Talk:Upgrades/@comment-17194369-20160822151424/@comment-26536672-20160823003521

If you think about it, having to collect a special material for any given upgrade really is not that different from what we had in the first game with blueprints. It might take a little more work, sure, but it's not something I personally mind. After all, it does satisfy my scavenger playstyle.

I would honestly prefer it if crafting materials, implemented in a similar manner as the gas antidote, substituted blueprints. That way, rather than scouring every random-ass location for a stack of blue paper, you can instead collect materials from areas that have a certain logic to them. A clockwork mechanism for the gun could be found in Jindosh's laboratory, say, or a chunk of valuable ore discovered in the Dust District's mines. I just think it would add a little more flavor to the upgrade system.