Thread:Metworst/@comment-16241899-20161123160838/@comment-16241899-20161124174328

I can see your reasoning to some degree. I still have some criticism on how this was carried out, though:


 * I find it generally superfluous to point out achievements in this fashion (or at all) which will inevitably get unlocked while playing because the relevant action is mandatory. This applies to the achievements you added for Emily Kaldwin, for example. You can't miss those, so drawing attention to them is unnecessary.
 * I can see pointing out achievements that are unlocked for actions you would not necessarily think about, like climbing on top of Kaldwin's Bridge, staying in a rat tunnel, or removing whale oil tanks form security systems, since those can easily be missed otherwise. As you pointed out, we have some of those mentioned in the trivia section of their respective pages. I am not generally opposed to add related achievements to pages, but I would prefer to keep the method that has been utilized so far. Giving them a mention in the trivia section also gives them a little bit of context. I think "Collecting all 11 paintings will unlock the Art Dealer achievement" in Trivia flows better with the overall page than some "Related Achievements" tossed at the end.
 * If you are planning to add more of the achievements to pages, please put some more thought into what you put where. You might have noticed that I removed some yesterday that made no sense, like the two drop assassination ones on Supernatural Abilities. Okay, on second thought, Corvo will probably have to use Blink to get up there, but wouldn't the more obvious spot to add them as related  be the places from which Corvo and Daud drop?