Talk:Incendiary Bolts/@comment-99.244.112.118-20160131032439

Despite being lootable from Tallboys, these don't seem to work exactly the same way. When we first see Tallboys (blowing weepers off the bridge in Lady Boyle's Last Party), the bolts act like explosives. The weepers are not ignited - they are blasted off the bridge (BTW, I haven't ever had the misfortune of being hit by a Tallboy's arrows so I don't know their exact effects on Corvo). In that respect, they act more like Daud's explosive bolts.

If Corvo could use them the same way, they would probably be more useful. The incendiary bolts, due to their weight, seem to drop more and are thus less accurate than regular ones. As well, if they miss the target even by a small distance they will fail to ignite the person and only suceed in alerting them. Finally, musical overseers still need to be shot somewhere that isn't protected by their box. I'd prefer it if the bolt could ignite multiple people standing close together, or at least any single person who's standing too close. If this is meant to act as a sniper's guaranteed one-hit kill, I'd prefer it if they didn't have such a margin of error.

Story-wise, Daud's explosive bolts and Corvo's incendiary bolts may actually be the same ammo (both are lootable from projectile launchers). These rounds only act differently because different crossbows are used: Daud uses a wristbow and Corvo uses his crossbow. It's not unlikely that minute differences between the two, too insignificant to notice during the course of normal gameplay, can affect how these "whale oil bolts" behave.