User blog comment:Unrulyruby100/Character category and potential category change/@comment-1500935-20140211193511

I was the one to suggest to see further into the Allies/Enemies/Neutrals categories, so not saying anything would be rude I think >.>

The way you presented (pretty damn well) the category hierarchy, I'd say they can still serve if we detail them enough. For example, parts of the Character Classes could be moved in Allies (Loyalists for Corvo and Assassins for Daud), other in Enemies (City Watch, Overseers) and the rest in Neutrals (Gangs, Servants, Survivors). However, we might have some issues with specific characters or even the Assassins character class, and that will need more discussion. Or we can simply remove those three main categories and just detail Character Classes and Minor/Major Characters, which would be the easiest solution.

I see you repeated some sub-categories on this tree, and that should be avoided when possible. For example, Major and Minor Characters should be reserved to individuals, not groups. Yet, maybe we can dismiss Minor Characters as a category, because anyone who isn't a Major one is necessary a Minor one.

Also I believe that the Female and Male Characters categories can be completely missed. You don't need them to know a character's gender, I believe their first names are enough for that when going through list of characters.