllowStickyGrenades=False
m_bProjectileContactResult=EDisProjectileContactResult_Destroy
[DishonoredGame.DisContactType_Limb]
m_bAllowSpringRazors=True
m_bAllowStickyGrenades=True
[DishonoredGameContent.DisContactType_Env_PileOfBook]
m_bAllowStickyGrenades=True
m_bProjectileContactResult=EDisProjectileContactResult_Block
[DishonoredGameContent.DisContactType_Env_TallboyStilts]
m_bAllowSpringRazors=False
m_bAllowStickyGrenades=True
[DishonoredGame.DisContactType_Player]
m_bAllowStickyGrenades=False
[DishonoredGame.DisContactType_ProtectedNPC]
m_bAllowSpringRazors=False
m_bAllowStickyGrenades=False
m_bProjectileContactResult=EDisProjectileContactResult_Destroy
[IniVersion]
0=1457388354.000000
5.) repeat same instructions above
but open DishonoredLightmass
and paste:
[DevOptions.DebugOptions]
bAllowAdvancedOptions=False
LightmapResolutionFactorScale=32.0
[DevOptions.StaticLighting]
bAllowMultiThreadedStaticLighting=True
ViewSingleBounceNumber=-1
bUseConservativeTexelRasterization=True
bAccountForTexelSize=True
bUseMaxWeight=True
MaxTriangleLightingSamples=8
MaxTriangleIrradiancePhotonCacheSamples=4
bAllowLightmapCompression=True
bAllowEagerLightmapEncode=False
bUseBilinearFilterLightmaps=True
bAllow64bitProcess=True
DefaultStaticMeshLightingRes=32
bAllowCropping=False
bGarbageCollectAfterExport=True
bRebuildDirtyGeometryForLighting=True
[DevOptions.StaticLightingSceneConstants]
StaticLightingLevelScale=1
VisibilityRayOffsetDistance=.1
VisibilityNormalOffsetDistance=3
VisibilityNormalOffsetSampleRadiusScale=.5
VisibilityTangentOffsetSampleRadiusScale=.8
SmallestTexelRadius=.1
LightGridSize=100
DirectionalCoefficientFalloffPower=.85
DirectionalCoefficientScale=2
CustomImportanceVolumeExpandBy=4000
MinimumImportanceVolumeExtentWithoutWarning=5000.0
[DevOptions.StaticLightingMaterial]
bUseDebugMaterial=False
ShowMaterialAttribute=None
EmissiveSampleSize=128
DiffuseSampleSize=128
SpecularSampleSize=128
TransmissionSampleSize=256
NormalSampleSize=256
TerrainSampleScalar=4
DebugDiffuse=(R=0.500000,G=0.500000,B=0.500000)
DebugSpecular=(R=0.000000,G=0.000000,B=0.000000)
DebugSpecularPower=64
EnvironmentColor=(R=0.00000,G=0.00000,B=0.00000)
[DevOptions.MeshAreaLights]
bVisualizeMeshAreaLightPrimitives=False
EmissiveIntensityThreshold=.01
MeshAreaLightGridSize=100
MeshAreaLightSimplifyNormalAngleThreshold=25
MeshAreaLightSimplifyCornerDistanceThreshold=.5
MeshAreaLightSimplifyMeshBoundingRadiusFractionThreshold=.1
MeshAreaLightGeneratedDynamicLightSurfaceOffset=30
[DevOptions.PrecomputedDynamicObjectLighting]
bVisualizeVolumeLightSamples=False
bVisualizeVolumeLightInterpolation=False
SurfaceLightSampleSpacing=200
FirstSurfaceSampleLayerHeight=50
SurfaceSampleLayerHeightSpacing=210
NumSurfaceSampleLayers=2
DetailVolumeSampleSpacing=300
VolumeLightSampleSpacing=2000
MaxVolumeSamples=50000
[DevOptions.PrecomputedVisibility]
bVisualizePrecomputedVisibility=False
bCompressVisibilityData=True
NumCellDistributionBuckets=800
CellRenderingBucketSize=5
NumCellRenderingBuckets=5
PlayAreaHeight=220
MeshBoundsScale=1.2
VisibilitySpreadingIterations=1
MinMeshSamples=28
MaxMeshSamples=80
NumCellSamples=24
NumImportanceSamples=40
[DevOptions.PrecomputedVisibilityModeratelyAggressive]
MeshBoundsScale=1
VisibilitySpreadingIterations=1
[DevOptions.PrecomputedVisibilityMostAggressive]
MeshBoundsScale=1
VisibilitySpreadingIterations=0
[DevOptions.StaticShadows]
bUseZeroAreaLightmapSpaceFilteredLights=False
NumShadowRays=8
NumPenumbraShadowRays=8
NumBounceShadowRays=1
bFilterShadowFactor=True
ShadowFactorGradientTolerance=0.5
bAllowSignedDistanceFieldShadows=True
MaxTransitionDistanceWorldSpace=50
ApproximateHighResTexelsPerMaxTransitionDistance=50
MinDistanceFieldUpsampleFactor=3
DominantShadowTransitionSampleDistanceX=100
DominantShadowTransitionSampleDistanceY=100
DominantShadowSuperSampleFactor=10
DominantShadowMaxSamples=1536000
MinUnoccludedFraction=.01
[DevOptions.ImportanceTracing]
bUsePathTracer=False
bUseCosinePDF=False
bUseStratifiedSampling=True
NumPaths=128
NumHemisphereSamples=64
NumBounceHemisphereSamples=64
MaxHemisphereRayAngle=89
[DevOptions.PhotonMapping]
bUsePhotonMapping=True
bUseFinalGathering=True
bUsePhotonsForDirectLighting=False
bUseIrradiancePhotons=True
bCacheIrradiancePhotonsOnSurfaces=True
bOptimizeDirectLightingWithPhotons=False
bVisualizePhotonPaths=False
bVisualizePhotonGathers=True
bVisualizePhotonImportanceSamples=True
bVisualizeIrradiancePhotonCalculation=False
bEmitPhotonsOutsideImportanceVolume=False
ConeFilterConstant=1
NumIrradianceCalculationPhotons=400
FinalGatherImportanceSampleFraction=.6
FinalGatherImportanceSampleConeAngle=10
IndirectPhotonEmitDiskRadius=200
IndirectPhotonEmitConeAngle=30
MaxImportancePhotonSearchDistance=2000
MinImportancePhotonSearchDistance=20
NumImportanceSearchPhotons=10
OutsideImportanceVolumeDensityScale=.0005
DirectPhotonDensity=350
DirectIrradiancePhotonDensity=350
DirectPhotonSearchDistance=200
IndirectPhotonPathDensity=5
IndirectPhotonDensity=600
IndirectIrradiancePhotonDensity=300
IndirectPhotonSearchDistance=200
CausticPhotonDensity=0
CausticPhotonSearchDistance=100
PhotonSearchAngleThreshold=.5
