Talk:Exploding Hounds/@comment-26134760-20150503215558/@comment-3566131-20150605195815

That's seems the most logical answer by far. They would have to code in the dog's AI, when it would go off into "suicide mode", create new situations for it, etc.. For them to appear in high chaos only makes sense, even though it would be pretty unfair to the low chaos people (i.e. me, having just finished a high-chaos playthrough.) A more ideal solution might be to cut down on the number of suicide-bomber dogs each level, and replace them with other, less difficult enemies instead (like a squad of Watch guards or a music box overseer.)