User blog comment:Fradi780/Fan fiction powers,(Fradi)/@comment-26536672-20161011133231

(Spiritual Machine) The nature of its use is not well suited for a passive ability, and its highly narrow range of uses doesn't really warrant a whole active power. I think the mechanic is better suited for auto-activation, maybe a Corrupted Charm that replenishes your mana when it hits zero, but at the cost of a portion of health.

(Arc Void) Nice and simple attack power (one I had actually considered before). Pretty straightforward, and I think you can add more detail, such as potential upgrades.

(Chaos Watch) Okay, this has me confused. Is this just a single-target active power that weakens and/or turns an enemy into a Weeper? Why would detection matter?

(Soul Thief) I'm kinda unsure on this one. Could be good, could be terrible, but either way, 15% mana cost is waaaay too low. Remember that Blink and Far Reach, the basic movement abilities, cost 20% per use.

(Shadow Twist) To be frank, this sounds like a worse version of Possession. Obviously it misses the core mechanic of Possession (control of the enemy), but does little to make up for it. Blindness sounds cool, and may have future uses, but the kill-on-exit is kinda pointless when with Possession you can just stab them while they're nauseous. And what on Earth does it entail to "steal your enemies heart"?