Talk:Chaos/@comment-2017893-20130204053711/@comment-5607198-20130509031501

as mentioned elsewhere, there is a formula to high chaos.

Leaving aside the side objectives, its all down to numbers.

if you kill 20% of the humans (dogs, river crusts dont count, but guards, overseers, NPCs, weepers, and the like do) in a level, you get high chaos, and the high chaos version of the next level spawns. If Corvo's kills exceed 50% of the total human population in the game, you will get the high chaos ending. NPC indentity doesn't matter, they're just onebody on the pile