Talk:Shadow Walk/@comment-17194369-20160929102747/@comment-16533050-20160929235745

I understand those concerns, but truly I've already made complaints on chat and other places that I find Domino and other abilities such as Emily's Shadow Form to be too strong and nigh gamebreaking.

It's like a comparison of the two Marvel Mutants Nightcrawler vs Magneto.

Nightcrawler has limited abilities - he can teleport, hide in shadows, is incredibly athletic (like Olympic level training) and a master swordsman. He makes a great Corvo stand-in, truth be told. Everything about him is precision and finesses with a handy gimmick (teleport/blink) to get out of tricky situations. And even then, there is a limit to what he can do.

Now take Magneto, who can, quite literally hurl a car at you (or aircraft carrier if need be). Take Emily and combine Doppelganger, Domino, and her Far Reach ability modified to pull enemies to her. As shown in her videos, she linked people to her doppelganger and then pulled her doppelganger and flung them off cliffs, or link some guys to each other and flung them into Walls of light.

I mean talk about overpowered. It was nearly a joke how easily she was doing things even on a lethal playthrough.

As interesting as her powers seem, and as much as I wish to use them, I will probably steer more toward Corvo. His character seems to have better restraint and is more low key anyway, which is how I like to play. The fact that now there are more non-lethal ways to deal with enemies makes more sense when not applying it to already gamebreaking powers.

Also, for those wanting to experience the game sans powers, this is even better, and makes more sense to have non-lethal options.

Finally, there is no FUN in "painstakingly sneaking around an area, noting patrol patterns and slowly choking people". That's like saying Logic Problems (which I am quite good at btw) are fun. They are not. They're not called Logic Fun Games. They are called Logic Problems. Hence the name.