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Windblast against weepers

Corvo using Windblast, one of his supernatural abilities.

"There are forces in the world and beyond the world, great forces that men call magic, and now these forces will serve your will. Use this newfound power, my gift to you."
—The Outsider

Supernatural abilities are manifestations of the Void that can be divided into two categories - active and passive. When bestowed by the Outsider, mana is needed to perform active abilities, and the amount required varies by power. When granted by powerful artifacts linked to the Void, they only need to cool down, as seen in Dishonored: Death of the Outsider.

Mana can be restored by using Piero's Spiritual Remedy or Addermire Solution. A small percentage of the mana (20%) will recharge automatically following a short delay after using the power. Several bone charms can affect the amount of mana stored, increase the amount gained and provide other sources of mana.

The upgrading of supernatural abilities is done through the collecting and using of runes. Only those with the Outsider's Mark can use runes.

Dishonored and Dunwall City Trials

Supernatural Ability Runes Mana Cost
Blink I 0 20% Rapidly move forward and a shorter distance upward
Blink II 3 20% Increased movement distance in all directions
Dark Vision I 1 20% See living/dead/unconscious persons/animals, their sight cones, and Corvo's sounds
Dark Vision II 2 20% Also see resources (green) and machinery/traps (blue)
Devouring Swarm I 3 40% Summon rats that attack others and eat corpses
Devouring Swarm II 4 40% Rats attack and eat faster
Possession I 3 60% Possess rats, fish and hounds
Possession II 5 60%

Also possess people (can't make them attack or use powers)

Bend Time I 2 60% Slow time for about 12 seconds, every attack is an instant kill
Bend Time II 8 60% Freeze time (can pluck fired projectiles out of midair), slightly shorter duration than Tier I (about 8 seconds)
Windblast I 3 50% Blast back groups of foes (non-lethal), break doors, blast bolts back at foes
Windblast II 4 50% Kill foes if blown against solid objects
Vitality I 1 None More health
Vitality II 3 None Health regenerates more quickly
Blood Thirsty I 2 Adrenaline Brutal melee kill animations
Blood Thirsty II 3 Adrenaline Kill multiple foes in melee, adrenaline build up quicker
Agility I 2 None Higher jumps and less damage from falls
Agility II 3 None Faster running, climbing, and swimming
Shadow Kill I 2 None Unaware foes turn to ash when killed
Shadow Kill II 4 None All foes turn to ash when killed

The Knife of Dunwall and The Brigmore Witches

Supernatural Ability Runes Mana Cost
Blink I 0 20% Rapidly move forward and a shorter distance upward. Time is stopped while aiming if Daud is not moving
Blink II 4 20% Increased movement distance in all directions
Void Gaze I 0 20% Daud can see the location of Runes and Bone Charms within a certain radius, the Outsider's Mark on Daud's hand will glow if aiming to a Rune or Bone Charm
Void Gaze II 2 20% Also see living beings, their sounds, their cones of sight (yellow), resources (green), and machinery/traps (blue), and Daud's sounds
Bend Time I 2 60% Slow time for about 12 seconds
Bend Time II 6 60% Freeze time (can pluck fired projectiles out of midair); slightly shorter duration than Tier I (about 8 seconds)
Summon Assassin I 1 40% Summon a Novice Assassin to fight by Daud's side
Summon Assassin II 5 40% Summon a Master Assassin to fight by Daud's side
Pull I 2 20%/40% Pull can be used to lift inanimate objects, collect and pilfer items
Pull II 4 20%/40% Pull can lift bodies, living enemies are bound and can be choked out or executed
Vitality I 1 None More health
Vitality II 3 None Health regenerates more quickly
Blood Thirsty I 1 Adrenaline Brutal melee kill animations
Blood Thirsty II 3 Adrenaline Kill multiple foes in melee, adrenaline build up quicker
Agility I 1 None Higher jumps and less damage from falls
Agility II 3 None Faster running, climbing, and swimming
Shadow Kill I 1 None Unaware foes turn to ash when killed
Shadow Kill II 3 None All foes turn to ash when killed
Arcane Bond I 0 None Summoned assassins can teleport and get an increase in health
Arcane Bond II 4 None Assassins are able to use Pull, are immune to Bend Time, and gain Shadow Kill

