User blog comment:PhoenixInABMW/Analyzing Dishonored II In Contrast to Dishonored I/@comment-16533050-20200724194631

I feel as if I'm the opposite: Jindosh was my least favorite character of the 'villains' save for Mortimer Ramsey, and at least Ramsey had something resembling a personality - though it was annoying.

I also am not a fan of the Clockwork Mansion - least favorite level of D1 and D2. I'd have to look at DotO to see if any of them were worse in my opinion as I wasn't particularly fond of the expansion and didn't replay it enough to remember the levels.

I do like the points you bring up though, and yes a lot of work did go into it and I appreciate it on those merits. Unfortunately my brain's weird Logical and Logistical ways of thinking just don't let me accept it in a game universe where plausibility seemed tantamount even with the magic system. Of course that could just be me, seeing as how the dev team changed some of their more important tenets during the DotO expansion.

As to the story for D2, honestly, it is a mess. Most of the earlier missions are you trying to find Sokolov and meandering back and forth following his trail. There are some problems with logic though, such as how exactly the Crown Killer got him to Addermire in the first place: Meagan says she followed them but lost them while they went to Addermire - uh, by boat? By the railcar? how exactly? The Crown Killer was not known to the Grand Guard and wouldn't have just let her waltzed right by.

Also, they have a great model set up for the Crown Killer, then only use it in a still form within the Void. You never get to fight the Crown Killer in her outfit. The removal of the initial fight between Emily and the Crown Killer at the beginning was also a letdown as was the boat ceremony. Feels like D2 was just too rushed and not paced well.

Also, this is just my opinion obviously, so it could defnitely be wrong, and my dislike/disinterest of the mansion was definitely not one shared by a lot of people at the time.