User blog comment:The Dark-Eyed One/Conceptual game elements - up for discussion!/@comment-6716431-20160914033053/@comment-26536672-20160914042750

(Shock Bolt) You bring up an excellent point, one I very much agree with. When I first envisioned the Shock Bolt, I suppose I only imagined it arcing between organic targets to be stunned. Thanks for pointing out and articulating that.

(Slide-Stab) Yeah, I remember hearing about the existence of a slide-attack and seeing it in some of Emily's gameplay footage a short while back. I have considered deleting the section due to obsolescence, but I think I will keep it around until the game comes out and it is definitively eclipsed by an actual feature. :P

(Silhouette/Wisp) Actually, you may have misinterpreted my descriptions. In the case of the Silhouette (which will, along with Marionette, likely be eclipsed by Doppelganger), you are merely conjuring a shadowy apparition in a similar manner to Daud's Summon Assassin. The only difference it that it can perform tasks beyond killing. With Wisp, you are merely summoning a static entity, very similar to Mesmerize, that has a variety of effects. Granted, Wisp still needs quite a bit of refining, but I think it has further potential.

(Parasite) I can somewhat empathize with what you mean, perhaps in the fact that Parasite, as it stands, takes away some of the agency from the player, making it a fire-and-forget type of attack that is vulnerable to circumstance. However, I still like its idea as an alternative to Devouring Swarm. Parasite is a power with a very high-risk, high-reward nature, one that can potentially be very rewarding to players who can skillfully set up a scenario that would allow it to have a huge impact, all the while they sit back and watch.

Thank you so much for all the input! I have a lot of fun conceiving these hypothetical game mechanics, and it's always cool to see somebody else with even more to add or critque upon.