IrradiancePhotonSearchConeAngle=10
MaxDirectLightingPhotonOptimizationAngle=80
CachedIrradiancePhotonDownsampleFactor=2
OutsideVolumeIrradiancePhotonDistanceThreshold=2000
[DevOptions.IrradianceCache]
bAllowIrradianceCaching=True
bUseIrradianceGradients=False
bShowGradientsOnly=False
bVisualizeIrradianceSamples=True
RecordRadiusScale=.4
InterpolationMaxAngle=20
PointBehindRecordMaxAngle=10
DistanceSmoothFactor=2
AngleSmoothFactor=2
RecordBounceRadiusScale=.3
MinRecordRadius=16
MaxRecordRadius=1024
[DevOptions.StaticLightingMediumQuality]
NumShadowRaysScale=2
NumPenumbraShadowRaysScale=4
ApproximateHighResTexelsPerMaxTransitionDistanceScale=3
MinDistanceFieldUpsampleFactor=3
NumHemisphereSamplesScale=2
NumImportanceSearchPhotonsScale=1
NumDirectPhotonsScale=2
DirectPhotonSearchDistanceScale=.5
NumIndirectPhotonPathsScale=1
NumIndirectPhotonsScale=2
NumIndirectIrradiancePhotonsScale=2
NumCausticPhotonsScale=1
RecordRadiusScaleScale=.75
InterpolationMaxAngleScale=.75
MinRecordRadiusScale=.5
[DevOptions.StaticLightingHighQuality]
NumShadowRaysScale=4
NumPenumbraShadowRaysScale=8
ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
MinDistanceFieldUpsampleFactor=5
NumHemisphereSamplesScale=4
NumImportanceSearchPhotonsScale=2
NumDirectPhotonsScale=2
DirectPhotonSearchDistanceScale=.5
NumIndirectPhotonPathsScale=2
NumIndirectPhotonsScale=4
NumIndirectIrradiancePhotonsScale=2
NumCausticPhotonsScale=1
RecordRadiusScaleScale=.5
InterpolationMaxAngleScale=.5
MinRecordRadiusScale=.5
[DevOptions.StaticLightingProductionQuality]
NumShadowRaysScale=8
NumPenumbraShadowRaysScale=32
ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
MinDistanceFieldUpsampleFactor=5
NumHemisphereSamplesScale=8
NumImportanceSearchPhotonsScale=3
NumDirectPhotonsScale=4
DirectPhotonSearchDistanceScale=.5
NumIndirectPhotonPathsScale=2
NumIndirectPhotonsScale=8
NumIndirectIrradiancePhotonsScale=2
NumCausticPhotonsScale=1
RecordRadiusScaleScale=.25
InterpolationMaxAngleScale=.5
MinRecordRadiusScale=.5
[Configuration]
[IniVersion]
0=1457391582.000000
1=1457388272.000000
6.) repeat same instructions above
but open DishonoredNPC
and paste:
[DishonoredGame.DishonoredNPCPawn]
m_bDisableThowHitReact=False
m_EyeControl_Left=EyeControl_Left
m_EyeControl_Right=EyeControl_Right
m_fBone_AngleOffset_Pitch=-90.000000
m_fBone_AngleOffset_Roll=0.000000
m_fBone_AngleOffset_Yaw=0.000000
[DishonoredGame.DishonoredNPCController]
m_fAutoGlanceRadius=30000.000000
m_fAutoLookRadius=40000.000000
m_fGlanceTime=2.500000
[DishonoredGame.StateNPCMasterStunned]
m_bCancelConvoUponEntry=TRUE
m_bCancelSoireeUponEntry=TRUE
m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
m_fStunDuration=0.0
m_fYawAdjustmentSpeed=500.000000
[DishonoredGame.StateNPCActionParry]
m_fParryFestivalLifetime=13.00000
[DishonoredGame.StateNPCMasterDodge]
m_fDodgeFestivalLifetime=3.000000
m_fYawAdjustmentSpeed=250.000000
[DishonoredGame.StateNPCMasterAim]
m_fSlomoTrickOccurencePercentage=100.000000
m_fTimeAimingRequiresBeforeShooting=0.100000
m_SoireeAvailability=DisSoireeAvailability_Always
[DishonoredGame.DisNPCDistractionComponent]
m_DistractionAnimIntroSuffix=In
m_DistractionAnimLoopSuffix=Loop
m_DistractionAnimOutroSuffix=Out
m_DistractionAnimPrefix=Distraction_
m_DistractionCategories=Fireplace
m_DistractionCategories=Art
m_DistractionCategories=Toilet
m_DistractionCategories=LookInDefaultNPC
m_DistractionCategories=TableSearch
m_DistractionCategories=Piano
m_DistractionCategories=Harp
m_DistractionCategories=Dusting
m_fDistractionLOSCheckPeriod=1
[DishonoredGame.DishonoredSpawner]
m_fPostVisibilityWaitToSpawn=5.000000
m_MaxSpawnsPerFrame=3
[DishonoredGame.StateNPCMasterAction]
m_bCanObstructAllyAttacks=True
m_DialogAvailability=DisDialogAvailability_Always
m_fYawAdjustmentAccelerationTime=0.25
m_fYawAdjustmentSpeed=120.000000
m_SoireeAvailability=DisSoireeAvailability_Never
[DishonoredGame.StateNPCMasterPanicked]
m_fYawAdjustmentSpeed=220.000000
[DishonoredGame.StateNPCMasterPlayAnim]
m_fYawAdjustmentSpeed=200.000000
m_SoireeAvailability=DisSoireeAvailability_Always
[DishonoredGame.StateNPCAttractSpell]
m_fYawAdjustmentSpeed=0.000000
[DishonoredGame.StateNPCMasterThrown]
m_bCancelConvoUponEntry=TRUE
m_bCancelSoireeUponEntry=TRUE
m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
m_fMinMomentum2DMagnitude=800.0
m_fMinMomentum2DMagnitudeWhenStunned=3000.0
m_fMinMomentumZ=0.0
m_fMinMomentumZWhenStunned=1500.0
m_fMinVelocityForAutoBreak=300.0
m_fYawAdjustmentAccelerationTime=0.025
m_fYawAdjustmentSpeed=720.000000
[DishonoredGame.StateNPCMasterDead_Limp]
m_bCancelSoireeUponEntry=TRUE
m_fMinCoolLookingMomentum2DMagnitude=3000.0
m_fMinCoolLookingMomentumDamageZ=800.0
m_fYawAdjustmentAccelerationTime=0.025
m_fYawAdjustmentSpeed=720.000000
[DishonoredGame.StateNPCMasterStrongHitReact]
m_bCancelSoireeUponEntry=TRUE
m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
m_fUncontrolledYawAdjustmentSpeed=360.000000
m_fYawAdjustmentAccelerationTime=0.025
[DishonoredGame.StateNPCMasterRangedAttack]
m_fYawAdjustmentAccelerationTime=0.010000
m_fYawAdjustmentSpeed=720.000000
[DishonoredGame.StateNPCMasterActionImmolate]
