Talk:Dishonored: The Wyrmwood Deceit/@comment-192.0.189.206-20160531205304

While everyone is worrying about the lore, I'm more concerned about their depiction of Corvo. According to Harvey Smith, they record canon on an internal wiki (note to self: infiltrate Arkane headquarters and obtain their files during my trip to France), so I doubt that comics will be ridiculously contradictory. The author might get one or two things wrong, maybe the year is wrong by one or two digits, but nothing particularly crazy. Besides, as a Star Wars EU fan I've had to put up with crazier things built from 6 movies (maybe that's why they phased out the EU).

The problem with a depiction of Corvo is his style and compentency. Corvo is as stupid or as smart, as strong or as weak, as violent or as merciful as you play him. Compare people playing Dishonored for the first time to high chaos beasts like StealthGamerBR or Volund. As well, for an extreme example of high chaos vs low chaos compare aforementioned brutal rampagers to Prenatural, the master of nihilist runs (Ghost, Clean hands, Mostly Flesh and Steal, No use of gadgets or even level 1 Blink, no choke-outs unless plot-necessary).

"Why not stick with a chaos level, and just depict Corvo at his most powerful?"

Because you'll end up with a Boring Invincible Hero. Attempting to base Corvo off of Volund, Clockner, StealthGamerBR, RabbitRespawn, etc. will end up with pages and pages of Corvo slaughtering everything in his path with save-scummed efficiency. Basing Corvo off of Prenatural will be very boring, with zero conflict. At the same time, avoiding the extreme of absolute competancy puts Corvo in danger of falling into the trap of extreme incompetancy. No one wants to see a Corvo who can't hide from a blind man, can barely shoot the broad side of a barn, or even forgets his powers (Bend Time Solves Everything). You don't want readers to say, "I can play a better Corvo than that".