Talk:Weepers/@comment-86.152.247.128-20130609121222/@comment-75.36.167.89-20140222020245

@"8-Bit Jack"

That still doesn't justify being hostile.

@First poster

As one of the people who have been arguing most strongly that the chaos system doesn't make sense (as emphasized by the Weepers) and was in fact one of the people who "discussed it" (and the opposing arguments) to death, I don't understand either. However, I'll try and give it a shot.

The meta rationale for Chaos changed massively in between the promo material the devs put out and what was actually in the game. In the promo, they specifically said it *wasn't* supposed to be a morality meter, just something that measured how far Dunwall was going to the rats. In the actual game, it's a ham-handed morality meter that makes the city go to the rats more the higher chaos it goes. Any logical connections or reasonings for this are (at best) somewhat happily coincidental.

However, the pad reasons do have some merit even if I don't personally agree with them or think they justify the higher chaos.

The Weepers *are* ultimately cureable. You might not know that until the Low Chaos end, but they can be. So killing off even more of the city's population is only going to do more damage to Dunwall and the Empire, ergo High Chaos. On top of it being morally dodgy at best.

Secondly, by killing off the Weepers you're probably not doing sanitation any favors (unless you incinerate them but that just goes back to mechanical problems), and the shock of seeing even more dead bodies than is necessary is only going to horrify and shock people, which in thsi situation could be Very Bad.

No, I don't think that really makes it work, but those are the usual explanations and I think they make *some* sense.