User blog comment:X-Machinist-X/Dishonored random stuff/@comment-26438896-20160514235820

Update for Source FilmMaker fans/users:

I recently extracted several models from the game, including weapons and objects (tables, books, music box) and at the moment I'm taking care of characters. City Watch Guards have strangely a missing texture and I'm trying to see where it is (some textures come from both the level I'm extracting from and the startup.upk file). Today I converted Delilah Copperspoon's model among the witch's sword; she'll be uploaded tomorrow, because it's now late (already 1.15 a.m. here, in Italy) and I need some screenshots for when I put her in my Steam Workshop.

I extracted all the aristocrats from Lady Boyle's Last Party (including the target) and, what to say... many textures, models, HEADS! x.x Dunno if I make the characters as they appear in the game or just creating as many combinations as possible (maybe the first option). In the future I'll take care of the maskeless aristocrats from Dunwall City Trials. Maybe I wait.

Corvo Attano's arsernal has many items and his sword has many bones, which allow you also to extract/hide the blade. I have also components of his weapons' upgrades, but I'm in trouble with the pistol's.

I extracted Samuel's boat, Amaranth, because I thought it was a nice thing to do for this lovely sailor, expecially for SFM, but the boat has 2 components: the boat itself, which is a static mesh, and its commands, who are skeletal. I created the model and tested on the program, but I could only move the components. I need to merge these two parts under the only armature to be able to move it for the whole.

With creating models and necessary files for the textures I'm experimenting with "envelopetexture" in the .vmt file to give a "wet" look at the characters, using the specular texture (NameTexture_S, if you don't know). Because I like it, I may update Lizzy Stride's model. Here's an example of how it looks in the game.

Said this, I want to ask you if there's a particular character you want for SFM.