Talk:A Crack in the Slab/@comment-36170398-20180712204232/@comment-16533050-20180714092508

Karnaca never felt like it was on the brink of disaster the way Dunwall did in D1. As the Outsider said in the High Chaos ending, it just needed one more little push to send it tumbling into the Void.

Conversely, Karnaca has citizens everywhere. They're not fleeing for their lives, hiding in muck, or sharing a final bottle of elixir before passing away in each others arms alone and forgotten in some sewer. And the people on the dock looked healthy enough to me. :P

Yes, the part about investigating Delilah is true, but really the person who is there to see you just happens to need help that starts the process of investigating these people? I mean yes, she was there because Sokolov noticed some things and was captured, but after that... I dunno... It just seems to stretch my suspension of logic.

The Loyalists had a plan to remove the church, the parliament, the inventor (Sokolov), the bank (Boyle), and finally the Lord Regent in a very orderly and well-thought out plan. After each elimination plans were set into affect: Teague at the church, Treavor in parliament, etc. They were designed to have a good affect. In D2, you're just kinda hanging out on a boat and things just kinda fall into place.... both the order in which you need to eliminate your adversaries, and what happens afterwards. None of your allies really have any large impact on anything past what you do.

And changing Stilton... while a VERY interesting idea (and even cooler game level)... it's the same thing as Superman reversing time to make things better from the Christopher Reeves movie that is still panned on HISHE (How it Should Have Ended) and other places.

As for the coup, your points are precisely my own... how did these guys do that? Delilah and Co. I mean. And really? Ramsey was able to pull this off behind Corvo's back? UGHHHHH. I mean ol' Sokolov spotted these issues by himself while just galavanting about.

And everyone just turns traitor. Again. There were reasons in D1 that the guards turned... they were lied to by the governing bodies of Dunwall, most newer guards were freed criminals, and everyone was promised elixirs. In D2, they just... suddenly didn't like Corvo and Emily?

Anyway TL/Dr. These are just my opinions. Sorry if I'm coming across blunt or argumentative.