User blog comment:PhoenixInABMW/Dishonored Alternate Ending?/@comment-1500935-20200824094258

I think Arkane originally intended to have a mission per Loyalist. For Martin, I believe you were referring to that scrapped mission description from the game's files:

''Following the elimination of the Lord Regent and his key allies, the City of Dunwall is crumbling. You have only one lead that will bring you closer to those who betrayed you. Martin is High Overseer now and it's likely that he knows the whereabouts of the remaining conspiracy members, and Emily as well. Once you reach the Distillery District, you've got to re-visit the Office of the High Overseer and find Martin.''

I'd imagine taking him out or exposing his corruption during a public speech to the Overseers would make the mission interesting. In most missions the targets are easy to get to when they're alone or without much enemies around. Having to kill him in the open would make a welcome challenge.

As for Pendleton, there's a scrapped mission which would have taken place at the Gristol Parliament, requiring to approach by the Clocktower. I'm not sure if by then it wasn't for the Pendleton twins instead, but taking out Treavor there as he is acting Prime Minister would have been interesting too. Imagine having to find his planning to learn where to find him in the building. Kinda like finding the Duke in Dishonored 2.

As for Havelock, I wouldn't change the last mission. Having him hiding out in a sea fortress is a great way to feature the military in the series. I would just replace the City Watch there by actual Navy guards and officers. Plus I'd expect him to be the most paranoid of the 3, especially after Martin and Pendleton are taken out first.

Still, imho the reason that they didn't get a mission each is because it would unnecessarily drag on the game's ending. At this point, getting Emily is the only thing that should matter, since the city is already crumbling down partly because of the Loyalists. Perhaps that's also why Havelock is the only one the game actually forces you to confront in order to save Emily.

As for the betrayal and the Flooded District mission, I wouldn't change any of that. It shows the instability of the city even after the Lord Regent has been ousted from power. Plus I like how finding the actual assassin matters less than saving Emily and the city itself.