Talk:Dishonored: Death of the Outsider/@comment-16533050-20170824211114/@comment-16533050-20170824225528

Okay, but you're talking game mechanics.

I mean an actual story-based reward or feeling of satisfaction for taking a moral high ground. For NOT killing anyone, hiding unconscious foes carefully so they are neither seen by patrols, or attacked by wandering creatures. For making harder choices. For planning to not be seen or affecting anything in the game world.

There is no point to that since the outcome will effectively be the same.

It's the same as carefully going through every nook and cranny of a place to find all the hidden lore and hard to find items, of listening and manually recording what every guard, soldier, citizen does and learning their history through interaction...

...versus going through game files and finding all the stuff instantly.

There's no challenge, no real sense of victory. Winning is easy when you can look up the answers without any effort.

Consequently, navigating a 'stealth' game is easy when you can murder everyone with a highly advanced arsenal and not incur any consequences for your actions.

Meh.