Bone Charms

Bone charms (or bonecharms) are mystical objects created from the bones of whales, humans and other animals, each with a unique effect on the user's constitution and abilities. Corvo Attano, Daud, Emily Kaldwin and Billie Lurk can discover these items throughout the Empire and use them to complement their mission strategies.

History
In the days before the Empire, ownership of bone charms (including those made from the tusks of walruses in Tyvia, as well as from the claws and teeth of bears in Pradym, a city in Tyvia) was tolerated, as their effects were said to improve the lives of lowly serfs and prevent pregnancies. However, with the coming of the industrial revolution arising from Esmond Roseburrow's research on whale oil, the Abbey of the Everyman banned the use of bone charms, dubbing them witchery. Retaining bone charms is now considered a criminal offense, and there is a workshop at the Office of the High Overseer dedicated solely to the destruction of bone charms.

Function
When they are equipped, bone charms provide a variety of enhancements, such as improving the effects of elixirs and remedies, swimming speed, jumping ability, equipment, and strengthening the user's supernatural powers. Other bone charms exist that have functions that do not affect gameplay, but none of these can be found in the Dishonored franchise.

Dishonored
The beer taps in the Hound Pits Pub and the drink tap at the Boyle Mansion count as faucets.
 * Acrobat - Slightly faster climbing.
 * Albinos - Increased chance of white rats.
 * Blood Ox Heart - 20% increase to maximum mana.
 * Carrion Killer - Killing rats grants some adrenaline.
 * Clockwork Malfunction - Enemy grenades take slightly more time to explode.
 * Falling Star - Drop assassinating recharges mana by 20%.
 * Fleet Fighter - Drawn weapons do not slow movement speed.
 * Healthy Appetite I - Food heals slightly more.
 * Healthy Appetite II - Food heals moderately more.
 * Plague Affinity - Damage by weepers grants a small amount of mana.
 * Plague Resistant - Weepers inflict slightly less damage.
 * Rat Scent - Rats attack only when approached in close proximity.
 * Reinforced Bolts - Bolts stuck in enemies break less often.
 * Robust I - Potions grant 5% more health.
 * Robust II - Potions grant 10% more health.
 * Scavenger - 50% chance to receive extra ammo from pickups.
 * Spirited I - Potions grant 5% more mana.
 * Spirited II - Potions grant 10% more mana.
 * Spiritual Pool - Slightly faster mana regeneration.
 * Spirit Water - Drinking from faucets recharges mana by 20%.
 * Strong Arms - Faster choking speed.
 * Sustained Rage - Adrenaline takes slightly longer to cool down.
 * Swift Shadow - Increased movement speed in stealth mode.
 * Throwing Hand - Thrown objects travel slightly farther.
 * Tough Skin - 15% increase to maximum health.
 * Twist of Fortune I - Very rarely, using a potion grants full mana.
 * Twist of Fortune II - Sometimes, using a potion grants full mana.
 * Undertaker - Increased movement speed while carrying a corpse.
 * Unnerving Target I - Enemies have a slight chance to miss with guns.
 * Unnerving Target II - Enemies have a moderate chance to miss with guns.
 * Vengeance - Being damaged grants a small amount of adrenaline.
 * Water of Life - Drinking from fountains grants 7.5% health.
 * Welcoming Host - Possession lasts 30 seconds on white rats (normally 20).
 * Whirlwind I - Swing speed for swords is slightly faster.
 * Whirlwind II - Swing speed for swords is moderately faster.

Void Walker's Arsenal
These appear in Corvo's room in the the Hound Pits Pub after first meeting the Outsider, with the purchase of the respective pre-order pack or DLC.
 * Acrobatic Killer: Raven - Drop assassination gives you a bit of health.
 * Acrobatic Killer: River Affinity - Swim speed increases slightly.
 * Acrobatic Killer: Quick Dodge - Enemies miss more often with arrows and bolts.
 * Arcane Assassin: Gutter Feast - Eating white rats restores 5% mana.
 * Arcane Assassin: Void Channel - 20% increased duration for powers, increased range for Blink and Windblast.
 * Arcane Assassin: White Rat Friend - White rats won't attack you.
 * Backstreet Butcher: Blast Resistant - Damage from explosions reduced slightly.
 * Backstreet Butcher: Fencer - Advantage in sword vs. sword combat.
 * Backstreet Butcher: Fire Water - Increased explosion range for whiskey bottles.
 * Shadow Rat: Good Lungs - Breath capacity in water increased slightly.
 * Shadow Rat: Delicate Touch - Breaking glass sound is moderately reduced.
 * Shadow Rat: Voyeur - Magnification of sight when peeping through keyholes.

