Talk:Corvo Attano/@comment-11533966-20170121184259/@comment-16533050-20170124085219

Perhaps very disappointing is a stretch. I admit that I am basing this off of my view gained from Corvo's voiceless character from the first game, and this sets the precedent. And yes, I am saying that a blank slate with no voice actor had a more interesting story than Emily has with a voice actor.

I think this kinda stems from the fact that what is presented of Emily I just don't like, can't connect to, and really don't care about. Instead of the innocent girl whose personality is crafted by my decisions in the first game, this is a whiney young woman who is basically a spoiled brat with little personality beyond "grr, this is mine" or "-giggle- wonder what Wyman will think of this".

I get no sense at all of how (or even if) she actually cares about her people. It's mostly her whining about being Empress then later on pissed cuz someone took the throne from her. :P

As for using the same missions with different characters, I would say that the original Killzone game did a rather decent job of fixing up linear levels while still taking into consideration the different abilities/skills of the four playable characters while still fleshing them out, so I don't see why Bethesda couldn't have done the same.

Also, and this is a throwback for sure, but the old game Dynasty Warriors 3 (one of my all-time classic fave hack-n-slash beat-em up games) in my opinion still managed to give as much character progression/development for the umpteen characters it dealt with as did D2 for Emily. Jus' sayin'. ;)