Talk:Daud/@comment-31.43.163.32-20130427130613/@comment-24.21.146.187-20130503025130

Well, adding the targeting code to windblast is definitely where you'd need to start. You'd then have to strip out the area-effect code so it only effected your target. Then add something to calculate the vector between the target and the player and apply the appropriate translational force to the target along that vector.

And that's assuming tethering was only going to be an instantaneous effect.