Talk:City Watch Pistol/@comment-26536672-20150629062916/@comment-26536672-20150630045730

Well, there's no fun in that :/

Apathy is the antithesis of imagination, after all. The devs very well could have added no aesthetic component to the upgrades, and chalked it up to "game magic" and such, but they added those interesting-looking mechanisms for a reason, to give each upgrade an added sense of material presence and functionality, however mysterious it may be.

It's kind of like exposition about the characters and setting. The botched duel between Piero and Trimble has absolutely no effect on gameplay, but that's what makes Dishonored so great; it doesn't cut corners and explain stuff away. Corvo doesn't just become magical, a mysterious being gives him his powers. A plague isn't just sweeping the city, it was imported by the treacherous Lord Regent. Little unecessary things like that make the game what it is.

Forgive me if I'm coming across as argumentative; I don't mean to be, I just don't think one should be so dismissive.