Thread:MDGeistMD02/@comment-732225-20181219084959/@comment-16533050-20181219091455

In the games, the bonecharms resonate a repetitive disquiet humming, similar to, but higher pitched than those created by the runes.

There are many documents found throughout the game that indicate the runes have this tendency, such as Journal Entries 1, 2, and 3 from the Mad Survivor, or this note found within The Knife of Dunwall DLC. And I see the bonecharms being no different.

If you get the Void Walker's Arsenal DLC pack, and upload it, when the bonus bonecharms appear at the second mission in Corvo's room, the sound is almost overwhelming.

To say these are only created by the Corroded Bonecharms would, in my opinion, be inaccurate.

Also, the text merely says "The effects of another bonecharm." In no way does it seem to assert that it is unique because it is corroded.