User blog:Mysidian Nomad/Dishonored Multiplayer

After playing The Knife of Dunwall, it occured to me that having allies that you could control, within reason, could make the game a different sort of entertaining. Having two assassins working together to take down a target.

Naturally, a multiplayer section would probably lack the engaging story present in the campaigns, but I think it could be fun.

Your character could be slightly modifiable, though only other players would see it. Payment for successful missions would be some value x, while bonus objectives would add to that value. Power progression should probably be slowed up a bit. Say, one rune per objective and multiple levels of each power.
 * Primary weapon could vary from a standard City Watch saber, the Whalers blades, the Overseer's sabre, or Corvo's iconic blade.
 * Ideally the character's face would be masked. Several could be taken from the game proper, including Corvo's skull mask and the whaler's masks.
 * Perhaps a uniform: the whaler's suits, Corvo's coat, or maybe even a City Watch uniform.
 * Killing no one but the target.
 * Capturing the target (rendered unconscious and brought back to rendevous).
 * Avoiding detection.
 * Surgical operation (No one killed or unconscious except the target).


 * Bend Time would be the biggest problem, including Daud's version of Blink. Most likely, all players would have immunity to it, though that could make it a bit of a breaker.


 * Possession would only have to be modified to show other players that they were possessed.


 * Arcane Bond could be modified specifically to help players work together.
 * Summon Assassin could be modified into a multiplayer power that allows players to catch up to one another.
 * I think the other powers could remain as is, though slight balancing may be necessary.

While I doubt that a multiplayer would live up to the fantastic experience that is Dishonored, I think it could be entertaining.