Talk:Upgrades/@comment-17194369-20160822151424/@comment-28380995-20160823095902

I won't have a problem at all if it's just one thing per upgrade, and there's a clear value to collecting it when you spot it in the level. In a game like Dishonored, where it's more than likely that the player will take their own route through a level rather than comb it from top to bottom, it's generally better if items have standalone value, rather than requiring other crap to even be worth bothering with. That's why having one resource per type of upgrade (coins for physical, runes for powers) along with oneoffs like blueprints worked so well in the first game.

tl;dr: I just want to avoid the following:

Unable to craft item 'Red Siblings': missing resources:

2106/450 Coin

112/35 Timber

54/20 Scrap Metal

3/2 Tyvian Belly-Purpled Mountain Gerbil Toenails

24/25 Discarded Fluff