Talk:Dishonored 2/@comment-26498425-20150810093706/@comment-16533050-20150810210405

I wouldn't mind a 'Central hub' area like they did with Thief, but still... I'd rather have it connect to something like districts or city sections as opposed to the whole thing.

But still combat wise was much more fluid (and believable) in Dishonored. The tight corridors, low roofs, thin alleys, balconies... they made the action focused on you. On open world games there are usually wide open areas, especially to combat larger monsters or whole gangs of enemies.

One of my favorite open world games is Red Dead Redemption, even after all these years. That just wouldn't work with how Dishonored was presented. I don't really see Corvo or Emily 'exploring' the city or countryside so much, or doing side-missions for like every single person.

Plus it would be that much more difficult to design the game if the whole of the city was affected by actions as opposed to small mission sections.

Also, there's an aspect of realism that open world games have never been able to capture correctly (at least to my knowledge). That is the idea of Logistics.

There are only so many guards in the city, only so much money to be had, only so many people. I don't really want to clear an area out, leave the area then, like in games such as GTA and Saints' Row, come back only to find all the guards replaced and fully equipped again. This wouldn't make sense, particularly in 'troubled times' as is so often the case.

Also, say you trash an area and people see you. You come back later and all seems to be forgiven or forgotten. That just seems... off.

Plus there are the number of people involved. As Noobest Pro pointed out people would be freaking out. Dishonored worked cuz there were so few people around. An open world concept would be packing them in and that severely limit stealth, something that some people already complain about as being too difficult in the game (though not those involved in the discussion here).

Games like Fallout have done a decent job of accounting for nearly person and tying in sidequests and such, and yes if you kill certain people they don't respawn, but for something with the fluid movements of Dishonored, the superior combat abilities, and the way equipment works it wouldn't be the same. The design is just so much better with a smaller scale.

I would LOVE to be proven wrong about this, and I hope one day there will be a Hitman game or Dishonored game that does in fact have a super-open world concept, but for the quality I'm used to with the first one, I just don't think we are there yet.