Talk:House of Pleasure/@comment-16533050-20170823183045/@comment-32931580-20170824194732

This wasn't a high chaos playthrough no. I've never done one. I was playing nonlethal, without powers (minus blink), and ghost.

Actually messing around with this further it appears as though it's glitched. After initiating the event by looking at her balcony a few times (by reverting the save), it appears as though the assassin teleporting is in fact meant to be the one standing on the roof. As when I look at the balcony and remain hidden, he teleports directly on the spot where the other one is standing (usually clipping into him). Perhaps it's inclusion was just to give the assassin on the roof a bit of life to his watch? This is incredibly likely given that after the second one spawned I tried multiple times to take them both out stealthily and initially nonlethally. However, no matter what you do the first one will always react and notice you when the second is strangled or killed (no matter how stealthily or where they are). At first I thought it was intentional as they were so close to each other it wouldn't make sense for one to be taken out and the other not notice. Testing with it further makes it pretty obvious that it is meant to be the same assassin though. Shooting a bolt next to them causes them to follow the same exact path as each other, though it is sometimes inverted, and they both try to circle back to the same exact spot as the first assassin.

Also, when I finally buckled down and decided to see what happens if I stop time and take them both out simultaneously, another one spawned at exactly the same time they were knocked out and stood in exactly the same place as the first assassin (at one point it actually spawned two on top of each other). What I can only assume is happening is that instead of teleporting the single assassin on the roof to stand on Granny's balcony, the game is actually spawning another one. Which would explain why we hear the first teleportation sound without seeing anything, presumably because he's spawning inside of the first assassin. My best guess is that the assassin isn't supposed to be on the roof at all unless you look at Granny's old balcony, but one of the devs accidentally left the prefab of the assassin there. Which also explains why it appears his weapon is glitched through him.

Also I tried adding screenshots to the gallery but couldn't figure it out. I can send them to you if you'd add them for me.