The Knife of Dunwall
In The Knife of Dunwall DLC, some bone charms have been removed and all remaining bone charms that previously had two levels now have the upgraded effect right away. Some of the former DLC bone charms have been renamed and added, and a few entirely new bone charms also appear.
 * Blood Ox Heart - 20% increase to maximum mana.
 * Bird of Prey - Drop assassination gives Daud a bit of health.
 * Carrion Killer - Killing rats grants some adrenaline.
 * Falling Star - Drop assassinating recharges mana by 20%.
 * Fleet Fighter - Drawn weapons do not slow movement speed.
 * Healthy Appetite - Food heals moderately more.
 * Hearty Crew - Summoned assassins deal more damage.
 * Light as a Shadow - Take less damage from falls.
 * Overpowering - Very easily win contested interactions.
 * Reinforced Bolts - Bolts stuck in enemies break less often.
 * Robust - Potions grant 10% more health.
 * Scavenger - 50% chance to receive extra ammo from pickups.
 * Spirited - Potions grant 10% more mana.
 * Spiritual Pool - Slightly faster mana regeneration.
 * Spirit Water - Drinking from faucets recharges mana by 20%.
 * Strong Arms - Faster choking speed.
 * Sustained Rage - Adrenaline takes slightly longer to cool down.
 * Swift Shadow - Increased movement speed in stealth mode.
 * Swift Stalker - If Daud's weapons are sheathed, his speed is boosted.
 * Tough Skin - 15% increase to maximum health.
 * Undertaker - Increased movement speed while carrying a corpse.
 * Water of Life - Drinking from fountains grants 7.5% health.
 * Whirlwind - Swing speed for swords is moderately faster.

The Brigmore Witches
Two new bone charms appear in The Brigmore Witches DLC.
 * Submariner: Regain health while submerged in water.
 * Void Surge: Sometimes, when using a power, no mana will be spent.

Dishonored 2
In Dishonored 2, most of the old bone charms appear, though many have been changed in name or exact function. In addition, bone charms fall under different categories, making crafting easier.


 * Power
 * Accommodating Host - Animal Possession lasts slightly longer.
 * Agile Will - Possession lasts slightly longer.
 * Carrion Killer - Killing rats or bloodflies boosts Adrenaline.
 * Enduring Allies - Summoned Doppelgängers last longer.
 * Resilient Allies - Summoned Doppelgängers have more health.
 * Restorative Glimmer - Health regenerates while using Dark Vision.
 * Shadow Embrace - Shadow Walk lasts slightly longer.
 * Submerged Rage - Gain Adrenaline while underwater.
 * Synergic Swarm - Summoned rat swarms persist longer.
 * Vengeance - Taking melee damage from an enemy generates Adrenaline.
 * Void Rapture - Sometimes enemies are rendered unconscious by Mesmerize.


 * Movement
 * Acrobat - Climbing speed is slightly faster.
 * Agile Recovery - Recover from falls slightly quicker.
 * Ground Glider - Slide speed is slightly faster.
 * Swift Shadow - Movement is slightly faster in Stealth Mode.
 * Swift Stalker - Movement is slightly faster with weapons sheathed.
 * Undertaker - Move slightly faster while carrying a body.


 * Water
 * Aquatic Nature - Swim speed is slightly faster.
 * Leviathan's Mind - Regenerate Mana while underwater.
 * Strong Lungs - Greater lung capacity underwater.


 * Restoration
 * Healthy Appetite - Food restores more Health.
 * Liquid Sustenance - Drinking from a fountain restores Health.
 * Robust - Elixirs restore slightly more Health.
 * Spirit Water - Drinking from a fountain restores Mana.
 * Spirited - Elixirs restore slightly more Mana.
 * Spiritual Pool - Mana regeneration is slightly faster.
 * Spiritual Fortune - Sometimes drinking a Mana elixir restores all Mana.
 * Void Favor - Sometimes supernatural powers consume no Mana.


