Talk:Shadow Kill/@comment-70.54.104.85-20150310203657

Would this power come in handy for people trying a low-chaos playthrough? For example, if you knocked someone out non-lethally but they fell *quite a distance and died, a visual indication of their death (i.e. turning to ash) would let you know if they survived. During my Clean Hands run, it would have been useful to know if the person that I non-lethally knocked out was still alive (e.g. choked someone at the top of some stairs, but didn't catch their body; choked someone whose head hit a table and died instantly; sleep darted someone whose head hit a balconey railing). Could you use this power for low-chaos runs to make sure the person you just knocked out isn't dead?