User blog comment:Jonesy95/Possibilities for Dishonored DLC/@comment-99.231.75.151-20121022065832/@comment-27202257-20121127181118

"better story line, dont make the first missions involve taking down extremly important characters (ie high overseer camble is highly important there should have been a few missions small members of parilment to take down before him)"

I don't think that would make the story better. Rather, I think it would make the gameplay drag without adding anything of substance to the narrative. Don't you hate in the beginning of games where they won't let you actually play, and force you to do a lot of mundane stuff before you get to the meat of the matter? I do, and I love that Dishonored doesn't make you do that.

(Seriously, does anyone else remember Kingdom Hearts 2's three hour tutorial? Good god.)

As for the narrative, one of the critical parts of telling a good story is starting no earlier than necessary, and ending no later. Tossing in a bunch of nameless members of Parliament would just be page fodder that would probably end up boring a lot of players. And why start off with someone less important anyway? The Loyalists aren't messing around, they want to affect serious change. So, why daudle?

"maybe introduce a new enemy thats a threat to possibly even the outsider, a redeemed or more corrupt daud assassin depending on how corvo dealt with him"

The Outsider is an omnipotent being that is the center of all things, so that would be pretty impressive! As for Daud, that would be really neat, but it might be hard to pull off, since as you said it depends how Corvo dealt with him. Since each player's own gaming experience is different to a dizzying degree (were you low-chaos or high chaos? Did you blink to the second floor and shoot him from a distance? Did you walk through the front door? Did you fight Daud? Did you choke him out? Did he want you alive, dead, somewhere in between? Did you just zip in quietly, take the key and and the pouch off his belt, and zip out again, never to be seen?) it would be difficult to create a post-conflict DLC that would satisfy all those different playing experiences (and Arkane doesn't seem the type to say, "This is the TRUE ending").