m_bCancelConvoUponEntry=TRUE
m_bCancelSoireeUponEntry=TRUE
m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[DishonoredGame.StateNPCMasterBeingAssassinated]
m_bCancelConvoUponEntry=TRUE
m_bCancelSoireeUponEntry=TRUE
m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[DishonoredGame.StateNPCMasterActionMeleeSwarm]
m_bCancelConvoUponEntry=TRUE
m_bCancelSoireeUponEntry=TRUE
m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[DishonoredGame.StateNPCMasterBeingChoked]
m_bCancelConvoUponEntry=TRUE
m_bCancelSoireeUponEntry=TRUE
m_bCanObstructAllyAttacks=FALSE
m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[DishonoredGame.StateNPCMasterProjectileHitReact]
m_bCancelSoireeUponEntry=TRUE
m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[DishonoredGame.StateNPCMasterActionPostPossessed]
m_DialogAvailability=DisDialogAvailability_Always
m_SoireeAvailability=DisSoireeAvailability_HighPrioOrDisabledReact
[DishonoredGame.StateNPCMasterSurprised]
m_bCancelSoireeUponEntry=TRUE
m_SoireeAvailability=DisSoireeAvailability_HighPrioOrDisabledReact
[DishonoredGame.StateNPCUpperPlayAnim]
m_SoireeAvailability=DisSoireeAvailability_Always
[DishonoredGame.StateNPCMasterFalling]
m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
m_SoireeAvailability=DisSoireeAvailability_Always
[DishonoredGame.StateNPCMasterDistracted]
m_SoireeAvailability=DisSoireeAvailability_Always
[DishonoredGame.StateNPCMasterBePossessed]
m_bCancelSoireeUponEntry=TRUE
[DishonoredGame.StateNPCMasterTallboyAim]
m_fAimAlignTimeBeforeShooting=0.25
m_fAimAlignYawDegrees=20.0
[DishonoredGame.DisDLC06StateNPCSmokeBombed]
m_bCancelConvoUponEntry=True
m_bCancelSoireeUponEntry=True
m_bCancelSoireeUponEntry=True
m_DialogAvailability=DisDialogAvailability_Never
[DishonoredGame.DisDLC07StateNPCMasterPulled]
m_bCancelConvoUponEntry=True
m_bCancelSoireeUponEntry=TRUE
[DishonoredGame.DisDLC07StateNPCTentacleAttractNPC]
m_fYawAdjustmentAccelerationTime=0.250000
m_fYawAdjustmentSpeed=2000.000000
[DishonoredGame.DisDLC07StateNPCTentacleAttractPlayer]
m_fYawAdjustmentAccelerationTime=0.250000
m_fYawAdjustmentSpeed=2000.000000
[DishonoredGame.DisDLC07StateNPCTentacleGrabWindup]
m_fYawAdjustmentAccelerationTime=0.250000
m_fYawAdjustmentSpeed=2000.000000
[DishonoredGame.DisDLC07StateNPCTentaclePulled]
m_fYawAdjustmentAccelerationTime=0.250000
m_fYawAdjustmentSpeed=2000.000000
[DishonoredGame.DisDLC07StateNPCTentacleLoseGrab]
m_fYawAdjustmentAccelerationTime=0.250000
m_fYawAdjustmentSpeed=2000.000000
[IniVersion]
0=1457388299.000000
7.) repeat same instructions above //btw this is then most important part (speed boost and skill adjustment
but open DishonoredPlayer
and paste:
[DishonoredGame.DishonoredPlayerPawn]
m_fBone_AngleOffset_Pitch=-90.000000
m_fBone_AngleOffset_Roll=0.000000
m_fBone_AngleOffset_Yaw=0.000000
m_fIgnoreFootfallsAfterLand_Time=0.800000
m_fMaxFallSpeed=2000.0
m_fMinSpeedRayScale=400.000000
m_fRaySpeedScale=0.005000
m_fRaySpeedScale_Max=1.500000
m_fVisRegionBottomHeight=30.000000
m_fVisRegionBottomHeight_Crouched=30.000000
m_fVisRegionOffsetTowardsNPC=35.000000
m_fVisRegionTopHeight=150.000000
m_fVisRegionTopHeight_Crouched=40.000000
m_fVisRegionWidth=2.000000
m_LookAtControlName_Camera=LookAtControl_Camera
m_LookAtControlName_LeftHand=LookAtControl_LeftHand
m_LookAtControlName_RightHand=LookAtControl_RightHand
m_ClimbingAimThreshold=1000
m_fOffscreenMeleeDamageReduction[0]=0.5
m_fOffscreenMeleeDamageReduction[1]=0.5
m_fOffscreenMeleeDamageReduction[2]=0.5
m_fOffscreenMeleeDamageReduction[3]=0.5
[DishonoredGame.DishonoredPlayerController]
m_MainMenuCommand=start DishonoredGameFull_P
m_fShortcutsInputTimer=0.33
[DishonoredGame.DishonoredPowersComponent]
m_Powers=(m_Name="Vitality",m_eUISelection=eDisUISelectionType_Vitality,m_Levels=((m_RuneCost=0,m_Modifiers=),(m_RuneCost=3,m_Modifiers=((m_AttributeName="Attribute_HealthMax",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=20.000000))),(m_RuneCost=3,m_Modifiers=((m_AttributeName="Attribute_HealthMax",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=20.000000),(m_AttributeName="Attribute_HealthRegenLimit",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=20.000000),(m_AttributeName="Attribute_HealthRegenInitialDelay",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=5.000000)))),m_CurrentLevel=-1)
m_Powers=(m_Name="BloodThirsty",m_eUISelection=eDisUISelectionType_BloodThirsty,m_Levels=((m_RuneCost=0,m_Modifiers=),(m_RuneCost=3,m_Modifiers=),(m_RuneCost=3,m_Modifiers=((m_AttributeName="Attribute_AdrenalineMax",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=-20.000000)))),m_CurrentLevel=-1)
m_Powers=(m_Name="ShadowKill",m_eUISelection=eDisUISelectionType_ShadowKill,m_Levels=((m_RuneCost=0,m_Modifiers=),(m_RuneCost=3,m_Modifiers=),(m_RuneCost=4,m_Modifiers=)),m_CurrentLevel=-1)
