Talk:Dishonored: Death of the Outsider/@comment-27070191-20170915075506/@comment-26536672-20170915132141

I, on the other hand, applaud the devs for using this as an opportunity to experiment with new gameplay elements. Certainly, the chaos system is defininitive to the Dishonored series (or at least the first game), but from a narrative standpoint it could make sense (I've yet to play it, and thus shall pull a Geist in my judgement here); this is likely the terminal, closing chapter on the stories of Billie and Daud, and thus chaos-related consequence would fall flat if the end result were to be more or less the same. Again, this depends on how they're closing the story out either way.

In any case, I have and always had the motivation of self-imposed ethical mindsets and the mental satisfaction of play-style consistensy to skew me towards one play style or the other, so I personally don't need the carrot of a rainbows-and-sunshine ending dangled in front of me to not engage in wanton slaughter. :)