Talk:Dishonored 2/@comment-26438896-20160504235136/@comment-16533050-20160505031547

It sounds very reminiscent of the original Killzone (circa 2004).

In that game there were four playable characters that you unlocked via the story mode over various chapters. At the beginning of each chapter you were allowed to choose which of your (currently unlocked and available) characters you wanted to play for that mission, and each offered a different perspective on how to play.


 * Captain Templar, the leader was a straight infantry man and trained with standard issue weapons.
 * Marshall Luger was all about stealth and sneaking about the area to aid her companions.
 * Gregor Hakha was a halfbreed spy and skilled at both stealth and infantry weapons, but not as skilled as either of the previous two.
 * Ricardo Velasquez was heavy weapons and skilled with demolishing stuff.

The levels had equipment and situations set up to accommodate each of the four protagonists.

Marshall Luger for example had several areas she could either sneak through (like ventilation shafts or under partially opened blast doors) or climb a rope up that the others couldn't access and help her conrades from a hidden position. Conversely, Velasquez could climb into heavy gun emplacements found throughout the warzones and bring heavy firepower to the encounters.

Thus, while the missions and levels were the same each playthrough, the environment could be accessed differently, and thus played differently. It was quite fun and innovative.

I'm hoping that is how this will be, only a lot better especially seeing as how Emily and Corvo can assassinate people differently. That will definitely be something I want to check out. :D