Talk:Delilah's Masterwork/@comment-26438896-20160111222743/@comment-1500935-20160111235626

Perhaps if stealth is improved, like adding specific surfaces reducing or increasing the sound of your footsteps, shadows being able to conceal you. Also Dishonored needs more levels spent on roofs rather than on street. One of the level for Thief 2 consisted of crossing roofs after roofs in order to reach a tower, going through some apartments to continue, but no section on ground floor. Like Dishonored, it really immersed you into being a shadow rather than a simple thief/assassin.