Talk:Dishonored 2/@comment-26498425-20150810093706/@comment-16241899-20150810212339

I actually like both open world exploring as well as linear missions.

I can see Geist's point though. A REAL open world design does not fit the concept of Dishonored. An open world has to be filled with life...side characters, side missions...if it is only a larger area to find more items it would be quite boring. Keeping the backstory of Dishonored in mind, however, Corvo would not have the time to run around doing a  plethora of side missions, and while doing one side mission stumbling across three new ones.

That works for Witcher, but not for Dishonored.