User blog comment:Mysidian Nomad/Dishonored Multiplayer/@comment-5607198-20130816081457/@comment-3410662-20130816091920

Gonna actually explain my 'why' now, since this blog is picking up steam. Also going to do it in a reply here because A: discussions are fun, and B: I have something I could reply to here that could help my arguments. Also, C:, I like making long intro paragrahps that are entirely irrelevant to the argument.

The thing I didn't like about the Assassin's Creed multiplayer is that they did it when there were still things in the game that they hadn't completely ironed out. Brotherhood was great, but I would have much rathered that they spend time searching for bugs and making sure that every mechanic is as perfect as possible than make a new multiplayer, and the multiplayer for Revelations shouldn't have been there at all considering the single-player campaign. Assassin's Creed was a single-player game before that, and the multiplayer really didn't add anything since VOIP was pretty much against the entire purpose of the mode, ditto other forms of chat--you might as well have been playing against really smart AI.

Same thing goes for Dishonored. If they have a few weeks at the end of production where they have free time to work on a side-project, and they choose multiplayer, fine. That's how Call of Duty: Nazi Zombies happened, and CoD:NZ was the only reason I bought Black Ops 2. But adding it on as a main feature at the expense of the single-player campaign is a definite no, at least to me. It's not needed.