Talk:City Watch Pistol/@comment-9301675-20130525210151/@comment-5607198-20130529055242

let me go through and explain all the things wrong with that. Emplaced gun sections already exist, they're called Watchtowers. Rifles have no place in those cramped city streets, and would be too big to carry during the acrobatics and infiltration. Melee and ranged combat have indeed been mixed before, including in THIS GAME. W40K: Spacemarine is a TERRIBLE GAME. 1. "armor tech" on the tallboys consists of metal sheets strapped to them. 2. Whale oil shortages would mean less guns in general. 3. that's a terrible idea, you don't make tools that waste scarce resources. 4. this isn't another point, and even if it were it only serves to show that you are wrong. 5. this is an alteration on 4, which was an alteration on an already made point. And its still ridiculous. 5. this should have been six, and that is the single stupidest idea you'd mentioned yet. Like, the physics/logic on this make zero sense. A bomb causes guns to stop working? guns that are not run by any form of electricity? what? 6. this should have been seven, and if emily banned more offensive weapon development, then they wouldn't be designing new weapons.

go back to playing whatever crappy FPS you were doing and stop trying to pollute one of the few decent game designs left