m_Powers=(m_Name="Celerity",m_eUISelection=eDisUISelectionType_Celerity,m_Levels=((m_RuneCost=0,m_Modifiers=),(m_RuneCost=4,m_Modifiers=((m_AttributeName="Attribute_JumpZ_PowerJump",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=1300.000000),(m_AttributeName="Attribute_PowerJumpFullStop_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=1000.000000),(m_AttributeName="Attribute_FullStop_ExtraStopVel_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=500.000000),(m_AttributeName="Attribute_HeldPowerJumpButtonTime_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=0.150000),(m_AttributeName="Attribute_HeldPowerJumpAccel_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=4000.000000),(m_AttributeName="Attribute_MaxSpeedBeforeFallingDamage",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=2550.000000),(m_AttributeName="Attribute_MaxSpeedBeforeFallingDeath",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=3500.000000))),(m_RuneCost=5,m_Modifiers=((m_AttributeName="Attribute_JumpZ_PowerJump",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=1300.000000),(m_AttributeName="Attribute_PowerJumpFullStop_PROTOTYPE",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=1500.000000),(m_AttributeName="Attribute_FullStop_ExtraStopVel_PROTOTYPE",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=500.000000),(m_AttributeName="Attribute_HeldPowerJumpButtonTime_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=0.400000),(m_AttributeName="Attribute_HeldPowerJumpAccel_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=3000.000000),(m_AttributeName="Attribute_WaterSpeed",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=10.000000),(m_AttributeName="Attribute_GroundSpeedSprint",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=85.000000),(m_AttributeName="Attribute_LandAnimRate",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=85.000000),(m_AttributeName="Attribute_MantleAnimRate",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=60.000000),(m_AttributeName="Attribute_GroundStrafeMultiplierSprint",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=0.500000),(m_AttributeName="Attribute_GroundBackwardMultiplierSprint",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=0.400000),(m_AttributeName="Attribute_MaxSpeedBeforeFallingDamage",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=2550.000000),(m_AttributeName="Attribute_MaxSpeedBeforeFallingDeath",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=3500.000000)))),m_CurrentLevel=-1)
[DishonoredGame.DisThreatPerceptionComponent]
m_fEngagedThreatRadius=4000000.000000
m_fThreatPredictionTime=0.500000
m_fUnawareThreatRadius=2000000.000000
[DishonoredGame.DisVisFloatieComponent]
m_CrouchSettings=(m_fBelowFeetHeight=-25.000000,m_fWaistHeight=49.000000,m_fWaistOpeningWidth=100.665962,m_fWaistOuterWidth=200,m_fBelowFeetOuterWidth=300)
m_StandSettings=(m_fBelowFeetHeight=-25.000000,m_fWaistHeight=80.000000,m_fWaistOpeningWidth=80.000000,m_fWaistOuterWidth=200,m_fBelowFeetOuterWidth=300)
[IniVersion]
0=1457388431.000000
8.) repeat same instructions above
but open DishonoredPlayerState
and paste:
[DishonoredGame.StatePlayerMasterClimb]
m_bCastPowersWithoutAnim=True
m_bInstantEquipPowersItem=True
[DishonoredGame.StatePlayerMasterFalling]
m_bCanBeInLinkedAction=True
m_bSupressAutoFootfalls=True
m_fAnimateFallTime=0.000000
m_fFall_Stun_Vel=9000.000000
[DishonoredGame.StatePlayerMasterSwim]
m_bCastPowersWithoutAnim=True
m_bInstantEquipPowersItem=True
m_bSupressAutoFootfalls=True
m_fMaxSpeedNoStroke=350.000000
m_fMaxSwimAccel=4000.000000
m_fMinSwimAccel=500.000000
m_fStrokeTime=0.300000
m_fSurfaceSwimDelayBetweenStrokes=2.0
m_bConstantSpeedAtSurface=True
[DishonoredGame.StatePlayerMasterMantle]
m_bFaceEdge=True
m_bSupressAutoFootfalls=True
m_fMaxTimeInMantleState=5.000000
m_ImpactBlendNodeName=MantleImpactBlend
[DishonoredGame.StatePlayerMasterLeaning]
m_fLeanReleaseTime=0.200000
m_fLeanSpeed=1000.000000
m_fMaxAllowedPitchDegrees=35.000000
m_fMaxAllowedYawDegrees=60.000000
m_fMinAllowedPitchDegrees=-35.000000
m_fMinAllowedYawDegrees=-60.000000
[DishonoredGame.StatePlayerMasterBase]
m_bCanBeInLinkedAction=True
m_fBlendInTime=0.200000
m_bAllowIncomingAttacks=True
m_bAllowExplosionsFromPlayer=True
[DishonoredGame.StatePlayerMasterDead]
m_bAutoRestartOnGameOver=False
m_fTimeUntilGameover=7.500000
[DishonoredGame.StatePlayerMasterAction]
m_bAllowIncomingAttacks=True
[DishonoredGame.StatePlayerMasterStunned]
m_fStunDuration=0.100000
m_bAllowIncomingAttacks=False
[DishonoredGame.StatePlayerMeleeAttack]
m_fAutoLookDownAngle=5.000000
m_fAutoLookDownHeightThreshold=150
m_fAutoLookDownTime=0.2
m_fAutoLookUpAngle=10.000000
m_fAutoLookUpHeightThreshold=150
m_fAutoLookUpTime=0.2
m_fCameraLookHelpAngle=45.000000
m_fCameraLookHelpIgnoreAngle=20.000000
m_fCameraLookHelpRadialScale=1.500000
m_fCameraLookHelpTime=0.200000
[DishonoredGame.StatePlayerMasterJump]
m_bCanBeInLinkedAction=False
m_bSupressAutoFootfalls=True
m_fPowerJumpFOV=0.000000
m_fPowerJumpFOVBlendSpeed=10.000000
m_JumpStyle=eDisJumpStyle_FixedNormalJump_FixedPowerJump
