Talk:Clockwork Mansion/@comment-7230171-20160930060223/@comment-16533050-20160930221211

Again, I agree with this... my point, however, is that this level (and Jindosh) have often been lauded as something great and spectacular, and they aren't really. In fact, the more I see of this (and him) it is indeed rather limited and not worth the attention given to it.

If I want a game where the point is to figure out how to get across an area in an odd non-linear configuration, then I'll play Portal. I am not, however, interested in that.

As for the Bottle Street vs the Whalers, on a point per point comparison, the Whalers should win, because they are supernaturally enhanced, can blink, use pull to immobilize their targets, and have ranged weapons. They don't win due to the fact, as a lot of videos show, that they 'port down right in front on their targets.

The heck kinda "assassin" does that?

The same logic could therefore be applied to Jindosh, who has all these mechanical and technological marvels and then doesn't use them, or least somehow doesn't seem to know how to use them.

In fact, the same reason the Assassins don't win is why Jondosh isn't the threat he's been built up to be... he doesn't use his equipment effectively. The Whalers aren't the progenitors of their abilities so some leeway could be granted to them, but Jindosh proudly claims how he built all this, so his inability to use it throughly is his own fault.

The fights between the Whalers and the Bottle Street gang becomes a kind of joke, which is exactly what I'm seeing here.