Talk:Supernatural Abilities/@comment-11413959-20130701053606/@comment-209.173.14.125-20131114173256

I thought the point of the lightning power in Bioshock was as a stun? I mean the upgrades for it don't even upgrade the damage by a significant amount until the third upgrade or if it used in the water, it upgrades the stun time of the lightning to allow a longer window to perform other actions like the "One-Two Punch" (A huge damage increase to a wrench hit on a Splicer when stunned, though pretty useless against Big Daddies) or for a headshot. It can also be used to escape combat from a Big Daddy for a short period of time to hack a nearby turret or to quickly recover your health or if a player is running low on EVE, they could use the lightning to stun the Big Daddy and recover the EVE (Assuming it hits and that they have EVE hypos). Though I do admit near the end of the game it loses purpose since Splicers will start to have that ability to be immune to lightning, and for cameras and turrets the ice power is a better choice if one means to hack them, though it is still a good tool against Big Daddies. I'm not trying saying you're wrong, but I just felt to say this because the lightning power in Bioshock isn't bad just because it is more meant as a stun to be built off of rather than a direct attack.