Talk:Dishonored 2/@comment-26498425-20150810093706/@comment-26396097-20150810195144

@MDGeistMD02: To make a counter point, Morrowind. Huge world, many many rooms to explore, There are a few areas that you just can't enter until later. They are closed off by doors, or rock falls, or just don't "exist" until you are allowed to go there.

Take Dunwall Tower for example. The whole map is pretty much isolated due to the fact that you can not scale the walls unless you go in the one conveniently left open/unguarded opening. Also think of the plague barriers, some of them you can't scale (like the ones leading away from the Boyle area). They are logical barriers. You could restrict access to these areas until someone gives you a key to a door or tunnel or something. Unlike Thief our antagonist does not seem to pick locks, nor can he fly like in the Elder Scrolls games. He would be fairly easy to limit. Then you can steal a page from Thief's book, and change the map of the area when certain things trigger. Sure, you may have run through the Flooded District 1000 times, but until you are poisoned Daud and his army of assassins aren't present, they are out on missions with only a token force. You raided the estate district 20 times, but the Boyle Manor was inaccessible  (windows to adjoining buildings barred, culvert grated, etc). Then when the party triggers, more bad guys spawn there and you can access it.