Talk:Weepers/@comment-149.159.125.109-20121012163318/@comment-75.36.167.117-20121015030645

Two problems with the "killing Weepers is wrong" deal.

A: While not all of them are aggressive in-story or in-game, a lot of them *are*, and that deflates the idea overall. Why would you be able to cure them even if you could? I mean, as the descendent of a Pacific Veteran, the Japanese conscripts fresh from the home islands who strapped themselves with explosives and hurled themselves at Allied soldiers weren't (necessarily) evil even if they were under the influence of an evil ideology and government. But that didn't mean they could be saved either. I could buy taking hits for killing non-aggressive ones, but the aggressive ones like those IDed by the heart? They're beyond saving and *are* criminals since they're attempting *Murder*, if not *Mass Murder.*

B: It goes against the nominal grain of the Chaos system even more. I'd be willing to take Karma hits for killing non-aggressive Weepers, but getting Chaos too? You're eliminating carriers of the civilization-destroying plague. In-story it would lessen chaos and make the city less plague ridden, not make it *more.*

And no, the corpse thing doesn't make sense, since even if you don't disintegrate or otherwise remove the body the rats can only breed so much and can only make so much use of one body. Particularly if you-say- wait and kill the rats after they've had their fills. I can't ignore the possibility that it would in some way help spread the plague, but the net effect is that it'd spread the plague less than keeping the Weepers around.