Talk:Dishonored 2/@comment-26947588-20161211175409/@comment-16533050-20161215025853

First, I want to redact my statement about it being tampered with, as obviously it was not. My apologies for the misassumption.

As for the actual gameplay itself... meh. God-mode always bored me and the whole point of bothering to go through the maps to acquire things was for upgrades - to give a sense of accomplishment, or at least presenting a challenge to do something.

I'm with Fradi on this one. What's the point of having challenges or achievements to acquire (like Ghost, etc) when it's not that hard. May as well not bother to call'em achievements, but merely "Checklists"...

Yep, not seen - check, Yep did this thing - check, yep did that thing - check... *yawn* ad nauseum. Double meh.

There's always the counter-argument, "Well, you can set the difficulty higher". Yeah, but again, what's the point? "Hard" isn't really hard now, is it? Triple meh.

Other than a few interesting quick-fix experimentations (such as the one Pauolo suggested), this mode sounds boring after but a short while (at least to me) and seems to appeal to those who can't win/beat the game on their own merits. Sadly instant-gratification types are rapidly becoming the norm. Quadruple meh.

Finally, if someone prefers this, then that's fine as that is their prerogative. To me, however, it's seems quintuple meh at best.

Okay, rant over! All of the above is merely my own opinion and should be treated as no more than that. Now let's have some cake! ;)