Talk:Shadow Walk/@comment-17194369-20160929102747/@comment-16533050-20160930174647

I never said there will no satisfaction nor sense of accomplishment derived from stealthing about.

However, aside from walkthroughs... you never see a really fun 'Creative, slow Stealth-through', nor get hyped for the game from watching Corvo/Emily creep through a segment of the mission while slowly knocking a person out, carrying him or her, and then carefully finding a spot to lay the unconscious body so that roving rat swarms or what have you won't eat/kill them. And then off to the next person...

zzzzzzzzzzzzzzzz

To the individual player, yes there is some excitement in the moment of sneaking about, but to the general public who aren't actually playing, the actions are truthfully tedious. Tedious actions can be rewarding and offer inherent satisfaction, but they don't hold outside interest.

Even if I recorded my own traverses through a mission, sneaking and knocking out characters one by one, I would grow bored rewatching it and probably never view the video(s) save for a few snippets.

Conversely, watching StealthGamer blow through a level murdering everyone in awesome way is something I would (and have) watched multiple times and even shared with people both here in the states and online friends such as Piko.