Talk:Delilah's Masterwork/@comment-26438896-20160111222743/@comment-1500935-20160112010240

I see your point. If I was to count which mission in the main game offered alternate stealth path, I would say only 4, and all early ones. The way I hope to see Dishonored 2, the maps would be wider (but not an open world), more intricate, favoring both stealth paths but also situations for combat (like the Hatter's alley in Eminent Domain), situations upon which you are given a choice to act (optional scenes like Berthold and his sister or the art dealer's servant being attacked by guards). In fact, something like the very first half of Dishonored, which really was the best part of it imho.

Well if you know the Thief games, I can easily understand why Dishonored's combat mechanics surprised you. Garrett's dagger/sword was only good for striking from behind, or fending off zombies... :(

Edit: something else to keep from Dishonored, fights like Corvo against Daud. I actually enjoyed that part, both in the main game and the last DLC. It was really the only moment where the fight was fair, like two experimented fighters using tricks to deceive and strike each other down.