Talk:The Light at the End/@comment-88.115.161.117-20140726184437

In the next game I hope they do not tie this thing to NPCs in missions. I all for the different ways to achieve objectives, side missions and all that, but I don't like gameplay depth to be cut down by a story-related mechanics. It is not wise to spend resources on making cool lethal powers and then bar them off with a bad ending, as most people won't use the mechanic.

This gets quite ridiculous levels in DLC, as apparently killing a gang of hyper-violent criminals in an abusive organization where there are ZERO redeeming or "gray area" factors presented such that the abused workers of the organization can go to a more law-abiding competitior somehow increases the chaos rating. That is just bollocks and makes no sense. And frankly there are times when gameplay and story must not mix. I think this is one of those times.