Dishonored 2

Corvo

Ability Runes Previous upgrade Description
Bend Time 5 N/A Slow time for a short duration.
Stop Time 6 Bend Time Stop time for a short duration.
Relativity 1 Bend Time Move faster, relative to time.
Lasting Bend Time 2 Bend Time Extend duration of Bend Time.
Ability Runes Previous upgrade Description
Blink 0 N/A Move forward rapidly.
Greater Blink 4 Blink Extend range of Blink.
Redirective Blink 3 Blink Time stops if you aren't moving while aiming Blink.
Blink Assault 1 Blink Throw enemies to the ground by attacking just as Blink ends.
Ability Runes Previous upgrade Description
Dark Vision 2 N/A See better in darkness. Observe livings beings through walls.
Greater Dark Vision 3 Dark Vision See objects and security systems through walls.
Premonition 2 Dark Vision Visualize enemy routes and their current destination.
Ability Runes Previous upgrade Description
Devouring Swarm 4 N/A Summon rats that attack enemies and devour bodies.
Greater Swarm 2 Devouring Swarm Increase the size of your rat swarm.
Rat Piper 2 Devouring Swarm Summon a rat swarm that follows you.
Twin Swarms 3 Devouring Swarm Summon two smaller rat swarms.
Ability Runes Previous upgrade Description
Possession 4 N/A Assume control of a host for a short time.
Chain Hosts 3 Possession Transition between hosts.
Corpse Possession 1 Possession Occupy a recently deceased or unconscious human host.
Human Possession 4 Corpse Possession Control a human host.
Lasting Possession 1 Possession Extend duration.
Ability Runes Previous upgrade Description
Windblast 4 N/A Gust of wind that shatters doors and deflects projectiles.
Greater Windblast 3 Windblast Summon a more powerful wind that kills enemies thrown into walls, and deflects projectiles with more accuracy.
Shockwave 3 Windblast Release a secondary blast of wind in a short radius around you.

Emily

Ability Runes Previous upgrade Description
Dark Vision 2 N/A See better in darkness. Observe livings beings through walls.
Greater Dark Vision 3 Dark Vision See objects and security systems through walls.
Premonition 2 Dark Vision Visualize enemy routes and their current destination.
Ability Runes Previous upgrade Description
Domino 4 N/A Link human targets so they die or fall unconscious together.
Link Three 3 Domino Link up to 3 enemies.
Link Four 3 Link Three Link up to 4 enemies.
Ability Runes Previous upgrade Description
Doppelgänger 4 N/A Summon a shade of yourself that attracts enemies.
Baffling Shade 1 Doppelgänger Your Doppelgänger will confuse enemies as it fades away.
Deadly Shade 3 Doppelgänger Summon a Doppelgänger that can fight enemies and assassinate when undetected.
Twin Shades 3 Deadly Shade Summon two Doppelgängers who act independently of each other.
Transposition 2 Doppelgänger Swap places with your summoned Doppelgänger.
Ability Runes Previous upgrade Description
Far Reach 0 N/A Pull yourself rapidly across a distance.
Pull Objects 2 Far Reach Pull objects towards you and catch them in midair. Includes corpses and unconscious bodies.
Pull Enemies 4 Pull Objects Pull enemies towards you, and kill or incapacitate them in midair. Not stealthy.
Decelerate 2 Far Reach If you are falling, time is briefly slowed as you aim Far Reach.
Ability Runes Previous upgrade Description
Mesmerize 6 N/A Summon a Void spirit to enthrall humans or hounds.
Mesmerize Three 3 Mesmerize Enthrall up to 3 human or canine targets.
Mesmerize Four 3 Mesmerize Three Enthrall up to 4 human or canine targets.
Lasting Mesmerize 2 Mesmerize Extend duration.
Ability Runes Previous upgrade Description
Shadow Walk 4 N/A Assume a stealthier form for a short time.
Rat Shadows 1 Shadow Walk Move through rat tunnels in your stealthier form.
Improved Shadow Attack 2 Shadow Walk Assassinate or incapacitate up to 2 enemies during Shadow Walk.
Greater Shadow Attack 2 Improved Shadow Attack Assassinate or incapacitate up to 3 enemies during Shadow Walk.
Shadow Run 2 Shadow Walk Move faster while in your stealthier form.

