User blog comment:Stormwell/Thresh Street Runners/@comment-3525200-20140624202629

Was meant to have posted this up a couple of weeks ago but didn't get a chance to do so, so belatedly here it is.

Session Seven, The Carmine Affair Part II

Once again a full house as the Runners explored the decaying halls of Brigmore Manor.

Joshua H. Headlam (Nick) Lucian Gilmore (Adam) Agnew Uptil (Tori) Chud Hathbone (Tay)

Despite Chud's mishap alerting the guards, the Runners managed to find themselves good hiding spots as a single guard came to investigate and failed to notice anything out of place. After lingering for a moment the guard left and the Runners were able to explore the room they found themselves in, plus they were shortly joined by Agnew as he caught up with them. The room itself was one a large hall, but had been badly effected by water damage and was (like much of the estate) partially flooded, one end was completely blocked by rubble whilst a hole in the ceiling led to the upper floor and a pair of double doors led into the manor's entrance hall and thus the rest of the house.

Agnew and Joshua tossed a grappling hook and rope up into the hole in the ceiling before climbing up and exploring the upper level, Chud and Lucian went to check out the ground floor. The ground floor pair soon found a two-story room just off the entrance hall and one of the guards sat smoking on a couch, luckily the guard failed to spot them and they were able to knock him out in short order. Agnew and Lucian checked out the upper floor, Agnew finding a way up into the attic whilst Joshua came across the library and then a corridor that led to the upper walkway of the large room Chud and Lucian had found. It was here where Joshua spotted a couple of guards walking down the corridor on the other side of the walkway, though Lucian had went to check out the rest of the ground floor leaving only Chud who was spotted by the two guards.

Joshua fired his pistol at one of the guards and only managed to Shake him, though Chud charged up the stairs and steamrolled the guard's comrade. A few other guards soon appeared, drawn by the sound of combat and were dealt with fairly quickly. Agnew managed to get the drop on one of them and forced the poor bugger to surrender as the rest of the Runners moped up what little resistance was left. The guards' boss appeared using the kidnapped Master Carmine as a shield and bargaining chip, though his shot at Agnew completely and utterly failed. The Runners managed to talk the boss into letting the kidnapped boy go, which he did by almost throwing the lad at Agnew before escaping by diving through the nearest window. Joshua managed to shoot the boss in the leg as he tried to escape across the flooded estate, thus allowed the Runners to capture and bring him in.

On return to Thresh Street the Runners received reward money to the sum of 1,000gc and a note congratulating them on rescuing the boy.