User blog comment:X-Machinist-X/Dishonored random stuff/@comment-26438896-20151017002830/@comment-27038417-20151017005712

I love the low chaos game the best. My favorite way to play is nonlethal/ghost. I'm so glad that the devs confirmed that low chaos Corvo is canon Corvo. I like the idea of him sending a message to the people of Dunwall, that those who wronged him will all get their come-uppance but he does it without shedding any blood. In this way he gets his revenge, but people also see that he isn't the monster everyone thinks he is. I think this is a far more powerful message than simply killing them, and some of the methods I feel are worse than death.

The only moment in the game where I still tear up, every time... when Emily writes a note saying "this is a picture of you without your scary mask" and on the picture it says "daddy." First time I saw that I'm pretty sure I started crying; silly sentimental me.

Daud is also the only character who takes responsibility for his actions and shows regret, and that is why sending a message to him by stealing his key is such a powerful message, that Corvo was a step ahead of him and could have very easily killed him, but decided to spare him, his message serving as a warning never to mess with him or Emily again. This act of incredible mercy to the man who had taken nearly everything from him is one of the rare moments in the game that proves Corvo's humanity is still intact.

Only thing I liked better about high chaos is that ironically they become my lore-gathering/exploration playthroughs since I can just clear out the room and don't have to worry about people spotting me. It just makes me giggle to imagine high chaos Corvo surrounded by a pile of bodies stopping to read every single book, note, and map with his blood-soaked hands...