Enhancements

Ability Runes Previous upgrade Description
Agility 2 N/A Increase your jump height and distance.
Rapid Sprint 2 Agility Sprint faster.
Cat Fall 1 Agility Take less falling damage.
Ability Runes Previous upgrade Description
Blood Thirst 2 N/A Build up Adrenaline in combat then trigger brutal melee fatalities.
Adrenaline Burst 1 Blood Thirst Replenish Adrenaline automatically while not in combat, up to half maximum.
Greater Blood Thirst 3 Blood Thirst Kill multiple enemies within range.
Ability Runes Previous upgrade Description
Bonecharm Crafting 1 N/A Craft your own unique Bonecharms, with some chance of corruption.
Witch Crafting 2 Bonecharm Crafting Lower chance of corruption for Bonecharms with 3 or 4 Traits.
Master Crafting 2 Witch Crafting No chance of corruption when crafting Bonecharms with 3 Traits.
There is still a low chance of corruption when crafting Bonecharms with 4 Traits.
Craft Runes 4 Master Crafting Craft Runes by expending Raw Whalebone, or sacrifice existing Runes to accumulate Raw Whalebone for crafting.
Trait Synergy 3 Bonecharm Crafting Use the same trait up to four times across your crafted Bonecharms.
Ability Runes Previous upgrade Description
Reflexes 1 N/A Block to deflect projectiles
Focused Slide 2 Reflexes Slow time while sliding if aiming a ranged weapon at an enemy.
Superior Deflection 2 Reflexes Deflect projectiles toward the nearest enemy.
Adept Parry 1 Reflexes Window of time for parrying is increased.
Snap Reaction 3 Reflexes Quick reflexes seem to slow time briefly when an enemy spots you.
Ability Runes Previous upgrade Description
Shadow Kill 2 N/A Turn unaware enemies to ash as they die.
Greater Shadow Kill 2 Shadow Kill Turn all enemies to ash as they die.
Bloodfly Swarm 3 Greater Shadow Kill Transform enemies killed in combat into bloodflies as they die.
Ability Runes Previous upgrade Description
Strength 3 N/A Throw objects farther.
Greater Strength 2 Strength Break down weaker wooden doors with your sword.
Ability Runes Previous upgrade Description
Vitality 2 N/A Increase your Health and resilience.
Greater Vitality 2 Vitality Health regeneration is improved.

Dishonored: Death of the Outsider

Ability Runes Previous upgrade Description
Displace N/A N/A Relocate by swapping positions.
Ability Runes Previous upgrade Description
Foresight N/A N/A Stop time and explore in spirit form.
Ability Runes Previous upgrade Description
Semblance N/A N/A Impersonate another human.
Ability Runes Previous upgrade Description
Void Strike N/A N/A A charged strike that will knock back enemies and assassinate unaware targets.
Ability Runes Previous upgrade Description
Bonecharm Crafting N/A N/A Craft unique Bone Charms, with some chance of corruption.
Ability Runes Previous upgrade Description
Rat Whispers N/A N/A Hear the voices of rats.

Dishonored Roleplaying Game

Powers

One power is available immediately upon being marked, however, it must have a cost of no more than 2 runes. This includes Bend Time, Blink, Blood Briar, Dark Vision, Eye Within, Far Reach, Fog Caller, and Thorns. It should be noted that the effects and descriptions of some of the following powers work only in context within the tabletop game.[1]

Ability Runes Mana Cost Description
Bend Time 2 4 The ability to manipulate time, slowing its passage to allow actions to be unhindered for about 10 seconds.
Blink 1 1 Transverse short distances in an instant.
Blood Briar 2 3 Conjure tendrils and vines that lash out at anyone who gets within reach who doesn't have this power.
Dark Vision 2 1 Shift perceptions, allowing greater clarity of sight for a short while. Other characters, creatures, valuables, dangers, and hazards become visible, even through walls.
Devouring Swarm 3 3 Call forth a swarm of creatures (rats, bloodflies, etc) that attack any nearby. The swarm will vanish once there are no nearby targets or it is defeated. The swarms will not attack the user, nor anyone else who can summon the same kind of swarm. They will also not attack any kindred creatures.
Eye Within 2 1 The souls of those around are laid bare, spilling their fears, intentions and personal truths.
Far Reach 1 1 Use a long tendril of shadow to grab onto targets and pull. This can act as a grappling hook to travel or pull items and living being closer.
Fog Caller 1 2 Summon a thick fog or a cloud to confuse enemies and conceal actions. The fog remains until it is blown away by wind or dispelled by the caster.
Mesmerize 3 3 A spirt from the Void seizes the attention of others to send them into a hypnotic state. This may affect up to two people. People affected by this will forget being mesmerized.
Possession 3 4 Enter the body of an animal and control its movements. Smaller animals (rats, bloodlies, hagfish, etc) will die upon the possession's end, but larger animals (wolfhounds, people, etc) will be dazed and nauseous.
Thorns 1 2 Hurl dart-like projectiles.

