Talk:Corvo Attano/@comment-26160856-20160623005515/@comment-4807396-20160624054950

It's not just what Corvo does that's determined by the player; why he does it isn't established in-game, either, and motivations are a big part of a character's makeup. For example, if he favours the nonlethal approach for dealing with his targets, is it because he wants to avoid unnecessary bloodshed, or does he hate these people so much that he thinks death is too good for them? Or what about Daud: is sparing him simply an act of mercy, or does he see letting Daud live with his guilt as a better punishment than killing him? Like his actions, the motivations behind them are player-determinant.

That makes wonder how Dishonored 2 making him fully voiced will define him as a character. On one hand, you have the devs saying that the voiced lines change according to your Chaos level, which suggests the character's personality can take a more affable or ruthless bent depending on the player's actions. On the other hand, the devs have also said that the voices are used to deliver hints and cues to the player (which, incidentally, is why they canned the idea of making the voices optional), making it more for the player's sake than the character's.