User blog comment:The Dark-Eyed One/Conceptual game elements - up for discussion!/@comment-28380995-20160717142627/@comment-26536672-20160718060603

Not really. QTEs are halfway between ordinary gameplay and cutscenes, but in this instance just like the drop assassination prompts ordinary game functions would not cease. I was thinking that, rather than a different key/key combo each time, it would be a different prompt for each type of damage avoided. Difficulty would arise from very small windows of opportunity.