Enhancements

Enhancements are always active and do not have a cost associated with them. It should be noted that the effects and descriptions of some of the following enhancements work only in context within the tabletop game.[1]

Ability Rune Description
Agility 2 Move more quickly and surely than others. Also, jump and leap further.
Beast Whispers 2 Communicate with a specific type of beast (rat, bloodflies, etc) and learn what they know about the nearby area or the world. The information provided may be cryptic of difficult to understand.
Dark Inspiration 1 Enhance talent for craft and artistry and allows for a focus to be more creative.
Dark Scrimshaw 3 Gain insights into bone charms and runes, allowing for the crafting of such objects.
Escape 3 Choose an animal (rats, bloodflies, etc) and cheat a death by transforming into a swarm of the chosen animal that will then attack whoever killed the caster. The caster will return to a shrine or place of sanctuary. This ability can take time to recharge or will recharge after a full moon.
Glimpse Hollows 1 See through the cracks in the world where the Void leaks through. Through these cracks the caster can see other times, places, and possible versions of reality.
Shadow Kill 1 Those killed by the caster will dissolve into ash and smoke, leaving no trace of their death other than their absence.
Strength 2 Perform feats of strength that others can only dream of. Also allows for the throwing of objects at a greater range.
Vitality 1 Greater durability and resistance to harm.

Other Users and Their Powers

User Abilities
Granny Rags
  • A variant of Blink that can also creates a shockwave to damage, stun, and knock back her enemies during combat
  • Devouring Swarm
  • Unnamed ability that allows her to control rats summoned by others
  • Apprentice
  • Fog Caller
  • Rune Crafting / Dark Scrimshaw[2]
  • Rat Whispers[2]
  • Escape[3]
The Lonely Rat Boy
  • Devouring Swarm
Morris Sullivan
  • Pull
A witch
  • Possession
An unknown woman
  • Possession
  • An unnamed ability that can pick locks
Delilah Copperspoon
  • Blink
  • Bloodbriar
  • Windblast-like scream
  • Arcane Bond
  • Thorns
  • Rune crafting / Dark Scrimshaw
  • Dark Inspiration[4]
  • Escape [4]
  • An ability to create "Replicas", enchanted statues of herself, that allow her to communicate through them. In the Void, replicas can become animated and can use Blink and Thorns.
  • An unnamed ability that can create gravehounds
  • An unnamed ability to transform things into stone
  • An unnamed ability that can take away Mark of the Outsider from another mark bearer
  • An unnamed ability that turns paintings into reality[5]
Brigmore Witches
  • Blink
  • Thorns
  • Windblast-like scream
  • Painted Flesh
  • Bloodbriar
  • An unnamed ability that turns paintings into reality[5]
  • An unnamed ability that can create gravehounds
  • An unnamed ability that destroyed an entire room at Coldridge Prison (Only seen manifested in Melina)
  • An unnamed ability that reduce blink cooldown and increase damage resistance of other witches.[6]
  • An unnamed ability that uses the lenses of the Oraculum and a person as sacrifice to trap another in his own mind[7] (Only seen manifested in Lucinda)
Whalers
  • Blink
  • Pull
  • Vitality
  • Shadow Kill
  • An unnamed ability that grants immunity to certain poisons
Zhukov
  • Corroded Bonecharm Crafting
  • An unnamed ability granted by a corroded bonecharm that allows him to transpose with his reflections
  • An unnamed ability granted by a corroded bonecharm that cause nausea and disorientation to surrounding people

Related Bone Charms

Dishonored

  • Welcoming Host - Possession lasts 30 seconds on white rats (normally 20).
  • Carrion Killer - Killing rats grants some adrenaline.
  • Sustained Rage - Adrenaline takes slightly longer to cool down.
  • Vengeance - Being damaged grants a small amount of adrenaline.

Void Walker's Arsenal

  • Void Channel - 20% increased duration for powers, increased range for Blink and Windblast.

