Talk:City Watch Pistol/@comment-9301675-20130525210151/@comment-5607198-20130529141434

When forger and I agree on how ridiculous the things you say are, you should take notice.

But just because I'm bored, let me try to and teach you:

No, I don't become stupid when I debate. I might be wrong, but every time I choose to argue a point I do so with careful examination of the issue.

Whale oil. as Masterforger pointed out, is not electricity, it is a combustible substance capable of PRODUCING electricity in the right environment. Despite what Borderlands tells us, you cannot have an exploding barrel full of electricity.

He didn't say EXPLICITLY either way, but since he brings up the rifles and then immediately mentions mixing melee and ranged combat, the implication is entirely there. But let's just say the enemies have rifles: Rifles don't make sense for Dunwall's streets, except in dedicated positions (snipers). Having snipers would require the city to be in a threat-response scenario, and if they were, the nature of the game itself would change. They'd also be just generally terrible for all the same reasons that sniper alleys generally are in videogames. If you then say "well maybe the second game is set in moreopen areas" to justify rifles, then again, you change the game. Dishonored works because of the cramped setting. Put corvo in an open field and his options become extremely limited. And finally, if enemies had rifles the player couldn't use, all you people clamoring for rifles would cry about not being able to pick them up.

Go look at the Tallboys again. They are dudes in simple armor plates. Not some fucking power armor off Halo or Fallout.

Emily banning weapons WOULD make sense... what doesn't make sense is why he used that as a reason new kinds of guns exist.

No, they weren't all supposed to be that. If they were, then anon did an even worse job making his point than i thought