Talk:Paolo/@comment-26947588-20160816034858/@comment-28380995-20160816155357

I don't mean a super-tight speedrun time limit, just gentle enough to take the player out of their comfort zone and make them plan their route through the mission, instead of combing every area from the word go. There's also no reason it has to be a game over if you don't make it: maybe there could be an (optional) secondary target/objective that leaves the mission after a certain time, so if you don't want to bother you can tell the game where to shove its time limit and just ignore it.