Talk:Daud/@comment-16533050-20160803161059/@comment-16533050-20160805070102

@ Mice

I will agree that Daud's relationship with the Brigmore Witches was definitely tweaked somewhat in the DLCs.

Maybe I'm misunderstanding (and I could very well be), but how is Daud's misgivings about killing the Empress or the life he has led half-retconned?

I mean you have this: Thoughts on the Lord Regent's Death or Thoughts on the Lord Regent's Fall

You have Daud's taunts to Corvo during their duel, almost as if he wants Corvo to punish him.

And you have Daud's final, impassioned speech to Corvo (when Corvo has the option to leave him alive or kill him), telling Corvo how he lost his way, and Corvo found something better.

I'm not seeing the 'retcon'; this was already in the game.

Also, anyone playing through the main story already knew Daud was betrayed... by both Hiram and the Warfare Overseers. It's not like it was going to be a surprise, at least to anyone paying attention.

As for the main game being 'tailor-made' and every choice mattering, the levels (while good) were pretty linear from a story point of view:

Start at base, get info, ride with Sam, go to area, go to target, remove target, go back, rest.

There were some variances with side-missions such as saving Curnow and such, and obviously the awesome job of HOW to eliminate the target had many, many options. But they were all pretty much the same save the Flooded District mission (which of course featured Daud ;) ).

And sadly, the Light at the End (while being a great map) felt kinda just tacked on with regards to story... I mean in Low Chaos, Treavor and Martin are already dead by the time you get there. It felt kinda cheap, honestly.

Also, I'm not seeing how the plot in the main game is actually better than that in the DLCs. The Royal Protector gets betrayed and loses the Empress (Jessamine), gets revenge, and then later on gets betrayed (again) and loses the Empress (again, although it's Emily this time).

In Daud's missions though, you were always in motion, always starting in medias res. And half the time, once you eliminated what you thought was your primary 'target' there was still a TON to do, like Hume in the Surge, and Edgar Wakefield in The Dead Eels. Getting rid of your target was barely scratching the surface. Plus the various Favors added whole new elements each play through, depending on whether or not you got them.

It was more: get info, go to target, eliminate target, wait... something else, and now I gotta do what? And now something else, and geez this mission is big as I'm sorta used to the linear feel of the Main Game's missions... wow this is cool. :P

Anyway, TL/DR (as is usual for my replies).