User blog comment:The Dark-Eyed One/Conceptual game elements - up for discussion!/@comment-16533050-20160806184925/@comment-26536672-20160806185649

Yeah, thanks :D

Mostly, my implementation of it stems from the fact that, even if you manage to counter an enemy's swing, you don't have time to counterattack before his buddy just next to him gives you a good ol' slashin