Talk:The Void/@comment-95.208.34.33-20130504215732

To those smart folks who noticed the similarity between the Void and DA's Fade: Sorry for playing 'Old Man Murray' here, but as I recall, it was actually 2001's 'Undying' to first implement a strikingly similar concept of a surreal, mystic outer dimension in a 3D computer game, as well as empower an FPS player with limited supernatural abilities. Even the atmosphere was quite close to Dishonored's. The audience of the day was still absorbed with quakelikes, but the industry certainly took its lessons from this ahead-of-its-time title.