The Knife of Dunwall and The Brigmore Witches

  • Carrion Killer - Killing rats grants some adrenaline.
  • Hearty Crew - Summoned assassins deal more damage.
  • Sustained Rage - Adrenaline takes slightly longer to cool down.
  • Vengeance - Adrenaline builds up faster but cools down quicker.
  • Leverage - Pull range and speed are increased, but so is the mana cost.

Dishonored 2

  • Accommodating Host - Animal Possession lasts slightly longer.
  • Agile Will - Possession lasts slightly longer.
  • Bright Moon - Doppelgängers inflict more damage, but their duration is halved.
  • Dark Extraction - Shadow Walk assassination restores some Health.
  • Enduring Allies - Summoned Doppelgängers last longer.
  • Fading Light - Far Reach and Blink consume no Mana if used within a second of Assassination.
  • Invisible Thread - Far Reach renders you invisible during movement.
  • Life Bond - When you heal yourself, your summoned Doppelgängers are also healed.
  • Mind Runner - Your possessed human host can sprint.
  • Relocation Sickness - Witches sometimes stumble off-balance after magical relocation.
  • Resilient Allies - Summoned Doppelgängers have more health.
  • Restorative Glimmer - Health regenerates while using Dark Vision.
  • Separation Trauma - Enemies are rendered unconscious when you leave your host.
  • Shadow Embrace - Shadow Walk lasts slightly longer.
  • Shadow Repose - Regain Health during Shadow Walk.
  • Stolen Breath - Far Reach uses more mana, but enemies being pulled are silenced.
  • Twin Leech - Regain Health while your Doppelgänger is active.
  • Void Rapture - Sometimes enemies are rendered unconscious by Mesmerize.

Dishonored: Death of the Outsider

  • Distracting Visit - When Displace is used, a version of Billie is left behind which will attract enemies.
  • Rapid Displacement - Use Displace without placing a marker (quick tap of L2/LB/right click).
  • Perfect Balance - Maintain your balance after Displace interpenetration, and sustain only half damage.
  • Leap Frog - Displace costs no Void Energy if used close to an unaware character, but Displace interpenetration will always kill you.
  • Discreet Swap - Brief invisibility after moving with Displace, but the distance is reduced.
  • Superior Foresight - Mark more objects with Foresight.
  • Third Eye - Gain an extra target marker when using Displace and Foresight.
  • Blink Eye - Targets marked by Foresight have reduced perception.
  • Cursed Gaze - Targets marked with Foresight have reduced health, but can only mark 1 living target.
  • Mobile Mimicry - Semblance drains less Void Energy.
  • Tactical Mimicry - Semblance can be used to briefly blind enemies in combat.
  • Void Leech - While using Semblance, killing an unaware target increases Void Energy, but move with a reduced speed.

Trivia

  • According to Harvey Smith of Arkane Studios, the muttered phrases when Corvo uses a power are gibberish phrases made up of words in French, English, Arabic, Chinese and Portuguese.[citation needed]
  • Opening up the Quick-Access Wheel will slow time to 1/20th its original speed. Having the radial open is not ability-based, as movement speed is also reduced to a twentieth.
  • With the New Game + mode for Dishonored 2, it is possible to use Emily's powers when playing as Corvo and vice versa.
    • Before this function, it was still possible via hacking.[8]
  • During the Dishonored 2 mission A Crack in the Slab, the protagonist's active supernatural abilities are disabled, though the passive ones still work as it was decided that removing them would be too disempowering.
    • Originally, Blink and Far Reach were going to be left active, but this decision was changed when the developers decided that time travel was interesting enough.[9]
  • In Dishonored 2, supernatural abilities used in the Void consume no mana.
  • Originally, Emily had the ability to walk on walls and ceilings, changing gravity for herself and objects she touched. This was cut very early on due to the technical difficulties associated with it, eventually becoming Shadow Walk.[10]
  • With the Original Game + mode (see New Game +) for Dishonored: Death of the Outsider, you will be able to play with three of Corvo and Emily's abilities, which will replace three of your own.
  • Void House, a power that was cut from Dishonored 2, allows Emily to summon a portal on any wall surface, granting her access to a name-sake hub area. This place features food that is refilled after each mission, a mana fountain, a gallery displaying paintings and valuable items she has collected, a training area, and a strange bird that would comment on Emily's actions and choices. The technology developed for this power later serves as the basis for the time-alternating function of the Timepiece, virtually allowing character models to be moved from one map to another.[11]

Related Achievements

Dishonored

The Brigmore Witches

Dishonored 2

Gallery


References

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