Talk:Zhukov/@comment-16533050-20160927171438/@comment-7230171-20160927174224

I know I'm the one that presented it.

So yes, I would say so. I'm merely saying, that because of the medium the information is presented, in a book as opposed to a game, is that it's given information. Written word based on the specifics which take place in The Corroded Man. The game is not written word. Scripts exist, for sure, but gameplay is unfathombly alternating for each player experience. And yes, I agree, it could fill lengths of text into Corvo's page - however it would be unnessacary, and tedious to write each and all options, possibilities, and circumstances. Not just if Corvo decided to do low or high chaos, but the whole minutiae of each player experiance.

Whereas, as I say, in a book everything can only happen once, the way it happens, actually (as you say) making it short - seeing as it's straightforward. Saying to include every detail would be a task not dissimilar to "building the fourth bridge" as they say?