m_PowerJumpPostProcess=(bOverride_EnableBloom=False,bOverride_EnableDOF=False,bOverride_EnableMotionBlur=False,bOverride_EnableSceneEffect=False,bOverride_AllowAmbientOcclusion=False,bOverride_OverrideRimShaderColor=False,bOverride_Bloom_Scale=False,bOverride_Bloom_InterpolationDuration=False,bOverride_DOF_FalloffExponent=False,bOverride_DOF_BlurKernelSize=False,bOverride_DOF_BlurBloomKernelSize=False,bOverride_DOF_MaxNearBlurAmount=False,bOverride_DOF_MaxFarBlurAmount=False,bOverride_DOF_ModulateBlurColor=False,bOverride_DOF_FocusType=False,bOverride_DOF_FocusInnerRadius=False,bOverride_DOF_FocusDistance=False,bOverride_DOF_FocusPosition=False,bOverride_DOF_InterpolationDuration=False,bOverride_MotionBlur_MaxVelocity=False,bOverride_MotionBlur_Amount=False,bOverride_MotionBlur_FullMotionBlur=False,bOverride_MotionBlur_CameraRotationThreshold=False,bOverride_MotionBlur_CameraTranslationThreshold=False,bOverride_MotionBlur_InterpolationDuration=False,bOverride_Scene_Desaturation=False,bOverride_Scene_HighLights=False,bOverride_Scene_MidTones=False,bOverride_Scene_Shadows=False,bOverride_Scene_InterpolationDuration=False,bOverride_RimShader_Color=False,bOverride_RimShader_InterpolationDuration=False,bEnableBloom=True,bEnableDOF=True,bEnableMotionBlur=False,bEnableSceneEffect=True,bAllowAmbientOcclusion=True,bOverrideRimShaderColor=False,Bloom_Scale=1.000000,Bloom_InterpolationDuration=1.000000,DOF_FalloffExponent=4.000000,DOF_BlurKernelSize=16.000000,DOF_BlurBloomKernelSize=16.000000,DOF_MaxNearBlurAmount=1.000000,DOF_MaxFarBlurAmount=1.000000,DOF_ModulateBlurColor=(B=255,G=255,R=255,A=255),DOF_FocusType=FOCUS_Distance,DOF_FocusInnerRadius=3000.000000,DOF_FocusDistance=0.000000,DOF_FocusPosition=(X=0.000000,Y=0.000000,Z=0.000000),DOF_InterpolationDuration=1.000000,MotionBlur_MaxVelocity=1.000000,MotionBlur_Amount=0.500000,MotionBlur_FullMotionBlur=True,MotionBlur_CameraRotationThreshold=45.000000,MotionBlur_CameraTranslationThreshold=10000.000000,MotionBlur_InterpolationDuration=1.000000,Scene_Desaturation=1.000000,Scene_HighLights=(X=1.000000,Y=1.000000,Z=1.000000),Scene_MidTones=(X=1.000000,Y=1.000000,Z=1.000000),Scene_Shadows=(X=0.000000,Y=0.000000,Z=0.000000),Scene_InterpolationDuration=1.000000,RimShader_Color=(R=0.470440,G=0.585973,B=0.827726,A=1.000000),RimShader_InterpolationDuration=1.000000,ColorGrading_LookupTable=None)
[DishonoredGame.StatePlayerMasterWalk]
m_fCrouchedFOV=0.000000
m_fCrouchFOV_BlendSpeed=5.000000
[DishonoredGame.StatePlayerMasterSoiree]
m_bAllowIncomingAttacks=False
m_bAllowExplosionsFromPlayer=False
[DishonoredGame.StatePlayerMasterChoice_Base]
m_bAllowIncomingAttacks=False
m_bAllowExplosionsFromPlayer=False
[DishonoredGame.StatePlayerMasterVersus]
m_bAllowIncomingAttacks=False
[DishonoredGame.StatePlayerMasterMinigame]
m_bAllowIncomingAttacks=False
[DishonoredGame.StatePlayerMasterAssassinate]
m_bAllowIncomingAttacks=False
[IniVersion]
0=1457388272.000000
9.) repeat same instructions above
but open DishonoredPower
and paste:
[DishonoredGame.DishonoredActivePowerComponent_Blink]
m_fBendTimeDownTime=0.90000
m_fBendTimeUpTime=2.500000
m_fCooldownTime=0.250000
m_fDefaultBlinkStepDistance=300.000000
m_fDefaultMaxHorizDistance=1400.000000
m_fDefaultMaxVertDistance=600.000000
m_fDefaultTimeBetweenBlinkSteps=0.010000
m_fImpulseRadius=200.000000
m_fImpulseStrength=0.000000
m_fLedgeCheckDistanceScale=1.200000
m_fLensWobbleAmount=1.000000
m_fMaxAngle_BigStep=30.000000
m_fMaxAngle_SmallStep=90.000000
m_fPROTOTYPE_MaxHorizDistance=2000.000000
m_fPROTOTYPE_MaxVertDistance=600.000000
m_fStepLength_Big=200.000000
m_fStepLength_Small=50.000000
m_fTargetingGoalIndicatorSize=130.000000
m_fTargetingGroundIndicatorSize=80.000000
m_fWarmupTime=1.00000
[DishonoredGame.DishonoredActivePowerComponent_BendTime]
m_fPostEffectCooldownTime=2.000000
m_fPostEffectWarmupTime=2.000000
m_fPullFromBendTimeDuration=0.500000
[DishonoredGame.DishonoredActivePowerComponent_WindBlast]
m_fCooldownTime=1.0
m_fWarmupTime=0.1
[DishonoredGame.DisSoulComponent]
m_fAbsorbRangeForOffsetting=300.000000
m_fAbsorbTime=0.300000
m_fAbsorbZOffset=-100.000000
m_fAppearanceTime=1.500000
m_fDisappearTime=5.000000
m_fExistTime=10.000000
m_fNearFade=0.000000
m_fNearVisibleDistance=300.000000
m_fReleaseDelayTime=3.000000
m_fReleaseTime=1.200000
m_fRestZOffset=130.000000
m_fTimeoutTime=10.000000
m_fVisibleDistance=600.000000
m_LocationName=spine_3_jnt
m_MotionExtent=(X=50.000000,Y=50.000000,Z=30.000000)
m_MotionSpeed=(X=1.000000,Y=1.200000,Z=0.500000)
[DishonoredGameContent.DisSoulComponent_Good]
m_ManaValue=1
[DishonoredGameContent.DisSoulComponent_Root]
[DishonoredGameContent.DisSoulComponent_Neutral]
m_ManaValue=1
[DishonoredGameContent.DisSoulComponent_Evil]
m_ManaValue=1
[IniVersion]
0=1457388432.000000
10.) repeat same instructions above
but open DishonoredWeapon
and paste:
[DishonoredGame.DisItemContext_MeleeAttack]
m_bAllowSwordOnSwordClashing=False
[DishonoredGame.DishonoredDamageType]
m_bApplyDamageReduction=True
m_bCanGiveAdrenaline=TRUE
m_bCanInduceHatred=True
m_bCausesBleeding=False
m_bInstantSleepForUnawareNPCs=False
m_bInstigatorGetsBlame=True
m_bKillSleeper=TRUE
m_ExpectedHitReaction=eDisPawnHitReactionType_None
m_NPCCustomDeathAnim=DisNPCAnim_INVALID
m_NPCCustomReactionBark=DDH_INVALID
[DishonoredGame.DishonoredDamageType_Knockdown]
m_bCanThrow=True
m_bCausesBleeding=False
m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[DishonoredGame.DisDamageType_CrushKnockdown]
m_bCanThrow=True
m_bCausesBleeding=True
