Talk:Dishonored 2/@comment-26498425-20150810093706/@comment-24438839-20150811105022

About the open world topic, I think the game should keep it's mission hub. Open world to me seems like it would turn into a first-person magic Assassin's Creed, and I'm not having it. Mission areas, in my opinion, did a great job in the influence of the game, the way you could look at the world and see how, while some lived in mansion filled with guards and krust pearls; others ate rats and lived in abandoned districts for survival. And I know an open world game can do this, maybe even better, but once you complete the first three missions, I don't think you would recognize Dishonored in what you're playing.

Limits by islands would require someone like Samuel, and by land, probably barriers, obviously. That open world concept just doesn't fit the supernatural abilities, in my point of view; and, like Geist said, wrecking an entire area is fun if it's a mission, but doesn't make sense in open world concept. Take for instance Holger Square: after you eliminate Campbell, the Overseers go crazy and the area is sealed. It has an explanation, their leader has been killed/branded and they need to rebuild. As in open world concept; I can't see the duke's (or whatever) house being closed up in a logical way. Doesn't feel real, to me at least. You would need to have a bed to do it, since; game logic, it skips the day and changes happen.

Reviewing my comment made me change my mind, I'd love open world >too<, besides all I said.

Also, glitches. Probably.