Talk:The Grand Palace/@comment-16533050-20170710083632/@comment-16533050-20170710183809

Ah okay.

Actually, Arkane was one of the few who seemed reverse of that trend originally. When Dishonored first came out, I thought the game was very good, but could have been longer (as did most players at the time).

The Daud DLC packs, Knife of Dunwall and The Brigmore Witches seemed to be content that was originally planned for the game, but never made it to the final cut. However, rather than just pitch the levels entirely, the devs reworked them, reworked the powers into Daud's variants, and created new levels (or at least reworked/redesigned old ones). They then created a few loose story and character tie-ins to roughly stitch the things together and Voila! - new content.

The point is, they took what was originally planned and then dropped from the original game and shared it with us as a neat little DLC pack(s). Their intent didn't seem to make DLC originally, but to offer more levels for their fans rather than just leave them forever in limbo. At least that appears how it came about, I could be wrong on these points.

With D2 and Death of the Outsider, it instead comes across as their intent was always to have these two as separate games or at least elements (as noted by the various media tie-ins). If the Expansion is as big as I think it is, it is basically going to be a mini game within itself. If you've split your crew into two groups, or saying it another way, you've limited time, resources, and your teams' abilities from the original end product to work specifically for this expansion, then you are diminishing in scope what the original could hope to have become.

Anyway, TL/DR