Talk:A Crack in the Slab/@comment-36170398-20180712204232/@comment-16533050-20180712205524

SPOILERS!

The writing and logic of some of the more important points of the second game seem to get lost in the mess.

For instance, one of your driving goals is to find a way to free your opposite trapped in stone at the beginning of the game. However, other than stroke the 'feels' strings at the beginning when that person is trapped by Delilah, very little is mentioned later.

And the cure? The magic power of Lurv and a touch on the cheek frees the person. I'm sorry, what? -chuckles-

The same goes with why you would suddenly turn on Billie and Sokolov at the end. I mean, in a kill-everything High Chaos, maybe... but there was no build-up or talk or anything. You could just sneak up on them and STAB.

It's like the devs had a great idea and story planned and then just kinda rushed it like the end of D1 when all three conspirators are in the Lighthouse and in Low Chaos, two are dead from poison.

This seems to be the case with the pinpoint issue.