 * Weapons
 * Assassin's Fortune - Bolt packs have a slight chance of containing +1 crossbow bolt.
 * Blade Ballet - Springrazors have a slight change of eliminating a body.
 * Combustion - Your grenades inflict slightly more damage.
 * Duelist's Luck - Bullet packs have a slight chance of containing +1 pistol bullet.
 * Firestarter - Incendiary Bolt radius is slightly larger.
 * Electrical Burst - Increases the area of effect for Stun Mines.
 * Hot Cocktail - Exploding bottles inflict damage over a wider area.
 * Lucky Needle - Slight chance to recover Sleep Darts.
 * Resounding Shriek - Howling Bolts are louder and have a greater radius.


 * Defense
 * Blast Resistant - You take less damage from explosions.
 * Tricky Timing - Enemy grenades take slightly longer to explode.
 * Unfortunate Craftsmanship - Enemy grenades sometimes malfunction.
 * Unnerving Target - Enemies sometimes drop grenades and thrown debris at their feet.
 * Unsteady Hand - Enemies miss with fired projectiles more often.


 * Combat
 * Bird of Prey - Drop Assassination restores some Health.
 * Duelist's Skill - Your bullets inflict slightly more damage.
 * Exacting Aim - Your crossbow bolts inflict slightly more damage.
 * Falling Star - Drop Assassination restores some Mana.
 * Fencer - Win locked-sword Contests more easily.
 * Strong Arms - You choke enemies unconscious slightly faster.
 * Whirlwind - Sword attack speed is slightly faster.


 * Enemy
 * Deep Grave - Slight chance that gravehounds are destroyed upon spawning.
 * Relocation Sickness - Witches sometimes stumble off-balance after magical relocation.


 * Swarms
 * Albinos - Rat swarms include more white rats.
 * Bitter Blood - Bloodflies attack at slightly shorter distances, closer to nests.
 * Blood Sacrifice - Killing bloodflies or rats restores Health.
 * Carrion Killer - Killing rats or bloodflies boosts Adrenaline.
 * Gutter Feast - White rats can be eaten for Mana.
 * Spiritual Sacrifice - Killing bloodflies or rats restores Mana.

Duelist's Luck and Void Favor can only be obtained from the Imperial Assassin's Pack.

Death of the Outsider

 * Movement
 * Acrobat - Climbing speed is slightly faster.
 * Agile Recovery - Recover from falls slightly quicker.
 * Ground Glider - Slide speed is slightly faster.
 * Swift Shadow - Movement is slightly faster in Stealth Mode.
 * Swift Stalker - Movement is slightly faster with weapons sheathed.
 * Undertaker - Move slightly faster while carrying a body.


 * Restoration
 * Robust - Elixirs restore slightly more Health.


 * Healthy Appetite - Food restores more Health.


 * Weapons
 * Blade Ballet - Springrazors have a slight change of eliminating a body.


 * Combustion - Your grenades inflict slightly more damage.
 * Firestarter - Incendiary Bolt radius is slightly larger.
 * Hot Cocktail - Exploding bottles inflict damage over a wider area.


 * Defense
 * Blast Resistant - You take less damage from explosions.
 * Tricky Timing - Enemy grenades take slightly longer to explode.
 * Unfortunate Craftsmanship - Enemy grenades sometimes malfunction.
 * Unnerving Target - Enemies sometimes drop grenades and thrown debris at their feet.
 * Unsteady Hand - Enemies miss with fired projectiles more often.


 * Combat
 * Bird of Prey - Drop Assassination restores some Health.
 * Exacting Aim - Your voltaic shots inflict slightly more damage.
 * Fencer - Win locked-sword Contests more easily.
 * Strong Arms - You choke enemies unconscious slightly faster.

Dishonored Roleplaying Game
Several unique bonecharms or effects have been introduced in the Dishonored Tabletop Roleplaying Game. It should be noted that the effects and descriptions of these bonecharms work only in context within the tabletop game.


