Talk:Dishonored: Death of the Outsider/@comment-16533050-20170918000716/@comment-16533050-20170918221423

The point, Fradi, is basically instead of making a real world atmosphere, they are selecting ONLY THOSE THINGS which forward your character or her advancement through the game. There is a disconnect leading to a vapid experience.

In your view, it seems that unless it factors into gameplay, it shouldn't be there.

Gameplay was fascinating, however my favorite aspects of the series and franchise were the immersion factor and world building the writers had done. Things were there to explore and notice, not just advance your ability to crush something or blow it up or run faster while carrying bodies.

Take exploration and a living world experience away, and you lose the immersion and the story. In my opinion anyway. This harkens back to the whole theme of this game, eliminating the Outsider. He has been reduced to a goal, not the mystical being he once was.

Meh x 10.