Talk:Dishonored 2/@comment-26498425-20150810093706/@comment-1500935-20150815160308

As I said earlier, a few hub areas would be great as long as they change between missions (more guard presence and security measures, destroyed buildings). The last Thief tried to do something like that, but was quite limited technically in size and number of NPCs. Also its missions were too much linear and didn't offer much alternate routes.