Talk:Kirin Jindosh/@comment-30895737-20161230182747/@comment-16533050-20161230224125

@ Warfare

So, Delilah being alive still is okay?

@ general discussion

We already had a 'rescue/kidnap Sokolov mission' in D1, the Royal Physician (which is also my least favorite mission in that game - go fig). That mission also contained a large loud mechanical travesty (Kaldwin's Bridge - the clockwork fixture of that level) that had to be bypassed before getting to the main purpose of the mission.

The side-missions on Royal Physician were more interesting though - Alec's pearl quest, the woman trapped by the rats in the warehouse, and the prisoners who had to be freed from the experiments.

In the Clockwork Mansion, it's just the same meh. Revolving floors/doors ... wind-up guards that are nowhere near as awesome as the smaller versions that appeared in the trailer... and yet ANOTHER crackpot inventor.

Include Piero, Sokolov, and Trimble from the first game (and DLC), that makes four already. UGH. Change the record. :P

The asylum mission planned for the first game was cut, so while asylums may be cliche, they are at least novel to the Dishonored franchise games. Insane genius? Not so much.