Talk:Shadow Walk/@comment-17194369-20160929102747/@comment-16533050-20160929163949

Honestly, more than half the abilities, movements, gadgets, manuevers, and other things weren't accessible, or usable if you played non-lethal. True, there was a sense of accomplishment that I had (as I nearly always play that way), but the game seemed to almost 'punish' you for choosing that.

Even cool things like sniping an enemy across the way with a sleep dart had to be done carefully lest said enemy slip off a balcony, get eaten by roving rats, or fall into a friggin puddle of water and drown. The fact that some enemies couldn't be taken down was even more frustrating.

Some of StealthGamers' videos are awesome especially as he delicately takes down those tallboys in extremely awesome fadhion. However, my play through were total avoidance of them. It got boring fast.

Having nearly everything with a non-lethal component now opens up much more to players like me.