Talk:Clocktower/@comment-35814433-20190815223003/@comment-35814433-20190817004350

MDGeistMD02, your words are more than right. I agree.

Let's say that not having a clear view of the parliament on the part of the developers gave me some freedom when making that design and taking into account, the conceptual arts present the clock tower as a unique building which is not part of other structure.

In the parliament drawing of my links, the clock tower would be right in front of it (to the left outside the image) in the center of a circular square as it appears on the maps. In this work I failed, as far as I am concerned, in the initial size print. It is a colossal structure. In this second version that I am creating right now it will be seen much more clearly.

I thought the parliament in height rather than in surface for a matter of spaces, being on top of a hill. And imagining it as a building that stands out from those around (only surpassed by the clock, the parliament would not reach half its height), and for what it represents: the true power of the entire empire, which makes and undoes by pleasure. So, I wanted to give him an intimidating appearance. Obviously, there may be the official version in the future that is quite the opposite. And Yes, my friend! I certainly thought of Westminster, but not wanting to be so faithful to London (of what the game already is, and a lot) I decided to improvise. hehe

And as for the clock tower, I tried to guess with the views that the game itself gives me where it was the base of the structure, added to my theory of 300 meters. I concluded that the buildings surrounding the clock, in height and size with respect to its base, are approximately a building of the Estate District multiplied by three, that is, very large. Also in the drawing in process I am exploiting this point... I will cross my fingers! :P