Talk:Blink/@comment-27830494-20160629131920

Blink is both quick movement and teleport. It has both properties.

When Blinking, all hazardous obstacles still affect the user, so you still "move" around, which is quick movement

When Blinking, you conserve speed. So if you Blink downwards you don't take fall damage from Blinking. The opposite goes for falling from a tower : if the user Blinks just before touching the ground, they will conserve their previous speed, and die.

We could think of Blink as a bending of space : You don't teleport, you don't move fast, you reduce the distance between point A and B so that you can cross that distance in a single step, which would explain the conservation of speed, and the fact that you still move through space.

I wanted to explain this in the edit, but I wanted to see if that seemed ok with you guys?