Talk:Corvo Attano/@comment-33311435-20200831005622/@comment-33311435-20200901175147

Because he didn't talk in DH1, and I thought his silence was too iconic (like Link or Gordon Freeman) to be averted in non video-game adaptations. Not to mention, I played Persona Q, which had two characters to select from, and the character you chose becomes silent while the other is a regular party member and talks. I thought Dishonored 2 followed that formula.