Talk:Lady Boyle/@comment-5607198-20160708113206/@comment-16533050-20160712200640

I wish I had seen this comment when it first appeared; as it was, I somehow missed it and am only now offering a reply.

I will have to say, that I am glad someone else thinks that way, 8-Bit. When I read some of the previews of the mission, none of them (IGN, Gamezone, SegmentNext, LazyGamer, etc) had any reservations about the mission's ending, though one did indicate that it was a bit messed up.

As you indicated though, nearly every way of dealing with the criminals is horrific, though I personally think Hiram gets off rather easy comparatively.

Dishonored seemed to provide many differences from conventional games:

The game includes the murder of a mother in front of her own child, kidnapping of said child and leaving her at a brothel of all places, the child's remembrances of her time there as evidenced by certain audiographs, and even the warping of the girl's personality based on your decisions. Add to that the fact the child can die at the end, is a milestone that few games attempt or achieve.

You can also go through the whole game without killing anyone, which was a first.

That's why I found it odd that the devs/writers rescinded somewhat from their stance on the game's mission with that odd declaration. It seemed, in essence, that they wussed out a bit, which never seemed to be needed.