Talk:Maximilian Norcross/@comment-16533050-20190203095520

This is another case where unnecessarily excessive amounts of rare items tend to stretch the plausibility of the stories.

In The Corroded Man, there is an entire leviathan hidden in the Boyle Vault to showcase how rare it is and how wealthy and connected the Boyles are... yet, Norcross has a whole friggin' pod of whale skeletons because of course he does.

In D1, D2, and all of Daud's DLC there are a grand total of 102 available Runes (if all side missions are completed), spread over the equivalent of three games.

In D1, D2, Daud's DLCs and Doto there's approximately 118 bone charms, including corrupted ones and those added by altering the past in Crack in the Slab. So, an average of about 30 or so per game if you combine both of Daud's DLC as one game. The most are found in DotO (about 47 total).

Yet somehow, this one guy has a collection of Hundreds of bone charms and Runes, because of course he does. More so than actually Marked individuals and an ancient Outsider-worshipping cult combined.

I mean, really?

When the rare and exclusive become the mundane and plentiful, they lose their unique nature to commonality.