 * March of the Brave - Entices the wearer to take initiative and be more daring and decisive. Conflicts with Cautious Tune.
 * Cautious Tune - Invites patience and observation in the face of trouble. Conflicts with March of the Brave.
 * Nil Whispers - Choke surrounding sounds as the wearer approaches a Shrine.
 * Stinging Whistle - Enemies ears ring with every hit. Unarmed melee attacks leave a ringing ears effect after the fight.
 * Swift Arpeggio - Increase speed. Conflicts with Song of Inspiration.
 * Rhyme of Remembrance - This bone charm's strange shape entraps sounds around it. The wearer can listen to it to hear everything said near it for the past three months.
 * Serenade of the Rested Mind - Gives the wearer extraordinary focus.
 * Elusive Melody - Rings a warning when the wearer is about to be hit, allowing the wearer to dodge.
 * Soothing Call - Soothing the wearer when facing an enemy, allowing for the wearer to regain their wits and vitality.
 * Rock's Rumble - Toughens the wearer and make them hardier and more resistant to pain and injury.
 * Void Step - Mutes the wearer's footsteps.

Corrupted Charms
Introduced in The Brigmore Witches, Corrupted Charms are bone charms with powerful beneficial effects counterbalanced by embedded penalties. They are created by breaking apart functional bone charms and fusing them back together with additional pieces of whalebone.

Dishonored 2
Risky Parry can only be obtained by looting Paolo's body.

Roleplaying Game
Actual corrupted bone charms are not provided or shown, but they can have any of the following benefits and penalties. It should be noted that these traits and their descriptions work only in context within the tabletop game.


 * Benefits
 * Feral Cacophony - Turn a ranged attack into a vermin creature (rat, bloodfly, etc) moments before it hits the wearer. Creatures spawned this way flee the scene immediately.
 * Fragments of Elmira - This bone charm whispers to the wearer in the voice of a woman. It entices the wearer to follow her directions which always lead to places where silver can be found.
 * Void's Seedling - A unique bone charm that holds a proto-sentient failed attempt from the Void to take form. It inhales and exhales light.
 * Wrathful Scream - Empowers the wearer when they reach their limit and weaponizes their anger.
 * Song of Inspiration - This bone charm invokes ideas at convenient times to allow opportunities for plans to pay off. Conflicts with Swift Arpeggio.
 * Hunters Hum - Hums louder in the wearer's mind as they focus on their target. Allows for ranged weapons to cause more damage.
 * Chameleon's Call - Imitates the call of nearby beasts, confusing them.
 * Blood-Starved Crescendo - The bone charm produces a drumming noise that becomes louder as blood is spilled. This energizes the wearer.
 * Yearning of the Leviathan - Resonating with the singing of whales, this bone charm will attract them when submerged in large bodies of water. It will allow the wearer to breath underwater if kept in their mouth.
 * Choir of Silence - Sounds around the charm are absorbed, making actions quieter.
 * Ellison's Creature - A unique bone charm that holds a primeval sentience. Death may be avoided, once, using this charm.  However, the charm will sink beneath the skin of the wearer's neck and renders them mute.


 * Penalties
 * Crude Carving - Carvings are irregular and seem to have been made without much care. Bone charms suffering from this only work at night.
 * Darkened Edges - The bone charm spreads doubt and discord.
 * Splintered Bone - The key material of the bone charm was not treated properly. It subtly affects the wearer's fate.
 * Scarred Surface - Cracked bone charm, likely due to damage during the creation process. It leaks black link that stains any surface it touches for an hour after midnight.
 * Overcharged - Charm is unnaturally heavy, due to express amounts of ingredients used when crafting. It may weigh up to 6 pounds.
 * Kinseeker - There are a series of tiny, sharp dents in the base of the bone charm. When worn, it sinks into the wearer's flesh in an attempt to fuse with the wearer's bones.  Removing the charm is painful.
 * Stained Bone - The bone charm is a strained color it is worn for a while. The wearer takes on a sick, pale appearance while the bone charm appears normal.
 * Life's Miracle - The bone charm was covered with flesh, veins, and cartilage. If left unchecked, in three nights the bone charm will become an embryo of the bone's species and the charm will no longer work.

Black Bonecharms
Black Bonecharms were introduced in Dishonored 2. They are bone charms with more powerful or unique traits than standard bone charms, which cannot be learned and used to create custom charms. They do not have any negative traits, unlike corrupted bone charms. Sacrificing them yields 4 raw whalebone, more than other charms. Some of these bone charms were in Dishonored as normal bone charms.

