Thread:X-Machinist-X/@comment-1500935-20160301154158/@comment-1500935-20160301210414

The idea of hostile/monstrous mental patients in video game asylums is a common trope indeed, though in Dishonored the asylum would have been abandoned and the remaining inmates "haunting" it. I'd like to imagine them as test subjects of Sokolov when he was working on his elixir formula. The early elixir would have prevented death by the plague, but aggravated the integrity of the patient's mentality. Still the theme would have not fit the main plot, unless you had to kidnap Sokolov from the asylum.