Talk:A Crack in the Slab/@comment-36170398-20180712204232/@comment-1500935-20180718080006

@MDGeistMD02

Yeah, I do understand that. Tbh I feel this was mostly because they avoided the plot being too evident. Maybe also the balance between level size and scripted/interesting events. I may be too used to immersive sim games to be bothered by this I think, but I understand wat you're pointing at.