Talk:Shadow Walk/@comment-17194369-20160929102747/@comment-28380995-20160929162244

I'm a little worried about how similar to lethal the non-lethal options are starting to look. In D1, the emphasis on lethal incapacitation meant non-lethal was the path of restraint, of evasion, and made it more satisfying as a result. Now that so many lethal options have non-lethal equivalents, it might remove the sense of achievement from not killing anyone that made people like clean hands so much the first time around, and turn the lethal/non-lethal dichotomy into an arbitrary 'naughty or nice' choice that doesn't affect how you actually play all that much.

(Don't take this the wrong way, I'll still enjoy myself even if my paranoid grumblings do turn out to be true) :)