User blog comment:Krisars94/Dishonored's 4th anniversary. A reflection/@comment-28380995-20161009210945/@comment-26536672-20161009220110

I mean, sequels are difficult to pull off. You have to stay true to the spirit of the source material, all the while adding something new and fresh to keep people captivated. Problem is, both of those stipulations are kinda subjective. What is what made the first iteration great that should not be changed? What needed adjustment? Stuff like that.

Also complicating matters is the odd neuroses some people develop about them. They want the sequel to be good, but a combination of high expectations, paranoid nitpicking, and subjective interpretation can kill the mood for them before the game even comes out. And then there are the sad, miserable cases of overhype. A decent (like Watch Dogs) and/or mediocre (like NMS) game oversells itself and leads to massive disappointment. In this case, I have full confidence Arkane will release an excellent game, but there will always be somebody who is let down, perhaps because of the first point.