Talk:Dishonored 2/@comment-1500935-20150720130218/@comment-16533050-20150724192257

I dunno.... the very first Killzone game had four protagonists (that you collected along the way). At the end of each chapter you were allowed to pick one of the four (or whoever was available as you didn't start with them all at once).

Each soldier had different weapons and different skills, and the maps, while all the same, were tailored slightly different for each character. The heavy grunt had lotsa firepower and there were gun enplacements for him to use. The infiltrator had spots were he could hole up and take pot-shots at people. The leader with the standard equipment had a decent supply of ammo that he could find, and the shadow marshal (or whatever she was called) could find alternate routes (again) on the same map(s) to get around enemies and sabotage their stuff.

That game was put out 11 years ago and is still one of my fave 'unit-based' games, though the graphics are meh nowadays and the controls are definitely dodgey at best.

Hopefully, the awesome devs at Bethesda will do an alternate take. Maybe supplies found by Corvo on his playthrough WON'T be there for Emily to discover, and vice-versa. If enough imagination and patience was done during the development process, the playthroughs for each could appear as totally different games even when using the same maps.

I know this is HEAVY wishful thinking on my part, but I'm hoping they won't let us fans down. :)