User blog comment:Jonesy95/Possibilities for Dishonored DLC/@comment-1824113-20121022034933/@comment-120.144.199.158-20121205150805

The baton and the musket sound the best. The Guard pistols accuracy is terrible and it would make it harder because someone has a range and height advantage on you (sentry in a tower with a rifle). The baton sounds good as it would be hopeless in a drawn out fight, maybe the blocking should be less effective so that it forces you to get fights over quickly, use the crossbow to stun (single bolt to the stomach never killed anything) and then whack them to knockout. Terrorize would be overpowered and make the high chaos approach too easy, that said, it would also be awesomely fun, perhaps a devouring swarm lv 3 that makes people run instead of fighting it. The Whisper would be good if it was like Throw Voice in Skyrim, but causing ghostly voices or unnatural noises that makes a guard either retreat or investigate without raising an alarm or drawing a weapon. Although this could make stealth play too easy, just attract, slit throat, dump the body in a river then rinse repeat until all the gurads are feeding the Hagfish in the Wrenhaven river. Muskets (unwieldable by Corvo, can use bullets) and batons along with insect swarm (fantastic idea, maybe just a couple to destract a gurad for a couple of seconds, get in his eyes to distract him in combat) would be a fantastic edition, maybe for a DLC in Serkonos (where Daud and Corvo are origionally from) where there's an uprising and you have to infiltrate forts guraded by guys in towers. Sunny weather (a bit like Far Cry 3 maybe with slavers), different architecture and Corvo without his mask to fit in among the populace. Go back to his family perhaps and maybe some co-op with Daud...

The possibilities are endless, go forth and write fanfiction!!!