Talk:Clockwork Mansion/@comment-7230171-20160930060223/@comment-26536672-20160930232501

Your first point draws too much upon your own, singular perspective. The reason it's lauded as spectacular is because so many people, having witnessed it, believe it to be the case. You appear to have been determined from the moment the first cinematic trailer came out to despise this level, and though your enmity may not simply be the result of rampant confirmation bias coupled with contrarianism (to make things clear, this is not what I think of your opinion), your judgement of this level is based almost exclusively on what you personally find enjoyable.

What brings this to mind is your usage of the phrase "If I wanted a game that did X, I would have played game Y", and so on and so forth. By doing this, you have framed Dishonored as a game existent solely within your own narrow definition of what makes up its essence, and what is merely peripheral. Thus, anything that diverges from what you interpret as its core is to be lamented. But the issue here is that such is not true for everyone else; I, for example, remember and cherish Dishonored explicitly because of its many metaphorical pathways and sidestreets that contributed to level nonlinearity. A nonlinear puzzle level with aspects reminiscent of Portal may seem inimical to you, but that is what excites me the most about this level. In summation, you in part claim this level to be subpar because it is a departure from what you see as "truly Dishonored".

Your gameplay preferences are your own, of course, and you certainly have no obligation to enjoy this level, but applying that to your judgement of this level's semi-objective quality is mistaken and unfair (I say semi-objective because quality in and of itself is not a concrete physical property). Basically, segregate what you cannot help enjoying and disliking from what you assess as good and bad.

In regards to the Assassins and Gangsters, my point was that incidental gameplay occurrences shouldn't bleed into what we determine to be canon. For example, I doubt it would fly too well on this wiki if I edited the page on Whalers to say they are mentally deficient, solely on the basis of inevitable AI stupidity. :P Same goes with Jindosh. His guards aren't alerted by his loudspeakers because he is egotistical and/or idiotic enough to order them to ignore it, but because Henri the Programmer at Arkane couldn't finish the feature in time for the gameplay footage to be released.

Also, if my argument seems to ramble all over the place, I apologize. Apparently, I was imbecilic enough not to notice a comment of yours I intended to source was within this very thread. Thus, I spent half an hour searching for it and, in the process, somewhat lost my train of thought. :P