User blog comment:The Dark-Eyed One/Conceptual game elements - up for discussion!/@comment-6716431-20160914033053

It seems that the shock bolt is a little too powerful against Clockwork Soldiers. One bolt taking down a group of enemies resistant to decapitation? Perhaps it has to be a direct hit that takes them out, no arcing.

Steel Spirit is a great idea. Beyond auto-aim, it allows the hitting of targets that are moving, or hiding just behind a corner, meaning exact line of sight is not required.

You'll be pleased to know that, at 1:39 in the new gameplay trailer, Corvo performs what appears to be a non-lethal version of the slide-stab. Maybe we can expect a lethal version too?

Voyeur, Silhouette and Will-o-Wisp all share a similar basis, an intangible version of the player. I reckon these would work better as a single power, with a large upgrade tree. Maybe mutually exclusive upgrades too? Such as assassinating someone means it cannot turn invisible, or disabling security systems means it can't explode. Also, you say Silhouette can assassinate. Is this just one kill then it disppears, or can it kill multiple times? And what happens when it's detected, or can it not be? Because an undetecable assassin seems rather powerful...

Flooding Fog, I really like that idea. We saw Granny Rags use a power that could easily be this, it would be cool for it to have effects beyond reducing visibilty.

Parasite is a really cool idea, but I don't think it really fits in with the spirit of Dishonored. On the other hand, it could be viewed as a combination of Possession and Domino. For example, possessing one character also controls all the linked characters (no idea how), and a Possession upgrade to allow for combat?

You've put a lot of thought into all these ideas, great job!