Dishonored 2

 * Bloodfly Alchemy - An enemy's initial ranged attack is transformed into bloodflies.
 * Cornered Animal - Your attack damage is significantly increased when your Health is low.
 * Dark Extraction - Shadow Walk assassination restores some Health.
 * Expansive Spirit - Maximum Mana is increased.
 * Fading Light - Far Reach and Blink consume no Mana if used within a second of Assassination.
 * Familiar Scent - Wolfhounds cannot smell you.
 * Fickle Beasts - White wolfhounds fight on your side.
 * Fleet Fighter - Your movement is not slowed when your weapons are unsheathed.
 * Hardiness - Maximum Health is increased.
 * Invisible Thread - Far Reach renders you invisible during movement.
 * Iron Roots - Knockdowns are much less likely to affect you.
 * Leech Cuts - You gain Health when inflicting sword damage or assassinating enemies.
 * Leviathan's Breath - Running out of breath reduces Mana before Health.
 * Life Bond - When you heal yourself, your summoned Doppelgängers are also healed.
 * Lucky Jam - Enemy Pistols have a better chance of misfiring.
 * Mind Runner - Your possessed human host can sprint.
 * Separation Trauma - Enemies are rendered unconscious when you leave your host.
 * Shadow Repose - Regain Health during Shadow Walk.
 * Solid Landing - Falling from a significant height creates a shockwave on impact, affecting nearby enemies and objects.
 * Twin Leech - Regain Health while your Doppelgänger is active.
 * Undying Swarm - Rat swarms repopulate over time.
 * Void Armor - When you take damage, a significant portion is instead subtracted from Mana.

Bloodfly Alchemy and Fickle Beasts can only be obtained by looting Breanna Ashworth's body. Iron Roots and Cornered Animal can only be obtained by looting Paolo's body.

Death of the Outsider

 * Agility - Increase your jump height and distance.
 * Blink Eye - Targets marked by Foresight have reduced perception.
 * Bloodthirsty - Build up Adrenaline in combat then trigger brutal melee fatalities.
 * Cornered Animal - Your attack damage is significantly increased when your Health is low.
 * Distracting Visit - When using Displace, an alternate Billie appears at your previous location, distracting enemies.
 * Familiar Scent - Wolfhounds cannot smell you.
 * Fleet Fighter - Your movement is not slowed when your weapons are unsheathed.
 * Forceful Throw - Hurl objects with greater force.
 * Greater Foresight - Enables you to select and mark more objects with Foresight.
 * Hardiness - Maximum Health is increased.
 * Iron Roots - Knockdowns are much less likely to affect you.
 * Lasting Strike - If an enemy is vulnerable or near death, Void Strike will render them unconscious.
 * Leech Cuts - You gain Health when inflicting sword damage or assassinating enemies.
 * Lucky Jam - Enemy Pistols have a better chance of misfiring.
 * Mobile Mimicry - Semblance drains less Void Energy.
 * Perfect Balance - Maintain your balance after Displace interpenetration, and sustain only half damage.
 * Quiet Hook - Hooked targets are silenced in midair.
 * Rapid Displacement - Use Displace without placing a marker.
 * Reflexes - Block to deflect projectiles.
 * Snap Reaction - Quick reflexes seem to slow time briefly when an enemy spots you.
 * Solid Landing - Falling from a significant height creates a shockwave on impact, affecting nearby enemies and objects.
 * Strike Dilation - Briefly slow time when using Void Strike against an enemy.
 * Tactical Mimicry - Semblance can be used to briefly blind enemies in combat.
 * Third Eye - Gain an extra target marker when using Displace and Foresight.
 * Void Conduit - Gain an additional portion of Void Energy.
 * Whirlwind - Sword attack speed is slightly faster.

Roleplaying Game
Several unique bonecharms or effects have been introduced in the Dishonored Tabletop Roleplaying Game. It should be noted that the effects and descriptions of these bonecharms work only in context within the tabletop game.


