User blog comment:Jonesy95/Possibilities for Dishonored DLC/@comment-58.168.79.244-20130209135422

How about a small dlc where you play as a young Corvo trying to become the Lord Protector? It'll kind of be like the 'Mostly Flesh and Steel' playthrough because no powers, but the whole thing is easier. It can be sort of like the Dunwall City Trials in that Corvo has to beat timed courses, show off  skills with weapons, solve problems, prove he can sneak around, combat enemies (maybe one where you can only use the sword?) and other things. There will be a sort of 'boss' system where after each segment you have to fight another candidate (think back to awesome Daud fight), although there are ways to get rid of them. The dlc will be mostly focusing on backstory, maybe with interactions with Burrows, Campbell, the previous ruler, a young Jessamine sending you secret notes, etc. The entire thing will take place pretty much in Dunwall Tower, maybe with one or two 'field' maps where you have to prove your stuff controlling vechicles or something. Between the tests, you can interact with the other Royal Protector candidates (who all hate your guts, you dirty Serkonan), the servants, the nobility who give insights to more of pre-plague Dunwall and of course princess Jessamine.

The whole 'Chaos' thing will be hard, but maybe it could work like this: all the candidates cheat or bribe or otherwise pull strings to help them, and as a foreigner Corvo has no outside help. You can choose to go sneaking around stealing their blackmail letters, slipping sleeping poison into their drinks or just outright offing them in the dark provided you aren't caught - but then you get the 'bad' ending where nobody likes you and wonders if having a Serkonan as Lord Protector will doom the Empire. Or, you could defeat your opponents honorably, help out servants who in turn help you out, spare the other candidates after duels, get proof of the others cheating, etc. and do it the 'good' way, with an added bonus of Jessamine herself pulling strings (which is only hinted at, like Emily's parentage) to help you, ending with nobles resigning themselves to having a Serkonan among them and accepting you, with some of them wondering if maybe Corvo would be a hero who would save the city one day. (Both endings hint at the high/low chaos ending of Dishonored.)

The way characters react to you depending on which way you deal with things. Bad way gives you snobby racist nobles, servants who seem scared of you, creepy Burrows and candidates treating you horribly and pulling harmful pranks. These pranks actually hinder your missions; they will bribe servants to give you the wrong information so that you end up having to run halfway across the map again and steal your stuff that you need to get back by stealing them again. Good way has the nobles grudgingly complementing Corvo's amazing swordmanship, ladies flirting with him, the other candidates actually being nice/calling you a worthy opponent or even offering their help against another (friendship system?), servants who greet you nicely, food/ammo appearing in your room as gifts, Burrows being less creepy, and Jessamine's letters becoming more and more loving.

When you fail a mission without dying, the screen will say 'You have failed to impress the royal court'. So pretty much Dunwall City Trials without powers, freedom to explore Dunwall Tower between missions, backstory and pre-plague Dunwall and a Chaos system with deeper impacts.

Just an idea.