Talk:Blink/@comment-30161681-20161007010929/@comment-17194369-20161007083914

I'm confused by the use of "canonically" in this conversation. Why would one in-game use of the power be canon over the other? Both the rapid travel used by player characters and the actual teleport used by NPCs can be seen as a developmental convenience. They couldn't give teleport to the player, or Walls of Light would become useless. However, I believe giving rapid travel to NPCs would have brought it's own issues, since it would be a lot more difficult to implement.

I believe that the conversation between Whalers, as well as Daud stopping time while aiming Blink, represents that Daud and his Whalers use Blink (rapid movement) to it's full potential by not looking at the place they are going, and therefore being able to Blink in any direction. Corvo does not have this skill in Dishonored, so he has to be facing the direction he wants to go in.

In Dishonored: The Corroded Man, Galia describes transversal as "the ability to stop time and pull yourself across two points in space" on page 44. This description is a lot closer to how Daud's Blink works while playing as him.