m_bKillSleeper=False
m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[DishonoredGame.DisDamageType_BlinkKnockdown]
m_bCanThrow=True
m_bCausesBleeding=False
m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[DishonoredGame.DishonoredDamageType_Projectile_Stealth]
m_bCausesBleeding=True
m_bIsStealthDamage=True
[DishonoredGame.DishonoredDamageType_BulletBlast]
m_bCanThrow=True
m_bCausesBleeding=True
m_bExplodesGrenades=False
m_bExplodesWhiskeyBottles=False
m_bForceThrowOnDeath=True
m_bInstaDeath_NonPlayerToNPC=True
m_bSeverLimbsUponDeath=False
m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[DishonoredGame.DishonoredDamageType_Bullet]
m_bCanThrow=True
m_bCausesBleeding=True
m_bExplodesGrenades=True
m_bExplodesWhiskeyBottles=True
m_bForceThrowOnDeath=True
m_bInstaDeath_NonPlayerToNPC=True
m_bSeverLimbsUponDeath=True
m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.300000,m_fRadiusAroundImpact=20.000000,m_fChanceOfDestroying=0.700000,m_bIncludeNearestBone=False,m_bExcludeChestBone=True,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=True)
[DishonoredGame.DishonoredDamageType_BulletMedium]
m_bCanThrow=True
m_bCausesBleeding=True
m_bExplodesGrenades=True
m_bExplodesWhiskeyBottles=True
m_bForceThrowOnDeath=True
m_bInstaDeath_NonPlayerToNPC=True
m_bSeverLimbsUponDeath=True
m_ExpectedHitReaction=eDisPawnHitReactionType_Projectile
m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.300000,m_fRadiusAroundImpact=20.000000,m_fChanceOfDestroying=0.700000,m_bIncludeNearestBone=False,m_bExcludeChestBone=True,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=True)
[DishonoredGame.DishonoredDamageType_BulletFar]
m_bCanThrow=True
m_bCausesBleeding=True
m_bExplodesGrenades=True
m_bExplodesWhiskeyBottles=True
m_bForceThrowOnDeath=False
m_bSeverLimbsUponDeath=True
m_ExpectedHitReaction=eDisPawnHitReactionType_Weak
m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.0,m_fChanceOfTriggering=0.200000,m_fRadiusAroundImpact=20.000000,m_bIncludeNearestBone=False,m_bExcludeChestBone=True)
[DishonoredGame.DishonoredDamageType_Explosion]
m_bCanThrow=True
m_bCausesBleeding=True
m_bExplodesGrenades=True
m_bExplodesRats=True
m_bExplodesWhiskeyBottles=False
m_bForceThrowOnDeath=True
m_bHasAreaOfEffect=True
m_bSeverLimbsUponDeath=True
m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.500000,m_fRadiusAroundImpact=60.000000,m_fChanceOfDestroying=0.300000,m_bIncludeNearestBone=False,m_bExcludeChestBone=False,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=False)
[DishonoredGame.DishonoredDamageType_StickyExplosion]
m_bCanThrow=True
m_bCausesBleeding=True
m_bExplodesGrenades=True
m_bExplodesRats=True
m_bExplodesWhiskeyBottles=False
m_bForceThrowOnDeath=True
m_bHasAreaOfEffect=True
m_bSeverLimbsUponDeath=True
m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.500000,m_fRadiusAroundImpact=60.000000,m_fChanceOfDestroying=0.300000,m_bIncludeNearestBone=False,m_bExcludeChestBone=False,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=False)
[DishonoredGame.DishonoredDamageType_Electricity]
m_bApplyDamageReduction=False
m_bCausesBleeding=False
m_bExplodesRats=True
[DishonoredGame.DisDamageType_WallOfLight]
m_bCausesBleeding=False
[DishonoredGame.DisDamageType_WindBlast]
m_bCanThrow=True
m_bCausesBleeding=False
m_bDontTriggerTripWire=True
m_bDramaticSlowmo=True
m_bForceThrowOnDeath=True
m_ExpectedHitReaction=eDisPawnHitReactionType_None
m_NPCCustomReactAnim=DisNPCAnim_HitReactWindblast
[DishonoredGame.DishonoredDamageType_FastHit]
m_bCanThrow=True
m_bCausesBleeding=True
m_bDramaticSlowmo=True
m_bExplodesRats=True
m_bSeverLimbsUponDeath=True
m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.250000,m_fChanceBonusRangeUpgrade=0.000000,m_fRadiusAroundImpact=30.000000,m_fChanceOfDestroying=0.000000,m_bIncludeNearestBone=False,m_bExcludeChestBone=True,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=True)
[DishonoredGame.DishonoredDamageType_Stomped]
m_bCausesBleeding=True
m_ExpectedHitReaction=eDisPawnHitReactionType_CustomDeath
m_NPCCustomDeathAnim=DisNPCAnim_NPCStomp
m_NPCCustomDeathSubAnim=1
m_NPCCustomReactionBark=DDH_COMBAT_DYING
[DishonoredGame.DishonoredDamageType_FrontalImpale]
m_bCausesBleeding=True
m_ExpectedHitReaction=eDisPawnHitReactionType_CustomDeath
m_NPCCustomDeathAnim=DisNPCAnim_NPCFatality
m_NPCCustomDeathSubAnim=1
m_NPCCustomReactionBark=DDH_COMBAT_DYING
[DishonoredGame.DishonoredDamageType_Plague]
m_bApplyDamageReduction=False
m_bByPassRegenClamp=true
m_bCausesBleeding=False
m_bDisableHitReaction=True
m_ExpectedHitReaction=eDisPawnHitReactionType_None
[DishonoredGame.DisDamageType_PostPossessSleep]
m_bCanThrow=False
m_bCausesBleeding=False
m_bDisableHitReaction=True
m_bForceThrowOnDeath=False
m_bInstaDeath_NonPlayerToNPC=True
m_bInstaDeath_PlayerToNPC=True
m_bInstantSleepForUnawareNPCs=True
m_bIsStealthDamage=True
m_bNoSmallHitReactOnNPC=False
m_bPinLimb=False
m_bPutToSleep=True
m_bSeverLimbsUponDeath=False
m_bSlowDeathOnly=True
m_ExpectedHitReaction=eDisPawnHitReactionType_None
m_fTimeBeforeSleep=0.000000
[DishonoredGameContent.DisDamageType_Arrow_Sleep]
m_bCanThrow=False
m_bCausesBleeding=False
