User blog:TheBlueRogue/Dishonored at GDC 2013

http://images.wikia.com/bluerogues/images/c/cc/GDC2013Header.jpg Game Developer’s Conference (GDC) is the world’s largest and longest-running gaming professionals industry event. The conference contains 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts. GDC 2013 begins March 25th and lasts March 29th.

This year, Dishonored will feature a panel discussing the design of humor in the game. The session summery can be found below. We would like to ask, is there any elements or details of these sessions that you would be interested in getting more information about? How about any questions that you would like answered? Let us know in the comments: we will be attending these sessions, and can help gather the answers you seek!

Empowering the Play in Story-Rich World: Co-Directing Dishonored
Arkane Studios is a game development house built on a set of principles related to consistent, coherent game systems and world fiction, with the aim of creating spaces that enable the player to improvise and experiment, devising their own solutions to gameplay obstacles. As co-creative directors for Arkane Studios, Raphael Colantonio and Harvey Smith have dedicated themselves to the pursuit of games built on these design principles. Dishonored was Arkane's opportunity to demonstrate that video games can engage players dramatically through interactive systems in addition to engaging them through the traditional dramatic methods related to story, audio, and visuals.

World of Dishonored: Raising Dunwall
Viktor Antonov and Sebastien Mitton discuss the inspirations and challenges behind building Dishonored's new game world, and creating fiction through back-story and visual design. The pre-production process included high concept design work, visiting locations, studying urban experiences and European architecture design, and researching similar time periods. All elements are detailed in their process of adding Dunwall to the map of fantastic game worlds.