 * Feral Cacophony - Turn a ranged attack into a vermin creature (rat, bloodfly, etc) moments before it hits the wearer. Creatures spawned this way flee the scene immediately.
 * Fragments of Elmira - This bone charm whispers to the wearer in the voice of a woman. It entices the wearer to follow her directions which always lead to places where silver can be found.
 * Void's Seedling - A unique bone charm that holds a proto-sentient failed attempt from the Void to take form. It inhales and exhales light.
 * Wrathful Scream - Empowers the wearer when they reach their limit and weaponizes their anger.
 * Song of Inspiration - This bone charm invokes ideas at convenient times to allow opportunities for plans to pay off. Conflicts with Swift Arpeggio.
 * Hunters Hum - Hums louder in the wearer's mind as they focus on their target. Allows for ranged weapons to cause more damage.
 * Chameleon's Call - Imitates the call of nearby beasts, confusing them.
 * Blood-Starved Crescendo - The bone charm produces a drumming noise that becomes louder as blood is spilled. This energizes the wearer.
 * Yearning of the Leviathan - Resonating with the singing of whales, this bone charm will attract them when submerged in large bodies of water. It will allow the wearer to breath underwater if kept in their mouth.
 * Choir of Silence - Sounds around the charm are absorbed, making actions quieter.
 * Ellison's Creature - A unique bone charm that holds a primeval sentience. Death may be avoided, once, using this charm.  However, the charm will sink beneath the skin of the wearer's neck and renders them mute.

Corroded Bonecharms
Corroded Bonecharms were introduced in Dishonored: The Corroded Man. These charms grant far more powers than regular ones but drain the life force out of their users. They are also unstable, eventually corroding themselves out either over time or through repeated uses. Zhukov crafts them but requires many due to to their instability. They are small enough to fit inside a person's palm, octagonal, and crafted out of copper wire and bone. When used, they burn with a red and orange glow, and eventually char themselves to the point of disintegration. Drawing too much power form them might even set the users on fire.

Known effects granted by Corroded Bonecharms include:
 * A movement power that allows a user to transpose with his own reflection, then moving from one reflective surface to another. If the reflection is imperfect or fractured, using this power would fracture the user himself. Zhukov can share the bonecharm's power with Galia Fleet, though the power she received is similar to Whalers' transversal.
 * Generating an aura, disorientating anyone around its user, sometimes causing nausea, blackout or even hallucinations. The user has some degree of control as he can focus the effect on a particular person, amplifying it.

Crafting Bone Charms
In Dishonored 2 and Death of the Outsider, Emily, Corvo and Billie have access to the Bonecharm Crafting supernatural ability. This allows them to sacrifice bone charms to gain their traits, which they can craft to create their own custom bone charms. Each time a new bone charm of three or four traits is crafted, it has a chance of becoming corrupted. Unlike standard corrupted charms, the corruption might not be related to the trait or traits that comprise the new bone charm. Depending on playstyle, corruptions can sometimes be helpful.

Known corruptions include:

Movement
 * Climbing speed is slightly slower.
 * Movement is slightly slower in Stealth Mode.
 * Movement is slightly slower with weapons sheathed.
 * Slide speed is slightly slower.

Water
 * Mana is lost while underwater.
 * Reduced lung capacity underwater.
 * Swim speed is slightly slower.

Power
 * Sometimes enemies are unaffected by Mesmerize.
 * While active, Dark Vision consumes Health.

Restoration
 * Eating food reduces your Health.
 * Elixirs restore slightly less Mana.
 * Mana regeneration is slightly slower.
 * Sometimes supernatural powers consume more Mana.

Weapons
 * Bullet packs have a slight chance of containing 1 less pistol bullet.
 * Decreases the area of effect for stun mines.
 * Enemy grenades inflict slightly more damage.
 * Exploding bottles inflict damage over a smaller area.
 * Incendiary bolt radius is slightly smaller.
 * You sometimes drop grenades at your feet.
 * Springrazors have a slight chance of failing completely.
 * Your projectiles have a chance of missing.
 * Your grenades explode much sooner.
 * Your grenades sometimes malfunction.

Defense
 * Enemy bullets inflict slightly more damage.
 * Enemy crossbow bolts inflict slightly more damage.
 * You take more damage from explosions.

Enemy
 * Witches magically relocate more often.

Combat
 * Drop Assassination consumes some Health.
 * Sword attack speed is slightly slower.
 * Winning locked-sword Contests is more difficult.
 * You choke enemies unconscious slightly slower.

