User blog comment:JAlbor/Dishonored Interview Opportunity/@comment-4206713-20120929004611

Hello Raf, Harvey, Mr. Antonov, and the rest of the wonderful Arkane team! I've been hooked ever since the GameInformer Cover announcement, and created this wiki soon afterwards. Before I start, I'd like to thank you all for not only making Dishonored, but for being so involved in the community, answering questions via Twitter (I know Harvey's been constantly harrased by strifecross), the Reddit AMA, the Dishonored Forums (thanks Dan Todd, Sarakyel, and the other Arkane staff member who is often on the forums whose name I cannot remember. Sorry!), etc., and for constantly supplying and teasing the fanbase with frequent updates, videos, etc. The recent Tales of Dunwall series is absolutely brilliant.

It's so close to release that we've had almost all of our questions already answered! I'll just write down whatever random questions come to mind:
 * How varied are the mission objectives?
 * Will the gas mask people play a large role in the game? I ask because they are absolutely awesome. Will there be a level involving them? Can you tell us anything more about them?
 * How much lore is there to discover? I know that there will be a lot :)
 * Can you reveal a definitive number of missions?
 * Will the Loyalists ever appear outside of Hound Pits or a cutscene?
 * Can you talk extensively with the Loyalists?
 * Do any main non-target characters die?
 * Are there any major twists in the story?
 * Do you have an plans of another game after Dishonored (not a sequel, just any onther game that you're thinking of making)?
 * Mr. Antonov, what type of setting would you like to work on next?
 * Raf, if you are reading this, reboot The Crossing! strifecross (you probably don't know who that is. Ask Harvey) and myself would be eternally grateful!

Thank you all again so much! I'm sorry for asking so many questions, and I understand that you probably can't answer some. I will direct everyone from the forums here so they can have their questions answered too! This means so much to us fans, to have a developer that is involved and that cares about their product.