m_bDisableHitReaction=False
m_bForceThrowOnDeath=False
m_bInstaDeath_NonPlayerToNPC=True
m_bInstaDeath_PlayerToNPC=True
m_bInstantSleepForUnawareNPCs=True
m_bIsStealthDamage=True
m_bNoSmallHitReactOnNPC=False
m_bPinLimb=False
m_bPutToSleep=True
m_bSeverLimbsUponDeath=False
m_bSlowDeathOnly=True
m_ExpectedHitReaction=eDisPawnHitReactionType_Weak
m_fTimeBeforeSleep=1.500000
[DishonoredGame.DisDamageType_GenericSleep]
m_bCanThrow=False
m_bCausesBleeding=False
m_bInstaDeath_NonPlayerToNPC=True
m_bInstaDeath_PlayerToNPC=True
m_bIsStealthDamage=True
m_bPutToSleep=True
m_bSlowDeathOnly=True
[DishonoredGame.DisDamageType_InstantSleep]
m_bCanThrow=False
m_bCausesBleeding=False
m_bInstaDeath_NonPlayerToNPC=True
m_bInstaDeath_PlayerToNPC=True
m_bInstaRagdoll=True
m_bIsStealthDamage=True
m_bPutToSleep=True
m_bSlowDeathOnly=False
[DishonoredGameContent.DisDamageType_Arrow]
m_bCanThrow=True
m_bCausesBleeding=True
m_bExplodesGrenades=True
m_bExplodesWhiskeyBottles=True
m_bForceThrowOnDeath=True
m_bPinLimb=True
m_bSeverLimbsUponDeath=True
m_bSlowDeathOnly=False
m_bSpecifyHitReactImpulse=False
m_ExpectedHitReaction=eDisPawnHitReactionType_Projectile
m_fHitReactImpulse=100000.000000
m_SeverLimbsUponDeathParams=(m_fChanceOfTriggering=0.3,m_fChanceOfDestroying=0.0,m_bIncludeNearestBone=False,m_bExcludeChestBone=True)
[DishonoredGameContent.DisDamageType_Arrow_BloodThirsty2]
m_bPinLimb=True
[DishonoredGameContent.DisDamageType_Arrow_Stealth]
m_bCanThrow=True
m_bCausesBleeding=True
m_bExplodesGrenades=True
m_bExplodesWhiskeyBottles=True
m_bIsStealthDamage=True
m_bSeverLimbsUponDeath=True
m_SeverLimbsUponDeathParams=(m_fChanceOfTriggering=0.3,m_fChanceOfDestroying=0.0,m_bIncludeNearestBone=False,m_bExcludeChestBone=True)
[DishonoredGameContent.DisDamageType_Arrow_Flare]
m_bCannotKillNPC=True
m_bCanThrow=False
m_bDisableHitReaction=True
m_bForceThrowOnDeath=False
m_bInstantHatred=True
m_bPinLimb=False
m_bPutToFire=True
m_bSeverLimbsUponDeath=False
m_ExpectedHitReaction=eDisPawnHitReactionType_None
[DishonoredGameContent.DisDamageType_NPCSlash]
m_bCanThrow=False
m_bCausesBleeding=True
m_bSeverLimbsUponDeath=True
m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.0,m_fChanceOfTriggering=0.25,m_fRadiusAroundImpact=30.0,m_bIncludeNearestBone=true,m_bExcludeChestBone=true)
[DishonoredGame.DisDamageType_Grenade]
m_bCanThrow=False
m_bCausesBleeding=True
m_bExplodesGrenades=True
m_bExplodesWhiskeyBottles=True
m_bForceThrowOnDeath=True
m_bHasAreaOfEffect=True
m_bSeverLimbsUponDeath=True
m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.500000,m_fChanceBonusRangeUpgrade=0.000000,m_fRadiusAroundImpact=200.000000,m_fChanceOfDestroying=0.300000,m_bIncludeNearestBone=True,m_bExcludeChestBone=False,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=False)
[DishonoredGame.DisDamageType_SpringRazor]
m_bCausesBleeding=True
m_bExplodesGrenades=True
m_bExplodesWhiskeyBottles=True
m_bHasAreaOfEffect=True
[DishonoredGame.DisDamageType_Push]
m_bCanInduceHatred=False
m_bCanThrow=True
m_bCausesBleeding=False
m_bPushWithoutDamage=True
m_bSpecifyHitReactImpulse=True
m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
m_fHitReactImpulse=1500.000000
[DishonoredGame.DisDamageType_WhiskeyExplosion]
m_bCausesBleeding=False
m_bExplodesGrenades=False
m_bExplodesWhiskeyBottles=False
m_bSeverLimbsUponDeath=False
[DishonoredGame.DishonoredDamageType_Bite]
m_bApplyDamageReduction=False
m_bByPassRegenClamp=True
m_bCausesBleeding=True
m_bCausesInstinctiveTeleport=TRUE
m_bDramaticSlowmo=True
m_bInstigatorGetsBlame=False
m_bSpecifyHitReactImpulse=True
m_fHitReactImpulse=0.0
[DishonoredGame.DisDamageType_Minigame]
m_bAlwaysSyncedDeath=True
m_bCanThrow=True
m_bCausesBleeding=True
m_bSpecifyHitReactImpulse=True
m_fHitReactImpulse=0.0
[DishonoredGame.DisDamageType_WolfhoundJumpAttack]
m_bAlwaysSyncedDeath=True
m_bCausesBleeding=True
m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[DishonoredGame.DishonoredDamageType_Projectile]
m_bCanThrow=True
m_bCausesBleeding=True
m_bDramaticSlowmo=True
m_bNoSmallHitReactOnNPC=True
m_bSpecifyHitReactImpulse=True
m_ExpectedHitReaction=eDisPawnHitReactionType_Weak
m_fHitReactImpulse=1000.000000
[DishonoredGame.DisDamageType_Impact]
m_bCanThrow=False
m_bCausesBleeding=True
m_bNoSmallHitReactOnNPC=True
[DishonoredGame.DisDamageType_RagdollImpact]
m_bCausesBleeding=False
[DishonoredGame.DisDamageType_WhiskeyFire]
m_bApplyDamageReduction=False
m_bCanThrow=False
m_bCausesBleeding=False
m_bExplodesWhiskeyBottles=False
m_bHasAreaOfEffect=True
m_bNoSmallHitReactOnNPC=False
m_bPutToFire=True
[DishonoredGame.DisDLC06DamageType_WitchScream]
m_bApplyDamageReduction=False
m_bHasAreaOfEffect=True
m_bSpecifyHitReactImpulse=True
m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
m_fHitReactImpulse=100.000000
[DishonoredGame.DisDamageType_Immolation]
m_bCanThrow=False
m_bCausesBleeding=False
m_bExplodesWhiskeyBottles=False
m_bHasAreaOfEffect=True
m_bPutToFire=True
[DishonoredGame.DishonoredDamageType_Bash]
m_bCanThrow=True
m_bCausesBleeding=False
m_bExplodesRats=TRUE
m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[DishonoredGame.DisDamageType_CrushPush]