Swarms
 * Bloodflies attack at a great distance, farther from their nests.
 * Killing bloodflies or rats consumes Health.
 * Killing bloodflies or rats consumes Mana.
 * Rat swarms never include white rats.

Trivia

 * Starting in Dishonored: The Corroded Man, bone charms are called bonecharms.
 * Bone charms in Dishonored are made from two bones, which suggests two traits. Bone charms found in Dishonored 2 are made of a single bone, suggesting a single trait.
 * Moreover, bone charms found in Dishonored 2 seem to be weaker than in Dishonored, excluding corrupted bone charms and black bone charms. Their traits can however be multiplied with the Trait Synergy upgrade to make stronger variants.
 * With some skill, any person can craft bone charms. However, this is a rather lengthy procedure, as opposed to the instant crafting available through Bonecharm Crafting.
 * It is revealed in Death of The Outsider that there are other alternatives to bonecharms called ointments. Notably one of them is the "scarlet nightshade ointment", which render the wearer a hardened skin in trade of a numbness throughout the body and stiff movement.
 * Each playthrough of Dishonored spawns only 26 random bone charms, out of 35 available.
 * Corvo starts with three slots in which to equip bone charms, but he can purchase more from Piero Joplin at the Hound Pits Pub. Bone charm carrying capacity can be increased to a maximum of ten by upgrades, the Fish Statue found in the Acrobatic Killer Pack, the Whale Statue found in the Arcane Assassin Pack, the Wolfhound Statue found in the Backstreet Butcher Pack, and the Rat Statue found in the Shadow Rat Pack.
 * Bone charms spawn randomly. They are chosen when the level is loaded, so reloading right before obtaining one will always yield the same charm. Notable exceptions to this include:
 * The bone charm stuck in the vice in the Back Yard. Saving before collecting the charm will allow one to reset until the desired bone charm is spawned; this effect is very useful when attempting a ghost/low chaos/clean hands playthrough, as the Strong Arms bone charm is a tremendous help.
 * The bone charm Corvo gets from Daud in the Flooded District, either through pick-pocketing him or by defeating him and looting his body. It is much harder to pickpocket it undetected, but it is easier to manage with Bend Time tier II and Blink.
 * The bone charm found on top of a rock near a swarm of plague rats, right after entering the tunnel after leaving Daud's base.
 * The bone charm Daud can purchase from Jerome in Drapers Ward.
 * In Dishonored, collecting 10 bone charms will unlock the Occultist achievement. In  Dishonored 2, an achievement named Occult Carver can be obtained through crafting 10 bone charms.
 * Corvo and Emily cannot collect bone charms related solely to the other's abilities e.g. Corvo cannot obtain Life Bond while Emily cannot find Accommodating Host unless playing on New Game +.
 * Through the New Game + feature of Dishonored 2, Trait Synergy can be used five times on Strong Arms to allow immediate choking.
 * Enemies rendered unconscious by Separation Trauma do not count as knockouts on the statistics page.
 * Whether Undying Swarm works does not depend on whether it is equipped – rather, it depends on whether it was equipped at the time that the swarm was summoned.
 * If a level two bone charm is collected when the level one variant is equipped, the level two bone charm automatically equips itself.
 * Billie once knew a person who claimed to have a bone charm that deflected bullets. He shot himself in the stomach and died the day after.
 * Daud once bought a corrupted bone charm that caused sharp metal to break on contact with him, but each time it worked, one of his teeth turned black and fell out. He gave this bone charm to a whaler who later lost all his teeth.
 * When purchased from black market shops, black bone charms cost 350 coins and corrupted bone charms cost 250 coins.
 * According to Zhukov, there are reservoirs of power inside bones, which are the requisite of bonecharm crafting. Frozen bones, however, are useless since matrix of ice crystals penetrated the bones, disrupting these reservoirs.
 * In Death of the Outsider, members of the Cult of the Outsider use powers granted by black bone charms in combat.
 * Those equipped with Agility, Whirlwind, Bloodthirsty, Reflexes, and Power Slash bone charms have access to the same or similar powers manifested in Billie.
 * Cultists with Hardiness, Snap Reaction, and Iron Roots bone charms don't seem to have any special ability.
 * When Billie loots a bone charm that she already possesses, it will automatically be converted to raw whalebones.