m_bCanThrow=True
m_bCausesBleeding=True
m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[DishonoredGame.DisDamageType_BlinkPush]
m_bCanInduceHatred=False
m_bCanThrow=True
m_bCausesBleeding=False
m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[DishonoredGame.DisDamageType_SpringRazorPlaced]
m_bCanThrow=False
m_bCausesBleeding=True
m_bCausesInstinctiveTeleport=TRUE
m_bExplodesRats=TRUE
m_bInstantHatred=True
m_bKillSleeper=FALSE
m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[DishonoredGame.DisDamageType_ImpactHit]
m_bCanThrow=True
m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[DishonoredGame.DisDamageType_ImpactHit_Left]
m_bCanThrow=True
m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[DishonoredGame.DisDamageType_ImpactHit_Right]
m_bCanThrow=True
m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[DishonoredGame.DisDamageType_ImpactHit_Adrenaline]
m_bCausesBleeding=True
m_bIgnoresArmor=True
m_bSeverLimbsUponDeath=True
m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.20000,m_fRadiusAroundImpact=30.000000,m_bIncludeNearestBone=True,m_bExcludeChestBone=True,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=True,m_bAllowChestBone_BloodThirsty_Lvl2=True)
[DishonoredGame.DisDamageType_RiverKrustSpit]
m_bApplyDamageReduction=False
m_bCausesBleeding=False
m_bExplodesWhiskeyBottles=True
m_bSpecifyHitReactImpulse=True
m_fHitReactImpulse=75.0
[DishonoredGame.DisDamageType_Water]
m_bCausesBleeding=False
m_bInstaRagdoll=True
[DishonoredGame.DisDamageType_ScriptedPoison]
m_bCausesBleeding=False
m_bInstaRagdoll=True
[DishonoredGame.DishonoredDamageType_SpawnRatSwarm]
m_bExplodesRats=True
[DishonoredGame.DisDamageType_StickyGrenade]
m_bCausesInstinctiveTeleport=TRUE
m_bKillSleeper=FALSE
[DishonoredGame.DisDamageType_Musical]
m_bApplyDamageReduction=False
m_bDisableHitReaction=True
m_bDoesNotBreakZoom=true
m_ExpectedHitReaction=eDisPawnHitReactionType_None
[DishonoredGame.DisDamageType_Energy]
m_bApplyDamageReduction=False
[DishonoredGame.DisDamageType_FishBite]
m_bApplyDamageReduction=False
m_bSpecifyHitReactImpulse=True
m_fHitReactImpulse=0.000000
[DishonoredGameDLC06Content.DisDLC06DamageType_SmokeGrenade]
m_bCannotKillNPC=True
m_bCanThrow=False
m_bCausesBleeding=False
m_bCausesInstinctiveTeleport=True
m_bKillSleeper=False
[DishonoredGameDLC06Content.DisDLC06DamageType_SmokeGrenadeExplosion]
m_bCannotKillNPC=True
m_bCanThrow=False
m_bCausesBleeding=False
m_bCausesInstinctiveTeleport=True
m_bKillSleeper=False
m_ExpectedHitReaction=eDisPawnHitReactionType_DLC06_SmokeGrenade
[DishonoredGame.DisDLC06DamageType_SawCut]
m_bCausesInstinctiveTeleport=True
m_bExplodesGrenades=False
m_bIgnoresArmor=False
m_bSeverLimbsUponDeath=True
m_bSpecifyHitReactImpulse=True
m_ExpectedHitReaction=eDisPawnHitReactionType_Weak
m_fHitReactImpulse=100.000000
m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=1.000000,m_fChanceBonusRangeUpgrade=0.000000,m_fRadiusAroundImpact=30.000000,m_fChanceOfDestroying=0.000000,m_bIncludeNearestBone=False,m_bExcludeChestBone=False,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=False)
[DishonoredGame.DisDLC07DamageType_TentacleAOE]
m_bCausesInstinctiveTeleport=False
m_bDisableHitReaction=True
m_bExplodesGrenades=False
m_bIgnoresArmor=True
m_bSpecifyHitReactImpulse=True
m_ExpectedHitReaction=eDisPawnHitReactionType_None
m_fHitReactImpulse=0.000000
[DishonoredGame.DisDLC06WepSaw]
m_bForceNPCFullBodyEquip=False
[DishonoredGame.DisDLC06DamageType_SawProjectile]
m_bCanThrow=True
m_bCausesInstinctiveTeleport=False
m_bIgnoresArmor=True
m_bSeverLimbsUponDeath=True
m_bSpecifyHitReactImpulse=True
m_ExpectedHitReaction=eDisPawnHitReactionType_Weak
m_fHitReactImpulse=100.000000
m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=1.000000,m_fChanceBonusRangeUpgrade=0.000000,m_fRadiusAroundImpact=30.000000,m_fChanceOfDestroying=0.000000,m_bIncludeNearestBone=True,m_bExcludeChestBone=True,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=False)
[DishonoredGameDLC06Content.DisDLC06DamageType_ArcMineStunShot]
m_bCanThrow=False
m_bCausesBleeding=False
m_bInstaDeath_NonPlayerToNPC=False
m_bInstaDeath_PlayerToNPC=False
m_bInstaRagdoll=True
m_bIsStealthDamage=True
m_bKillSleeper=False
m_bPutToSleep=True
m_bSlowDeathOnly=False
[DishonoredGameDLC06Content.DisDLC06DamageType_SawBash]
m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[DishonoredGameDLC06Content.DisDLC06DamageType_ArcMinePlaced]
m_bCausesInstinctiveTeleport=True
m_bKillSleeper=False
[DishonoredGameDLC06Content.DisDLC06DamageType_ArcMineStunPlaced]
m_bCausesInstinctiveTeleport=True
m_bKillSleeper=False
[DishonoredGameDLC06Content.DisDLC06DamageType_ExplosiveBolt]
m_bCausesInstinctiveTeleport=False
[DishonoredGame.DisDLC07DamageType_DeadEelsBottleExplosion]
m_bCanInduceHatred=True
m_bCausesBleeding=False
m_bExplodesGrenades=False
m_bExplodesRats=True
m_bIgnoresArmor=True
m_bInstigatorGetsBlame=False
m_bKillSleeper=True
m_bSpecifyHitReactImpulse=True
m_ExpectedHitReaction=eDisPawnHitReactionType_DLC07_Cough
m_fHitReactImpulse=0.000000
m_bSlowDeathOnly=True
[IniVersion]
0=1457388358.000000
btw. create a backup of the folder first!